VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
Tidus, OTA ; Purple/Red
2; RUINED PATHS rubble, travelling the lower lands
3; FUR(R)Y TROUBLE great chinchillas, crowned goats, voidblobs
4; FARM HELP/WILDCARD transporting aid, making shortcuts, everything else
1
["Curious" is a good word for it. It doesn't really encompass the Core Crystal deep need to find out, but it works well enough.]
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Well - good to know. Albany said those monkeys take the eggs or dralite kids up there sometimes. [ Ah. ] What's your name?
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3, goats
The metal rings holding the barrel's slats together rattle, then break apart violently, leaving the poor goat with only a few shreds of wood clinging to its horns.
Of course that means now it can see them and will probably attack. But the goat has been helped! That was the point here, right?
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Also, what's cooler than Tidus's compliance to standing still? Watching a guy total a barrel with ease. Tidus's eyes widen as everything crumbles, and the goat shakes its head with huffs and snorts, but now free of most of the planks.
...however, there are the few still clinging to its crowned-horns, and close to its face; a fact that doesn't stop it from deciding it really wants to shove all of its horns and face at Soldat. Granted, it's a sloppy shove of its head, but-
"H-hey! Watch--!"
Surely Soldat and their cool arm can stop a foul-mood goat in time before they get bumped!
WEARY WANDERER
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"I wonder if you can spot those voidtears from the air? We saw some crackling on the way here, but... I didn't see anything too big."
At least, not where the train stopped.
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1
[Kairi had been trying to ponder it since they understood what they are meant to be doing. She still couldn't decide.]
Which do you think less people would normally go to do you think?
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[ Hmm. ] But we could shorten it if we got a ride. I figure if we get to the village first, find out where on the roads everything's messed up, we can prepare everything for the people climbing up the mountainside to find the farmers there.
[ He pauses, then tips his head, looking at Kairi. ] Which do you think you'd be better at? Helping get the animals off the mountain? Or being back-up on the lower land?
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Let's fight some voidblobs
"Sounds like a plan. You think its a problem?"
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"Give me a ride?"
Danny can handle his weight, right? (Hopefully???)
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2
Either way, Inigo has already set out to start clearing out the roads, figuring that it's the best thing to start with here, just to make sure that everyone can properly head out in the direction they need to go without having to make their way around the rubble. If someone shows up who can somehow blow away rubble with a huge gust of wind or something, he'll just make way then and pick something else to do.
But for the moment? It feels kind of nice to do. It's sort of mind-numbing in the same way that building bridges was in the world with all the Sali. Something a little more low-stakes after the exhausting other mission and then that dreadful attempt on the train's part to send them back home.
.. then again, it can never be fully calm, can it. Because Inigo sure hears that sound in the distance too in the middle of their work. He glances over already before he hears Tidus yell out.
"That can't be normal."
But then again, Inigo is not a lightning expert. (That would be Tidus, he's played the minigame!)
He pats his hands against his pants, trying to get some of the dirt from all the work off them as he glances in the direction of the distant storm.
"Maybe that's what they meant when they said the storms were getting worse?"
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(Amaya's time to shine has arrived.)
"I guess..." Geez. "They could give up some heads up. I mean- are those voidtears in those things? The only voidstorms we've seen is when they make us see stuff outside the train."
Not really in the flesh like this. But Tidus is watching it, wondering - is that where the 'voidblobs' are coming from? ... he can't really see anything, though. Unless they don't just drop out of the sky.
"Y'know, other than that-" he nods his head towards the far off disturbance, "--this is one of the nicest spots we've been in a while."
He sticks his shovel through the debris, scooping it up.
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thread end here??
2; RUINED PATHS- storms
"I'm assuming you mean the colours, rather than the actual lightning itself." The user didn't seem that phased by the lightning.
Looking deeper into the body of the storm doesn't reveal much more. "Seems to be concentrated in that weather phenomenon." What's interesting is that the wildlife around the perimeter of the storm are rather unsettled.
He eyes suspiciously at the sight, "I don't think this is a normal thing."
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"They said they're used to voidstorms around this place, but we're also looking for those voidtears. You think the two might be related?"
There's still people they could ask, but seeing those things ... if they had to get anywhere close to them, Tidus figures they'll need to be reeeal careful.
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alas, I have no action icon...
no worries, it's all in the text, baaaybeee 🤘
CW: For a bit of voidblob gore
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wildcard
Back when there had only been ten of them, back when everything had been so strange. She has changed so much she barely recognises herself.
But this place hasn't changed at all. It's still stupid. "I do be having guns now." She told the Chinchilla that she was squared off against on the path. "So if you do no be moving, then you will be regretting it."
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One of which it seems Buttercup's found company with, a sight that slows Tidus down. Should he whistle, try to distract the thing? No, it might jump her if he startles it. But what if...
The chinchilla doesn't seem keen on moving, but it'll get startled into some movement - shocked, actually, when a sudden small bolt of lightning comes down from above it, zapping it. Not a strong spell, and Buttercup might get surprised too. But one is likely to recover quicker than the other, and to that one, Tidus has encouraging words:
"Kick its fur, B!"
Yeah!!!
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cw: contemplating skinning animals
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wildcard. Storm
The dralite fussed but it would be safe in the new nest and Taiki could see one of the adult dralite approaching, best to get out of the way. He hadn't gone very far through the forest though when the rain started, bringing with it a sense of great unease, the need to get inside.
He hurried, pulling his hood over his head even as his hoodie stuck to him with freezing rain.
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A mind nagging with Tidus all over it. It's not a power that Tidus has deliberately used much; having his hiccups for those few days around the platform stop, and then the goofs calming (thankfully).
But, he's making use of it during this mission, and there's an urgent feeling that comes with the 'mind call'. Urgent, and something about food for dralites in the request to come over where Taiki is.
You can't just put Tidus on ignore, can you buddy?? There's so many dralite over there. So many dralite that deserve yummy food so they shut up.
(please, this is urgent because he's hugging a heavy basket of fruits to himself and he doesn't want to let it touch the ground in case it doesn't come over with him!!)
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4. Search Engine [also for Emet-Selch and Pahja]
So Elidibus had turned to a task of defending and fighting the encroaching threats. He'd recovered enough for this. His diminished capacity is based on a fairly large scale but he's certainly not in a position to move alone. It's quite... mortal from his perspective. Albeit mortal adventurers from his Star which are pretty formidable even when they're not Hydaelyn's champion.
At some point in a lull of the work, the Ascian receives a communication through his SCA. This might be overheard in some or full part. Because one thing Elidibus did was voice a proposition to move together during this mission; at least to a certain someone but he wouldn't have turned away what might be considered an inevitability. Nor would he have really expected anyone with knowledge of who Ascians were to leave them wholly unattended.
...In any case, Elidibus would move to speak to the others.
"We're going to have company soon," he begins. There's no indication to suggest it's the bad sort of company, which is covered soon enough. "One of the train's passengers, a youth named Tidus."
Now the question, especially if the conversation was not heard, is why is Elidibus bringing this up? Something is likely afoot. If the conversation was overheard... well.
Two and two WILL make four pretty readily in that case.
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He has no interest in helping the people of strange new worlds, has no interest in travelling around and doing idle work because people have asked it of him. No, he would much rather be back in his room, or in the library, or the theatre, doing something that was, in his eyes, far more enjoyable. Unfortunately, Pahja had turned her big eyes to him, Elidibus had seen fit to actually ask, and thus he was caught.
Like a wild animal in a trap.
When Elidibus speaks Emet-Selch turns his head, sourness covering his countenance from top to bottom, and the scowl that's painted there is near enough picturesque.
"Wonderful! Add more players to this delightful game we're playing. A wonderful feat indeed - I am almost shaking with my untold excitement."
Clearly, he's thrilled.
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Weary Wanderer
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He looks back at his map, then taps an area to the East.
"This way."
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