VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
He just shrugs at the threat. "I mean, if there's a market for chinchilla fur here, you might be on to something. You just can't kill all of them, because. You know." He gestures to the forest around them. "Ecosystem."
Noting the direction Aden had indicated, Athena trots off into the forest. Someone is going chinchilla hunting. It can't have gone far.
no subject
A bit of fun, poked at himself. He didn't exactly like having a witness to his gracelessness, and there was a hint of a purple flush at the very tips of his ears, but making a bigger scene of his humiliation wasn't exactly the best route to ensure that he wouldn't feel any further embarrassment.
"It going to be alright, by the way?" He asked, changing the topic to further push his humiliation farther away, nodding toward where the cat had trotted off into the forest. Aden had never had a pet before- unless you counted his droids- but he knew enough to know that people got attached to them.
"I'm pretty sure the future hat and mittens and slippers, possibly, are carnivorous."
no subject
Not that Wash is about to forget this, but he'll at least let it go. For now.
"Athena? Yeah, she'll be fine." It helps that she's a fae creature with near-human intelligence in the form of a cat. She's got a bit more going on than an ordinary cat. "She's been hunting those little bastards ever since we got here. I've got a deal going with one of the farmers - if I bring him enough of them, he'll give me a fur cloak. Evidently there's a market for chinchilla fur here." A beat, and then: "They'll probably still take them even if they're a little squished." Okay, so for now hadn't lasted very long.
no subject
That icy expression was quick to go though, as he smiled somewhat and tilted his head to the side with a slight shrug, "How about I give you the squished ones then? What better way to commemorate my blunder than immortalizing it in dead chinchilla cloak?"
He was mostly joking about that. If there really was such a good market though, he'd have to bring back a few of his own so that he could hopefully trade for something useful.
"Shall we?"
A motion toward the forest. Aden figured they might as well make sure to either eradicate or chase off any of the most opportunistic little nightmares of fur and teeth and grabbable little tails for easy maximum throw.
no subject
But it dissolves, and the humor gets a little lighter as he follows Aden into the forest. "I mean, I'm pretty sure they skin the chinchillas and just flatten the hides, but if you want a cloak made of chinchilla pancakes, be my guest." A beat. "You might need to keep it in the fridge, though." Because yikes.
They're not in the forest long before there's a muffled meow and Athena trots out of the underbrush, half-carrying and half-dragging a dead chinchilla. She drops it in front of Aden's feet, sits, and meows up at him. There. Got that for you.
no subject
A pause.
"And scare the shit out of everyone who sees you, probably. I've known some people who've gone that route, honestly, and I might honestly still be traumatized."
Using some of the more fucked up lifeforms found where he was from and strapping them to oneself as a coat was admittedly a little different than doing it with these furry overgrown only marginally cuter than womp rat beasts, but still. If he saw a taxidermy chinchilla coat on a person at something like three in the morning he'd probably get a bit of a fright even though he'd seen worse.
His tone remained conversational though, and when the cat came trotting out with non-smushed chinchilla, he crouched down, with at least a bit of a smile.
"Now aren't you an accomplished little hunter."
Looking up to Wash then, he asked, "Does she accept pets or is she one of those who rewards you with pointy bits when you try to go for the fluffy ones?"
no subject
Luckily, Athena draws enough attention to move the conversation along. She gives a satisfied mrah in reply. You bet your ass she is. She caught the one that got away from you. It's dead now. You're welcome.
"That depends on whether she likes you." Wash shrugs, and Athena looks up at him. Do they like him? Wash is making jokes, so she assumes the answer is yes.
no subject
"Can't say I'm familiar, but wearing the sort of outfit that could give someone nightmares is a staple of some areas of Sith fashion where I'm from. They're-- Something. Either complete nightmare fuel, or on the cutting edge of fashion."
Though they had not been fans of taxidermy monstrosities, the Dread Masters came to mind, when he thought of some of the more beastly appearances Sith could have.
"Does she like me, then?" He asked, but presented his hand to the cat nonetheless. Not reaching for, not going for the fluffy bits, but giving leaving it up to the cat to decide whether or not she wanted to tolerate getting pet.
Texas Chainsaw Massacre discussion within
To his credit, Wash's poker face stays up, and he doesn't say a damn thing about it, instead picking up the previous conversational thread, as though the ongoing conversation isn't also batshit insane. "Yeah, Leatherface is the villain of a horror franchise. He literally wears a mask made out of someone else's face, hence the name. It's pretty fucked up." Darth Leatherface. What the fuck.
Athena considers the situation for a moment, then bends down, picks up the dead chinchilla in her teeth, and deposits it neatly in the outstretched hand. There. You're welcome. Jeez, does she have to do everything around here?
Wash snorts a laugh. "I think you can take that as a yes."
no subject
In person, and not as part of a horror franchise. That was just life when you worked around Sith Lords and other various types of cretins. Not that he was about to start sharing the most messed up hits of his own world, given that he'd lived through them all, and was still being quite careful about sharing very many details at all about home.
About himself, mostly, but also home in general.
When the dead chinchilla was popped into his outstretched hand by the cat that seemed to have a sense of humor of her own, Aden blinked a few times and then let out a sharp ha that quickly turned to quite genuine laughter, free of the usual airs of cool sarcastic detachment he usually put on.
"A yes indeed," He said, with good-natured humor in his tone rather than the snarky tone he tended to default to, "I'm glad that she likes me."