VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-03-21 08:43 pm
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Entry tags:
- !mission eleven,
- 47 [ou],
- alice liddell (am) [ou],
- cassie cage [ou],
- devero [ou],
- entrapta [ou],
- guri [ou],
- koumyou sanzo [ou],
- kyoko sakura [crau],
- little one [ou],
- madoka kaname [ou],
- piccolo [ou],
- reno [ou],
- romeo [crau],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- trunks brief (future) [ou],
- vegeta iv [crau],
- yondu udonta [ou],
- ~x~a-qing [ou],
- ~x~bucky barnes [crau],
- ~x~demyx [ou],
- ~x~ea-nasir [au],
- ~x~ken ichijouji [ou],
- ~x~kumoko [ou],
- ~x~lightning farron [ou],
- ~x~mami tomoe [ou],
- ~x~prompto argentum [ou],
- ~x~raven [ou],
- ~x~rose tyler [au],
- ~x~senku ishigami [ou],
- ~x~wei wuxian [crau],
- ~x~willow amarina [ou]
The Will to Fight: Finale: All teams
The Far Gate
Given that people have scouted ahead, it will be no surprise when those who arrive at the Red objective find an army of demons there. Unlike the other packs they have encountered, these ones are not roaming, and don't appear to be heading towards the city. Instead, they are guarding something.
A gate. It is larger than the others they have seen so far by an order of magnitude, and if there are this many demons outside, the keystone must be guarded just as well.
For those who are actually on the red team their SCA will flash up a message: This gate has multiple keystones. It is the focal point for other gates closer to the city. Close it.
Around the City
In the Caverns
Once the rockfall was cleared, those that wished to could make their way back towards the city. They might come across demons on the way, small packs scouting the land and hunting survivors, but for the most part their way will be clear until they get to the city and to the Voidtrecker camp.
For everyone else, there are plenty of non-combatants that need protecting. The cavern itself remains warded against demons, but patrols still pass and keeping everyone safe and hidden is important.
Almost all the citizens have thrown off the mind control now. Some of the younger children have started having nightmares, and keeping everyone positive and calm is harder than it was before with a goal in sight.
In the City
The sigils hum and glow. For those feeding them power it's a very long couple of days; though once the monks are free they join in, brusquely waving off any questions or concern about their wellbeing to focus on the task at hand: protecting the city. They will of course accept any extra energy. The wards are not meant to go out completely, it will take a lot of energy to restart them.
By the eleventh day it is clear something else is wrong. Some of the focus stones on the city walls are out of place, either knocked awry in the battles before the false peace, or sabotaged by demons. Either way, for the wards to fully activate they will need those not giving energy to go out onto the walls, to find the stones and align them. It's not too technical but might be dangerous, because outside the walls, a fight is about to begin…
The Battle for the City
The attacks have gotten more frequent but on the evening of day ten they stop. Silence. No gates open, no demons attack. The whole night is spent in a tense, almost eerie silence.
It is broken at dawn the next day, two massive gates open, one to the north of the city and one to the south. Demons march out, heading towards the city.
Not just demons, they each have two large structures, siege machines. It seems they wish to knock this city down completely, securing their victory over the humans.
Given that people have scouted ahead, it will be no surprise when those who arrive at the Red objective find an army of demons there. Unlike the other packs they have encountered, these ones are not roaming, and don't appear to be heading towards the city. Instead, they are guarding something.
A gate. It is larger than the others they have seen so far by an order of magnitude, and if there are this many demons outside, the keystone must be guarded just as well.
For those who are actually on the red team their SCA will flash up a message: This gate has multiple keystones. It is the focal point for other gates closer to the city. Close it.
Around the City
In the Caverns
Once the rockfall was cleared, those that wished to could make their way back towards the city. They might come across demons on the way, small packs scouting the land and hunting survivors, but for the most part their way will be clear until they get to the city and to the Voidtrecker camp.
For everyone else, there are plenty of non-combatants that need protecting. The cavern itself remains warded against demons, but patrols still pass and keeping everyone safe and hidden is important.
Almost all the citizens have thrown off the mind control now. Some of the younger children have started having nightmares, and keeping everyone positive and calm is harder than it was before with a goal in sight.
In the City
The sigils hum and glow. For those feeding them power it's a very long couple of days; though once the monks are free they join in, brusquely waving off any questions or concern about their wellbeing to focus on the task at hand: protecting the city. They will of course accept any extra energy. The wards are not meant to go out completely, it will take a lot of energy to restart them.
By the eleventh day it is clear something else is wrong. Some of the focus stones on the city walls are out of place, either knocked awry in the battles before the false peace, or sabotaged by demons. Either way, for the wards to fully activate they will need those not giving energy to go out onto the walls, to find the stones and align them. It's not too technical but might be dangerous, because outside the walls, a fight is about to begin…
The Battle for the City
The attacks have gotten more frequent but on the evening of day ten they stop. Silence. No gates open, no demons attack. The whole night is spent in a tense, almost eerie silence.
It is broken at dawn the next day, two massive gates open, one to the north of the city and one to the south. Demons march out, heading towards the city.
Not just demons, they each have two large structures, siege machines. It seems they wish to knock this city down completely, securing their victory over the humans.
Camp
This mission was nothing like he'd experienced on the previous one, or anything else really.
He was a little off to the side as though he didn't know anyone, he kind of didn't, and he stuck out like an orange beacon in the group of mostly reds and purples. He was a prime candidate for pestering.
Re: Camp
She doesn't recognize the man, but the fact that he's alone is concerning. THe fact that he's in orange is noteworthy.
Mostly, he just seems like she should speak to him. "How are you holding up?"
no subject
"Nice to finally get a break!" This was his second mission and already his least favourite. It was nothing but fighting!
no subject
no subject
"Kinda been non stop you know?" He changed mental tracks. "All this fighting. Can hardly get away from it!"
no subject
"Have you done many of these missions?"
no subject
"No, uh, this is my second one? The last one was kinda boring. Nothing really happened until the end of it...and it was a weird computer world that took away my magic. Really weird."
no subject
Magic can be just another factor she considers. She doesn't need to fully understand the subtleties to be able to point the magic users in a direction.
no subject
"I have magic." He smiled and held open his palm, collecting himself a little water ball, turning it into a treble clef.
no subject
"And I'm not Force sensitive anyway. Kanan and Ezra were the ones who dealt with anything like this."
SHe can't help wishing Kanan was here. Even if she'd rather keep Ezra out of this.