VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-02-12 07:08 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- cassie cage [ou],
- clef [crau],
- devero [ou],
- idia shroud [ou],
- inigo [ou],
- jin ling (mdzs) [crau],
- kairi [ou],
- koumyou sanzo [ou],
- little one [ou],
- najaran [ou],
- sonya blade [ou],
- spark [crau],
- thanatos [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- xion [crau],
- yugi mutou [ou],
- zelda (oot) [ou],
- ~x~k'zeka tia [ou],
- ~x~senku ishigami [ou],
- ~x~shen qingqiu [au]
No Place Like Home: Outside
NO PLACE LIKE HOME: OUTSIDE
HOME SWEET HOME

You're somewhere familiar, or just - the last place you remember being before your life became tethered to the Voidtrecker Express. A field, a city, a kingdom, or perhaps even a space station. You should be nowhere, yet you find yourself somewhere, despite all odds.
People - if there are people - don't at first notice you; but attract enough attention to yourself, and that will all change. Friends, family - are they near, a phonecall away? It's either everything you wanted or everything you imagined (for good or worse), and it could seem unbelievably real. But it is real - you're off the train, back somewhere you know.
...If only.
You're moving away from where you arrived, for whatever reason. Who wouldn't? You may be far from home, have business elsewhere, or want to go sightseeing. It's time to return to - and live - your life, and that doesn't include sticking to one place.
But you'll find that when you reach a point, the world becomes...foggy. A fog that you hadn't seen in the distance before it appears, and when you walk through it, you'll find yourself in a place some have already found themselves in.
Because for some passengers, there was nowhere for them to return, and so the barriers lead only to fog, and then straight back onto the platform. The Voidtrecker Express may be stationed, or there may be a blanket of fog where it should be; sometimes, it can be caught trying to leave the station, only to come back a few minutes later. The doors are shut tight, and the windows are obscured, showing nothing inside.
Those who came from somewhere can go back, should they go through the turnstiles again. And if they want, they can take people along with them, too...
But sometimes, they go to a world no one knows. They go through the barriers into nothing, a black emptiness. Not space, for those that know space, and it doesn't seem to be the void either. But it is a void, devoid of anything at all. Just a darkness so complete they will not be able to see anything at all, they will only know their companion is there through touch and sound. How they are breathing, how they are living at all, is a mystery; one probably answered only by the SCA on their wrist.
Being there brings an unease deep down inside them. This place is not natural, not somewhere that they should exist in. Not a place that should exist at all. Luckily they are never there for more than a few moments before they return once more to the station, fog covering them like a safety blanket.

A DIFFERENT CORNER: LOCATIONS
In the first couple of days (whatever that means, when time doesn't match up between most places), the only way to move to another's tethered location is by them leading another there. But after that, individuals will show up in other locations when they reach close to the distance limit. Indeed as time goes on everything gets a lot less stable. They may know their five miles perfectly but still one step to another leads them back to the platform. Attempting to return to their world leads them somewhere else entirely.
And there's quite a few places to end up.
SETTLEMENTS
- Buddhist Temple, China ( Koumyou Sanzo | TL )
- Rebel Camp, Lothal ( Hera Syndulla | TL )
- Homestead, Knoxville, Tennessee, USA ( Nell Ingram TL )
- Capsule Corp ( Trunks | TL )
- School Grounds, College ( Idia Shroud | TL )
- City Ruins, beach ( Najaran | TL )
- Hakkei Palace, Tai ( Taiki | TL )
- Gusu Lan, mountain sect (China) ( Lan Jingyi | TL)
- Lotus Pier, riverside, China ( Jiang Cheng | TL )
- The Endless Abyss, Hell ( Shen Qingqiu | TL )
- Hyrule Castle Town ( Zelda | TL )
- Haven Palace ( TL )
COMMUNITIES
- Spaceport ( Yondu | TL)
- Mobile Station Base ( Kiyoiri )
- Arkwood, Town (Ryo | TL )
- Techstead, Town ( Devero | TL )
- Tatsumi Port Island ( Ken Amada )
- Mor Dhona / Town, Mountain, Lakes ( K'zeka Tai | TL )
- Hyrule Field & Lon Lon Ranch ( Link | TL )
- Ishigami Village, Japan ( Senku Ishigami | TL )
- Aether Paradise/Artificial Island/Natural Preserve ( Katsuya Jonouchi )
- Nautilus ( Spark/Clef TL Clef | TL Spark )
- The Underworld, Hades ( Zagreus and Thanatos | TL )
- Sanctuary ( TL )
CITIES & KINGDOMS
- Saillune City ( Zelgadis | TL )
- New Mantle, City ( Ruby Rose | TL )
- Brooklyn, New York City, USA in 2017 ( Jake Peralta | TL )
- Azabu-Juban District, Minato-ku, Tokyo, Japan ( Usagi Tsukino | TL )
- Hau'oli City ( Eva Iden'no | TL )
- Gauig City ( Little One/Buttercup | TL )
- Kyoto, Japan ( Masumi Sera | TL )
- Shinjuku, Japan ( Yosuke Otoha | TL )
- Kingdom, Evermore ( Roland Crane )
- Garlemad, Kingdom ( Zenos | TL )
- Kingdom of Knothole ( Mina Mongoose | TL )
- Domino City ( Yugi Muto | TL )
- Amnity Park ( Danny Fenton | TL )
- Garlemald ( TL )
- Lothal ( TL )
- Los Angeles ( TL )
- The First - Crystarium and Lakeland ( Elidibus | TL )
OOC NOTES
OOC post. Ask questions here.
LOCATION TOPLEVELS: Since it'll be easier for players to engage with settings presented by those offering them, when we see a toplevel for one of the above locations put up, we'll add it to the list! We've also included the OOC comments for settings to the side, so any questions can be left with the player, as well as extra details. Please always speak with the player first if you intend to do anything drastic to the setting!
A REMINDER: Time of log is Poi 22-25, but time within worlds can last up to a maximum of two weeks. Minimum is whatever you want it to be.
During Poi 22 and 23, characters will need to be led to a location to be able to access it. From Poi 24, people will show up in locations regardless of invitation.
The second half of the event will go up during 20th to 25th February (Poi 26-28). But as always, play around in here and do as you like!
If your character's setting isn't above, link us to it in the Questions post, along with your toplevel! We'll add it.
LOCATION TOPLEVELS: Since it'll be easier for players to engage with settings presented by those offering them, when we see a toplevel for one of the above locations put up, we'll add it to the list! We've also included the OOC comments for settings to the side, so any questions can be left with the player, as well as extra details. Please always speak with the player first if you intend to do anything drastic to the setting!
A REMINDER: Time of log is Poi 22-25, but time within worlds can last up to a maximum of two weeks. Minimum is whatever you want it to be.
During Poi 22 and 23, characters will need to be led to a location to be able to access it. From Poi 24, people will show up in locations regardless of invitation.
The second half of the event will go up during 20th to 25th February (Poi 26-28). But as always, play around in here and do as you like!
If your character's setting isn't above, link us to it in the Questions post, along with your toplevel! We'll add it.
no subject
no subject
no subject
Not a lot of cons in Shangri-la. Meaning, you know, none. He's heard of them in other lands though, mostly through Ukoku like most of his information on the wider world.
no subject
no subject
no subject
He eyes Koumyou again more obviously, bottom to top, imagining him sporting one of his dragons in ink. "That would be hot," he informs him with a touch of growl in his voice.
no subject
He reaches for Devero's hand, trying to back toward the staircase with him. "Your pet can feel feelings. It might be sad or scared. Let's go rescue it."
no subject
But the reminder sobers him, especially that Sir Beepers absolutely has emotions. How could it have held a grudge against Koumyou for this long otherwise? "Affirmative," he says, and lets Koumyou tow him along.
Out of the apartment, he takes over, leading the way out of residential and back to Techstead's sidewalks. He's... yeah, he's jumpy as they go, twitching and pulling at his hood constantly to make sure his face is covered. (Koumyou called that.)
They pass through the central plaza from the civil side of town to the professional side. The change is distinct: there's less landscaping, and what's there is functional-- trees strategically planted as windbreaks or sunbreaks, that sort of thing. The buildings are much more utilitarian and grouped in little clusters of interrelated labs.
If anything, Devero's even jumpier on this side of town. He keeps his head down and walks fast, his fingers tight on Koumyou's where he's taken his hand again.
no subject
"I think you getting a matching tattoo is perfect, really," Koumyou tells him at an easy conversational volume, not too quiet or too loud, right in the sweet spot that wouldn't strike anyone as suspicious.
"You have the circuitry because of what you are here, the new one could be just as symbolic of what I've been teaching you."
no subject
no subject
no subject
With a shake, Devero brings his attention back to Koumyou. "We'll have to ask the train to land us somewhere with a tattoo parlor for the wedding," he murmurs.
no subject
He considers for a moment, then suggests, "We could always put them on each other. The old-fashioned way. Jyoan showed me how when he had me touch up one of his a few years into training. But if you want more precise and perfect, we can wait."
no subject
He considers what Koumyou's just suggested (and takes a moment to check their surroundings and his Interface), then admits, "I don't actually know what you mean by 'the old-fashioned way'."
no subject
He shrugs.
"We both have steady hands. Stencil a design on first and wipe off the blood as you go so you can see it, bingo. Probably super primitive to you, I imagine."
no subject
"Mine were all done with a printer."
no subject
"No, I get it. We can just wait for a place that can do it, then. If we do it."
no subject
A moment later, the path they're following ends at a broad concrete apron fronting a big hangar. Pressure of Devero's fingers halts them before they step off the path. He untangles from Koumyou so he can lift his hand to his Interface, squinting into the display for a moment. Whatever he seems to reassure him, because he lets out a breath.
Looking down at Koumyou, he indicates the person-sized door to one side of the two much bigger garage doors that take up most of the building's front facade. "Over there," he says. "Let's go quick, there's a lot of cameras on this lot here."
no subject
Even if Devero has to unlock it first, if the big guy doesn't stop him, Koumyou is going to go in first, checking for an ambush with a lifetime of skill.
no subject
Through the door is a workshop, not unlike the one in Devero's home but definitely scaled up, in terms of both the size of the space and the size of the projects. The lights are low, the terminals all showing screen savers or shut off, the tables roughly neatened up. The room is deserted.
Devero indicates one of several doors out of the workshop. "Hangar's through there," he says.
no subject
He smiles, thinly.
"I could be wrong, but let's not chance it. I'll be quick."
no subject
The lights are low and it's quiet in the hangar. There's no sign of anyone, though the big rolling panels that separate the exos in their bays mean he might want to check each one individually before he gives Devero the all clear.
If he does, he'll find each one empty.
But Koumyou's not wrong in his supposition that someone who knows Dev well might expect him to seek out his exo; he just failed to account for the, well, technology of Techstead. While he's out checking the hangar, Devero hovering anxiously in the door watching....
The door at the other end of the workshop, the one they had just entered through, opens once again.
no subject
One tendril of the sutra snaps out, grabs Devero around the waist, and yanks him into the room with Koumyou. The priest moves past him as the tendril vanishes, stopping to lean in the doorway with his arms folded, one eyebrow raised, his expression otherwise flat and unamused.
no subject
Administrator Valdana pauses for a moment, her own eyebrows lofted in bemusement at the near instantaneous swap of the two men. Her eyes flick to the screen of her Interface-- an eye like Devero's, but much more slim and elegant in design-- and her fingers gesture through a quick command to review the last few seconds through the forward camera; when she sees Devero jerked bodily out of the doorway, she frowns and focuses her attention on the scrawny stranger with the pale hair.
"Where is he?" she asks, her voice tightly controlled.
no subject
He's not in the way, if big and tall Devero wants to see her and speak to her, but he is in the way of either entering the same room as each other, and he will stay that way.
You know, for now.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)