voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • flatteries: (somebody else was saying a prayer)

    [personal profile] flatteries 2022-03-27 08:17 am (UTC)(link)
    "They have blitzball parties in Zanarkand?"

    It's one of these things that probably shouldn't surprise Inigo anymore at this point, since it sounds like pretty much everything there has got some sort of blitzball version from what Inigo has heard.. and from how he likes to exaggerate things in his head.

    It might be why Inigo isn't looking entirely surprised as much as he's just looking surprised while he returns to his shoveling duty. (And really, it feels like a nicer topic to talk about. It's something to think about that's actually happy for once, even if half of this conversation is completely hypothetical.)
    blitzcheer: (who needs an old man?)

    [personal profile] blitzcheer 2022-03-27 06:14 pm (UTC)(link)
    Blitzball parties. Well, Tidus can't say there isn't any of those, but.

    "It's not that it's a blitzball party," Tidus explains, "it's that it's an after party! You go out and watch blitzball, and then you go for a party afterwards - fun after fun. And I bet there's more places out there than my dream world that does them."

    It's said with fun, that dismissal that it's a reality only for dreams apparent - and hopefully, it's not too weird to say, admit. Talking about a world that was only a dream - well, it was his world. His dream. Still plenty real for him.

    "One day we'll get the vacation to a blitzball world," Tidus declares. You know. An entire world of blitzball. "Then I'll show you all the fun!"
    flatteries: (it sort of sounds like you leaving)

    [personal profile] flatteries 2022-03-28 02:11 pm (UTC)(link)
    .. an after.. party?

    Please, Tidus, that's way too advanced of a concept for a guy whose world doesn't have sports.. or, you know. Parties, considering the state of the world for years and years of his life. He kind of thought it was some blitzball-specific thing in Tidus's world.

    "I don't think I could handle that," Inigo quips right back though, rolling with the facts as they come. He's had to learn a lot about other worlds through Tidus, but it's not really bad. It's just stuff to process. "I mean, haven't you seen what happens basically every single time I get close to a ball?"

    And then imagine a world full of balls.

    That might just kill him.
    blitzcheer: (2many icons bro)

    [personal profile] blitzcheer 2022-03-29 07:41 pm (UTC)(link)
    "A ball?" Tidus says at first, confused, but- "Leave the balls to me! You get to watch the action from your seat! But sometimes, people do fly out from the blitz sphere."

    He thinks about it, but then looks over at Inigo with a knowing smile - that it doesn't make sense, right? Except: "Sometimes it's a legal move, anyway." Heh. "But then after the game, it's a normal party! You can have one at a club, or even go to your place and get together with your friends! That's fun."

    --Ah. "Well, we'd have to get together at a hotel or somewhere," Tidus corrects - there's no real 'your place' in this scenario that isn't Zanarkand. "But it's still fun with people you know! I wanna show you one day. Some day."

    He finishes on a positive note, a hope; the smile worn on his face bright and earnest. Even if they couldn't have all of this, something close, normal, where everything's irrelevant but a night of fun...

    What could be wrong about that?
    flatteries: (you don't gain a single thing)

    [personal profile] flatteries 2022-03-30 02:27 pm (UTC)(link)
    No statement could be more worrisome to Inigo than that one about the balls sometimes flying out of the blitz sphere.. and it sometimes being a legal move to boot! Is hitting people in the face considered legal in Zanarkand, huh? What kind of odd place is that in the first place!

    But he's good enough to not comment about it in this moment. After all, the danger of a ball flying in his face is one that's very much nonexistent as they're shoveling dirt and debris here, so he isn't too worried about it in this moment, just listening to the other speak on.. and watching that smile on Tidus's face.

    "Sure," he says.

    As if Inigo could say anything in the face of that smile. He'd say just about anything, just to ensure that Tidus would smile like this.

    "Let's do it one day, when we get the chance." He knows that it's much more likely an if rather than a when, but Inigo opts to go for the latter all the same. "You won't mind guiding me through the experience, right? I mean.. you are the after party specialist."

    At least he sounds like he's mostly just quipping about that last one. Just a light joke.

    "And it's got to be so much more fun than just trying to get debris out of the way all day."
    blitzcheer: (hiya hiya waaaaheyyyy)

    [personal profile] blitzcheer 2022-03-31 03:52 pm (UTC)(link)
    It's all a bit fanciful, isn't it? He's getting lost in a dream, just like he used to back in Spira, with Yuna. Promising to show her Zanarkand, to see another side of the world than the one that made up the real world.

    He's doing it again, he realises, a little too late; and it's awkward now to consider going back on it, smile still on his face, and he refuses to drop it too easily. So he laughs, continues on, following on from Inigo's comment.

    "You bet! There's none of this. If anything breaks, you have specialists who deal with that. And we have better equipment than shovels!"

    Did. Geez, he's really getting lost in old habits? He can't excuse himself that time; can't, anyway, stop himself from wanting to dial this back a bit. He stops his shovelling, lingering awkwardly for a few seconds.

    "We can try asking the train to go to a city like that for a break sometime. If you'd want to?" He looks over at Inigo, now not so sure he's being dumb about it, but... "I'd like the chance to show you, one time. The kind of place I grew up."
    flatteries: (yeah that's how it goes)

    [personal profile] flatteries 2022-04-01 12:36 pm (UTC)(link)
    "Of course!"

    Inigo's answer comes easily, same as the smile on his face as he glances sideways at Tidus. For all how awkward the thoughts prick at the other, none of that seems to be happening on Inigo's side. There's no fussing that he's trying to downplay or any of the sort.

    After all, he does have a bit of a feel for what big cities might be like, after their visits to Diagad and Kamakan.. And sure, both of those experiences are doubtlessly different from Zanarkand, even different from that illusionary version of it he saw, but..

    Still.

    If this is important to Tidus, then of course Inigo is all for experiencing it, no matter how new it might be to him.

    ".. Are you alright though?" Inigo can't help but ask. While glancing at Tidus, it does make the fact that there's something faintly awkward about the other that isn't usually there pretty obvious. "Something bothering you about the idea?"
    blitzcheer: (so i said to becky)

    [personal profile] blitzcheer 2022-04-01 12:44 pm (UTC)(link)
    "No." It's a genuine no; the idea itself doesn't bother him, far from it, but it's not a 'no' that doesn't imply the continuation that comes.

    "But... I know I talk about this stuff a lot. Going to places, seeing things - when we never have any control over it." There's a longer pause however, and when he admits, sheepishly: "I used to talk this way about Zanarkand too - that I'd get to show people it. And..."

    He shuffles on a foot, knocking his show against the dirt.

    "It's more likely we'll end up just getting one place to go to, don't you think? If we get a choice."

    The choice to go home, and where.
    flatteries: (count your blessings)

    [personal profile] flatteries 2022-04-01 08:10 pm (UTC)(link)
    It's not that Inigo can't understand the other's sentiment. Especially when Tidus's face is harder than any of theirs. Especially when he talks about having done the same thing back home, and..

    .. well, even though Inigo wasn't present there, he can figure how that ended. All that talk of showing Zanarkand, even though it wasn't even a real place in the end. Not the way Tidus remembered it, anyway.

    "I don't think the idea of seeing a city is so impossible, though."

    It's that fact that Inigo decides to center on, because it's the easiest thing to be realistically optimistic about. They've already seen cities during missions, of course, and it's not like the train has never dropped them off for a break somewhere..

    "The train at least sometimes seems to listen to ideas for breaks, right? Maybe we just need to convince it that it'd be fun to let us walk around in a big city for a few days." Inigo smiles at the other, momentarily putting the shovel back down.

    Tidus deserves his full attention at a moment like this.

    "I'm sure you'd be able to provide plenty of arguments for that. And then we can actually do that stuff you're talking about now."

    A slight pause, and then he adds: "Even if we might have to find a different sport than blitzball."

    Since that one seems a little rare. But still! Still, bro, doesn't it seem totally possible to have an actual after party experience like that? Even when Inigo thinks about it realistically, he doesn't think it's outside the realm of possibility.
    blitzcheer: (bluh bluh dad sucks)

    [personal profile] blitzcheer 2022-04-01 08:32 pm (UTC)(link)
    "Mmmm... sure." It's not the part about 'a different sport from blitzball' that has him slow to respond (though, he isn't sure about that either - what's the point if there's no blitzball?!), but talking to the train...

    "I still haven't talked to it since it locked everyone in." Since Inigo nearly got sent home - had, but possibly have been stuck there. "It's got a lot more to hear about first before taking us anywhere for a vacation. That's too easy - it used to take us breaks before it thought about answering us."

    Ah, listen to him, complaining about the train as always. He lets out a breath, looking up to the sky briefly.

    "We'll see what happens," he settles on; turning his gaze back onto Inigo, then digging the shovel back into the debris.
    flatteries: (but nobody said that)

    [personal profile] flatteries 2022-04-02 11:34 am (UTC)(link)
    At first it says like everything is said with that. Tidus says they'll see, the shovels dig back into earth and debris, and they could easily continue like that.

    But the idea doesn't sit right with Inigo.

    It's why, after a quiet moment where the air is only filled with shoveling, there's a whiny: "Tiduuuuuussss..."

    It starts softly, but then seems to rise in volume with each vowel.

    "Let's not think about the dumb train for a moment." Though he knows it's hard. It's the entirity of their situation right now, after all - and for Tidus even the entirity of his existence.

    But even so..

    "We were thinking about fun stuff! About the kind of parties you've been to! That's the kind of stuff I want to talk about while doing all this work, you know. At least it gives me something fun to think about while we're doing this."
    blitzcheer: (2many icons bro)

    [personal profile] blitzcheer 2022-04-02 02:23 pm (UTC)(link)
    Wow. Listen to this guy, trying to cheer him up while he's trying to close the topic in stubborn concede. But how is he meant to keep on that downer note, when Inigo brightens up the air with that? He smiles, small at first, but it brightens in a desire to match the mood.

    "Fine then! You know what we should do? Have fun when we get back on the train. After this mission, or the next platform!" There, how about that for talks of parties, or fun. "We could get something from the shop. How about magazines? Or some new food? Oh - a new game!"

    Because Inigo is so great at playing videogames now.
    flatteries: (it sort of sounds like you leaving)

    [personal profile] flatteries 2022-04-03 11:59 am (UTC)(link)
    Inigo laughs - if not just because he's glad that the other is willing to go along in the mood, rather than further sinking back down into the reality of their situation.

    "Alright, I'll entertain the idea," he says, throwing another shovel's worth of debris into the cart. A small rock rolls loose from the pile in front of him, but he easily pulls his foot aside before it can get hurt by it.

    "What kind of game have we still not played yet?"

    Because to Inigo it kind of feels like there's an infinity's worth of these games, by the way Tidus always talks about them. And he still hasn't gotten his mind wrapped around the idea just enough yet to be able to imagine what kind of other games there could even be out there.
    blitzcheer: (dumb face)

    thread end here??

    [personal profile] blitzcheer 2022-04-04 12:54 pm (UTC)(link)
    "Ughhh - pass? What about a sports game? We got sports?"

    There are an infinity of games, as far as Tidus is concerned, and he can count about five types, struggling to remember even that many. But it's a dumb conversation that doesn't ask for brain power, and Tidus might even egg Inigo into having a game with the VR machine when they get back on the train.

    A game of saving the world - with two world saving heroes up for the task!