The Will to Fight: Ongoing: Orange
Mar. 17th, 2021 05:38 amThe Towertop
Hopefully by the ninth day those exploring the towers will have found their way up and through the final puzzle in the tower of their choosing.
Once they enter the top-most floor they will for a moment see a domed chamber of smooth, solid stone. There are four arched frames carved on the wall where windows would be, except they are each filled with stone with a raised metalwork sigil. Sat slumped opposite each 'window' is a robed person, still and silent.
All of this only for a moment before they find themselves somewhere else. Somewhere they long to be. It might be their home, it might be a beautiful forest, a meadow, or the seaside. It might be the streets of a familiar city. Wherever it is is different for whoever is seeing it, deeply personal to them. The sigils are here too, perhaps carved on a building or a tree or even hanging suspended in the air. The spaces are devoid of people, except for the four monks, each bound with shadowy chains.
For those able to sense spiritual energy: it is clear that the sigils are very low on energy, close to their power flickering out entirely. Spiritual or magical energy sent into these sigils will make them glow and eventually hum with power.
For those who try to affect the chains: it seems the chains can be attacked, though doing so appears to bring pain to the monks bound inside. They will need to work quickly and efficiently to break them and do as little harm to the monks as possible.
However, why would they want to? This is a peaceful place they have ended up, a place they know and love. Surely it's best just to sit and rest. Any Voidtreckers who are immune to mind-influencing effects will not see the illusion or feel the compulsion. The compulsion is easier to shake than the illusion, they just need to keep focussed on the task at hand or have a non-affected friend close to hand to shake them out of it. However for those that do succumb to it, they will find shadowy chains begin to take hold of them, making the urge to give in harder to fight off.
Hopefully by the ninth day those exploring the towers will have found their way up and through the final puzzle in the tower of their choosing.
Once they enter the top-most floor they will for a moment see a domed chamber of smooth, solid stone. There are four arched frames carved on the wall where windows would be, except they are each filled with stone with a raised metalwork sigil. Sat slumped opposite each 'window' is a robed person, still and silent.
All of this only for a moment before they find themselves somewhere else. Somewhere they long to be. It might be their home, it might be a beautiful forest, a meadow, or the seaside. It might be the streets of a familiar city. Wherever it is is different for whoever is seeing it, deeply personal to them. The sigils are here too, perhaps carved on a building or a tree or even hanging suspended in the air. The spaces are devoid of people, except for the four monks, each bound with shadowy chains.
For those able to sense spiritual energy: it is clear that the sigils are very low on energy, close to their power flickering out entirely. Spiritual or magical energy sent into these sigils will make them glow and eventually hum with power.
For those who try to affect the chains: it seems the chains can be attacked, though doing so appears to bring pain to the monks bound inside. They will need to work quickly and efficiently to break them and do as little harm to the monks as possible.
However, why would they want to? This is a peaceful place they have ended up, a place they know and love. Surely it's best just to sit and rest. Any Voidtreckers who are immune to mind-influencing effects will not see the illusion or feel the compulsion. The compulsion is easier to shake than the illusion, they just need to keep focussed on the task at hand or have a non-affected friend close to hand to shake them out of it. However for those that do succumb to it, they will find shadowy chains begin to take hold of them, making the urge to give in harder to fight off.