voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-02-20 06:09 am

No Place Like Home: The Return


NO PLACE LIKE HOME: THE RETURN



a silence broken...
It's been a very difficult few days. Rocking and rolling into the void and out again. Watching their friends out of the window as they wander from world to world. Meanwhile those lost on worlds continue to wander unable to return to the train at all.

"All attempts at returning those who left have failed. This voidcraft cannot do it alone. It is lucky that unlike those that have left before them, I can still sense them.

But I cannot bring them back alone. This is perhaps too advanced for Voidtreckers, but you have done the improbable before. You say you wish to help. This is how you help."


Their SCA's light up with a message. Or rather, a series of instructions:
In the unlikely event a tether gets stranded on a liminal space platform or between their own world and the platform space, you should, in the first instance, contact the Void technicians who monitor their non-travelling self. However, in the case they cannot be reached or there is a mass displacement of tether, an anchoring procedure can be carried out.

Ideally, this will involve two fully tethered individuals to retrieve the lost tether. One should be a stationary anchor. They should be outside of their void craft, if possible, and in physical contact with it. The second should be a roaming anchor reaching to draw the tethers back. In situations of mass tether displacement the stationary anchor can hold mutiple roaming anchors but it is recommended to not exceed five. In this situation, it is recommended that anchors rotate between stationary and roaming.

To start an anchoring of this kind, those anchoring should activate their anchoring program. Those staying station should reach out to the tethers of those they plan to steady. This might cause some emotional upheaval, and they will need to stay steady, especially if connecting to more than one roaming tether. Roaming anchors then must hold the person they search for in their thoughts and move towards them. It is recommended that the lost tethers activate their emergency beacon to facilitate being found and returning but this is not a necessity.

Once the roaming anchor has found the lost tethers they must keep hold of them and guide them back towards their craft, the stationary tethers must draw them back, pulling them through.
There is an additional note at the end, in different font.

It is as Anan told you. Your minds should visualise it. Be strong Voidtreckers.


... a short-lived dream
The doors open and anyone who wishes to try this can leave onto the platform. It is empty, devoid of the figures they had seen before; and, beyond the fog, devoid of anything. But searching requires their SCAs, not a path, and as people get into teams, they can activate their anchors and begin.

For those who will roam, their minds become filled, visualising light, void, voices and chaos; their bodies feel less stable, like they might unravel if not careful. But for those who will stay, when they touch the Voidtrecker Express, they will feel more stable, grounded. The fog shifts, but the world moves around them without pulling them in.

Thinking of the person they wish to keep stable, a mental and emotional link will be established, and they will feel each other as the roaming anchor sets off to find their missing crew.



Outside the train...

For those that had left - either by choice or by strange happenings - they have found themselves back at their anchor point during Poi 26, regardless of where they were before. For those unfortunate enough not to have a world to return to, or those who were stuck between in the first place, they will find themselves alone, in a fog filled space where no matter how far they walk, nothing greets them.

All those in fog or back in their world receive the same message from their SCAs.

Hold fast. Press your evacuation button. Your friends come.



RETURNERS: FLEETING HAPPINESS
But it's likely before the message arrived, that something wrong has been noticed by those outside the void. More than the bizarre ability to travel between existences, an inability to move far from where they appear. Back at their anchor points, they may notice - in time - colours sometimes flash across the sky, streaking through clouds or making trails in a night sky. At first not much, something to be easily dismissed but it builds. People talk, wonder at what is happening.

For the colours aren't the only thing. Across worlds, in cities, kingdoms, villages, underworlds and space stations, people are dreaming. Bright colours, vivid dreams. Prophets spring from nowhere, people claim to know the future or to have seen the past. Some talk of places and worlds they could not have seen.

Perhaps at first it can be explained away, there are always such people. But more people talk, from urchin children to commanders, people dream and the colours dance.


ANCHORERS: A STEADY HAND
While the stationeries will feel grounded, they aren't blind to what's happening to their roamer. It's as if they're both linked, intimately, meshing together, and they will need to work to keep their feelings separate; hearing each other's thoughts, their feelings. Images of what the other thinks and memories shared between them.

And then there is the search for their teammates, amongst the multiple of realities. Existences move past the roamer, threatening to lose them in the mess, but they must persevere, keep their thoughts on the individual, their stationary anchor to help them. Until finally, they appear - in a world they perhaps know, don't, the kaleidoscope colours of the void faint above their heads.

Speak to each other, keep each other focused, certain, and find who you came to save.

BOTH: HOLDING ON
Searching for individuals, the anchorers will find themselves at a character's anchor point; if they haven't moved far from here or another world, it will be easy to locate them. Now is the time to convince them to come back, and then the eventual work of doing so.

It can be in agreement, or force. Taking a hold of the person, the anchorer can pull them into the mass of chaos. Just like when they helped the guests return to their worlds from the false Diagad, all parties become battered by images, voices. Voices like sirens; 'Just stay,' the voices encourage. 'Just let go and drift into the chaos. It will be easier.'

But they must be strong, move towards their anchor and towards the craft. The crossing doesn't take too long, perhaps ten minutes each way, and once they get to the craft the person they are rescuing glows gold and vanishes. The anchors will know instinctively that they are safe on the train.

And indeed, the rescued will find themselves within the luggage carriage - exhausted, but safe.

TRAIN: AN INEVITABLE RETURN
Exhaustion is something all parties will experience, once everyone is returned to the train and the adrenaline wears off. Those who anchored will be hit with a total exhaustion, leaving them unable to do much more than eat and sleep for a few days. Those rescued won't be as bad, but if they decide to join in with the efforts, they'll too face the soul-tiring experience that other anchorers are.

There's likely to be efforts, to help soothe people over this time. And as people return to their life on the train, they will see the marks of the last few days for those who stayed behind. Broken ceramics, books out of order in the library; the ICPs in the standard coach, storage, sports and games carriages broken, and some damage to furniture.

But for the scars brought on by this event, surely, they will heal - eventually.


OOC NOTES
OOC post. Ask questions here. New second part OOC post here.

First phase of the event took place during Poi 22 to 25; the second phase takes place during Poi 26 to 28 (20-25th February).

VISITING WORLDS: While during Poi 26, it will be possible to go back to wherever they were, or other spaces. However, they will have increasing difficulty doing this, and will feel themselves getting more lost if they try world hopping too much over the next 3 (void) days. It's like something is trying to pull them back, or pull them, but into nowhere.

SCAs: The SCA's comms will not be active at this time.


bakegarasu: (heroes rise again)

[personal profile] bakegarasu 2022-02-26 10:51 pm (UTC)(link)
"I can hear them." He's a little surprised, but if this is some kind of metaphysical thing then hearing them makes sense. The despair eases slightly and he steps along with Soldat, the world around them growing foggier and foggier.

"At least.. there's people waiting for me at the train." It's better than nothing, and he'll take something over nothing at this point.
worthallthis: (looking around)

[personal profile] worthallthis 2022-02-28 08:12 am (UTC)(link)
"Yeah, uh, sorry. There's a link thing? Apparently?" Soldat winces a little. "Between me, and you, and the anchor back at the train. And you can all hear them." (Hi. Forgive me if I kinda like being able to be heard for once. No.. Ignore that, Asset's a jerk.)

They give Otoha's hand a little squeeze, careful not to do it too hard. "There's definitely people waiting for you. Something went wrong. With the train. We've been stuck at a platform for days. Seeing you all flickering through the mist." It's been nerve-wracking. Otoha might catch a hint of the desperation they'd felt, but only a hint, because they have that on a tight lock-down, behind the screen of the others.

James is currently holding most of it, and keeping his psychic mouth shut.
bakegarasu: (protector of shinjuku)

[personal profile] bakegarasu 2022-03-01 12:36 am (UTC)(link)
"No, it's fine. I don't mind. It doesn't bother me." There's amusement down the chain - it's kind of nice to know what they sound like, after all. The amusement stops when Soldat mentions that, though - hm.

"I guess you couldn't even hear it when Buttercup fired a gun at the side..." He can't imagine Soldat of all people being silent or not practically tearing the doors off after something like that. "We did our best to get your attention, but it blasted her back. We figured out something'd gone wrong pretty fast."

There's anxiety, but he tries to not let it bleed through - Soldat has enough of that without him adding to it. "I just want to get away from Shinjuku for now."
worthallthis: (thinkingsad)

[personal profile] worthallthis 2022-03-03 06:53 am (UTC)(link)
"What? No, we didn't hear that. Or see that. And I spent a lot of time looking out of windows." Looking for them. Fruitlessly, because even if they found them, they couldn't leave the train to get them. A specific memory, Soldat with a notebook and pencil in hand, making another tally mark next to someone's name, drifts across the link, along with the sense of helpless futility. "Couldn't get the doors open again, after they closed. We tried."

They admittedly did not shoot any guns at the doors, but they're about 80% sure the bullet would have rebounded, and 90% sure it wouldn't even have made a dent in the process.

The void's mist swirls around them, the city disappearing behind them.
bakegarasu: (heroes rise again)

[personal profile] bakegarasu 2022-03-05 12:20 am (UTC)(link)
He relaxes slightly as the city disappears, his grip loosening without letting go. There's a bit of relief that passes through to Soldat. They hadn't been abandoned - not on purpose, at least. He didn't think so, but there was always that part of him that had worried.

For a brief moment there's a flash of memory, of wandering the streets with a deep loneliness in his heart. He pushes the thought away, keeping in step with Soldat.

"I'll help when we get back. There's a lot... of people that we need to get."
worthallthis: (Default)

[personal profile] worthallthis 2022-03-09 06:06 am (UTC)(link)
"I know. The train felt so empty with everyone gone." They focus fiercely on that, on the train, on the sound of it full to bursting with people like it usually is. The dining car with people in every seat. Half of it's to counter-act Otoha's feeling of loneliness, with the feeling of people. "I mostly due the. Stationary anchoring. But I had to come look for you."
bakegarasu: (i heard a tapping)

[personal profile] bakegarasu 2022-03-10 02:44 am (UTC)(link)
"... Thanks." He really does appreciate the concern, and the gratitude flows through to Soldat. "I... I missed it. I think. Sorry... there's just a lot of emotions right now."

Loneliness, crowding, gratitude, anger... it's all a lot for someone bad at expressing emotions. "Just don't do too much..." There's worry there, even if he knows Soldat can take care of themselves.
worthallthis: (lookback-sarge)

[personal profile] worthallthis 2022-03-18 05:13 am (UTC)(link)
"I know. And the Void don't help. It's going to make every one feel bigger." They tug gently on Otoha's wrist amidst the riot of color and direction. "Focus on the train. It'll get us there. Then we can talk it out." (Or not talk it out. Whatever.)