VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
no subject
.. still. Tidus seems confident about it, and Roland doesn't seem like he dislikes it, so maybe it's alright after all? At least to try?
"Well, it would sure beat having to move all of that ourselves.." That is a giant plus, for one. Inigo has already spent way too much time trying to manually get rid of all of this stuff, thanks. "And if Tidus is right and it can't hurt anything, then I guess there's no reason not to try it."
Other than Inigo's confusion, but he figures maybe he'll just get it the moment he sees it happen before his eyes?
no subject
That and to both Tidus and Inigo's point...there was just so much path to clear out. They're fit from all the missions in routine succession every two weeks, but that didn't mean they could lift massive rock and broken infrastructure with their own two hands.
He shakes his head and concedes.
"Do you want Inigo and I to scout ahead? Just in case?"
no subject
Alright, more like Inigo being dubiously on board in a 'I'm not sure what's going to happen but it doesn't sound too bad' way, and Roland being cautious. Which is Roland, and isn't a disagreement, so that's pretty much a positive. Tidus will take the semi-compromise, a "Sure!" quick and cheery out of his mouth.
"You two check, then you just whistle if everything's good! Then me and Gibbs can get ready and charged up!"
Which comes with a fist pump, appropriately, 'cause you know who's getting fired up? This guy! And if Inigo thinks about dallying too long to give Roland 'dear father are you sure about this' looks, Tidus will be sure to make shooing motions.
no subject
.. though he's getting the impression that if they don't hurry up, they might really get blasted by said water cannon, no matter whether it's accidental or on purpose. So rather than dilly-dallying around for too long, he just grabs Roland's hand and is already starting to run off to check, tugging the man along with him as he goes.
P-Please hurry, dad, he doesn't want to get wet! It'll be a pain in the butt!
"We should hurry up, so we can make sure to get out of the way in time!"
Inigo may not know what's about to happen, but it doesn't sound like anything that'd be good for him if he got in the way of it. And that's all he has to know in this particular moment here.
no subject
He lets go of Inigo's hand momentarily to summon a chunkier looking sword from his arms band.
"Let's split the task, pup. One of us chops up the big tree trunks, the other tries to break down the big boulders that rolled downhill. Flip a coin for it?"
Then, just before they decide on who's who-
"Tidus, give us a second! Not yet!"
Just in case.
no subject
Could Gibbs make a waterslide that went through the mess and then pick it up after? --No, apparently it doesn't work like that. What about if we took water magic, and...?
So Roland gives his call, but it prompts Tidus to call back:
"WHAT IF WE MADE A WATER BOMB? WE CAN SPACE OUT THE MESS!"
And also: water bomb.
no subject
And it's not even like he gets beyond a: "Sure," to the man either way before Tidus is already calling out..
.. which makes Inigo instantly turn his head in the direction of his teenage friend, frantically
calling outscreaming across the lands:"I DON'T WANT YOU TO DO ANYTHING THAT HAS THE WORD 'BOMB' IN IT!"
no subject
...
"WHAT ABOUT A SMALL BOMB?"
(You know he had to.)
no subject
Way to get Roland to enter the fray. He has a better idea to save them time, before the crazy guy a few meters away starts entertaining wilder ways to do the job. He picks up a pebble close to his foot and makes a show of gripping it inside his left fist to Inigo. Then, puts both hands behind him, away from sight, and presents Inigo with both his fists closed.
"If you guess where it is, you get the rocks to clear out. Ready? Go."
no subject
But even with that quick intervention, it still seems like he can't fully save this situation here. Because when Inigo looks the guy directly in the face, his gaze is way too frantic to calmly go along with this entire work division thing.
"R-Roland, let's just not do this. Okay?"
N-Nervous? Inigo? N-No way, he's not sounding nervous! You're sounding nervous! You're all sounding nervous!!
"He's going to shoot us with water while we aren't looking! Let's just get out of the way and let him do his thing first!"
no subject
"Bet Inigo's close to crying up there." Heh heh. "Like I would!"
no subject
It's a little too late for Roland, the puppy eyes hitting him pretty hard up front. He takes a step back and decides to discard the rock in his right hand, shaking his head.
"Gah- okay. How about this. Why don't you head back up there with Tidus, and I'll just make one last check so we're absolutely sure there's nobody along this path." Logical! Roland's hands drape over Inigo's shoulders with calm, quiet confidence, his smile steady.
"You can stop him from using that water cannon on me if he even thinks about playing a prank while I'm not yet back. I'm counting on you."
no subject
But Inigo just nods, even if he's not fully sure if he can fulfill this duty. It's a heavy one, after all. Tidus is a prankster! Especially when it comes to old men!
After telling the other an, "I'll-- I'll do my best," Inigo does move back up until he's back by Tidus's side, watching Roland gradually grow a little smaller until Inigo is back at his fellow teenager's side, now pouting at him instead.
".. were you really going to throw a water bomb at us?"
no subject
But Tidus does spot Inigo as he comes closer, and he does try to make out if there's a pot that he's wearing. And sure enough! He isn't looking very happy, but Tidus does wonder why he might be alone.
So Roland can keep an eye on things up there? Regardless, he would be asking about that, except Inigo speaks up first.
Tidus scoffs instantly. "I was talking about the ground!" He reaches out and ruffles at Inigo's hair playfully. "Is Roland ready? Can we get this going now?"
Come on come on, let him and Gibbs do their thing already, pal!!
no subject
Roland isn't a particularly loud person, even when he has to raise his voice, but this isn't a problem that occurs to him in the moment. He continues to hack away at bigger pieces of debris that cut smooth against a magically-enhanced sword, turning his head over his shoulder to shout: "Get ready, almost done!"
(Here's to praying the message successfully travels the distance.)
no subject
Maybe bits and pieces of it. But thankfully Inigo is up here now, enduring the hair ruffle with that same pout still on his face - because he was fearing for his life thank you! No matter how irrationally so! - and relaying what Roland told him.
"I think he wanted to break some of the bigger stuff up into smaller pieces." And as Inigo glances over in the direction of where the man is working, it does seem like that's what he's doing. "He said he'd be done with it soon."
.. Inigo pauses, before remembering: "Oh, and he told me to stop you from firing water at him."
Because Inigo is clearly such a fierce bodyguard. Who could stop Tidus from doing something when the other feels like it.
Obviously.
no subject
"Would I?" A hint of playfulness, an opportunity presented to Tidus, and nevermind the more pressing calls from above coming down to them. The curled smirk isn't necessary to emphasise how untrustworthy he is, but there it is, and he's now on the move to do this getting ready thing that Roland was yelling about.
They're in front of the road, the debris they want to blast, and so Tidus kneels closer to Gibbs level as he sets him on the ground before him. But then there's a pause, a "Back?", and Tidus stands to move some more away from the higgledy.
"You want to stand aside," he says with Inigo, nodding. He can come next to Tidus or stay standing up with a better view of what's to happen - either way, they'll need a safe distance for what's to come.
no subject
Just to make it easier, see?
But he never really stops per se- Roland just makes timely stops here and there to ensure Tidus's plan went without a hitch. He looks up and rounds a quick corner, opting to take the long path uphill.
"Coming up!"
no subject
He's staying dry, thanks. No Splash Mountain for him, pals!!
Once he's sure he's going to be safe, he calls out towards the man moving in their direction.
"Roland, hurry..!"
Not that Inigo truly thinks Tidus is going to prematurely fire now, but..
.. well, you never know what could happen. Especially if a higgledy happens to get bored!
no subject
"Three...! Two...!" Gibbs rises from the ground, water swirling and forming around him into a ball of it, trembling as more gathers and gathers. Visible for Roland to see, and tries to give Roland time.
"You better be outta the way!" Is one last delay to the countdown, a pause before "One!", Tidus's fist clenching tight, giving as much preparation as he thinks he and Gibber can handle.
"Gibs!" he shouts, throwing out his hand, and the ball of water goes flying. Smashing into debris of stock and dirt, to whatever else was buried underneath, bulldozing and sending a mess flying up into the air and around as nothing manages to stop what Hibber-Gibber has become: A sphere of destruction.
That will eventually stop by crashing into somewhere and exploding, but that's a somewhere out of sight, and there's the new clear road to take in first.
(And the splattered dirt thrown around, and if one old man was caught in the mess.)