voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-02-12 07:08 am

No Place Like Home: Outside


NO PLACE LIKE HOME: OUTSIDE


HOME SWEET HOME
You find yourself not on a wide station platform, in the clothes you last remember, holding what you were when you went through the glas door. There's no longer a train behind you, no sound of its whistle, with no other passengers around you in similar style of clothing to your own.

You're somewhere familiar, or just - the last place you remember being before your life became tethered to the Voidtrecker Express. A field, a city, a kingdom, or perhaps even a space station. You should be nowhere, yet you find yourself somewhere, despite all odds.

People - if there are people - don't at first notice you; but attract enough attention to yourself, and that will all change. Friends, family - are they near, a phonecall away? It's either everything you wanted or everything you imagined (for good or worse), and it could seem unbelievably real. But it is real - you're off the train, back somewhere you know.

Finally - the journey is over...



...If only.

You're moving away from where you arrived, for whatever reason. Who wouldn't? You may be far from home, have business elsewhere, or want to go sightseeing. It's time to return to - and live - your life, and that doesn't include sticking to one place.

But you'll find that when you reach a point, the world becomes...foggy. A fog that you hadn't seen in the distance before it appears, and when you walk through it, you'll find yourself in a place some have already found themselves in.

Because for some passengers, there was nowhere for them to return, and so the barriers lead only to fog, and then straight back onto the platform. The Voidtrecker Express may be stationed, or there may be a blanket of fog where it should be; sometimes, it can be caught trying to leave the station, only to come back a few minutes later. The doors are shut tight, and the windows are obscured, showing nothing inside.

Those who came from somewhere can go back, should they go through the turnstiles again. And if they want, they can take people along with them, too...



But sometimes, they go to a world no one knows. They go through the barriers into nothing, a black emptiness. Not space, for those that know space, and it doesn't seem to be the void either. But it is a void, devoid of anything at all. Just a darkness so complete they will not be able to see anything at all, they will only know their companion is there through touch and sound. How they are breathing, how they are living at all, is a mystery; one probably answered only by the SCA on their wrist.

Being there brings an unease deep down inside them. This place is not natural, not somewhere that they should exist in. Not a place that should exist at all. Luckily they are never there for more than a few moments before they return once more to the station, fog covering them like a safety blanket.




A DIFFERENT CORNER: LOCATIONS

In the first couple of days (whatever that means, when time doesn't match up between most places), the only way to move to another's tethered location is by them leading another there. But after that, individuals will show up in other locations when they reach close to the distance limit. Indeed as time goes on everything gets a lot less stable. They may know their five miles perfectly but still one step to another leads them back to the platform. Attempting to return to their world leads them somewhere else entirely.

And there's quite a few places to end up.


SETTLEMENTS
COMMUNITIES
CITIES & KINGDOMS


OOC NOTES
OOC post. Ask questions here.

LOCATION TOPLEVELS: Since it'll be easier for players to engage with settings presented by those offering them, when we see a toplevel for one of the above locations put up, we'll add it to the list! We've also included the OOC comments for settings to the side, so any questions can be left with the player, as well as extra details. Please always speak with the player first if you intend to do anything drastic to the setting!

A REMINDER: Time of log is Poi 22-25, but time within worlds can last up to a maximum of two weeks. Minimum is whatever you want it to be.

During Poi 22 and 23, characters will need to be led to a location to be able to access it. From Poi 24, people will show up in locations regardless of invitation.

The second half of the event will go up during 20th to 25th February (Poi 26-28). But as always, play around in here and do as you like!

If your character's setting isn't above, link us to it in the Questions post, along with your toplevel! We'll add it.
tactlesstantei: (huh?)

Time to Commune with Nature!

[personal profile] tactlesstantei 2022-02-14 10:54 am (UTC)(link)
I want to see it anyways. If we can't stay in our own worlds and can jump around between worlds, then I want to see where others are from.

[She's curious, wants to spend more time with the people she's met in her time on the train, and really doesn't want to think about why the attempt at going home isn't working right. Let her see your home, Senku!]
10billionpercent: (Sentimental)

[personal profile] 10billionpercent 2022-02-15 09:49 am (UTC)(link)
Yeah, sure.

[ He smiles a little bit and tilts his head. ]

Follow me then. Don't be surprised, there's no one around. Just the village.
tactlesstantei: (small smile)

[personal profile] tactlesstantei 2022-02-18 11:52 am (UTC)(link)
Consider me warned.

[Even if there's no one to meet, Masumi's still willing to go see Senku's world anyway.

She speaks again as she's following Senku, wanting to return the favor later if possible.]


You can see where I'm from too, if you want. I was in Kyoto when the train took me, so I was sent back there.
10billionpercent: (Satisfied)

[personal profile] 10billionpercent 2022-02-20 05:17 pm (UTC)(link)
Sure, that sounds...fun.

[ It sounds like a distraction, honestly. The anchor point for Senku is on the third island. The first thing to notice is likely the quiet. The only sounds available are the sounds of birds and wildlife. It's peeceful and eerie all at once.

To the left, a big hut on a raised platform, and not much else. It's a gathering point this island.

Ahead of them, a suspension bridge of rope and wood connects to the next island, which has a variety of residential huts. ]


That way. [ He points needlessly because behind them was a long drop into the sea. ]