voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • blitzcheer: (very gud thinker)

    Tidus, OTA ; Purple/Red

    [personal profile] blitzcheer 2022-03-13 02:35 pm (UTC)(link)
    1; WEARY WANDERER arrival, plan talk (purple)
    The inn was cosy; cosier than what they had to deal with on Praeus, warmer than even the building the Ministry had been housed in. By the map provided by Albany, there were a few known farmlands out there, people to check up on, and they had some roads they could take. He's got one such map on a table, spread out to look at for anyone interested in heading in the distractions of the locals.

    "So, it looks like Purples are going to be split - who's going up the scrublands and around the forest? To the village? We should figure it out before we split up."

    Better to know who to reach out to, before moving along. Did anyone want to be a spotter? There were a few always ready to take charge on Purple, but it depended on where they fancied heading. Cassie, Trunks, Devero, and Hera - they were always good at keeping an eye on people.

    2; RUINED PATHS rubble, travelling the lower lands
    He's heading south, Albany lending them a cart and horse with a few supplies she can lend out (buckets, a shovel) until they can get more for their tasks. It would be a nice way to ride, if riding along the paths went that far before...

      "Uggh, okay - anyone got a good idea how to clear this?"
    There's been landslides, where the hill terrain has tumbled, the steady(ish) paths ruined of a good way forward. There's going around them, but even that isn't always an easy task. If they'll have to get a shovel and start clearing, that's one thing. But is there anyone with skills better at clearing?

    Otherwise, there's storms that can be seen spread out, a misty curtain falling down in different parts of the Yelling Heights. Tidus stops, observing the sight - but it's when the crash of multi-coloured 'lightning' comes down that he lets out a small "Whoa!"

    "Is that normal? ... we should probably ask."

    Might be good.

    3; FUR(R)Y TROUBLE great chinchillas, crowned goats, voidblobs
    But there isn't just incredibly uneven roads to deal with. Whether on the first day or next few, the trouble is plenty.

      ( a; horn-crowned goats )
    Helping to transport farm animals, or just trying to scout the area to clear it up, the horn-crowned goats are never not in a bad mood. On Tidus's first introduction to one, standing with its head turned in some other direction, he doesn't deliberately approach it -- but it turns its sights onto him and his travelling group, and it starts kicking its legs, huffing and snorting loudly, until it starts rushing its way towards them.

    And for Tidus, specifically - what is he, some really stand-out target?! He has to make a less than impressive roll out of the way, the goat bashing its horns into the side of the cart, snorting as it turns to find a new target.

    But on other encounters, Tidus is far more prepared. He might even be working to scare them off from the villages, from whatever farmland he's stopped by to help. With a partner, this will make easier work.

    ...but there is a time, where there happens to be one stuck with its head shoved in a barrel. It's trying its best to lash its head around, but it's hard - it's a pretty big barrel.

    "Uhh... so it's going to knock us down if we try helping it, right."

      ( b: voidblobs )
    "What is that...?"

    He's squinting at the moving...things? in the distance, on his first encounter with the voidblobs. They're like bags being brushed along the scenery by a wind with how they move, without any apparent purpose. Not yet close, and Tidus can't tell much about their features - but to the person he's with, he turns to them. "Let's check it out?"

    But from that encounter on, Tidus both gets and doesn't get the reason for their name. He'll be on guard and village duty, and whether it's helping a farmer move his animals safely, or to protect the perimeter of any grounds, he'll whistle to alert others with him.

    "Blob, to my left!"

    Call him for help, too. The same goes for great chinchillas, or any other trouble.

    4; FARM HELP/WILDCARD transporting aid, making shortcuts, everything else
    Tidus will be where he needs to. On the first day, he'll be working to get transgates set up in good locations - one at Albany's inn, one around the scrublands, one at the nearest village, and then another wherever they think is good. Albany will look after the transgate to make transport back to the inn safe, but he'll need help setting up the others - and passing the word of where to find them.

    But if you need a fighting partner, or someone to help guard civilians, or farm grounds, Tidus will be there, happy to work with others - and even to look for help himself, with a "Hey - you looking after this area?"

    Feel free to team up, or include him in your own plans.
    healerscorned: (Riiight)

    1

    [personal profile] healerscorned 2022-03-13 06:49 pm (UTC)(link)
    I'll take the Forest area. I've never met a tree I didn't want to climb, and I'm curious what the ones in there are like.

    ["Curious" is a good word for it. It doesn't really encompass the Core Crystal deep need to find out, but it works well enough.]
    blitzcheer: (but it might be true)

    [personal profile] blitzcheer 2022-03-14 09:06 am (UTC)(link)
    [ ...this girl just really wants to climb, doesn't she. ]

    Well - good to know. Albany said those monkeys take the eggs or dralite kids up there sometimes. [ Ah. ] What's your name?
    healerscorned: (Default)

    [personal profile] healerscorned 2022-03-14 08:43 pm (UTC)(link)
    The name's Nia. I'm good in a fight, and I'm better at first aid than most. Healing mid-fight's a bit shot though. This world doesn't have ether, so I can't extract it for potions.

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    worthallthis: (arm-curled)

    3, goats

    [personal profile] worthallthis 2022-03-13 10:05 pm (UTC)(link)
    "Hang on, I have an idea," Soldat says, holding out an arm to keep Tidus from approaching it. Then he holds out his other hand-- the metal one-- towards the barrel.

    The metal rings holding the barrel's slats together rattle, then break apart violently, leaving the poor goat with only a few shreds of wood clinging to its horns.

    Of course that means now it can see them and will probably attack. But the goat has been helped! That was the point here, right?
    blitzcheer: (full blast blush bro)

    [personal profile] blitzcheer 2022-03-14 01:16 pm (UTC)(link)
    It's cool, it's cool, Tidus wasn't in any hurry about approaching it! But he is curious about what Soldat's going to do, which - with that metal arm of his - should be pretty obvious.

    Also, what's cooler than Tidus's compliance to standing still? Watching a guy total a barrel with ease. Tidus's eyes widen as everything crumbles, and the goat shakes its head with huffs and snorts, but now free of most of the planks.

    ...however, there are the few still clinging to its crowned-horns, and close to its face; a fact that doesn't stop it from deciding it really wants to shove all of its horns and face at Soldat. Granted, it's a sloppy shove of its head, but-

    "H-hey! Watch--!"

    Surely Soldat and their cool arm can stop a foul-mood goat in time before they get bumped!
    gathersnomoss: ({h neutral)

    WEARY WANDERER

    [personal profile] gathersnomoss 2022-03-14 12:29 am (UTC)(link)
    "I was thinking the scrublands. It's open country, and I can see more from the air." Zelgadis would have to be careful about how much magical energy he could draw from his reserves, but it would save physical energy to have a spotter in the air. Of course, having a shovel or two might be handy.
    blitzcheer: (skip to end game pls)

    [personal profile] blitzcheer 2022-03-14 02:17 pm (UTC)(link)
    "It sounds like people are already up there too - they'll need help coming down." Though, speaking of seeing more from the air...

    "I wonder if you can spot those voidtears from the air? We saw some crackling on the way here, but... I didn't see anything too big."

    At least, not where the train stopped.
    gathersnomoss: ({h neutral)

    [personal profile] gathersnomoss 2022-03-14 02:26 pm (UTC)(link)
    "Depends on what the conditions are around them," Zelgadis said. "If they are causing storms, then I'll see the storms, but not be able to give detailed information."

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    paopuofyourlife: (PitLv6k)

    1

    [personal profile] paopuofyourlife 2022-03-14 02:31 pm (UTC)(link)
    I don't know which are I will go to honestly.

    [Kairi had been trying to ponder it since they understood what they are meant to be doing. She still couldn't decide.]

    Which do you think less people would normally go to do you think?
    blitzcheer: (sorrrRRRrrrrYyyyyyy)

    [personal profile] blitzcheer 2022-03-14 03:00 pm (UTC)(link)
    [ There's a small laugh. ] Now that's a guess. Maybe... out to the farmlands? It's a longer walk.

    [ Hmm. ] But we could shorten it if we got a ride. I figure if we get to the village first, find out where on the roads everything's messed up, we can prepare everything for the people climbing up the mountainside to find the farmers there.

    [ He pauses, then tips his head, looking at Kairi. ] Which do you think you'd be better at? Helping get the animals off the mountain? Or being back-up on the lower land?

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    schrodingersghost: (pic#15049180)

    Let's fight some voidblobs

    [personal profile] schrodingersghost 2022-03-15 12:28 am (UTC)(link)
    Danny had been taking advantage of his flight ability to move around and help wherever he could, but he'd dropped down to say a quick hello to Tidus. He peers suspiciously at the blobs in the distance.

    "Sounds like a plan. You think its a problem?"
    blitzcheer: (everyone gets a keyword!!)

    [personal profile] blitzcheer 2022-03-15 11:31 am (UTC)(link)
    "Better safe than sorry." Tidus could tell from this distance, but you know who doesn't have to worry about distance? Not that Tidus is about to let Danny go along, raising a hand.

    "Give me a ride?"

    Danny can handle his weight, right? (Hopefully???)

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    flatteries: (nobody here is perfectly fine)

    2

    [personal profile] flatteries 2022-03-15 07:18 am (UTC)(link)
    Maybe there's no one yet with skills better suited for clearing paths, or maybe they have to wait a while for such a person to arrive.

    Either way, Inigo has already set out to start clearing out the roads, figuring that it's the best thing to start with here, just to make sure that everyone can properly head out in the direction they need to go without having to make their way around the rubble. If someone shows up who can somehow blow away rubble with a huge gust of wind or something, he'll just make way then and pick something else to do.

    But for the moment? It feels kind of nice to do. It's sort of mind-numbing in the same way that building bridges was in the world with all the Sali. Something a little more low-stakes after the exhausting other mission and then that dreadful attempt on the train's part to send them back home.

    .. then again, it can never be fully calm, can it. Because Inigo sure hears that sound in the distance too in the middle of their work. He glances over already before he hears Tidus yell out.

    "That can't be normal."

    But then again, Inigo is not a lightning expert. (That would be Tidus, he's played the minigame!)

    He pats his hands against his pants, trying to get some of the dirt from all the work off them as he glances in the direction of the distant storm.

    "Maybe that's what they meant when they said the storms were getting worse?"
    blitzcheer: (mrhrhrhrhrhgghgh)

    [personal profile] blitzcheer 2022-03-15 12:16 pm (UTC)(link)
    At least they have some direction in what they're doing. This is a good path for letting the farmers bring their animals onto coming down from the scrublands and elsewhere, and there's been discussions about how to fortify it from further tremors ruining cleaned up roads. They need to clear the way, then make some barriers to keep it clear - a wall, or even sandbangs would do here.

    (Amaya's time to shine has arrived.)

    "I guess..." Geez. "They could give up some heads up. I mean- are those voidtears in those things? The only voidstorms we've seen is when they make us see stuff outside the train."

    Not really in the flesh like this. But Tidus is watching it, wondering - is that where the 'voidblobs' are coming from? ... he can't really see anything, though. Unless they don't just drop out of the sky.

    "Y'know, other than that-" he nods his head towards the far off disturbance, "--this is one of the nicest spots we've been in a while."

    He sticks his shovel through the debris, scooping it up.

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    thread end here??

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    ranoutofbuts: (Incredulous)

    2; RUINED PATHS- storms

    [personal profile] ranoutofbuts 2022-03-15 02:25 pm (UTC)(link)
    The loud crashing sound from the jagged lightning strike is a familiar event, the multicolored hue of it, not so much.

    "I'm assuming you mean the colours, rather than the actual lightning itself." The user didn't seem that phased by the lightning.

    Looking deeper into the body of the storm doesn't reveal much more. "Seems to be concentrated in that weather phenomenon." What's interesting is that the wildlife around the perimeter of the storm are rather unsettled.

    He eyes suspiciously at the sight, "I don't think this is a normal thing."
    blitzcheer: (bluh bluh dad sucks)

    [personal profile] blitzcheer 2022-03-15 03:44 pm (UTC)(link)
    Tidus hums in acknowledgement, a thoughtful, puzzled dip to his brow as he tries to take it in. Not disagreeing, or he wouldn't have said anything about it.

    "They said they're used to voidstorms around this place, but we're also looking for those voidtears. You think the two might be related?"

    There's still people they could ask, but seeing those things ... if they had to get anywhere close to them, Tidus figures they'll need to be reeeal careful.

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    knifewithnoname: (listening to you)

    wildcard

    [personal profile] knifewithnoname 2022-03-15 07:25 pm (UTC)(link)
    It's weird being here again. At a time whilst she's trying not to think about how much has changed, how much she has changed it is too weird to be back in the place they had spent that first mission.

    Back when there had only been ten of them, back when everything had been so strange. She has changed so much she barely recognises herself.

    But this place hasn't changed at all. It's still stupid. "I do be having guns now." She told the Chinchilla that she was squared off against on the path. "So if you do no be moving, then you will be regretting it."
    blitzcheer: (DAD PROBLEMS #44845)

    [personal profile] blitzcheer 2022-03-15 08:49 pm (UTC)(link)
    Patrolling? Not really fun in theory, and while Tidus isn't the biggest fan of fighting compared to other people on the train, it at least passes the time. And there's been a few pests around - especially those weird cute-ugly chinchilla things.

    One of which it seems Buttercup's found company with, a sight that slows Tidus down. Should he whistle, try to distract the thing? No, it might jump her if he startles it. But what if...

    The chinchilla doesn't seem keen on moving, but it'll get startled into some movement - shocked, actually, when a sudden small bolt of lightning comes down from above it, zapping it. Not a strong spell, and Buttercup might get surprised too. But one is likely to recover quicker than the other, and to that one, Tidus has encouraging words:

    "Kick its fur, B!"

    Yeah!!!

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    longforgottenpromise: (sad)

    wildcard. Storm

    [personal profile] longforgottenpromise 2022-03-15 08:24 pm (UTC)(link)
    "Here, you will be safe now." He spoke gently to the dralite chick as he untangled it from him and placed it down in the nest looking up at the sky with a frown a roll of thunder and a hum of singing sounded.

    The dralite fussed but it would be safe in the new nest and Taiki could see one of the adult dralite approaching, best to get out of the way. He hadn't gone very far through the forest though when the rain started, bringing with it a sense of great unease, the need to get inside.

    He hurried, pulling his hood over his head even as his hoodie stuck to him with freezing rain.
    blitzcheer: (very gud thinker)

    [personal profile] blitzcheer 2022-03-15 09:09 pm (UTC)(link)
    Know what this is probably not a good time for? A mind nagging.

    A mind nagging with Tidus all over it. It's not a power that Tidus has deliberately used much; having his hiccups for those few days around the platform stop, and then the goofs calming (thankfully).

    But, he's making use of it during this mission, and there's an urgent feeling that comes with the 'mind call'. Urgent, and something about food for dralites in the request to come over where Taiki is.

    You can't just put Tidus on ignore, can you buddy?? There's so many dralite over there. So many dralite that deserve yummy food so they shut up.

    (please, this is urgent because he's hugging a heavy basket of fruits to himself and he doesn't want to let it touch the ground in case it doesn't come over with him!!)

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    wewillwewill: (Elidibus-thoughtful)

    4. Search Engine [also for Emet-Selch and Pahja]

    [personal profile] wewillwewill 2022-03-16 04:42 am (UTC)(link)
    The farmlands had needed to be secured. Voidstorms and monstrous entities would pass but that didn't mean the fields could be left untended. At least not without expecting the people to deal with the consequences.

    So Elidibus had turned to a task of defending and fighting the encroaching threats. He'd recovered enough for this. His diminished capacity is based on a fairly large scale but he's certainly not in a position to move alone. It's quite... mortal from his perspective. Albeit mortal adventurers from his Star which are pretty formidable even when they're not Hydaelyn's champion.

    At some point in a lull of the work, the Ascian receives a communication through his SCA. This might be overheard in some or full part. Because one thing Elidibus did was voice a proposition to move together during this mission; at least to a certain someone but he wouldn't have turned away what might be considered an inevitability. Nor would he have really expected anyone with knowledge of who Ascians were to leave them wholly unattended.

    ...In any case, Elidibus would move to speak to the others.

    "We're going to have company soon," he begins. There's no indication to suggest it's the bad sort of company, which is covered soon enough. "One of the train's passengers, a youth named Tidus."

    Now the question, especially if the conversation was not heard, is why is Elidibus bringing this up? Something is likely afoot. If the conversation was overheard... well.

    Two and two WILL make four pretty readily in that case.
    apokroteo: (pic#15515535)

    [personal profile] apokroteo 2022-03-16 12:58 pm (UTC)(link)
    Emet-Selch is not happy to be here, and that might be the understatement of this century.

    He has no interest in helping the people of strange new worlds, has no interest in travelling around and doing idle work because people have asked it of him. No, he would much rather be back in his room, or in the library, or the theatre, doing something that was, in his eyes, far more enjoyable. Unfortunately, Pahja had turned her big eyes to him, Elidibus had seen fit to actually ask, and thus he was caught.

    Like a wild animal in a trap.

    When Elidibus speaks Emet-Selch turns his head, sourness covering his countenance from top to bottom, and the scowl that's painted there is near enough picturesque.

    "Wonderful! Add more players to this delightful game we're playing. A wonderful feat indeed - I am almost shaking with my untold excitement."

    Clearly, he's thrilled.

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    light_of_willpower: (long-hair-armor-smile-confident)

    Weary Wanderer

    [personal profile] light_of_willpower 2022-03-18 04:54 pm (UTC)(link)
    "I was planning to head for the scrublands. As always though, if someone needs me, just call." Trunks murmured, armored and prepared as usual. This seemed like it'd be a simple mission, but he wasn't taking that for granted.
    blitzcheer: (coolio dealio)

    [personal profile] blitzcheer 2022-03-19 12:24 pm (UTC)(link)
    "Cool! You'll see better than us up there." Or, most of them (or, Tidus). "Y'think you can help the other Purples going that way find the farmers already up there? Albany said there's been a few going up that way - and there's a few that live up there, 'roound..."

    He looks back at his map, then taps an area to the East.

    "This way."

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