VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
Bucky/Soldat | MCU | Purple team, occasionally slipping to Blue
As everyone gets their things together (and Soldat does, too) Soldat can be found moving around between people on Purple and Red team with their usual Arms band on, and passing out the usual wrapped bundles of food: a quarter loaf of lembas, a few baked pies full of meat and/or vegetables (they ask if you are a vegetarian before offering the right bundle), six homemade granola bars, six fruit bars (think fig newtons), and six cookies.
"If you need more, you can always find me," they assure anyone who looks dubious, though they're more likely to be dubious about being handed a wrapped bundle of anything pre-mission than specifically over how much is in the bag.
II. The Inn
Oh this is amazing. Soldat takes a quick tour of the inn, being very polite and friend, then offers to help in the kitchen, since they clearly have a lot of people to feed.
Going forward, at least a couple hours of each say when they're not far afield will be spent in the kitchen, tablet up with music playing (often to the delight and/or annoyance to the local kitchen staff), as they bounce around making huge meals for anyone coming by.
III. Field Hand
Soldat stays close by for now, focusing on dealing with debris, hauling heavy things, and simple fixes like mending fences and roofs and such. They're not doing a lot of hunting for the first day or three, but can be found directing people to support side beams while they heave up the formerly load-bearing chunks and haul them out of wreckage, or wheeling heavy carts of stone to recobble roads, or using their shiny metal arm to shoo wildlife away from the flocks. They also keep whipping out snacks and sharing them with locals while they much.
They look the happiest they've been in a while. This is good, honest work, and they don't even have to kill anything to do it. Anybody coming by gets waved over. "Got a minute to hold this for me?"
IV. For the Birds
It's not technically Soldat's job to look after dralite babies, but the innkeeper sent them out into the nearby woods to collect some herbs, and somehow they wound up with one of the hatchlings clinging to their neck, cheeping ferociously. They don't have their home-made earplugs from Beacon anymore, but they do have headphones, so they have those on and playing very loudly as they trek through the forest looking for the right nest.
Help a guy out? He doesn't know what he's doing, here.
IV. Guard Duty
Finally a group of farmers and Voidtreckers are making a trek to some further fields, and Soldat can't in good conscience let them go alone. So he makes up a big batch of pasta back in the inn to leave behind, makes sure their current projects are wrapped up, and settle in for the trek with their rifle at the ready when they all clear out.
"You coming along, too?" they ask another Voidtrecker on duty, as well. "Want to take point or rear?"
The Inn
She's more... well, at ease probably isn't quite the right word for her state on a mission. But she's focused and that seems natural on her now that they're out in the field. She doesn't need the manufactured activity of trying to use train chores to replace ship maintenance.
Plus she's developing certain habits. Soldat has the cooking well in hand but the thing about cooking large meals is they use an abundance of pots and pans. "I can give you a hand on cleanup."
Cooking is well outside her skillset, but there's no excuse to not know how to do dishes.
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"Doing okay?" they ask after a moment, while they lay out pastry for some jumbo-sized meat pies. "You're not usually. A kitchen kinda gal."
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"It's a way to keep busy. I'll be glad to have a mission to focus on for a bit." At least she can do something about the problems here. So that's where her mind needs to be until she can be where she's needed most.
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And be able to go outside in the sun. They really like that part.
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At least dirty dishes are a problem she can do something about.
II. The Inn
He's seen Soldat around, but not introduced himself because... well... he always figured he looks like the type of guy that wants to keep to himself. But this time he greets with a nervous, "Hey! I'm Hunk. They said I could help with the kitchen too."
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They flash him a smile, up to their elbows in flour, the metal arm fused up into one solid piece along their forearm to keep flour from getting in the usual cracks. "I'm Soldat. I'm working on pastry for some pies right now-- what are you good at? I can point you at the ingredients or tools or whatever you need."
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He's just used to most scruffy guys he knows being super strict military types. Excuse him. It's the look.
He starts looking for the potato-like tubor of the moment because almost every world has them and if this is an Earth, he's going to wager there's some version. They always make a good soup base. "So have you been on the train for a while? This seems pretty easy going as far as missions go."
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They fold the pastry again and start rolling it out. "Six months. This is definitely on the easier side so far. Though it might get more complicated. Sometimes they do that."
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"Oh, joy. So it's best not to get settled in, huh? That happened sometimes when I was travelling with Voltron. We'd be having a very normal, quiet recovery mission? Bam. Galra attack. That kind of thing is always stressful."
I
Yet he would still be going along with it. However talking about getting ready, he spots Soldat making his way around the teams, Idia hesitating a moment before approaching him. It's two fold; one to grab some of that food that Soldat has offered in the past, and two... to keep a promise. Or kind of. "A-Ah... Soldat?"
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They flash him a smile. "Hi, Idia. Ready for the mission?"
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"Aah, yeah, or as much as ever, I guess." Idia answered, dropping his hands so to fidget with his fingers as he spoke. "Um... can I get some of the stuff you made, you know, for the mission?"
Oh, also the other reason he came over. "And your headphones." Idia hadn't had a chance to catch up with Soldat for awhile now and he's been owing them that promise he made to them. "It's not a full fix, but I got parts to reinforce them." It wouldn't take long for Idia to add them, in fact he's got the stuff on him to do that now where they stood.
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So Idia gets a bundle. "Will it take long to fix them?" they ask. "I don't think I'll need them for a few days, if you need them."
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"T-thanks," He got out, accepting the bundle, waving a finger to leave it levitating in the air as he searched through the side and back pockets of his uniform he had brought from the train shop. It was so nice to have so much storage for his tools again, "I can do it now, it's not difficult." Idia producing a couple of tools and parts in his hands.
IV Birbs
She's on her way back from voidblob hunting when she saw them. Heard the music muffled through the headphones and the cheeping of the dralite. She wrinkled her nose. Could they even see? Those wings were everywhere.
She maybe should have just walked on. After all. Dralites were not a red team task. But they had fetched her, from Gauig. When everything had been awful. So...
She sighed. "Do you be needing help?"
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They don't like limiting their senses like this, but the bird is so very loud.
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"They do be being annoying."
Wildcard - before the mission
At the moment, he could only practice the skills he still had, and time would tell if they would be enough.
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IV
"Rear," she says, sliding into position with ease and grace.
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They consider the caravan, and consider Guri's expression, and say after a pause, "I think I'll range between. And walk with you for a little before going up front." It's still cleared territory. It's safe enough. Besides, they feel like they haven't seen Guri much lately.
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"Well, a less strange mission this time, at least."