VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
Ple Two - OTA - Blue
It's nice to have such a warm welcome. How much do the people here know about why this is happening again? It's not like it's their fault, and and she really doesn't truly blame the Express either despite its failed experiment, but she's not the one having a relatively peaceful existence interrupted. She'll find whatever local hot beverages are available and sit peacefully, listening to the planning.
"Manual labor... animal care..." she mutters, mulling it over. "I might be best suited for tracking people down. I can usually feel anyone intelligent enough to count as a 'person' better than I can an animal." While Ple Two is far less hopeless around animals than she was, she's still better with anyone she can talk to.
2 - Fruit of the Forest
And gathering potion ingredients, apparently. Sharp eyes are good for tracking down the plants, and she's small and nimble and not as prone to getting tangled - while having good enough skills with a blade to cut around the plants she can't avoid. She's trying not to hack the ecosystem up too much, but the fruit cups are paramount.
"I might need a hand actually reaching this one..." She turns to whoever's nearby, faced with an annoyingly dense tangle.
3 - Blob of the Forest
Mostly, Ple Two has been using her sense for danger and her fleet footwork to try to avoid confrontations. She's armed and packing healing equipment, but a gun and a few charges of healing are very much more of a support role.
And there's a Voidblob shambling out of the tangle around a fruit cup she was going for.
Slowly backing away, she glances around silently for help. She can fight it, surely, on her own, but that doesn't mean she wants to push her limits already, if she can help it.
1 - WW
Best thing about military training at least was good for helping find people. "I'm thinkin' maybe if we could find a mage capable of it we could set up a light trail through the woods. Somethin' people could follow should they happen across it.
"Or chuck some glowsticks if the Ministry thought to bring any of those."
He doesn't know why he hasn't thought to stockpile those, honestly. But it seems like lights are an easy thing for lost people to follow.
no subject
"Someone who can do it without equipment would be easiest, though, at least from my perspective."
no subject
But then he realizes, wait... he can fucking do that now. And she can probably see the boggle the idiot shakes his head with when it strikes him.
"You willin' to take a scoutin' walk with me and helpin' pick out a trail for 'em?"
no subject
"Oh? You came up with something?" An eyebrow raised, she wants to hear his plan before she just goes marching off... although it's not like she'll hold him to that if he's confident.
no subject
Glowsticks would, he thinks, be easier. But he can grab the occasional tree and leave a glowing patch. It shouldn't take as long as the very specialized flowers he made Anan, which took hours.
But he's ready to go, so he starts off himself. "We find an easier way along the path we can always take that."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
3 - Blob of the Forest
But... that was something, right?
"Hey, do you think if I make something to try and get it to that do you think you'd be able to grab what we need?" He was himself trying to avoid a fight if he can help it.
no subject
no subject
Whatever happened, happy though as Yugi waved his hand slightly, creating a ball that fit into the palm of his hand.
"Hopefully this might do it. If not... I guess it will go for us ad if that happens I am sorry." he said as he threw it towards the target hitting it directly. It seemed to do the trick for the moment.
no subject
Either way, she'd at least cleared some of her path before disturbing the slumbering amalgam, which meant moving more quickly and risking a few cuts and scrapes from the surrounding plant life as she went.
no subject
Moving a few steps back he could see it starting to come towards him.
"Now's your chance."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Ple’ll find herself grabbed and pulled back by Mina, giving her more distance between her and the blob.
“We’re gonna need a distraction…”
no subject
no subject
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1
You know, not like she's got any ulterior motives. Not like she wants to spend as much time with Ple Two here as possible or anything.. Especially after the kind of rough last mission, and then the awkward events of only a week or two ago.
It'd be nice to spend some time with her girlfriend, and hope that this mission doesn't get too far out of hand.
"You can help spot people, and then I can help talk to them!" Not that Ple Two couldn't do the latter by herself, but.. well, Madoka has that certain puppy-eyed charm to her that makes people listen to what she's saying more, right.
no subject
Madoka had more social skills than Ple Two at least... and yes, that cuteness was a weapon in its own right against some people. "Just be prepared to move quickly if we spot anything threatening that we can't easily take down."
no subject
After all, there's no way the two of them together could tackle a big threat. And if there's no one else nearby them, it's not like they can call for help that could get there quickly enough to help them in time.
So a lot of running it is.
"What have you heard from the people here so far about what kind of dangerous stuff could be around here..?"
no subject
That sounds fun right?
no subject
Hold on a second there.
"R-Random animal parts?"
Madoka isn't sure whether or not her vivid imagination is exaggerating here, but she does not like the thought of that. It honestly sounds like something straight out of a horror movie.
"And those attack people..?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
III
It's a bit different from your usual explosive types. Oh, this one can crack through concrete, glass, wood, or even metal the way a normal one can - but it does so using concentrated sonic waves. Inside a gelatinous creature, well. It's not going to be pretty as bits vibrate apart at high speed.
"You may wish to cover your ears!" she calls.
no subject
...Ple Two covers her ears, and dives as well - mouth open a split-second in advance just to make sure the pressure equalizes more easily, on a random flash of instinct that hits her. It might not all be necessary, but sonic weapons can be pretty gnarly.
no subject
"What a nasty thing," Guri remarks.
no subject
"And you certainly made a mess of it," she adds. "...how difficult are those to acquire?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)