VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
"Well, we were just travelling to different versions of our world." Which sure feels a lot less strange to Inigo than them moving to worlds beyond his comprehension, like many of the worlds they have visited in the past. That odd white space thing, Kamakan and its incomprehensible technology..
"Not to mention that no one was ever supposed to find out what we were doing."
That's the key thing to him. It's why he was planning on vanishing from history as well as he could, the moment his task back home would be done. The same went for all of their friends. They weren't supposed to exist anymore.
"That's why the part about us being expected here part feels so strange to me." Even though he's doing his job all the same. "Back home they might have called upon Naga if they needed help, sure, but they would never just expect a bunch of heroes to appear out of the sky. Even the idea by itself feels so odd to me."
Like a superhero service on demand.
Inigo pauses, looks over, and then adds-- "Watch out, I think that pile of debris in front of you is about to topple over."
It's not a huge threat, hence why he sounds relatively casual about it. But he's still pretty sure Tidus would prefer keeping all of this mess out of his hair, for one.
no subject
There's the slam in the same instance as that mouth sound, the shovel sliding into dirt, and then the scattering of dirt as the upper portion tumbles over and catches into the front of Tidus's hair, to the response of more startled mouth sounds.
"Phhff-" But it's only some, and Tidus backs off, pulling out the shovel to a larger 'avalanche' that just topples the dirt and debris near to his feet. Tidus ruffles the mess out of his hair, looking back over at Inigo with a pouty bottom lip as he tries getting the pieces of dirt all out of his fringe. Pah.
"'Least I look the part now," he grumbles, but he's brief, a noisy inhale taken as Tidus turns back to the shovelling spot and tries to avoid another downpour by digging in at a higher point.
"I used to think about if people came from the void and helped Spira, how weird that'd be. But why not! We could've done with the help, too. Imagine if you got to be back home, then decided if you'd go on this mission or that mission to help them out - it'd be fun! I'd go on missions if I got to still have a life."
no subject
Inigo watches as Tidus tries to shake the soot out of his hair, and then just drops his own shovel for a moment - look, one minute more or less of shovelling is not going to break this entire mission, okay - to wander over to the other guy's side, reaching up and using his fingers to pick a few more small pieces of debris out of Tidus's hair.
Don't mind him over here. Just small intimate bro things.
"And then what if there were people who were really in trouble, but you had a big blitzball game at the same time?"
It's not really a serious question. After all, Inigo doesn't mean to make this conversation any more serious than it is right now. It's just to have something to idly chat about while they work.
Or currently more like while Tidus works and Inigo works on Tidus's hair.
no subject
Too late, Inigo's doing it, stopping him from continuing any shovelling or much else. Tidus stops when he feels fingers, not sure what's happening until he sees hands in front of his eyes. There's a tiny protest in his throat, but it doesn't come out.
It does tickle his cheeks a little, but there's a question too, that stops him from fussing like his insides want to.
"Well..." Well. "I'd leave it to someone else. Unless it was a really big problem - then we might have to postpone the game 'cause everyone has to go help! Then we can just have the game on another day."
Right? Nevermind all the planning and prepping. If it was so big that Spira had to get involved, then it's all hands on deck. At least, that's where his mind can't help picture him as being if he's getting to play Blitzball.
If only.
"I bet you'd be there before me."
On a mission? Absolutely.
no subject
"Of course," Inigo says, not even having to think about that for a moment. The same smile still plays around his lips. "After all, I don't have an entire group of guys with a ball slowing me down."
It's an obvious joke, punctuated by the small 'heh' he lets out after that statement.
Finally done with his hair cleaning duty here, Inigo finally pulls back his hands, making the grin on his face even more obvious as he steps back to pick his shovel back up.
"The duty of a blitzball star is so hard!"
no subject
But Tidus isn't bothered; rather, there's a small smile playing on his lips as Inigo goes on. Listening to this daydream of a situation, scenario, where they could be void heroes (hah), but Tidus enjoying his blitzball stadiums too.
He's left standing there a while, resting against his own shovel, as Inigo goes back to grab his own.
"You know it." It reminds him, faintly; of being on Spira, blitzball being played to give people fun to look forward to. A bright side to an obvious miserable day to day.
"And you know what'd be good after doing a really tough mission?" He's moving with his own shovel again, digging in the blade. "--watching us group of guys playing our best games! Everyone could come over and enjoy the game, then have a big party! That's how we'd do it in Zanarkand!"
And shouldn't other people have a taste of a dream life be reality?
no subject
It's one of these things that probably shouldn't surprise Inigo anymore at this point, since it sounds like pretty much everything there has got some sort of blitzball version from what Inigo has heard.. and from how he likes to exaggerate things in his head.
It might be why Inigo isn't looking entirely surprised as much as he's just looking surprised while he returns to his shoveling duty. (And really, it feels like a nicer topic to talk about. It's something to think about that's actually happy for once, even if half of this conversation is completely hypothetical.)
no subject
"It's not that it's a blitzball party," Tidus explains, "it's that it's an after party! You go out and watch blitzball, and then you go for a party afterwards - fun after fun. And I bet there's more places out there than my dream world that does them."
It's said with fun, that dismissal that it's a reality only for dreams apparent - and hopefully, it's not too weird to say, admit. Talking about a world that was only a dream - well, it was his world. His dream. Still plenty real for him.
"One day we'll get the vacation to a blitzball world," Tidus declares. You know. An entire world of blitzball. "Then I'll show you all the fun!"
no subject
Please, Tidus, that's way too advanced of a concept for a guy whose world doesn't have sports.. or, you know. Parties, considering the state of the world for years and years of his life. He kind of thought it was some blitzball-specific thing in Tidus's world.
"I don't think I could handle that," Inigo quips right back though, rolling with the facts as they come. He's had to learn a lot about other worlds through Tidus, but it's not really bad. It's just stuff to process. "I mean, haven't you seen what happens basically every single time I get close to a ball?"
And then imagine a world full of balls.
That might just kill him.
no subject
He thinks about it, but then looks over at Inigo with a knowing smile - that it doesn't make sense, right? Except: "Sometimes it's a legal move, anyway." Heh. "But then after the game, it's a normal party! You can have one at a club, or even go to your place and get together with your friends! That's fun."
--Ah. "Well, we'd have to get together at a hotel or somewhere," Tidus corrects - there's no real 'your place' in this scenario that isn't Zanarkand. "But it's still fun with people you know! I wanna show you one day. Some day."
He finishes on a positive note, a hope; the smile worn on his face bright and earnest. Even if they couldn't have all of this, something close, normal, where everything's irrelevant but a night of fun...
What could be wrong about that?
no subject
But he's good enough to not comment about it in this moment. After all, the danger of a ball flying in his face is one that's very much nonexistent as they're shoveling dirt and debris here, so he isn't too worried about it in this moment, just listening to the other speak on.. and watching that smile on Tidus's face.
"Sure," he says.
As if Inigo could say anything in the face of that smile. He'd say just about anything, just to ensure that Tidus would smile like this.
"Let's do it one day, when we get the chance." He knows that it's much more likely an if rather than a when, but Inigo opts to go for the latter all the same. "You won't mind guiding me through the experience, right? I mean.. you are the after party specialist."
At least he sounds like he's mostly just quipping about that last one. Just a light joke.
"And it's got to be so much more fun than just trying to get debris out of the way all day."
no subject
He's doing it again, he realises, a little too late; and it's awkward now to consider going back on it, smile still on his face, and he refuses to drop it too easily. So he laughs, continues on, following on from Inigo's comment.
"You bet! There's none of this. If anything breaks, you have specialists who deal with that. And we have better equipment than shovels!"
Did. Geez, he's really getting lost in old habits? He can't excuse himself that time; can't, anyway, stop himself from wanting to dial this back a bit. He stops his shovelling, lingering awkwardly for a few seconds.
"We can try asking the train to go to a city like that for a break sometime. If you'd want to?" He looks over at Inigo, now not so sure he's being dumb about it, but... "I'd like the chance to show you, one time. The kind of place I grew up."
no subject
Inigo's answer comes easily, same as the smile on his face as he glances sideways at Tidus. For all how awkward the thoughts prick at the other, none of that seems to be happening on Inigo's side. There's no fussing that he's trying to downplay or any of the sort.
After all, he does have a bit of a feel for what big cities might be like, after their visits to Diagad and Kamakan.. And sure, both of those experiences are doubtlessly different from Zanarkand, even different from that illusionary version of it he saw, but..
Still.
If this is important to Tidus, then of course Inigo is all for experiencing it, no matter how new it might be to him.
".. Are you alright though?" Inigo can't help but ask. While glancing at Tidus, it does make the fact that there's something faintly awkward about the other that isn't usually there pretty obvious. "Something bothering you about the idea?"
no subject
"But... I know I talk about this stuff a lot. Going to places, seeing things - when we never have any control over it." There's a longer pause however, and when he admits, sheepishly: "I used to talk this way about Zanarkand too - that I'd get to show people it. And..."
He shuffles on a foot, knocking his show against the dirt.
"It's more likely we'll end up just getting one place to go to, don't you think? If we get a choice."
The choice to go home, and where.
no subject
.. well, even though Inigo wasn't present there, he can figure how that ended. All that talk of showing Zanarkand, even though it wasn't even a real place in the end. Not the way Tidus remembered it, anyway.
"I don't think the idea of seeing a city is so impossible, though."
It's that fact that Inigo decides to center on, because it's the easiest thing to be realistically optimistic about. They've already seen cities during missions, of course, and it's not like the train has never dropped them off for a break somewhere..
"The train at least sometimes seems to listen to ideas for breaks, right? Maybe we just need to convince it that it'd be fun to let us walk around in a big city for a few days." Inigo smiles at the other, momentarily putting the shovel back down.
Tidus deserves his full attention at a moment like this.
"I'm sure you'd be able to provide plenty of arguments for that. And then we can actually do that stuff you're talking about now."
A slight pause, and then he adds: "Even if we might have to find a different sport than blitzball."
Since that one seems a little rare. But still! Still, bro, doesn't it seem totally possible to have an actual after party experience like that? Even when Inigo thinks about it realistically, he doesn't think it's outside the realm of possibility.
no subject
"I still haven't talked to it since it locked everyone in." Since Inigo nearly got sent home - had, but possibly have been stuck there. "It's got a lot more to hear about first before taking us anywhere for a vacation. That's too easy - it used to take us breaks before it thought about answering us."
Ah, listen to him, complaining about the train as always. He lets out a breath, looking up to the sky briefly.
"We'll see what happens," he settles on; turning his gaze back onto Inigo, then digging the shovel back into the debris.
no subject
But the idea doesn't sit right with Inigo.
It's why, after a quiet moment where the air is only filled with shoveling, there's a whiny: "Tiduuuuuussss..."
It starts softly, but then seems to rise in volume with each vowel.
"Let's not think about the dumb train for a moment." Though he knows it's hard. It's the entirity of their situation right now, after all - and for Tidus even the entirity of his existence.
But even so..
"We were thinking about fun stuff! About the kind of parties you've been to! That's the kind of stuff I want to talk about while doing all this work, you know. At least it gives me something fun to think about while we're doing this."
no subject
"Fine then! You know what we should do? Have fun when we get back on the train. After this mission, or the next platform!" There, how about that for talks of parties, or fun. "We could get something from the shop. How about magazines? Or some new food? Oh - a new game!"
Because Inigo is so great at playing videogames now.
no subject
"Alright, I'll entertain the idea," he says, throwing another shovel's worth of debris into the cart. A small rock rolls loose from the pile in front of him, but he easily pulls his foot aside before it can get hurt by it.
"What kind of game have we still not played yet?"
Because to Inigo it kind of feels like there's an infinity's worth of these games, by the way Tidus always talks about them. And he still hasn't gotten his mind wrapped around the idea just enough yet to be able to imagine what kind of other games there could even be out there.
thread end here??
There are an infinity of games, as far as Tidus is concerned, and he can count about five types, struggling to remember even that many. But it's a dumb conversation that doesn't ask for brain power, and Tidus might even egg Inigo into having a game with the VR machine when they get back on the train.
A game of saving the world - with two world saving heroes up for the task!