VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
meow meow comma poor little
...well, at least he's paying attention to her now. She pats him insistently on the leg with a paw and meows again, then takes his canteen strap in her teeth and pulls. Come. Over here. With the food.
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She manages to pull him to the light, and he nods somewhat awkwardly at the group. Yes, hello. Yes, he's far out of the way from where he's supposed to be, excuse him, he'll be on his way in the morning.
But just in case the cat's thirsty, he pulls a shallow dish out of his bag and pours some water.
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She then heads back to Seto and pats at him insistently, still meowing. Bring it over here! Feed this human! He's skinny and obviously needs a good meal!
(Yep, she's judgy. She's also insistent.)
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He sighs, approaches the person serving food, and introduces himself. He mentions his egg-hiding quest, and a plate of food is offered to him. Should he...?
He accepts, finds an old log nearby to sit on, and takes a few nibbles. It's strange but not bad. But while he's eating he sifts through to try to find something safe for a cat, and ends up offering a little meat and rice on a spare napkin. That's what she wants, right?
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As soon as Seto settles with his plate of food, Athena hops up onto the log next to him and leans against his side, purring loudly. He finally did what she was getting at, so here's his positive reinforcement. It's only after she's fairly certain she's made her point - which is to say, several minutes of nonstop purring - that she goes for the food he's set aside for her, still purring. She's been very helpful today. Of course she deserves a snack.
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Seto blinks at her, confused by the reaction...but she is a very fluffy cat, and not even he can resist the temptation to pet. He idly scratches her back if she'll let him, and a soft little smile appears on his face. He's feeling a little better with a warm meal and a fluffy visitor.
He'll stay up for a little while longer to see that she's okay. Still not sure if she belongs to someone, or who, but it sure beats being attacked by monkeys with rocks.
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But he is eating, and also giving her skritchies, which means much is forgiven. She continues to purr loudly, arching her back under his hand. Good. Good. Finish your meal, and also keep petting her. You have two hands. You can do both.
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"I probably would've forgotten. So...thanks, I guess." The cat gets a rare Seto Smile, because she probably won't talk back. At least...not in a language he can understand.
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She gives a soft mrah at the thanks. You're welcome, skinny teenager! Now finish your dinner.
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He eventually finishes his meal, allowing him to give her full attention for a little while. She's obviously comfortable around humans, healthy, and well groomed, so she's likely domesticated. But he's never seen one so large.
"You're a good cat..." One more smile, and he cuddles a little closer. She probably has to go soon, but it was nice to meet her. Who knew it was so nice to pet a cat?
(...well, it was nice to pet a dragon, so surely these things carried over.)
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She gives another mrah at the compliment. Oh, are they cuddling now? She's great at that. Now that the food is taken care of, she saunters into his lap and leans fully against his chest. Who needs a dragon when you can pet her?
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"You have a home, right? Somewhere warm to go?"
She's definitely not wild, not with her behavior...and she can't exactly answer him, but he can try to figure it out.
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Athena looks up with a mrrp? but does not stop purring as Wash takes a seat at the far end of the log. He may have cheated for a hot second and looked through his familiar's eyes to figure out where exactly she was, and now he's making sure she's not bothering Seto too much. The fact that she's in his lap in full-on therapy cat mode means she definitely has his attention, at least.
"I see you've met Athena."
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"She hounded me until I joined the group and ate," he admits, gently rubbing her head between the ears. "I fed her some of my meal. It was only meat and rice."
Any feelings of unease don't last long. Athena's presence is soothing. "Did you just adopt her, or reunite here? I don't remember seeing her before."
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(Though, between Wash and Athena, Wash is the least likely of the two of them to bite.)
"She does that," he says instead. "She got on my case until I got food, and I guess she decided that she needs to do that to everyone else too." He shrugs. "She's my familiar, actually - I couldn't summon her on the train, but I could here, so she's sticking around as long as the magic lasts." Or until she takes a pretty good hit, but he's not advertising that to anyone who doesn't already know it.
In Seto's lap, Athena gives another mrah and shoves her head into Seto's hand. Right there. Between the ears. Yes. Good.
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"Magic, huh." There's a twitch to his nose. How did he not notice that? She still feels very real, much like his dragon. And also much like his dragon, she would like more skritches. He'll comply.
"Does she fight with you?"
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Wash shrugs. "I mean, she's stubborn - she's a cat. We don't always agree."
That's about as far as he gets before his brain catches up. "Wait, you mean- oh. No, she's better for recon than a straight fight, although she's been having fun hunting chinchillas."
Athena mrrrrs in assent. Fuzzy little bastards can't escape her.
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He gives Athena the mildest of disapproving stares, but has not stopped petting her. She's too easy to forgive, he doesn't like that.
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Athena just mews plaintively. Hey, it was his idea to feed her, not hers! She was just trying to get him to eat!
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"But your mission's going well? No major setbacks? I almost lost my eardrums trying to find dralites," he grumbles.
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"And I nearly got eaten by a voidblob," Wash replies casually. "Sounds like we're all having fun here."