VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
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"Do not remind me." She managed after a moment. Rezo would be able to hear the crackling of the sticky vines around her trapped hand as they froze over. He'd also be able to feel her carefully shift afterwards as the plants tendrils shattered, her hand free and her shears finally tossed off toward a safe patch of dirt nearby to be dealt with later. Doubtful they'd do much for the webs anyway.
"I will free your hand first. Be prepared to move it directly up about three inches and then back - you should be able to avoid getting stuck again." She said, reaching up to set her palm over the back of Rezo's captured hand; the sharp, cold touch of her ice spreading fast along the webs, breaking apart before he even thought to move back.
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Rezo’s jaw tightens, but he otherwise doesn’t complain, or even flinch. He’s handled far more painful things than a bit of ice. He lifts his hand, withdraws it; with his hand free it’s also easier to move back, so he will no longer be looming quite so severely over Lioriley.
He takes a moment to massage and reflex his hand, confirming that no real harm has been done.
“That was tidy work,” he remarks.
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"Back two steps and you will be clear of them." With that, they should have been free to move - but just to be sure, the Lunari took the time to clear the rest of the plants around them, careful not to shatter the fruit cups they had come for.
When all was said and done, she sighed and stood up, the shears Rezo had dropped in her hand. "Well. That certainly was an...adventure." she reached out, gently nudging the handle of the tool against his hand. "Your shears - if you wish them returned." Though if he wanted to take a break after that, she wouldn't blame him.
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“It wasn’t as unpleasant as remaining trapped would have been,” he points out, taking a step back. Certainly, he would not have wanted to wait there for some peckish wildlife to find them.
Clear of the treacherous vines, Rezo takes a moment to enjoy the freedom, but he still accepts the shears when he feels them bump against his knuckles. “I do. I believe we can make actual progress now that we’re no longer having an adventure.”
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She chuckled and stepped back enough to give him some breathing room, attempting to fix her hair while walking toward her own discarded shears. She decided, while she stood near where the tool had fallen, to tie her hair up and out of the way this time — on the off chance she happened to topple into another patch of vines, at least she wouldn't yank any more out. Hopefully.
"Let us hope so. We have more to do and no need to waste time tangling with webs." She agreed, soon setting back to work in the patch of plants she had managed to clear of dangers. "Tell me if you happen across anymore, and I will be sure to freeze them." if he didn't take care of them himself at this point.
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Her chuckle manages to coax a smile from him and he listens to her rustling about in the remains of the spider plant for a moment before rejoining her.
“I may just borrow your strategy next time, but thank you.”
He gets to work without complaint, reassured that at least they’ve gotten through one disaster relatively unscatched. And more importantly, that they know what to do if it happens again.
For the next little while, Rezo is content to work his way through the patch, snipping and stashing the blooms away until he has a nice little pile in his sack. Presently, when he stops being able to find any more, he straightens, turning in the direction he can hear Lioriley moving about.
“Do you see any other flowers,” he asks, “Or do you suppose we’re done here?”
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Lioriley stayed close for those first few minutes - and only once she was certain neither of them would be in dire need of assistance again, did she wander off a few feet away to cover more ground and gather as many flowers as she could.
She shook her head and stood, adjusting the pack on her shoulder. "Not that I can see currently. Would you still be willing to search further in for those purple star leaves? I understand if you would rather return after our bit of fumbling."
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And now that he’s probably confused the poor woman with his terrible attempt at a joke, he moves over to her side. “I think we have more than enough time to hunt for some star leaves.”
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A nod — then remembering that he wouldn't see the motion, a muttered: "O-Of course. Let us be on our way, then." if she wasn't sure she had to stick close to him for both their sakes, she might have scurried off right then to give her a few seconds head start to compose herself. Alas. She stayed beside him as they headed further into the scrublands.
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Whereas Rezo is all twists and turns and crooked pathways.
Taking pity on her, he changes the subject as soon as they start strolling off. “The trees we’re looking for are supposed to lack branches near the bottom, correct?” That, at least, is something he can search for.
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"Correct. Making it all the more difficult for us to obtain our prize. If you are willing to use your levitation spell, I could easily watch for any potential threats - such as dralites or monkeys that may wish to hinder us."
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“I should warn you, the levitation spell is designed only to be used on the caster. If you’re hoping to harvest the trees yourself, you will need to hold onto me long enough for us to get up there.”
He expects they can work something out if Lioriley’s reluctant to do so, but at this point he’s fairly sure she won’t be horrified by the thought.
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"'Twould be quicker if we are both harvesting the leaves." And he wouldn't be floating up, literally blind, while she watched from down below for dangers. All she had to do was get onto a branch and go from there. "That should be fine, so long as you are comfortable with doing so."
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This day is just full of bizarre hazards, isn’t it?
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"I will be sure to be swift once we are there, then. Oh-" perfect timing. Not far off the spotted a few trees with significantly less branches near the bottom than those they had been passing. "We are close."
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What he says now is simply “Excellent,” in response to the quick discovery of the star-leaved trees.
And as soon as they get within range, he’s going to take a moment to check the trees for himself, (“Is this the right one?” he’ll ask her.) running his hand over the bark to get a better idea of the texture, seeing if the scent of the tree is at all distinguishable from others. He’s not sure if he’ll need to identify this tree much in the future, but it at least satisfies some of his curiosity.
Once he’s done, he turns to Lioriley and holds out his hand. “Are you ready?” he asks.
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"Yes." She confirmed after quickly checking that she had everything in order. Taking his hand, she let him guide her into whatever position made it easiest to carry her, not wanting to just jump into his arms and take up more space than necessary.
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If she held on, they could probably ascend like this, leaving him with a free hand, but he doesn’t want to risk her slipping and plummeting to the ground. So he leans over, catching her beneath the knees, and sweeps her up so that she’s held in his arms, pressed against his chest.
Only then, it occurs to him that he maybe should have asked if she minded before he swept her up like this. She is very close to him in this position, and he doesn’t have the excuse of being trapped by spider plant vines.
…This should not be awkward. He is an elderly blind man. An elderly, blind priest, trying to help someone climb a tree, where they will probably get attacked by monkeys and bird-bats. He doesn’t need to overthink this.
Rezo shakes his head. “Well,” he says. “I think we’re good to go.”
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Instinct had her arms looping around his neck, slender frame tucked against his chest. He could probably feel her staring at him; wide-eyed in surprise...and yet making no obvious indication that she was displeased. If he thought it was the best way to carry her up safely, then she trusted his judgement.
She would just ignore the way her heart thumped wildly in her chest; mirrored in the way her leylines pulsed.
"Ah...uh huh." She agreed, cursing herself for sounding as flustered as she felt.
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Since he’s fairly sure the noises Lioriley is making are an assent, he finally casts the levitation spell and slowly, his feet leave the ground. His grip on Lioriley tightens as the two of them rise at a leisurely pace towards the upper level of the tree.
Calming himself, he turns his thoughts to the task at hand.
“Do let me know before we hit any branches,” he requests. He’ll be counting on her to let him know when they need to stop flying and start climbing on.
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"Wait." She said, uncertain how difficult it would be for him to pause mid-movement. "There is something in the tree." She had only seen a brief flash of movement - it could have been anything. But given the current state of the world they were on, she didn't want to risk getting wailed on by a monkey either. Lioriley gripped one arm around his shoulders still, loosening the other to ready a spell of she had to. For a few seconds, she waited, saw nothing, and then very tentatively suggested they could move upward again. "As slowly as you are able, I would suggest."
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Despite subjecting poor Lioriley to another example of his deplorable sense of humor he does, at least, half-halt the spell so that they’re left hovering in the air. He waits patiently, listening for anything that might be rustling up above, until Lioriley gives the word for them to proceed. Then he resumes their gradual ascent.
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Once they neared their goal, she spoke again: "Just here should do it." Her free hand extended, gently rapping on a branch. "Watch your head."
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Fortunately, they reach the branches before he can get much worse. He half-halts the spell again, assuming Lioriley intends to disembark.
“Easy does it. Do you need me to raise you a bit more?”
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"No. Thank you." She said as she carefully - and somewhat reluctantly - slipped out of his grasp and found her footing on the tree branch, arm around his neck shifting to grip his shoulder until she steadied. She moved slightly to the right of him along the branch and rifled around her bag for her shears. "In all seriousness though-" she began, snipping a leaf free. "-do keep an ear out."
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rezo tries prescribing violence
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being mutual medical nerds, i imagine their idle conversation would make most people queasy.
https://www.youtube.com/watch?v=Ek4tu3w648k
^ quote from those unfortunate enough to hang around them both at the same time
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