Sep. 19th, 2022

[personal profile] voidtreckermods

The Voiddream is a sleek voidcraft, more like a spaceship than any other vehicle. Everyone is ushered into one of the rooms, where around the edges are comfortable seats, and in the centre a number of large tables with wooden benches. The crew is rather small, consisting of Anan and her crew, the voidtreckers, and a handful of other Osigan void ministry staff.

The journey goes smoothly enough. The Voiddream moves a little differently than the Voidtrecker Express, but not in a way that makes it hard for the passengers to get used to quickly. But they feel it when they stop, and Anan's voice comes over the speakers.

"We are at the system that Chaos created. We are going to breach the seal now. Brace yourselves -- it might get a little rough.

We don't know what will happen once we are through, but be prepared for anything. Stick together, and remember that most of what you will see is not real."

The craft shakes and twists as Anan and her crew work on undoing the seal that they created, at least enough to allow a craft through. Outside the windows the void fades, and they are met with vivid purple skies, so bright as to be glowing.


OUR FINAL HOUR: PURPLE

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[personal profile] voidtreckermods

Red Team's ride to their destination goes without incident. Inspection Craft A9310 puts function over comfort. Benches are smooth metal bolted to the wall, walkways are wide and the craft is harshly illuminated. There's a low hum not unlike the Voidtrecker Express' when in motion, but it's smoother, making it hard to tell that they are moving at all. The windows are covered by shutters, which can be opened to show the swirling maelstrom of the void outside- though towards the end of the journey these will be closed due to the voidstorm they must pass through.

Adding to the tension of the journey are the inspectors. They tower over all but the tallest of the voidtreckers in their armour, which they never remove for the duration. They busy themselves with work on tablet devices and are silent unless approached, and even then their answers are abrupt and to the point. They don't make any attempt to stop voidtreckers from talking amongst themselves though.

Most of the craft is open to the voidtreckers, apart from the lower decks, which contain the engine rooms. There are sleeping quarters, which the voidtreckers cannot access, with entry pads much like the ones on the Voidtrecker Express.

Once they come close to their destination, three Inspectors stand simultaneously, with two approaching thick lockers near to the door to the control room, while one stands to address the Voidtreckers.
"We are almost through to the eye of the storm. We aim to avoid detection as we find somewhere to form our base. From this point on all must wear one of our suits as the craft will be opened to the void.

The charges will be stored in this central area for you to collect as you need them. We recommend you work in at least pairs. Do not go through the rift. We have no data on what may happen if you do, but we doubt it will be survivable, even for a void traveller."
The suits are passed out and the inspectors will make sure to check that everyone is secure in them before the doors are opened and the mission begins.


OUR FINAL HOUR: RED

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[personal profile] voidtreckermods

Those who are choosing to do the tasks assigned to Orange and Blue team travel on the Voidtrecker Express. They are accompanied by a group of ministry scientists to keep an eye on things, as well as to act static anchors for those trying to reach through time.

"Shortly arriving in system #1015. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one."

The train shudders and jerks as it leaves the void, the colours fading to black emptiness. Looking out the windows there is no light, no stars. This isn't space - it is nothing: a void, but not the Void.

Even inside the voidcraft there is a feeling of wrongness. This place is unnerving, almost terrifying; a place that shouldn't be. It might be familiar to some, a space that some voidtreckers reached whilst attempting to go home many months ago. It is here that Orange team must work whilst Blue team attempt to move back in time.


OUR FINAL HOUR: BLUE AND ORANGE

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[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual

For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.

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