VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-08-15 06:51 am
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Entry tags:
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- 47 [ou],
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- ~x~10 vigilant gaze purges the horizon,
- ~x~a-qing [ou],
- ~x~ai haibara [ou],
- ~x~aziraphale [crau],
- ~x~brynhilde pendragon [ou],
- ~x~bucky barnes [ou],
- ~x~cassie lang [au],
- ~x~colden rollins [ou],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~della duck [ou],
- ~x~dyme graydon [ou],
- ~x~elena [ou],
- ~x~elfnein,
- ~x~enna alchiba [ou],
- ~x~fingon [ou],
- ~x~gerome [ou],
- ~x~gladiolus amicitia [ou],
- ~x~glimmer [ou],
- ~x~glorfindel [ou],
- ~x~guy cecil [ou],
- ~x~itsuki myoudouin [ou],
- ~x~joscelin fitzthomas [crau],
- ~x~kumoko [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lightning farron [ou],
- ~x~mami tomoe [ou],
- ~x~minako aino [ou],
- ~x~nerdanel mathaniel [ou],
- ~x~nita callahan [crau],
- ~x~noctis lucis caelum [au-crau],
- ~x~orisa [ou],
- ~x~peter parker [ou],
- ~x~prompto argentum [ou],
- ~x~roland crane [ou],
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- ~x~uta [crau],
- ~x~victor creed [au],
- ~x~webmind [ou],
- ~x~wei wuxian [ou],
- ~x~wester mazaki [au],
- ~x~whisper the wolf [ou],
- ~x~willow amarina [ou],
- ~x~xander woods [ou],
- ~x~zidane tribal [ou],
- ~x~zuko [ou]
Event: Healing Waters
"Good morning passengers, it is day twenty three of the month of Grasshopper. All passengers of the Voidtrecker Express require rest. Next stop Jema’grethy Island. All passengers prepare to disembark."
It is a very strange morning message that rings through the train on the morning of day twenty three but as the passengers of the Voidtrecker Express wake their screens glow with the colour of the void and a holographic screen pops up for them to read.
World #2554098133741: A world once inhabited by an ancient civilisation and now preserved as a historical site, nature reserve and well-being retreat. It is famous for its relaxing hot springs, calming atmosphere and beautiful beaches.
It is a popular void-traveller destination, particularly among void missionaries as a place to rest and recuperate after difficult missions.
The Voidtrecker Express will spend three days here, arriving today and leaving on day twenty six of the month of Grasshopper. The dressing carriage is open for your convenience.
It is time for a holiday it seems!
Preparation
For those who go to explore the dressing carriage they will find a variety of beachwear and wetsuits. One cupboard has a pile of tents and groundsheets in all four team colours.
One cabinet is exclusively filled with beach towels, in a kaleidoscope of colours, designs and patterns. Another is filled with different shapes and sizes of plain towel dressing gowns. There is even a cabinet with buckets, spades and small rock-pooling nets.
It seems they are in for quite an adventure.
Arrival
"Shortly arriving on World #2554098133741. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train lurches and rattles as it leaves the void they will get a glimpse of silver-purple sky and a beautiful ocean below.
However some passengers might be a little more than distracted, one staring at that table for a second too long, another seeming lost in thought for a couple of seconds, a longer than normal pause in a sentence. They see a vision, a glimpse of a life that is not their own. Not all at once, but here and there as the train descends to the island.
But then it is gone and things are back to normal. Just in time, as they come to land.
Jema’grethy Island
The train has landed on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance. In a word, it is idylic. A sense of peace permeates the island.
A little more worrying is the volcano-like structure in the north. But even a quick glance will show it is not a typical volcano. There is no smoke and the liquid slowly running down it in rivulets is pink and blue.
Exploring the passengers will find beautiful beaches, ragged cliffs to walk and caves to explore. Where it is more craggy the beaches are made of pebbles- perfect for rock pooling.
The place has no people, but it is clearly maintained. The eastern beaches have racks of shallow boats, both canoes and one- or two-person sailing dinghies. There is also a small building in which scuba gear is stored, along with several waterproofed manuals and instructional literature.
Ruins of ancient houses are scattered across the island, but the main settlement is built into a rocky section in the north-west that has been secured with ropes and stairways cut into the cliffs, perfect for scrambles and hikes.
There are no living quarters, but there are sheltered sections with basic toilet facilities marked as camping grounds in five different sections of the island - by the hot springs, within the ruined fortress, beside the harbour, on the eastern beaches, and on the northern face of the mountain.
Hot Springs
To the west are the hot springs. They have both outdoor and indoor areas; the indoor areas being wooden loghouse saunas, changing rooms and storage sheds, whilst the outdoor areas are a tiered series of pools spilling down the side of the mountain and shaded by brightly flowering trees. The waters are hot, mineral-rich and soothing.
Perfect for overly stressed, world weary Void heroes...
(OOC: More setting information is here, please feel free to go wild with the setting and have a fun and relaxing time. You can use this post as a catch all for your holiday or make your own posts on
middleofsomewhere. More information about how the memory event is structured is here!)
It is a very strange morning message that rings through the train on the morning of day twenty three but as the passengers of the Voidtrecker Express wake their screens glow with the colour of the void and a holographic screen pops up for them to read.
It is a popular void-traveller destination, particularly among void missionaries as a place to rest and recuperate after difficult missions.
The Voidtrecker Express will spend three days here, arriving today and leaving on day twenty six of the month of Grasshopper. The dressing carriage is open for your convenience.
It is time for a holiday it seems!
Preparation
For those who go to explore the dressing carriage they will find a variety of beachwear and wetsuits. One cupboard has a pile of tents and groundsheets in all four team colours.
One cabinet is exclusively filled with beach towels, in a kaleidoscope of colours, designs and patterns. Another is filled with different shapes and sizes of plain towel dressing gowns. There is even a cabinet with buckets, spades and small rock-pooling nets.
It seems they are in for quite an adventure.
Arrival
"Shortly arriving on World #2554098133741. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."
The train lurches and rattles as it leaves the void they will get a glimpse of silver-purple sky and a beautiful ocean below.
However some passengers might be a little more than distracted, one staring at that table for a second too long, another seeming lost in thought for a couple of seconds, a longer than normal pause in a sentence. They see a vision, a glimpse of a life that is not their own. Not all at once, but here and there as the train descends to the island.
But then it is gone and things are back to normal. Just in time, as they come to land.
Jema’grethy Island
The train has landed on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance. In a word, it is idylic. A sense of peace permeates the island.
A little more worrying is the volcano-like structure in the north. But even a quick glance will show it is not a typical volcano. There is no smoke and the liquid slowly running down it in rivulets is pink and blue.
Exploring the passengers will find beautiful beaches, ragged cliffs to walk and caves to explore. Where it is more craggy the beaches are made of pebbles- perfect for rock pooling.
The place has no people, but it is clearly maintained. The eastern beaches have racks of shallow boats, both canoes and one- or two-person sailing dinghies. There is also a small building in which scuba gear is stored, along with several waterproofed manuals and instructional literature.
Ruins of ancient houses are scattered across the island, but the main settlement is built into a rocky section in the north-west that has been secured with ropes and stairways cut into the cliffs, perfect for scrambles and hikes.
There are no living quarters, but there are sheltered sections with basic toilet facilities marked as camping grounds in five different sections of the island - by the hot springs, within the ruined fortress, beside the harbour, on the eastern beaches, and on the northern face of the mountain.
Hot Springs
To the west are the hot springs. They have both outdoor and indoor areas; the indoor areas being wooden loghouse saunas, changing rooms and storage sheds, whilst the outdoor areas are a tiered series of pools spilling down the side of the mountain and shaded by brightly flowering trees. The waters are hot, mineral-rich and soothing.
Perfect for overly stressed, world weary Void heroes...
(OOC: More setting information is here, please feel free to go wild with the setting and have a fun and relaxing time. You can use this post as a catch all for your holiday or make your own posts on
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no subject
Tidus understands, before Roland even finishes speaking; before he says, It's hard to explain. Thinks he does anyway, that way of thinking about it. He kicks up a knee and wrap his arms around it, his head turned toward Roland, but no part of him trying to peak and read a message not meant for him.
But it seems a waste, that it wouldn't really reach anyone...read, remembered. Who would read them here? A tiny planet with a single island...
...Oh. "Isn't this a rest stop for void missionaries? Like...void travellers? Why don't you put it somewhere someone'll find it? The Void Ministry is on the look for us. Why don't you see if they can get it to your friends?"
no subject
"I don't think they're looking for us to help us with any favors, Tidus." The empty jar that once housed onigiri is put through the same sand-in sand-out treatment, before the letter is tucked into place. Though this time, the small shell that he found earlier is put inside too, until it fills up the breadth of the jar. A perfect size, to close it off tight. "The void ministry's cut us off from all the amenities they probably granted other void missionaries, since we're not the real Voidtrecker Express. They're not going to be interested in getting my letters to their intended destinations, that much I can tell you. I'd rather trust the sea, purple as it is. Heh."
Though as he collects the two bottles, one in each hand, Roland does think about something; an idea that forms just as Tidus mentions it.
"...Although, I don't really mind leaving behind other things on this island. Kind of like secret letters." His smile grows at the corners, facing Tidus now. "You still got jars with you?"
no subject
But that's not the point that Tidus wants to focus on (but maybe he can come back to it later, if Roland tries eyeing more of his jars--he'll have to count what he's got left once they get back on the train). "What are you talking about anyway? Cut off? I thought they didn't have a clue what we were doing and were suffering from voidsickness. That's what I heard."
Because he sure never did see that message for himself. He was busy!
no subject
He stands, and shakes sand off of his shorts, his legs. The two bottles are still in his hands as he takes a few steps towards the shoreline. He thinks about something, ponders something quick before one bottle is left held in his hand and the other is promptly thrown into the waves of an ocean now resembling melted watercolors pooling by his feet. The water is still warm as his toes wiggle in the shallows. He crosses his arms, watching the bottle float away, the one with a shell inside along with the letter.
He walks back, but doesn't send the remaining bottle in the same direction. Instead he taps it against his cheek as he scans the harbor. "They don't have a clue what exactly we're doing, yes. And they do think we're all relatively void sick too, that's true." Roland walks as he talks, peering around for...something. But he doesn't wander too far that Tidus won't hear him.
"But they also think we're part of some void criminal organization, and that if anyone were to spot us, we'd be reported immediately to the void ministry. The transmission ended with a warning not to engage, and that we might be in danger. Or that we are the danger." He looks back, bottle still in hand. "Doesn't exactly spell friendly to me."
no subject
"And what's happening to us does?" It's where his mind goes to before Roland's point, but even then--it sounds cautious. And he can get that. Who even were they? They didn't know. Voidtreckers, sure, but were they playthings, or what?
"I'd be suspicious too. I mean, some weird train with a bunch of people saying they don't know what's going on. But that's gotta sound like a problem to someone in a job like that." Like, come on. If they actually spoke to them, had more than five seconds with them. They'd be able to believe what was really going on.
"I wouldn't mind spooking the train. This," he knocks up his chin in gesture, to the island, the vacation, "doesn't make up for the fact it's taking people from their lives and then dumping them without a word. Is the Void Ministry really any worse?"
no subject
He makes his way back to Tidus's side but doesn't take a seat on the sand or the towel he had set out. Roland suddenly makes for a serious figure, standing on the beach with his arms crossed, the darkening skies tattooed in his mind. As much as he hates to admit it, Jema'grethy is beautiful even if this was all for a loan.
"No, you're right." Roland speaks up, his hand holding the letter to Evermore throwing the bottle up and down gently, catching it without fail every time. "About the train. The void ministry. Who's to say we're actually fighting for the wrong side here?" Up, down, up down, the bottle goes. "But that's the thing, isn't it? Why is this phony Voidtrecker Express rebelling against the ministry, why are they running away so well? What's the play? You don't just stage an elaborate coup like this because everything was fine and dandy with your government. Something's up with both of them, and we're unfortunately caught in the middle."
When the bottle falls into his hand this time, he stills himself. He glances down at Tidus, an eyebrow quirked up in curiosity.
"Given the chance, what would you leave behind for the ministry, then? What would you want them to find here?"
no subject
Not that Tidus has strong opinions for or against the Ministry. He drops his only recently folded arms back to his sides, just to angle himself better to regard Roland.
"No one thinks what we're doing is bad. Saving worlds, lives? No one's going to argue about that." Tidus wouldn't. No matter their circumstances, those are people that need help, and he won't stand aside and do nothing. "But the rest--it sucks. The train takes who it wants. People do things they say's for the best all the time. What's wrong risking our lives for those planets, right? A few of us for all of them? It's good in the end."
There's something else that he wants to express, not sure exactly how to, but it might not be the time for it. They're stuck in the middle. He's silent for a second, just to gather how to continue.
"If we're gonna leave anything...we need to figure a way of getting them to contact us again. Know we can hear them. We got that one message on the train--then it shut off the translators." Cut them off from seeing the message. He leans forward, eyes settled on Roland. A fire spilling into his words: a conspiracy in its infancy. "It's like you said. We don't matter, we're stuck in the middle. The train wants us to do its work. If the other guys are any better or not, does it better for us? The train's got stuff to answer for, and we should make it. If the ministry's its enemy, then lets shake the train tracks!"
no subject
He trails off there, and chances upon the glass bottle he has yet to send off into the purple sea. A letter addressed to a second life, where the worst of his fears were assuaged by a king no older than ten. Where hope and faith won the day, united peoples of all races to a common cause. Difficult, but not impossible, and he was taught that lesson well. His gaze turns fond, even as he listens to the rest of Tidus's words, hearing his impassioned plea to 'shake the train tracks.' Roland actually has to chuckle at that, meeting his gaze head-on.
"It's not that we don't matter, Tidus. Maybe we might be the ones who matter most of all. We just...don't know enough, right now. Information is being kept from us, deliberately, like you said." He fills his lungs with a deep breath of air, chest expanding and eyes closing for a brief moment.
"Alright, what are you proposing then? Humor me. Do you want us to write a letter addressing the void ministry - that we're the Voidtrecker Express phonies they've been trying to find? And that we were here on this island for three days?"
He's genuinely curious where this is going, not opposed to it (yet) and sees no harm in the gesture. There was nothing to hide, anyway. They were already being branded as dangerous regardless.
no subject
It's all Tidus can think from what they have. What else did they have? Little--too little information, too little way of getting information. All they can do is throw out scraps and see if someone starts noticing the mess.
"That message too.. we should check it. See if it said anything." He pauses, a brief tug of his brow before he looks back at Roland with a finger pointing at him. "A number! You know, dash-four-eight-two-five-three-- documents have that sometimes. Or a name."
There might be, there might not. It wouldn't hurt to check either way.
"Whatever happens then..." He raises his shoulders, giving a shrug. "Maybe nothing! Maybe we got nowhere, maybe we do. Maybe they find us, but the train runs off. But you know what? I don't care. At least we're trying."
no subject
He plays devil's advocate, nevertheless. "And if the void ministry tracks us down? What then? We ask for help getting home?" His voice is steady, as if he's thinking out loud, weighing out the options. The clink of the bottle in his hand is loud against the soft waves.
"Usually what happens in situations like this is even though we're obviously the injured party here, the ruling body might still brand us complicit in illegal activity. We have been going around saving worlds outside of the void ministry's approval. That makes us conspirators. It makes us guilty."
He throws a side glance at Tidus, eyes shining with intrigue. The grip on the bottle tightens. "What then? Do we live with that consequence? That chance?"
no subject
"Yes," he says, the flinch of his gaze at the weight of the question only small, not even hesitant in its dip. Voice bold and firm. Sure. "You always try. If you don't, then you have to live with that too. And I know what the train's doing, not what the ministry might."
But he doesn't care. He wants action, he wants something. A chance. A hope.
"I'm not gonna give this train an easy ride as long as it keeps doing what it wants with us."
no subject
But hope. The feeling of hope is clear, and Roland knows this well. You always try. It was like listening to Evan again, the king of never giving up. The one who tries, even in failure. Who rises, even in weakness. Were they not all just citizens of their own worlds, just trying to find their way back home?
Roland nods once, and walks back to the same spot of the beach where he threw the first bottle. The letter to Evermore is sent in a different direction, but this time, he doesn't throw it. He kneels against the sand and sets it adrift, gently, cradled by the waves. And off it goes, disappearing little by little into the last of the dying sunlight.
He turns back to Tidus, his mouth a firm line and his gaze resolute. "Alright then. On your lead, captain. Let's do it." Roland stands and rests one arm over his hip. "Let's shake the train tracks."
no subject
Tidus stands without pause, faces Roland in acknowledgement and gives one look back out to the sea, but then turns for the train. Everything they had to get started was there: the paper, the few details they wanted. World numbers on the sheets of the mission guides, the copy of the ministry report somewhere in the library...
They could hatch out the details off-board once they got it together. But whatever came, whatever happened... at least they tried.
no subject
Roland spots the train in the distance, parked dutifully in wait for its captives. Captives - the nicest way to put it, he supposes. Heroes on-demand. World savers, when convenient.
I hope we don't regret this.
"Let's split up and meet back outside the train when we're done," he says, quietly. "Where do you want me?"
no subject
He swings it out of his head, sounds like it makes sense, and doesn't care for how believable it'll be in the moment--he'll make it believable, trusts Roland to, too. Fortunately, the other passengers have scattered around the island, no reason to stick close to the landing point. There's the burnt remnants of a few campfires here and there, but otherwise, it's late enough in the day and the beach is right there: a far better place to put together dinner, to gather and socialise than higher up on the terrain.
"I'll be out there quick." And unless there's anything else that Roland wants to say, that's it for Tidus. He hops in around the standard coach, knows what he's going for: the transcript of the Void Ministry report, and a copy of the mission guide. He wonders if to pop over to his own cabin for his pens and notebook, but decides not to waste the time and takes a few sheets of paper near to the printer.
It's all he needs, but he loiters, just to take in the empty space of the train this way. Quiet, unassuming. Wondering. It's a way he never gets to see it, but he leaves before he gets any ideas. But what ideas is there to get? He's not worried for the train.
Just everyone else.
When Roland comes over, Tidus sits cross-legged, back to the forest and facing the far sea, the beach a far, low incline away. Reading over the report, slouched, his elbow propping up his head by a fist.
no subject
It doesn't take long for Tidus to return with the materials he promised he'd dig up; the reports, the mission guides. But before then, Roland has already committed to take it all. The fallout, the blame, whatever comes their way. He was prepared for it when he infiltrated Ding Dong Dell to get Evan his Mark of Kings, and he's just as ready for whatever comes next if and when the void ministry discovers their little ploy. No one was getting hurt here but Roland, if need be. Not even Tidus, who only wanted answers. Who only wanted to save, just as much as Roland does.
Nobody said the game was going to be easy, and they're upping the ante from an international stage to an interdimensional one. So be it.
Roland walks over and peers over Tidus's shoulder with a finger to his chin in contemplation, an eyebrow quirked up too, eager to know what to do next.
"Well? We ready or not? You've read that before, I'm sure."
no subject
This time he offers it to Roland to take.
"Down at the bottom. It says that sure, we might be criminals, but they don't know. There's no real threat in this report--it's just telling everyone to be careful." That they might be dangerous, might not be. To be on alert. On the surface of that notice alone, there wasn't any real to be overly suspicious of the ministry. Not unless they received any reason to be later. For now, was the message that alarming?
"We need to convince them that we're what we say we are. See if they can follow our tracks. Make them leave us messages back. Find some way to sound like we're not making this up."
no subject
However, Tidus was suggesting an idea that shed a new light unto an old perspective, in a way that Roland didn't think of before. If they needed answers, then they had to put themselves in the eye of the storm. Dangerous, but effective.
"You're suggesting guilt by design." He says, a hint of realization in his voice. The letter is lowered until it no longer obscures his vision, as he stares at Tidus with a new sense of purpose. "We may or may not be considered criminals liable for prosecution on void ministry regulations, but because they left this clause unclear, we have grounds to explore if we're being set up to fail, or if their intentions are actually right and true."
He makes a weird gesture in the air, as if emphasizing a thought that exists only in his mind. But he's quick to voice it out, pacing around Tidus with one arm behind his back. It's coming together, by god.
"You said it yourself. We might be criminals, but they don't know. All they have to doubt that statement is because they overheard words like 'kidnapped,' and in a sense, we are." He hands the paper over to Tidus decisively, as if he's seen enough. "At the same time, we don't know if the void ministry is who they say they are only because the Voidtrecker we're riding today seems to imply that there's something bigger than their politics - and that the ministry is unable to help, or might be the problem to begin with."
His gaze turns back, towards the darkening magenta sea.
"In other words, we're the deciding body. Whatever we do today determines who might be against us." Roland chuckles, looks at Tidus again with a smile on his face, maybe one of surprise, maybe one of pride. Maybe both. "I can't believe this."
no subject
So he listens as well as he can, hears the awe and disbelief before Roland even voices it, and a smile threatens to tugs the sides of Tidus's mouth.
"Yeah, yeah." It's dismissing, more exaggerated than he needs to, leaning back on his hands just so Roland can better see him--so he can better look up at Roland. Share the smirk he finally pulls. "So what, you want to come up with a plan if we don't like these ministry guys either? We'll need more time to think of that." More weaponry, more ideas. "But I figure a train that rides around in space and avoids these guys already has a few ways of doing that. Or if you think we need to write the least incriminating letter--"
He brings the hand up with the transcript Roland gave back, gives it a wave.
"--then a good thing we have you here, right!"
It sounds flippant, but it's joking, clear by the way he expresses himself. Picking himself back up on his feet, he takes his arms behind his head and stretches in his back.
"What do you want to do? Talk about it here, or go somewhere more private? I can start a fire." Or, he takes a glance over Roland's shoulder. "What about your higgle-hoo friend?"
Wasn't that red and fiery??
no subject
"Higgledy." Roland corrects him with amusement, and at the mention of Bambosh the Brave, the creature emerges in a flash of light, waving with one hand in midair before falling back down on the ground with a squeal - Higgle! Piiigle! It stares at Tidus with a bobbing head before reappearing behind Roland, dutiful and obedient.
He crosses his arms, and looks around them. The Voidtrecker was still quite empty compared to its usual hundred people filing in and out of small rooms every day. People were still milling about, doing their own thing, squeezing as much of their holidays as they could before another long journey without fresh air or the great outdoors. He starts walking, knowing Tidus will follow.
"...We should probably go somewhere else, yeah. Somewhere where people can just causally see us if they come looking, but nowhere too hidden that it can look suspicious." He throws a glance over his shoulder, catching Tidus's gaze; knowing, assuming. "I assume this is a covert heist, correct?"
no subject
"Covert heist means...just between us?" There's a sheepish end to that question, a guessing that doesn't cover itself, but with Tidus figuring he should know already what exactly Roland means. This type of action isn't his forte, in the movies or real life. "We should probably keep it on the down-low for now, yeah? Some people are gonna think its risky, just like you. And it is. But...I'm willing to take that risk. We can't just sit around and hope something happens."
They're throwing more than themselves into the consequences if anything results from this, but already, each of them were at risk. The train wasn't forcing them into action, but wasn't it as close to manipulation to give them the chance at freedom at the cost of putting their lives on the line? No one was trying anything, and it'd already been going on for five or six months. How long were they going to wait, let this go on?
"But," he says as he walks, "we might need more than letter and bottles too...if we can get more. We just need to be careful about what we ask."
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He walks without missing a beat, confident gait, smiling at whoever recognizes him as they pass by. Eventually, he leads the two of them to a relatively quiet area of the sheltered grounds, a canopy covered by trees and fires being put out by departing Voidtreckers slowly making their way back to the train. But it was populated enough still that two people making a brand new campfire wouldn't be much of an issue, so Roland plops himself down by a wayside log near the fire pit and waits for Tidus to follow. Bambosh reappears in front of the stone and twigs as Roland throws an arm forward, palm facing out. Bambosh squeals again in affirmation, and five to six smaller versions of itself appear beside the higgledy, only without the elaborate headpiece. They wave their tiny arms in the air, and the smaller creatures thin out as if they had become the fire that is now currently lit in front of the two men. Bambosh just resumes his place next to Roland's boot, quiet and minding its own business yet again.
He picks up another piece of driftwood somewhere nearby and throws it into the fire as he resumes their planning.
"Contingencies. We need backups for every scenario." His serious expression is amplified by the shadows the fire casts over his youthful visage. He's staring into the fire, words flowing easily. "And if we're not planning on telling anyone else on the train...then we have to be extra careful." He breaks his stare and silently gestures for the document again from Tidus.
"Let's officially call this little plan, Project Breadcrumbs. We are leaving things behind for the ministry to find. If they do." He throws Tidus a pointed look. "And before you call me anything for making up a name for this, it's just protocol to have a code name for a mission that only a few people are gonna know about. In case we have to talk about it in the open, then I'll know what you're actually saying."
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(But he does keep a small list--an actual written list--to keep track of what he puts in there. Just in case.)
The fire is blooming once he's done that, the emergence of smaller higgle-friends distracting Tidus from actually putting on the hoodie, knotting the arms instead around his waist for now. He finds a place by the fire, just as Roland starts to speak. The document handed over when it's gestured for.
And a brow raised at the name.
"Alright," he says, once Roland has made his point, "but how about Bottles? Or--Sea Bottles. since this started with your story. And it's not as obvious." Since, even he knows what breadcrumbs are meant to be. Way to sound fishy!
"But how do we make contingency plans for this? If this ship gets a hole, I dunno how we're gonna plug it up."
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Roland's eyes scan the page again, even though he knows nothing new will come out of it. He's just thinking, and it's best to keep his mind and hands busy while he does so.
"...Something less concrete. Someone can easily make the connection of sending messages in a bottle because it's a physical object, a physical concept. Alright, let's change it to something only you and I can make out of." He looks up, the sky morphing still into darkness and color all at once. Roland's eyes grow wide, and he looks at Tidus with a bright gaze. "Latte. Project Sweet Latte. It could be a cooking project, but we know it's not. Simple enough to remember, without sounding obvious if it was dropped casually in conversation. Hey Tidus, want a cup of sweet latte?" Pretty convincing. Relatively ridiculous, but Roland's come from a world of nicknames and code names anyway. He's heard worse in his own oval office.
He reads the paper, again. He doesn't stop, finger on his chin as his elbows lean on his lap, hunched and forward against the warmth of the fire.
"Let's take it one at a time. What would be your worst case scenario, first? That's always the best place to start." Roland finally drops the page, sets it aside for now, and folds his hands together against his mouth.
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"Well, alright," is Tidus's answer regardless, and it makes sense. Some small part of him wanting to change it to another kitchen project, but deciding that it's pointless. He'll get a book sometime later on lattes. Make the talk more credible.
...but also, he should have taken the chance he had to make fun of Roland's incessant need for protocol over naming schemes before. Now, he's kinda liking the seriousness of something so goofy...
But back to the plan. The worst case scenario...
"The ministry finds the train and throws everyone in jail?" It's what Roland's been making out as the worst result. "I don't know how we stop that."
Good start.
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