voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2020-09-21 05:44 am

Adventure On: Finale and Conclusion

Blue

The Mountain

Once they get close enough everything is storm, ice swirls around them, stabbing them like knives. Winds seem to be actively pushing them away, no matter what direction they approach from. Still the crystal wolves walk on, heads down, paws silent, climbing upwards.

The higher they climb the colder it becomes. So cold that ice forms on eyelashes, that air seems to freeze as it leaves their mouths. So cold their chests hurt. They would not be wrong to assume that the only reason they can withstand this at all is because of the SCA around their wrist.

Ice tumbles down around them often, shaking the ground. The crystal wolves know the way and they keep going, steady on the path. They have spaced themselves out, to be in sight of all those who follow.

The Summit

As they finally reach the top of the mountain they reach a calm space, outside of the swirling storm. Domed across the summit is a fire cage, larger by far than any they have seen before. In the middle of the giant fire cage sits a dragon. White and blue, scales that look as if they were made of ice themselves. Their head was bowed, eyes closed but they are breathing, breath escaping in clouds of freezing mist that evaporated in the heat of the cage.

Around the cage itself are ice elementals, outside the storm these can be seen by the snow they whirl around inside them, each is about three feet tall but fly in a whirlwind as they attack. Like those in the storm they try and push people around and attack with shards of ice. These corrupted spirits seem to have no reason to their attacks, they are just as likely to push a combatant closer to the cage then they are towards the raging storm.

They can be fought, fire works well against them just as ice and cold magic works well against the fire cage itself.

A Sovereign Freed

Eventually the cage stops fighting, fading away into the snow before them. The crystal wolves spring forth, nuzzling at the dragon until they raise their head. Piercing blue eyes look over the group and the dragon bows their head once. They take a deep breath and breathe out over those assembled, cold fire washes over them, healing any hurts that they have, easing their fatigue som

The crystal wolves bow their heads too, a thank you. Aerlie flaps their wings, rising high into the air. Another breath of cold fire flies out around the area, clashing with the storm for a moment before overtaking it. Around the mountain the storm calms, the ice elementals stop and seem to sink into the snow or fade into the air. The mountain descends into a calmness.

The crystal wolves will approach all those who helped free them, nuzzling into their hands, a personal thank you before a shimmering gate opens for the adventurers to step through.

Red

Final Siege

It’s been a tiring three days of protecting the crystals from the creatures that sought their power. But now, as their power is fully recharged it is time to return them to the border. That is going to be a tougher job than getting them to the volcano’s heart in the first place!

They thrum with power and that power is a siren call to the creatures of the area, fire dogs, lizards, fire sprites. Just as the mountain attacked inside the heart, here the spirtes join with the rivers of lava to flood pathways, block routes, making it harder to cross already treacherous territory, or even driving them into traps of waiting fire dogs.

The heat is oppressive, heat from around them, heat from the crystals seems to sap the energy from those carrying them and so the duty is best shared.

Eventually though they arrive at the border, a mess of melted ice and frozen lava. Each of the crystals need to be replaced.

Restoring the Border

Replacing the crystals is a little more complicated than taking them was. Each one needs to fuse with the holder it sits in. It doesn’t take any skill, just someone to hold it in place for a moment whilst the two fuse together and the magic is channelled into the ground.

Holding a crystal in place is a little more difficult when being attacked by the creatures. The fire creatures keep up the attack until all of the crystals have been replaced.

The Land Repaired

When the last crystal is in place there is a ripple across the land. An invisible line, an ancient magic, connects the crystals, seperating the two lands. Ice recedes from lava and the melted snow refreezes. The borderlands of slush undergo transformation as the two elements separate from each other once more. A land of fire and a land of ice, with a pulsing magic separating the two.

The firedogs and lizards retreat, fire elementals calm and join with the lava streams once more. A shimmering gate opens.

Orange

An Important Message

The Huma birds have been carrying crystals and helping the harvesters, protecting them from the blighted birds and encouraging them to work hard.

But those returning to the floating islands on the afternoon of the eleventh day of Horseshoe come bearing black cloth bags in their talons, each has a scroll attached. The Huma birds will make it very clear they are to read the scroll first.

DO NOT OPEN THE BAG UNTIL NIGHT FALLS

Inside this bag are rare crystals. When they are exposed to the light of the sun they will cause the islands to sink back to the ground. After the sun has set tonight please distribute these evenly around the islands and then depart back down to the land below before sunrise. The lands natural magic will do the rest but we do not recommend being on the islands when they fall.

Thank you for your hard work.

The Adventurers Guild


With a long night ahead they may wish to rest for the remainder of the day.

Distributing the Crystals

If they do as they are asked then it will be a long night, there are many chunks of islands and a lot of crystals to distribute. The darkness makes it harder and the blighted birds seem even grumpier in the cover of darkness.

The wind sprites also are not resting and indeed seem delighted that playtime has been extended into the hours of night. Placing crystals is difficult when the Voidtreckers find themselves swept up into the air to dance around the trees.

Getting down by sunrise may be a little trickier than placing the crystals, especially if they have used up their flight potions, but hopefully there are enough people to help everyone get to safety.

Islands Fall

The sun rises, as the first rays of light hit the island they begin to vibrate, shudder. Then one by one they begin to fall, rapidly and chaotically. It is perhaps wise to not be anywhere near the crater as they do so.

They land in a crash of dust, which obscures the area. When the dust clears however they will see a perfect undamaged land. The pieces have fit back together, exactly where they should be, despite the chaos. The land is repaired and whole once more. Huma birds call excitedly as they dart through the air, their land restored.

A gate opens, for them to step through if they wish.

Purple

A Cure

It is day ten of Horseshoe when the first Huma birds fly into the village, they carry crystals either in bags in their talons or in their beaks.

The villagers clearly know what is going on for they welcome the birds and take the crystals thankfully. Anyone not currently fighting or purifying crystals is brought in to help distribute cures.

Actually curing someone is easy, it just requires the crystal to be touch an affected person or creature. The crystals are only good for one cure so those curing the blighted will be required to carry a few and run them to the villages.

Others can take crystals out into the woodland, looking for blighted animals to help.

A Final Fight

All but one of the golems have been found, defeated and restored. The final one has been elusive, not approaching the village or even the nearby woodlands.

The restored golems are back to standing vigil in each village, ready to deal with any attack that may occur.

But when an attack comes, it is not on a village, but on the shrine in the centre. A golem, three trolls and a host of animals, some blighted, some just angry. They attack in the early morning, the villages awoken by shouts and sounds of battle.

Luckily the blighted creatures can be healed, angry animals can perhaps be soothed. The trolls cannot be soothed though and will indeed try to rile up the animals again, to cause as much chaos as they can.

Peace Once More

Once the final golem is taken down, the crystal restored and the trolls defeated there is a quiet comes across the villages. Those who were blighted are cured, the golems are back in their place as guardians of the village and thanks to the adventurers the villages have gotten through this time with minimal damage.

The villagers thank the adventurers, tell them to come and visit whenever they are in the area. A gate opens, for any voidtreckers who wish to return to Royal Lake Hill.

Royal Lake Hill: All Teams!

They return to the tavern, each to the inn that they set off from. The town is a little busier now, more areas have recovered from the blight and it has brought more trade into the town. Everyone is still relatively elderly or young, non fighters. But the market is bustling, there is even a puppet show going on in the square.

Around midday a beeping of their SCA will show a dot on their map where the Voidtrecker Express has landed, not far out of town, and a message. You may remain here until sunset.

It is up to them whether they wish to return to the train or spend the rest of the day in the town. For those staying in town they will find word of their deeds have preceded them and they will find no end of young, wide eyed, budding adventurers ready to buy them a drink or two in exchange for stories.
deage: (condescending)

[personal profile] deage 2020-09-23 07:12 pm (UTC)(link)
Orange Team

Haibara doesn't mind helping complete the missions. If she's already here, and she is, then why not make sure everything gets done?

Unfortunately, fate has other plans. And by fate, we mean the wind sprites. They're delighting in figuring out that, if they can pick up a grown adult for a short period, they can pick up a child like Haibara for a much extended period. Her feet haven't touched the ground in minutes.

She's already run well past any initial shock by this point. Now she's simply unamused. She has her arms crosses, a scowl on her face.

"A little help?" It's phrased more like a demand than a plea, but she's been dealing with this for too long, please overlook that.


Royal Lake Hill

And once she's back in the city, she's back on high alert. She would not put it past Vermouth to use the crowd to take on a covert assassination attempt. Which is why Haibara herself seems to be trying to blend into the crowd or simply hole up somewhere where she can't be jumped.

But she does head out on several occasions - hitting up the blacksmith, the alchemist, and otherwise trying to stick with people she knows, or people who look like they won't be caught off guard.

Feel free to notice this girl looking way too paranoid, glancing about as she walks, or sticking close to any obviously-fighter-type people.
pleple: (Default)

Royal Lake Hill!

[personal profile] pleple 2020-09-24 05:05 am (UTC)(link)
Haibara is clever and careful, but it's not terribly difficult for Ple Two to notice that she seems a bit disconcerted. When it seems like she can do so without surprising her too much, she slips up beside her.

"Is something... bothering you?" Although she asks it as a normal expression of concern, she's got the inkling that the problem is someone.
deage: (cunning thought)

[personal profile] deage 2020-09-25 02:16 am (UTC)(link)
Haibara is clever and careful, but perhaps not the best actor. She freezes for a moment as Ple Two comes up, but then a moment later relaxes somewhat. Still on guard, just not from her.

Vermouth being able to disguise herself at all was a slim possibility, with the technology available here, but even if she could, Ple Two was too small for her to disguise herself as.

She chooses her words carefully, though. She's not great at acting, but if she's good at one part of it, it's keeping her voice measured. "Just concerned about how safe it is to wander around without an adult. This place is hardly modern Tokyo, I have no idea how safe it really is."
pleple: (Turning us into fire)

[personal profile] pleple 2020-09-25 04:55 am (UTC)(link)
Ple Two's senses will be a little harder to fool on top of that. Well, if nothing else Haibara doesn't seem to be afraid of her, so that's probably a good thing.

That's a sensible reason to be nervous, even if it's probably a lie, so Ple Two nods at the explanation. "Shall we use the 'buddy system' together? From one... child... to another." Clearly, Haibara is competent in ways beyond the average kid her age, even if she doesn't suspect the truth at all herself. There are plenty of possibilities.
deage: (listen to me i'm always right)

[personal profile] deage 2020-09-25 10:30 pm (UTC)(link)
It's true that Haibara would consider Ple Two a child, but she can hardly say as much when inhabiting the body of a seven-year-old. "I think you're old enough to count as a chaperone."

At the very least, she's fairly certain Vermouth won't kill her with somebody else watching. Unless she could do it without being seen, of course.
pleple: (Default)

[personal profile] pleple 2020-09-26 03:22 pm (UTC)(link)
Just two totally normal kids sticking together for safety. ...after having been on a mission involving horrible monsters, although Ple Two wasn't paying attention to Haibara's role.

"This place does seem relatively safe, of course." At least it'll be hard to really get the drop on Ple Two.
deage: (listen to me speaking)

[personal profile] deage 2020-09-26 10:19 pm (UTC)(link)
"You'd be surprised. I can't even count the number of times I was involved in a kidnapping or murder case in a city with a statistically low crime rate. So who knows how bad it actually is here."
pleple: (Skeletons)

[personal profile] pleple 2020-09-27 05:19 am (UTC)(link)
"...you aren't the one getting kidnapped, presumably?" That would just be unfortunate. Sure, so are murders, but at least it's not you.
deage: (uninterested)

[personal profile] deage 2020-09-27 07:20 pm (UTC)(link)
"Once or twice." Sometimes it's Kudo-kun dressed up as Haibara.
pleple: (Default)

[personal profile] pleple 2020-09-28 01:42 am (UTC)(link)
"That sounds distressing." Not as distressing as her own life in hindsight, but distressing all the same. "I suppose having a friend around is a good idea."