[personal profile] voidtreckermods
After the strangeness of their second day on the island for some, with memories and conversations in a cave, the third day goes calmly.

At least until mid afternoon. As the day winds on into evening all of those who have been sharing memories with others will feel a pull.

A pull to climb the mountain in the north. It is a good feeling, that mountain is where you need to be. A sense of belonging, friendship, camaraderie. You don't need to be alone, just climb the mountain.

For those that climb they will find worn wooden benches spaced around the lip of the caldera in concentric circles, the centre set up like an amphitheatre. The Jema syrup spills from crevices around the edges, running down from the peak in well-worn grooves and channels.

The sun sets slowly on Jema’grethy, slowly sinking into the ocean over a period of a couple of hours. During that time pairs of Voidtreckers will feel drawn towards the syrup, to touch the surface.

When they do they will receive a memory and find themselves back in that cave once more. For those watching it is as if they are in a trance, lasting a few moments.

People feel moved at different times and so there are always people aware, sat around the mountain top. It might be that there are other friends they wish to speak to about what they see. It might be that they wish to sit silently and avoid everything, if only their friends will allow it.

But it is a place to be together nonetheless.
[personal profile] voidtreckermods
After the passengers see a glimpse of a life that is not their own they appear in a cave. It is light, a strange moss glowing on the walls and ceiling illuminates the cave nicely and it is large enough for them to pace around in without trouble.

They are not alone. In the cave with them is another voidtrecker. Maybe someone they know well, maybe someone they have only seen in the aisles of the train. But they are together in this cave together.

The cave has no exit, at least not yet. They know that it will, eventually. When the time is right.

But for that time to come, they first must talk...

(OOC: For reference: memories!)
[personal profile] voidtreckermods
"Good morning passengers, it is day twenty three of the month of Grasshopper. All passengers of the Voidtrecker Express require rest. Next stop Jema’grethy Island. All passengers prepare to disembark."

It is a very strange morning message that rings through the train on the morning of day twenty three but as the passengers of the Voidtrecker Express wake their screens glow with the colour of the void and a holographic screen pops up for them to read.

World #2554098133741: A world once inhabited by an ancient civilisation and now preserved as a historical site, nature reserve and well-being retreat. It is famous for its relaxing hot springs, calming atmosphere and beautiful beaches.

It is a popular void-traveller destination, particularly among void missionaries as a place to rest and recuperate after difficult missions.

The Voidtrecker Express will spend three days here, arriving today and leaving on day twenty six of the month of Grasshopper. The dressing carriage is open for your convenience.


It is time for a holiday it seems!

Preparation

For those who go to explore the dressing carriage they will find a variety of beachwear and wetsuits. One cupboard has a pile of tents and groundsheets in all four team colours.

One cabinet is exclusively filled with beach towels, in a kaleidoscope of colours, designs and patterns. Another is filled with different shapes and sizes of plain towel dressing gowns. There is even a cabinet with buckets, spades and small rock-pooling nets.

It seems they are in for quite an adventure.

Arrival

"Shortly arriving on World #2554098133741. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one."

The train lurches and rattles as it leaves the void they will get a glimpse of silver-purple sky and a beautiful ocean below.

However some passengers might be a little more than distracted, one staring at that table for a second too long, another seeming lost in thought for a couple of seconds, a longer than normal pause in a sentence. They see a vision, a glimpse of a life that is not their own. Not all at once, but here and there as the train descends to the island.

But then it is gone and things are back to normal. Just in time, as they come to land.

Jema’grethy Island

The train has landed on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance. In a word, it is idylic. A sense of peace permeates the island.

A little more worrying is the volcano-like structure in the north. But even a quick glance will show it is not a typical volcano. There is no smoke and the liquid slowly running down it in rivulets is pink and blue.

Exploring the passengers will find beautiful beaches, ragged cliffs to walk and caves to explore. Where it is more craggy the beaches are made of pebbles- perfect for rock pooling.

The place has no people, but it is clearly maintained. The eastern beaches have racks of shallow boats, both canoes and one- or two-person sailing dinghies. There is also a small building in which scuba gear is stored, along with several waterproofed manuals and instructional literature.

Ruins of ancient houses are scattered across the island, but the main settlement is built into a rocky section in the north-west that has been secured with ropes and stairways cut into the cliffs, perfect for scrambles and hikes.

There are no living quarters, but there are sheltered sections with basic toilet facilities marked as camping grounds in five different sections of the island - by the hot springs, within the ruined fortress, beside the harbour, on the eastern beaches, and on the northern face of the mountain.

Hot Springs

To the west are the hot springs. They have both outdoor and indoor areas; the indoor areas being wooden loghouse saunas, changing rooms and storage sheds, whilst the outdoor areas are a tiered series of pools spilling down the side of the mountain and shaded by brightly flowering trees. The waters are hot, mineral-rich and soothing.

Perfect for overly stressed, world weary Void heroes...

(OOC: More setting information is here, please feel free to go wild with the setting and have a fun and relaxing time. You can use this post as a catch all for your holiday or make your own posts on [community profile] middleofsomewhere. More information about how the memory event is structured is here!)
[personal profile] voidtreckermods
Victory

Deep in the desert, with the combined might and light of those working for Red and Orange teams a monster shatters. Not just any monster but the large, silver giant, shards melting away as they hit the sand.

A blast of energy, ripples from it, passing through Voidtreckers harmlessly but shattering any monsters that managed to survive the final battle.

In the laboratory it is the same story, monsters shattering and crumbling both inside the facility and outside. In the tunnels too, monsters crumble before Terran, Gry and Voidtrecker's alike.

Deep down in the cavern the combined might of those working with Purple and Blue, the Terran and the Gry has already cleared the cavern, with not one monster getting through to lay a claw on the Dweller.

There is a pause, another and yet another. No more monsters pour through the walls. Any monsters that somehow survived the blasting of light from those fighting at both entrances crumble now. Everyone in the cavern will feel a deep sated peace fill them. The terror and fear those in the Gry caverns had been feeling fades into deep satisfaction.

There are no words, but there is definitely a sense of gratitude, a thank you of emotions. The Gry are more vocal in their thanks, antennae waving and reaching out to stroke at Voidtrecker and Terran hands alike. Soon the older Gry gather the younglings and they circle the Burrower, the Terran take their leave respectfully, ushering any Voidtreckers out, leaving the Gry to their god.

It's a long climb up, for any who don't simply use their SCA to return to the train.

Meanwhile...

Those in the Terran tunnels, helping to clear up and rebuild after the chaos of the week may hear something interesting on the news that is spoken about.

A number of Terran had been found in various places around the world, in the desert, unconscious and injured. Assumed to be victims of all that had happened they had been taken to various hospitals. Yet the first couple had woken up, claiming to be scientists from the surviving lab.

How they had gotten to the desert is unhelpfully sumerised as activated alien technology to escape their besieged facility but there is much rejoicing and relief from Terran, a renewed hope that those missing may be alive, somewhere in the world. Even if the question of how they got there is on everyone's lips.

Both the Terran and the Gry who remained in their caverns are in high spirits, thankful to those that helped.

Return of the Voidtrecker.

All teams return to the Voidtrecker Express. The holographic message comes with helpful pick up point dots on their maps.

The Voidtrecker swoops through the air, landing gracefully on a set of railway tracks and approaching an area just outside the research facility, close enough to both there and the battleground where red and orange had fought for both teams to board.

Once everyone is onboard it speeds towards the tunnels. It picks up first those in the Gry caverns, followed by those in the Terran city and finally stopping to collect anyone climbing from the tunnels leading to the Dwellers domain.

Once all Voidtreckers are accounted for it leaves the tunnels and flies off into the sky and back into the void.
[personal profile] voidtreckermods
Blue: A Call to Arms

On the sixth night (G10) since arriving in the Gry coves the fighting is the heaviest than it has been all week. What’s more anyone who tries to sleep that day or night will find their dreams are the clearest yet. Darkness, downward tunnels, fear yes but a clear calling. A draw. A call for help. A cry to arms.

The caverns are a flurry of activity but by the morning (G11) the elders address the cove. It is clear. The Burrower wishes them to descend. Furthermore if the aliens have been having dreams as well then it is clear that they are invited.

Not all can go of course, the caverns still need defending. But any who wish to may. The morning is spent preparing for the descent, or rather making sure that there are still defenders of the caverns and that everything is in order for them to descend.

Purple: A Plan for Aid

The fighting is still thick and fast but the morning of the seventh day (G11) brings another flurry of activity. The teenagers who had been growing restless all week can be found gathering in groups.

If approached by anyone who isn’t a Terran adult they will let them in on the secret. The Gry were going down to the dweller. The Gry dream forums have been full of Gry teens talking about this, worried their god is in danger. Worried they are in danger and going down there will mean certain death.

So of course the Terran want to help and their adults have not been listening. They have found one of the entrances that they believe will go down into the dwellers domain. They plan to strike out by noon and won’t say no to any one who wants to go with them.

It’s a steep entrance, going almost vertically down into the darkness below. They are pretty certain it leads to the dweller.

Meanwhile the monsters are still attacking the city with increasing numbers and almost every Terran is engaged in some level of fighting.

The Descent (Please specify team colour.)

The tunnels down from both the Gry coves and the Terran tunnels are steep. Even the Gry and Terran themselves struggle with the descent and voidtreckers will definitely need to use climbing equipment. It takes most of the day and into the evening to climb down. The air is dry and thin the further down they get but their SCA keeps them going.

The Terran and Gry have no such technology but they are better acclimatised. It’s a long climb down through the darkness.

Meanwhile... (Please specify team colour.)

For those that don’t descend there is still plenty to do. Monsters are still attacking, though as night falls they dwindle, as they begin to rush down to the cavern below. Still there are pockets of monsters around that need dealing with.

Parts of both tunnel systems are in need of repair. Down in the Terran tunnels the areas that had been collapsed still need a lot of work, though all the citizens have been rescued. The Gry systems are less structurally damaged but they are a mess and the clean up operation will take a while.

Deep Dweller

Finally the dark downward descent leads into a huge cavern. In the centre of the cavern there is a large, grey creature easily filling the space. It looks almost like a grub, if a huge one. It is hard to ascertain if it has eyes or a mouth even but it moves, slowly up and down as if it is breathing.

The elder Gry make respectful gestures towards it, the younger ones follow suit, a little more hesitantly. The Terran teenagers mostly seem some mixture of horrified and amazed.

There are four large entrances to the cavern, the two that the two groups came down and two other large ones from elsewhere. There are also numerous small ones, high and low in the walls. The two groups arrive at roughly the same time and it is not long before they have company…
[personal profile] voidtreckermods
After the dreams some of the voidtreckers report on day Four of Grasshopper those that have been on the train for a little while will be expecting what comes the next day. Their SCA's glow with the colour of the void and a holographic image will appear.

Preparations and Arrival

As promised the dressing carriage is opened for optional extras. There are flight suits, similar to those they wore into space but without the helmets. There are instead hard hats and some basic climbing gear as well as bags to put supplies in. There are even a few red tents if any of those planning on tackling red's mission want to grab one, they hold six people in two inner compartments and are relatively easy to put up and take down.

They have a few hours of preparation before the announcement comes. Soon approaching system #789327772. Planet Terra. Drop order: Orange, Red, Blue, Purple. Orange to doors. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one. A sharp jerk, a judder and the view from the window changes from the void to dark cloudy skies and very red sand.

They land smoothly, and indeed it seems they have landed on train tracks. A few moments later they pull up outside a huge metal and glass building.

Orange Team

Arrival

Jumping down from the train they will find themselves outside large metal gates. Noticable is the spotlights that shine even in the day time, reflecting oddly off the red sand. It is hot and dry outside, a slight breeze sending red dust rolling around their feet.

The gates aren't locked. There is no lock though they will notice devices that are probably security cameras. The doors are glass and inside is light and airy. They enter into a large lobby, a large circular desk in the centre and a glass walled waiting room to the side.

It is empty. No people at all. All the lights are on. Time to explore.

Exploration

Going up two floors and down five the lab is large and full of all manner of interesting things. Scientific equipment, monitoring stations measuring chemical levels in the air, temperature, water levels. Where to even start is a good question. The lights remain on, which might be annoying at night.

Red Team

Arrivals

Red team to doors. The train continues travelling along the train tracks, looking out the windows they will see endless rolling red sand. Factories rising up from the ground, dotted across the landscape. As the train gets close the air outside seems hazier, through the fumes. They may even see in the distance, strange silver floating orbs.

Eventually it pulls up at a station. Just a raised block really, but easy enough for red team to disembark.

The land stretches out around them. Train tracks criss cross the surface but apart from that there don't seem to be any boundaries. No fences, roads or sign posts.

It won't take them long to find the first orbs, strange silvery spheres and seem almost liquid, until they are not.

Night Time

It grows dark quickly after sunset here, which might take them by surprise. Taking them more by surprise however may be the scraping, scuttling noises in the dark. Skittering close. There is no light out here on the surface, they are far away from the research facility that Orange found themselves in.

If anyone manages to catch a glimpse they will see grey, long limmbed creatures. They shy away from light but anyone in the dark is likely to be attacked. They fight with claws and teeth.

When the sun rises they are gone.

Blue Team

Arrival

Blue team to doors. The train continues across the landscape, passing more orbs, just floating there silently. It stops at the entrance of a cave.

The cave slopes downwards into darkness and soon turns into small tunnels. They don't need to go far when they meet the first ground of Gry. A group of young Gry, practising with spears in an wider section of cave.

Despite being very surprised at the sudden visitors no weapons are pointed at the voidtreckers, instead they are met with curiosity. They are soon led further into the tunnels and soon come to the living areas.

The Gry lead simple lives but they are all pretty fascinated to see their visitors and will allow them to look around their home and answer any questions they have.

Night Time

Most of the Gry sleep in a large communal sleeping area and the Voidtreckers are welcome to join them, though the Gry won't be insulted if they choose to seek out a more private area.

If the Voidtreckers awake in fear in the night, after strange dreams they will find they are not alone. Many of the Gry have awoken too and will reassure the Voidtreckers, tell them it is an honour to communicate with The Burrower.

Purple

Arrival

Purple team to doors. The train continues on the tracks and soon enters a tunnel itself. It's a bit of a bumpy trip, this train was clearly not made for warren systems but after some uneasy twists and turns they pull to a stop.

They are at a train station, not that it's easy to see because it is pitch black. But it is clear there are people around, some looking very confused at the very odd train.

Once the last of those going on the mission leave the train it speeds off into the darkness.

The Terran's are large and tower over most of the voidtreckers but they are friendly enough, if a little confused, once it is explained that they are here to help. They will be led over towards the collapsed section of city.

There is a lot of activity. People digging at rubble, others using their sheer size and strength to hold up beams. There is an array of rescue equipment and a group of official-looking Terran's holding large devices that are comparable to a tablet-computer and discussing solutions.

There is plenty to do to help, smaller rubble to clear, injured people to tend to. Worried Terran's to calm and reassure. Those brave enough can volunteer to use their smaller size to help get supplies through to those trapped and those with any scientific know how, great strength or magic can put their skills to good use.

Rest Time

Throughout the day people are rescued and other parts of the tunnels stabilised. There is more work to be done but the Terran's seem to be working in shifts and they will encourage their surprise allies to rest as well. They will offer to host them.

They live in large groups and will happily invite the voidtreckers into their homes. They will be curious about the voidtreckers but will also answer questions. Telling them about the strange storm and the collapse of the tunnels. They are urged to sleep early and the next day it will be back to work.

(OOC: Information is here)

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Jun. 25th, 2019 05:57 am

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