VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-01-15 09:20 am
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Entry tags:
- !mission sixteen,
- alice liddell (am) [ou],
- clef [crau],
- esteban drake [ou],
- fai d flourite [ou],
- idia shroud [ou],
- inigo [ou],
- jin ling (mdzs) [crau],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- najaran [ou],
- nell ingram [ou],
- romeo [crau],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~curufin [crau],
- ~x~eli vanto [ou],
- ~x~k'zeka tia [ou],
- ~x~raven [ou]
Fissures of Time: Start
The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image appears...
FISSURES OF TIME: START
... BASE CAMP

Passing the threashold, Voidtreckers are welcomed to a mild heat, accompanied by a passing spring breeze; the grass underfoot is a healthy wheat-yellow, with a few unfamiliar flowers dotted about. Checking their maps, they'll see they're at the very far southwest, and their their destination is the fortress - or temple - a small walk from way they are. They'll know they're heading the right direction when two figures dressed in their own military gear meet them halfway, neither human.
'Voidtreckers?' One greets with a nod, then jerks their head to the fortress. 'Follow us. We'll tell you and give you what you need; get you ready for the week you're in for.'
Voidtreckers that follow are led into spacious halls, a Grecian-like architecture with columns carved into flowering patterns, statues of idols lining the walls. There's a faint murmur of activity, but they don't see too many people before they're led into a nearby room filled with containers that close in the space. Even as they enter, a holographic map floats visibly mid-air like the one on their SCAs.
The two people go to either side of it, and it's the one from earlier that speaks again.
'This is Kolokifi's domain- most of it, anyway. Down here where we are is Eilifi's land. Another god, but a history lesson isn't what you need unless you ask for it. All up this way-' the person makes a circular motion in front of the map, leaving a visible mark on it. '--is where time distortions will be happening. The easy explan' of them is that points in the past get pulled into the present - echoes of them. Fragments, moments - Time here got well and screwed up, and tries to bring up points in the past to the present.
'Now, some have a problem with getting rid of the slips of the people that come through, so I'm going to get into that now. Thing is, if they can stick around? They will, but most of them can't. All of this is just Time trying to make a copy of the past appear, so thinking you can leave the distortions alone make everyone whole? Isn't going to work as well as you think. It just makes more problems, and that isn't pretty.' They snort. 'They're gonna fight and sound like people 'cause they are - real unfortunate, unlucky sods. If you're gonna have problems with it, don't deal with them. Leave 'em to whoever with you can, or send a signal for us on the maps. Double tap the area and then get out. There's no point gettin' trauma on top of what's already on your plate.'
Finally they nod to the various containers around.
'But don't worry, it isn't all sad shit. You've got fields to deal with too, open spaces. Boring work, but it's what we're here for. So if you're going, let's get you ready. And you come back here when you need anything.'
GEARING UP. They go through the different roles required, what's best to be done, what does what. They'll be shown how to work an equaliser, how to fit and wear the eye and earpieces - with other designs available if needed - to use the remote-controlled scouting drones.
Take the time to open up an equaliser box yourself, try to work a scouting drone. There are also medical kits, with boxes containing herbal medicine 'blessed by the Spring god here - make sure you can take it,' the Ministry worker helping them warns. There's devices in all of the kits, small scanners to double-check that a medicine won't react poorly to whatever it scans. Similar technology to what the SCAs use, but more advanced.
There's no rush to leave, and the group will also be shown where some spare carts and animals for pulling are outside, for packing up supplies on.
STAYING BACK. But people don't need to go. They can stay with the Voidtrecker Express, use a few facilities in the Ministry base, or wander the immediate area, so long as they don't go beyond the river that down the hill the fortress sits on. There's the train itself that people can stick to, take pillows and their blankets outside to enjoy the fresh air.
Or you could be coming back this way during the mission. The Ministry base has a kitchen free to use, water, and every day fresh fruit and vegetables come in carts from the same figure, flour and oats. If someone wants, they can take some of the food, or use it to make supplies for the Voidtreckers to receive if they come back this way, or other missionaries.
How they spend their time is up to them.

... KOLOKIFI'S DOMAIN

FOR A WEEK, VOIDTRECKERS WILL BECOME FAMILIAR WITH THE SAME TORN, SCARRED LAND. Despite the skies being a clearer silver-grey nearer to the Ministry base, it keeps close to a blood-red as Voidtreckers wander its terrain. Heat clings to them in the dry air, the dirt as parched as the scenery leaves the eyes.
Those with scouting droners would do well to getting used to their new toys while they travel, watching out for what lies ahead. Though just from looking at it, there's nothing but the same drained landscape. Those who can fly may be tempted to do so, to get ahead. Those with superspeed, what's the point of hanging around? But eventually, everyone will learn what happens if you simply wander around here...

You can move around, explore for a little while, but up until a point, the world just stops: you run, you fly, you walk, but it makes no difference.
...It also means you can't leave. Well, good thing your SCA still works to ask for help.
These time distortions will be the simplest to deal with, only occupied by a few wild animals, maybe fish in a stream. A good place to practice with the equaliser, and to watch as the scenery fades to the stark reality of the present day.
UNEARTHED WAR. But then, peace isn't what led this land into the state it is. The skies are a lavender and red, and sometimes:

Equalisers will be need to set in their proper locations, the people kept safe using them, but also the way to the most effective spots reached first. And Mother Nature - or whoever controls this particular life - doesn't seem willing to leave its visitors to do as they like.
2. Or the way is clear, bright skies a burning red, and the thundering of ride animals clad in armour approach the road you've found yourself on. Something buzzes close to them, come out to scan the Voidtreckers who have ended up on their path.
'Who goes there!' One of the riders shout.
'You're no warrior of Kolokifi! Come quietly under her mercy, or suffer her judgment!'
Cooperation might do well, but the warriors can only be fooled for so long: as the distortion will make them unable this moment in time, and the Voidtreckers will be blamed.
And who says you want to mess around, anyway?

What you do is your choice: Disarm or slaughter, aid or ignore to get the job done. Bring some semblance of peace, briefly, to this troubled moment or time, or get the job done quickly, and silence the screaming with the equalisers disappearing the past.
( MOD NOTE: Play these scenarios to whatever degree you like; people can be knocked unconscious or situations can't be helped. Choose what is best for yourself or your character. )
IDYLLIC LIFE. Except, it's not a battlefield that is the hardest to deal with. There are the instances of peace, but when it comes with those more aware than just the flowers or animals - but with people.
Sometimes, they might be moved around: a pair on a picnic, or people with tents by a lake, enjoying themselves. Or, you might get asked what you're up to, asked to join them. Perhaps it's a merchant going to the next town. 'Kolokifi may be a blessed God, but you know Silifi's fields bring their best this time of year.'
They may disappear, without knowing what you were doing - or realise something is wrong, just towards the end. Steel your heart.

But if an equaliser goes off too early, doesn't get set in the best place (was it because the best place was in a river? Where a house is, with nowhere to set the equaliser?), then fractions of this settlement will start to disappear - and the civillians will notice, and the panic will be quick.
If it becomes too tough, remember: A marker can be set on the maps and a call made for another group - non-Voidtreckers - to do the job.
HEAVY HEARTS IN REST. There will be enough for four separate camps to be set out from the supplies, the tents wide and spacious to put in simple bedding for the stragglers from the time distortions that do make it out.

Kids, adults, the elderly - they'll try to make their escape, and sometimes end up in new distortions.
Voidtreckers will need to coordinate well with the different camps, with where their people are going. There's only so many Equalisers, and it is good to keep moving around.
And very likely, this will be a mission heavier on the heart than the body. Speak with one another, share in the weight of this world's tragedy.
OOC NOTES
OOC post. Ask questions here. Let us know about shenanigans here. NPC requests here, set up a thread here. Rewards go here.
Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.
NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.
Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.
Blue Team:
Orange Team:
Red Team:
Purple Team:
Reminder of goals: Red Team is to deal with the heavier war-time distortions, keeping Orange people setting Equalisers safe, who will also use scouting drones + other methods to locate distortions. Purple Team aids in the smaller, more scattered distortions (includes 'idyllic' distortions), and helping Blue locate misplaced people, keeping them safe. Blue also protects and moves the camps.
NPC fighters: Their skills vary, depending on what you want to come up against. But they have guns, swords, shielding; nature can be particularly vengeful, and even typhoons might be deployed. People will be rewound from where they're going to where they were; and warriors sometimes have their own quick means of healing.
Play with whatever obstacles you want! As ever you don't have to stick to the prompts we write, this is a setting where a lot of wildness can happen so feel free to write your own distortions to take down! Also, again: For anything traumatic, you can have your characters miss anything too distressing for them. There are a lot of time distortions in very ordinary settings.
Further Prompt Ideas: Click!
Blue Team:
- You're dealing with a misplaced person, and how agreeable are they? Did they run off on foot? Or use the cart animal in the night? Now you're looking for them - and either with or without them, you've ended up in a time distortion.
- The camp's moving, and you're setting up for the first time, packing away for the second. Are you used to the heat? The repetition?
- You've got food from the train to work with for meals, but the Ministry has packed everyone a mix too. Some ration foods that you add water to, but also an orso-like pasta and types of chicken breast (at least, it tastes like chicken), cooking sauces, pita breads. Does your character know how to cook?
- You just want a change of scenery, and someone in the camp is going to one of the time distortions. Maybe you go along, just to bring out some food, or just out of curiosisty.
- There's nothing stopping you from using a scouting drone - actually, being in one place makes it easy. You can speak to people through the drone. How much can you help from afar?
Orange Team:
- It's your job to set up Equalisers. How confusing are they to you? Do you get unlucky? Does it jam at a bad time?
- You have to set up an Equaliser in a settlement. And if it wasn't bad enough, there's nowhere good to put them except in someone's backyard/right in front of a shop stall. These people aren't pleased. They're going to get suspicious!
- This distortion is too big for the amount of Equalisers you and the other person have with you. Do you realise this? Even when it's a peaceful distortion, this can be tricky - you have to pack one up and move it! Or the worst happens when you set them off, and only erase half the place - and people notice.
Red Team:
- Fire burns around you as war rages. The equalisers need to be set but to get them in place the fires need put out. Tricky when there are a whole bunch of soldiers currently lighting them.
- Red's job is to deal with the obstacles of the more physical-demanding distortions, but that doesn't mean they're easy to find. You end up in scenic landscapes - and you're not the person with an equaliser.
- Sometimes - or most of the time - the fighters are not match for your strength. But sometimes, these warriors have skills that can manage to get you defenceless, maybe even nullify your powers.
- Do you care about murder? Sometimes, it's simple self-defence - they're attacking first. But not everyone in a war time distortion is an attacker - sometimes they're normal civillians caught up in the chaos. Maybe they even help you, take your side - and you know they're soon going to disappear.
- Even Red Team needs a break now and then. Wandering around at random just drops you into distortions that you can find a way to deal with. Or are you seeing what you can do? Maybe there's more that can be done than just waiting on Orange Team.
- But even so, there are camps moving around - you should head back to one. Or will you risk sleeping out where a distortion might hit?
Purple Team:
- Whilst helping in a town based distortion so thing goes wrong. The market has vanished and people have noticed. Specifically these angry traders, heading towards your team with the intent to stop them in their tracks.
- People aren't the only problem. A distortion has spooked a heard of animals and they are stampeding. This makes it very difficult to place Equalisers.
- You stumble upon a couple of chatty locals in this distortion. The equalisers still need to be set without causing suspicion so someone needs to be a distraction. How do you make small talk with people you are about to erase from time?
- Often it is the terrain that makes things difficult. Clear trees or rockfalls or find a route across a difficult river.
no subject
There were bound to be people who didn't really care about what was happening, and Tidus isn't sure that he's envious of it. But man, who couldn't get messed up about this?
He takes the bowl gratefully, plopping the bread carefully on his lap (not to get the chilli sauce on his trousers, ...nevermind the rest of the mess), and stirs his spoon.
"It's fine not to be okay." He says it looking at Ryo, with a nod before he returns to messing with his chilli. "I mean, geez, talk about depressing. We're saving some people, but the others can't be? What's the difference? Feels like we're missing something."
It confuses him too. Are these people real? But they're from the past.... but then some survive and others don't? His morality doesn't know what to conclude.
"And no one's ever happy about being saved... don't blame them."
no subject
"Look to the living," he says, voice quiet and distant. If it sounds like he's remembering something...well. He shakes his head briefly and looks back at Tidus. "It's one of the first things you learn as a healer. You can't always save everyone, so you help who you can. This is weird, and a lot of it is out of our hands, but...it still comes down to that." He pauses for a few seconds. "Though I've found that feeding them tends to help when they're upset." The extra muffins he'd had in the borrowed arms band are almost gone, but they'd certainly helped settle some of the younger refugees.
no subject
"Food's good," he says in almost idle agreement. Can't argue with a bowl of something warm. ...though, something juicier in the heat isn't bad either. Tidus takes a spoonful of the chilli regardless, chewing and swallowing it down.
"You deal with this back on your world?" He thought Ryo was part of a small group, but that didn't mean anything either - weren't he part of a small group when they ended up at Mushroom Rock? And Yuna worked through the night, healing the wounded, Sending the dead.
And there's an air about Ryo, Tidus can tell. Where he wants to press, or say some kind of right thing, but not be dumb about it. Maybe it's to do with that public fight - a fall-out with a friend can always make a soul sombre.
no subject
He looks back out over the camp at Tidus's question. "Kind of?" Things had never been this dire at home, but having a camp like this does remind him of circling a caravan for the evening - a small, temporary community coming together for food and to keep predators away as the sky went dark. He'd never been hired on officially as a caravan healer - Endon and Orion thought he was too young, and paid for his passage with their labor, and he hadn't argued with their experience or judgment - but he'd still pitched in when things had gone wrong and he was needed, and that had happened more than once. It wasn't like the other healers didn't know he was there - they'd just left his help to his discretion. If someone was hiding their capabilities and you knew it, you didn't out them unless they were putting someone else in danger by keeping a secret.
(It's a lack of experience in that official capacity that's driving him to push himself too hard, not that he knows enough to be able to see it that way.)
"There was never anything like this-" He nods towards a group of refugees sharing food. "-but caravans still camped when they stopped for the night, and we looked out for each other." He takes a deep breath and sighs. "I know it sounds bad, but missions with camps like this are the only ones I really feel comfortable with. I know what I'm doing here, and it's the only time the train doesn't ask me to be something I'm not." He'd asked the train to move him to purple team a while ago, and nothing had happened; maybe it's time to ask again, now that the train is talking to them more like a person.
(Tidus is right that the fight is what has Ryo shaken, not that Ryo is going to bring that up on his own. Better to focus on the mission at hand than upset himself again when he's needed.)
no subject
It's not quite a strong really?; the noise of a question, but nothing waiting on it, pressing. It's both like this, but isn't. A community of caravans coming together, but not in exactly desperate times, maybe. Or, no, Tidus can't assume that - what is normality in Ryo's world?
But still, it's a tad surprising, yet Tidus doesn't linger on that initial surprise, remarks instead, "--I never figured you'd care about the train said. You're a healer, so you'll go and heal, right? Don't think I ever saw you tryin' to fix anything up." Well. "Machines, anyway."
A different type of fixing not involving healing.
"But still," he goes on, figuring he might as well, "--You seem like you're used to always being in the middle of a tough situation, y'know? Like people who're always working away on multiple patients at a time, and there's always new ones coming in, and you have to keep things running. If you're not ready, then no one will be."
There's nothing in the observation particular negative. It's casual even, when a person finds their image of someone wasn't quite right. Tidus glancing at Ryo again, his expression at ease.
"It's not like that?"
no subject
He huffs a bit at the first part - it's in the same family as a laugh, but nowhere close to the actual thing. "We don't have machines where I'm from. Seto's been teaching me about them, but..." He trails off and shrugs. He still knows very, very little about them, especially when compared with the tech-savvier members of orange team. "I thought the train brought me here for a reason, put me on orange team for a reason, and maybe if I did what it wanted it'd send me home." There's a moment of silence for that particular assumption, and he shakes his head. "Anyway."
His brow furrows in confusion as he continues to listen. "No, not really," he says slowly, shaking his head. "I mean, I've helped in places like that, but I wasn't in charge, and...that's not usually what it's like." He's done stints in the clinic in Orastin, learning from the more experienced healers and helping out - most healers helped in the clinic when they were in town - but never for very long, and he certainly wasn't ever in charge. Most of his life for the past few years has been traveling, city to city and town to town, with a caravan or just Orion and Endon. He'd been responsible for them, but this...
"It's just...there are so many people here, so many warriors who run into danger, and kids, and everyone needs to be fed and healed and taken care of, and...there's always something that needs to be done, and it's things that I can do." He'd slid into this role without really thinking about it or deciding to take it on. He'd thought he'd been brought on board for a reason, and being a healer was what set him apart, and if people didn't need healing outside of missions, then there was always something else that needed taking care of, something that he could apply his skill and his focus towards, and...
Doing things is easier than thinking about it hangs heavily in the air but goes unsaid.
(It probably needs to be said.)
(He does not say it.)
no subject
"I mean, we just do what makes sense to us, right? When I was in Spira... we didn't have caravans or other people with us, but it was me and a small group. We got food, we cooked, we checked our gear; we did whatever we knew how to. Yuna - I tell you about her? She was our healer too. If you knew how to heal on the road, you'd get healers stopping and offering to patch you up. She was the same too. I was sitting around, and she spent a whole night healing and putting to rest people after this one battle..."
One he says with a sombre trail; a heaviness of the event that still lingers in memory, on Tidus's tongue.
"But not everyone had that, or they had to be stingy - and that's real hard to get out of. Inigo, you know, when I first came here? He wouldn't see a healer if he could get away with it. He wouldn't rest, ever - 'cause he couldn't back home. 'Cause if he rested and someone got hurt, he'd blame himself. Once on our second mission," he says with his tone lifting, a memory recalled, waving his chilli spoon, "--I had to pretend to know anything about strategy or thinking up more ways we could keep back the fiends we were fighting, just so he'd sit and eat!"
It probably doesn't deserve the amusement that Tidus shares it with, but it's so long ago now - Inigo's changed, he's changed; a lot has changed - that him stumbling over trying to get Inigo to eat a sandwich can be looked back with a small chuckle. Man, he really struggled to get the guy to sit down.
But the humour dips, something soft in his voice, warm.
"But, it's why I figured that time, over the network? That it wasn't like Danny was being stubborn on purpose. People just... aren't used to being any other way. We're all like that. It's hard to change."
no subject
He listens as Tidus continues, nodding along easily. This sounds familiar to him - traveling in a small group, taking care of each other and doing what you could. It sounds like home, and he needs a moment to swallow back the ever-present homesickness rising in his chest.
Though it sounds like it wasn't all good for Tidus either, and he lays a hand gently, briefly, on Tidus's arm. He can't change the past, but he's here now, for whatever it's worth.
Tidus's tone lightens up when the subject turns to Inigo, but Ryo's mood doesn't follow. He remembers his conversation with Inigo during the voidstorm, about being continually traumatized by the train, and he doesn't think that's gotten any better.
But there's no real chance to bring it up, as Tidus continues on, and...well, Tidus has a point. He leans lightly against Tidus - he doesn't think Tidus will pull away, but he's ready to move if he does. "I know," he says quietly. You can't survive if you can't adapt - that's a given. But there's so much that's different, and so many mismatched expectations - how far are they supposed to bend before they break?
...if he knew the answer to that question, he wouldn't be breaking so damn often, would he.
"But...how do you know what to hold on to? What parts shouldn't change?" He'd thought he'd known, and he'd recently been proven very wrong. He has no idea where to go from here, but maybe Tidus does.
no subject
It's still parts of him that he struggles with himself, wants to refuse. The guy who just wants to be his idea of a guy - away from this fighting, from being chained by guilt into missions that make him more of a thing to be used than having any pride for what he's doing. A dead guy forced into being that'll be let go without choice.
"You don't change your goal," he starts; thinking about the words, glancing at Ryo, then putting a hand carefully around his shoulders (because he is like Inigo in that sense, isn't he? Likes the physical affection - geez, he hopes he isn't coddling him). "--but remember we're not...all playing from the same field, you know? What makes sense in our head isn't gonna make sense to other people. We've gotta be open - and know we aren't the only ones either."
He looks to Ryo. "Trust your gut, but give people time, too. Work with them - that's how you work on yourself too. We're all fish out of water!"
no subject
It's about all that keeps him from turning away from the conversation completely, as he follows Tidus's thoughts into his own. His goal gets set aside - he doesn't have one, aside from survive and go home - in favor of the rest of it. He knows there are differing expectations - that's the problem - and as for trusting himself...
"The last time I trusted my gut, people didn't like it," he says, voice still quiet. If he has to talk about the fight on the network, he will, but given how on top of things Tidus tends to be, he highly doubts Tidus missed it.
no subject
"You know why you did?" Tidus isn't just going to assume here, even though he can privately, to himself. Knows that upsetting people sometimes can't be helped, that it's necessary (well - sometimes), and his own thoughts on what your gut means when it comes to Ryo.
But, basic question first!
no subject
And there's more to it, because if Tidus did see the fight, then an explanation as to how he read things so poorly is warranted. "...and the last mission, with the Sali, messed with my powers and made me feel useless, and I thought- I didn't want-" He stops and sighs. Hopefully that explanation was enough for Tidus to follow - that he couldn't stand hearing more of the same from someone he cared about, and then he'd turned out to be completely wrong about what Thanatos was saying anyway.
no subject
"Well, no one here thinks you're useless. Trusting your gut - your gut's to be a healer." That seems pretty obvious to Tidus. Isn't that a Ryo gut? A Ryo goal? "If you're talking about that thing over the network," 'cause he might as well allude to it, to make sure, "I wasn't listening that close, but those people cared about you - they were worried. Just like you'd been about Danny, right? But I'm pretty sure he felt the same way you did, sounds like. Like you can't handle yourself?"
He pauses, just a beat. "No one thinks that about either of you. Buuut... a lot of us are real ready to push ourselves hard. Reeall hard," he adds with a funny note. "Even when there's plenty of us around."
no subject
And then Tidus clicks two pieces together that Ryo hadn't even considered comparing, and for a moment Ryo's breath catches. Is that how Danny had felt when Ryo was talking to him? Is that how Thanatos had felt when he was talking to Ryo? He knows why he had been upset, both times - were they both feeling the same after talking to him? Is that why they'd both reacted the way they had - Danny defensive and Thanatos upset?
"Oh," he says, voice faint as the realization sinks in. Gods, he wishes he'd talked to Tidus sooner. "I...I hadn't thought about it like that."
(He knows people are ready to push themselves - he just hadn't thought about what it looked like from the other side, framed in the context of his own experiences, until right this second.)
no subject
There's good points to it - there's the point of what Ryo wanted that was good, the means taken kinda wobbly. But he - wasn't 'really awkward execution' mostly how Tidus did things?
(Except Blitzball, thanks!)