voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-03-21 08:43 pm

The Will to Fight: Finale: All teams

The Far Gate

Given that people have scouted ahead, it will be no surprise when those who arrive at the Red objective find an army of demons there. Unlike the other packs they have encountered, these ones are not roaming, and don't appear to be heading towards the city. Instead, they are guarding something.

A gate. It is larger than the others they have seen so far by an order of magnitude, and if there are this many demons outside, the keystone must be guarded just as well.

For those who are actually on the red team their SCA will flash up a message: This gate has multiple keystones. It is the focal point for other gates closer to the city. Close it.

Around the City

In the Caverns

Once the rockfall was cleared, those that wished to could make their way back towards the city. They might come across demons on the way, small packs scouting the land and hunting survivors, but for the most part their way will be clear until they get to the city and to the Voidtrecker camp.

For everyone else, there are plenty of non-combatants that need protecting. The cavern itself remains warded against demons, but patrols still pass and keeping everyone safe and hidden is important.

Almost all the citizens have thrown off the mind control now. Some of the younger children have started having nightmares, and keeping everyone positive and calm is harder than it was before with a goal in sight.

In the City

The sigils hum and glow. For those feeding them power it's a very long couple of days; though once the monks are free they join in, brusquely waving off any questions or concern about their wellbeing to focus on the task at hand: protecting the city. They will of course accept any extra energy. The wards are not meant to go out completely, it will take a lot of energy to restart them.

By the eleventh day it is clear something else is wrong. Some of the focus stones on the city walls are out of place, either knocked awry in the battles before the false peace, or sabotaged by demons. Either way, for the wards to fully activate they will need those not giving energy to go out onto the walls, to find the stones and align them. It's not too technical but might be dangerous, because outside the walls, a fight is about to begin…

The Battle for the City

The attacks have gotten more frequent but on the evening of day ten they stop. Silence. No gates open, no demons attack. The whole night is spent in a tense, almost eerie silence.

It is broken at dawn the next day, two massive gates open, one to the north of the city and one to the south. Demons march out, heading towards the city.

Not just demons, they each have two large structures, siege machines. It seems they wish to knock this city down completely, securing their victory over the humans.
melodiouspacifist: (Nort Yeah yeah I'm on it)

[personal profile] melodiouspacifist 2021-03-29 07:03 pm (UTC)(link)
Come on Della...Don't make me tell you you gotta stay here.

[ Decide that for yourself! ]

I can trap you in a water ball if you want.
sos_pilot: by <user name=noimpulsecontrol> (there's a one man band)

[personal profile] sos_pilot 2021-03-30 02:45 pm (UTC)(link)
That sounds awesome, but still, no!

[ why do you let della make decisions ]
melodiouspacifist: (Nort Yeah yeah I'm on it)

[personal profile] melodiouspacifist 2021-03-30 08:37 pm (UTC)(link)
I really really don't wanna force you.

[ But, you know, he might. If he has to. Don't make him be mean, please? ]

It's okay if you can't you know, I'm gonna go back and help once I get you uh, settled, so it'll be fine! Trust me! I promise I'll fight hard and everything.

[ He'll even have a brush with death, it'll be great. ]
sos_pilot: by <user name=noimpulsecontrol> (there's a one man band)

[personal profile] sos_pilot 2021-03-31 06:26 pm (UTC)(link)
NO means NO! I have to go out there and fight! I have to!

[ Boy, that is starting to sound kinda... strained. ]
melodiouspacifist: (Nort What drugs are you on?)

[personal profile] melodiouspacifist 2021-03-31 10:14 pm (UTC)(link)
[ Demyx feels a little bad. He sighs and stops, bending his knee and balancing his sitar upon it. ]

Sorry Della.

[ He begins to play, she might see some water gathering around her and if she doesn't shrug it off at the beginning, she's about to be trapped in a water ball...not her head of course. ]
sos_pilot: by <user name=cupcake_graphics> (take a look at me)

[personal profile] sos_pilot 2021-04-01 10:15 am (UTC)(link)
No! No no no no no!

[ She begins fighting it off as best she can - but, well. This is magic compared to an ordinary duck.

Which may be behind this issue in the first place. ]


Demyx, please! You have to let me fight! IT'S ALL I CAN DO!
melodiouspacifist: (Nort Vexen You're Full Of Shit)

[personal profile] melodiouspacifist 2021-04-01 10:28 am (UTC)(link)
You already passed out! You need...you can help later!

[ The fact her pleading is getting to him makes him feel something thick and heavy in his chest. He isn't supposed to feel anything. He feels even worse for having to trap her. ]

I... [ He's not that guy. He doesn't know what to say. ]

I've gotta go. [ She's going to be mad at him, probably, and she probably won't forgive him, but he's a bad guy. That's his role, after all. This shouldn't bother him.

Sorry, Della. He's going to bail, open the portal and leave her there where she's safe. It's nothing, really to keep up a single magic ball, and the idea is he'll come back and get her free when the worst has passed.

That may be his plan, but that ball's going to pop all too soon on its own when Demyx goes down, freeing Della to do as she pleases. ]