VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
Re: Farmland
She gestured towards the pot she was stirring. "We got a ton cooking down, but we can always use more. I gave the hunting 'em down a bit of a rest for the moment and now I'm fixin' up potions and such."
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Wow, looks like a mess! Which is why he's not in charge of herbs, but he is another task, bringing his hands close together.
"Lucky for you, I'm the delivery guy!" And as such, a small white bag appears between his hands, coming together with threads of gold before those disappear, the bag fully in his grasp. "Don't know how many this is, but hope it's enough! I know there's a few others cooking too."
He holds it out for her to take as he talks, and inside at the fruit cups, the trickier and fewer of the plants to get a hold of. But the more useful, overall.
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Actually, there's still more on here that she'll no doubt discover later.
"How are things going out there?"
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"I'm okay - I'm just the 'take the goods' guy. I'm leaving the picking fun to the rest of you Oranges."
No tree climbing or vine sticking for him! He passes over the bag for her to take. It's better with her than him.
"It's fine. A bunch of roads are wrecked from the tremors and whatever's loosening the soil, but we've got some strong arms around." He pats one of his arms. "You met Molly? Young girl, brown hair, in Purple? She can throw around boulders like nobody's business!"
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It's all walking, walking, walking around here!
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Maybe even a little longer as she pours it out into bottles.
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"This the same how you make everything else back home? I've never really seen people do this before."
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The memory made her happy. It was nice to think she'd truly been able to help.
"Most of this about anyone could do though."
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"So, this place - is it anything like where you come from?"
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She looked around. "But the way the whole village works together on things, that's a lot like the Church, though nobody's tried to shove any religion down my throat here."
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"But everyone else, they were strict about it. They thought it'd help the world to live like that. I ever tell you about it?"
Maybe he has, when Nell's religion was brought up - or her old life. He remembers her marrying young to an older couple; or, the man, anyway. But the use of technology and religion... seems it wasn't just a Yevon thing.
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She stirred for a moment, thinking about herself. "Have to say, I guess I've been like that myself. Not sure why, except it's the way I was raised."
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"Why don't the Church like the government? Is there something up with them?"
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Odd. Different. Which is usually the case for other worlds, but he's never had to think about government vs. religion that often.
But there's another point Tidus is noticing, asking: "Have you been out of the loop with your religion since the couple you were with moved on? People don't really criticise their faith about how it works that easy."
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She now knew John and Leah had lied to her, but it didn't affect how happy she'd been to be free of the Church.
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Every religion had some shady side to it, didn't it. ... or, more than you'd like.
There's a moment where he goes quiet, not intentionally. If he could, he'd help with her sister problem, but that's a dumb thing to say; what was even going on? Was she trapped? And there wasn't anything they could do from here. His hands sit in his lap, and he does eventually ask:
"How was it? Going back home. Were the gardens okay?"
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She fiddled with the pot just to have something to do with her hands while her brain sorted out how to explain. "I was so happy to be back and it was clear that someone had taken care of my gardens and all. Turned out my mother and sisters had helped with that because my body was lyin' in the hospital unconscious and had been for all the months I was on the train. They were fightin' with the church to keep it held for me till I was better.
"My mother didn't know what to do with another me just showin' up out of the blue and the churchmen took the opportunity to attack one of the nights I was there - try to force me to marry one of 'em so they could control me and my land. If Yondu hadn't been there..."
Her voice trailed off and she was quiet again for a long moment. "I killed one of 'em who attacked."
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He doesn't. There's a flinch in his features, and one of his hands ball for a situation and event that's come and gone, that there's nothing for him to do about. Nothing but listen, to be quiet, wishing he had better words to say than he does, but...
"I'm sorry. It sucks."
Killing, being put in that position, even if you would do it again to be put in that position.
"What happened after? Are you going to be okay?"
If those people would go that far then - what about now?
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She thought about how to explain what had happened, how to put it into words. "When they came for me, I got separated from Yondu. I could sense him fighting through the land, but Joshua had hit me so hard my head was still spinning. Yondu scared off most of 'em, but Brother Ephraim was hurt bad when Yondu left him to come for me. He scared Joshua off, left him with crazy tales about a blue demon whistling down hell, but then Brother Ephraim came up behind Yondu and..."
Nell took a deep breath and shrugged, though it hurt to think about. "And I fed him to my land. He'd bled on it, so I owned him. Joshua had, too, but I let him flee with his tail between his legs, and the fear of God in him. He was young, could still learn, maybe, but Brother Ephraim was evil and he would have killed Yondu and me both. So... I let the land have him. And I need to live with that for the rest of my life."
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"Are you worried about that?" He asks, gently. "That you can't?"
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She was quiet again for a moment. "It just weighs on me. Some days more than others."
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