VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-10-19 05:46 am
Enemy Unknown: Conclusion
It might be that they found the engine room, solved the puzzles and found themselves in the hangar bay with no way out. It might be that they were still in the station hiding from the invisible monsters. Or it might be that they had been plucked from the mission and were waiting in their holding room.
Either way morning dawns on the fourth day...

ENEMY: UNKNOWN
DAY FOUR
the trapped. THOSE WHO SOLVED THE ENGINE ROOM SPENT THE NIGHT IN A LARGE HANGAR THAT DOES NOT SEEM TO HAVE ANY DOORS. Their SCA's are working, so they can still communicate with those in the station, perhaps talk them through the engine room puzzles or tell them to stay clear. As morning comes all the lights in the hangar come on. Brighter than any lights so far in the station, harsh white light after the eerie red of the rest of the mission.
Everyone still in the station wakes where they fell asleep - if they slept at all. It's not long after most people are up and about that they will hear a high-pitched beep from their SCA, and then a blue light will envelop them and those around them. It might be they spot their friends vanishing before they too disappear.
They arrive in the hangar, reunited with those who spent the night there. All their gear is with them at least, but that doesn't solve the problem of being in a hangar with no obvious way out. Nor are any of those who vanished during the last three days here, their SCA's still go unanswered.
the vanished. FOR THOSE IN THE HOLDING ROOM, THEIR NIGHT HAS PROCEEDED MUCH LIKE THE NIGHTS BEFORE. One of the screens showed the hangar, and those that had succeeded in completing the engine room task. The lights had dimmed for sleeping and turned on again bright in the morning. For those watching the screens they will see those in the station vanish in blue light and turn up in the hangar.
Around half an hour later a voice sounds in the room. "Please gather your belongings and prepare for release."
It's another ten minutes, allowing them to make sure they have all their things before their SCA's beep. They are then surrounded by a blue light, taking them from the room they had spent the last few days in.
Everyone still in the station wakes where they fell asleep - if they slept at all. It's not long after most people are up and about that they will hear a high-pitched beep from their SCA, and then a blue light will envelop them and those around them. It might be they spot their friends vanishing before they too disappear.
They arrive in the hangar, reunited with those who spent the night there. All their gear is with them at least, but that doesn't solve the problem of being in a hangar with no obvious way out. Nor are any of those who vanished during the last three days here, their SCA's still go unanswered.
the vanished. FOR THOSE IN THE HOLDING ROOM, THEIR NIGHT HAS PROCEEDED MUCH LIKE THE NIGHTS BEFORE. One of the screens showed the hangar, and those that had succeeded in completing the engine room task. The lights had dimmed for sleeping and turned on again bright in the morning. For those watching the screens they will see those in the station vanish in blue light and turn up in the hangar.
Around half an hour later a voice sounds in the room. "Please gather your belongings and prepare for release."
It's another ten minutes, allowing them to make sure they have all their things before their SCA's beep. They are then surrounded by a blue light, taking them from the room they had spent the last few days in.
REUNITED
reunion. AN HOUR PASSES AFTER FIRST ARRIVALS PASS IN THE HANGAR. Suddenly, there is another flash of blue light, and the missing eighteen Voidtreckers appear with the rest of their crew. They will find they had all their gear as well, including their missing weapons.
They are left to their own devices for a small while, a time for reuniting with friends, but not long enough to exchange stories before a voice rings out in the hangar:
"THANK YOU CREW OF THE VOIDTRECKER EXPRESS FOR YOUR COMPLIANCE. YOU MAY RETURN TO YOUR CRAFT."
There is a loud mass of beeping as everyone's SCA's flashes at the same time, holographic messages popping up too fast to be able to read them in their entirety.
Voidtreckers come in.
All Voidtreckers return to the Voidtrecker Express
Voidtreckers do you read?
Layers of holographic messages pile on top of each other but a moment later everyone's SCA's glow gold and everyone vanishes from the hangar...
They are left to their own devices for a small while, a time for reuniting with friends, but not long enough to exchange stories before a voice rings out in the hangar:
There is a loud mass of beeping as everyone's SCA's flashes at the same time, holographic messages popping up too fast to be able to read them in their entirety.
Voidtreckers come in.
Voidtreckers evacuate now
Layers of holographic messages pile on top of each other but a moment later everyone's SCA's glow gold and everyone vanishes from the hangar...
LUGGAGE CARRIAGE
return. EVERYONE ARRIVES INSIDE THE LUGGAGE CARRIAGE, PACKED LIKE SARDINES BETWEEN SUITCASES AND TRUNKS. There is no announcement, no warning of returning to the void; just a lurch that is likely to throw anyone on the train unaware of what has just happened off their feet, no matter the carriage they're in.
They return to the void at what feels like breakneck speed. Colours fly past the windows, and it is a good few hours before they seem to slow to their normal travel speed.
They return to the void at what feels like breakneck speed. Colours fly past the windows, and it is a good few hours before they seem to slow to their normal travel speed.

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Ken is unharmed, much to the likely relief of several passengers. He looks annoyed, though - and he's feeling more than a little stiff from sleeping on camp beds and sitting in chairs. He stretches and looks around for people who might be looking for him, walking around a little just to try to get the stiffness out of his limbs.
Luggage
Ken is a little less crowded by virtue of being short, but he does have an extremely pointy stick strapped to his back. He immediately grabs his spear to make sure it's not going to stab anyone and tries to gently maneuver his way out from the mass of people.
Hopefully that wasn't something important he just elbowed.
Return to Normal
Despite his usual avoidance of populated areas after a mission, Ken actually feels up to bothering people. There's a good chance of finding him in the games car, either working on his Duel Monsters deck or playing one of the VR games. Equally likely is finding him in the spa carriage where he's floating a little bit in the pool to try to get rid of the last bits of stiffness.
Wildcard
[Want somewhere else? Jut throw up a starter!]
games car
Murderbot doesn't like going out of its way to approach people. Certainly not those it doesn't know well. But. Here's an opportunity, and youths can be...well. Annoying as hell, but also sometimes a bit more honest than adults.
"You were one of the ones taken, right?"
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Annoy him, yes. Hurt him, no.
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It certainly seems annoyed, itself, but not with Ken. Irritated that they all fell for this, definitely. At itself, well, partly, but that's nothing new.
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"Mostly they were talking to me about the missions where we ran into that thing that made us hallucinate."
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"So- what. They took you just to talk about that?"
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Huh. ... He's still not sure why they asked that. "And I told them that I did and they asked why, and I told them why I thought so."
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Someone kidnaps you and you spill your guts- all right. Humans. But still. The security risk is insane. Was it like this for everyone?
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Reunion
He kneels down to look Ken over, even Scanning him for more subtle injuries or new conditions, and puts a firm hand on his shoulder.
"I was worried, child. Are you alright?"
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"I'm okay." He reaches out to pat his dad's hand. "Just a little tired. They... um. Some people brought us in for questioning."
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"And so they chose to leave the rest of us to believe you had been abducted by unseen enemies?"
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"I am not angry with you, my boy. I am angry with those arrogant dregs that believe they have the right to scare us so."
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“I know. I’m mad, too. But right now we need to regroup and figure out what our next move is.”
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He huffs, before his shoulders droop slightly. As angry as he is...he's tired, he's sore. Now isn't the time to pick a fight.
"But for now...I am just glad you are safe."
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“… I’m glad to be back.”
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spa car
He hangs back at the first reunion, allowing Vexen to take that first precious time...but there is a relieved look, and he'll track Ken down at the first opportunity.
Which happens to be what Seto really needs right now: a hot bath. He climbs in, flopping tiredly against the back wall. He doesn't reach out yet, unsure exactly of what happened and not wanting to startle him.
"We were losing our minds. And all for nothing," he grumbles. "But you're alive. That's the important thing."
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“We weren’t hurt… but you had no way of knowing. I’m sorry. I know it’s not my fault, but still… I’m sorry for worrying you.” His voice is soft and gentle as he looks up at Seto.
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Days of built up stress are slowly receding, and Ken is safe. Seto joins him, loosely curling an arm over his shoulders.
"I suspected early on that we were being toyed with, but...to have it confirmed. We were put in a running wheel like rats so they could take their time with you."
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"...manipulate your emotions how? And what did they ask?"
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So Seto understands, certainly. He takes in this new information with a frown.
"The world-eater? Diagad?"
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cw: vague child abuse descriptions from here on out
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games
He knows Ken is very brave though but even brave people need help sometimes. He saw Ken in the games carriage and waved at him.
"Wow you got lots of cards now, I bet you are really good at duel monsters!"
Romeo knows the rules and had even played with Yugi a few times but it was very tricky! Ken was smart though to be so good at it!