VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-04-10 06:25 am
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Entry tags:
- !event,
- alice liddell (am) [ou],
- cassie cage [ou],
- entrapta [ou],
- inigo [ou],
- kitty pryde [ou],
- koumyou sanzo [ou],
- lan sizhui [ou],
- lapis lazuli [crau],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- najaran [ou],
- overlord zetta [crau],
- persephone [ou],
- ple two [ou],
- romeo [crau],
- seto kaiba [ou],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- trunks brief (future) [ou],
- yondu udonta [ou],
- ~x~adam parrish [ou],
- ~x~bucky barnes [crau],
- ~x~demyx [ou],
- ~x~kerry eurodyne [ou],
- ~x~mami tomoe [ou],
- ~x~merwen [ou],
- ~x~pepper potts [ou],
- ~x~raven [ou],
- ~x~ray [ou],
- ~x~senku ishigami [ou],
- ~x~steve rogers [ou],
- ~x~tony stark [ou],
- ~x~wen sizhui [au]
The Endless River
On the morning of day twenty one of the month of Kazoo there is a message on the ICP screens around the train. Their SCA's will light up the colour of the Void and show the following information.
On-board
The dressing carriage is open, filled with clothing best suited to a pleasant spring day. Light, airy and in a rainbow of joyful colours and florals. One closet is entirely filled with wide-brimmed hats bedecked with ribbons, feathers and ornaments. A stack of picnic baskets and containers filled with an alarming variety of passenger-suitable foodstuffs and flasked drinks sits in one corner, next to rolls of thick, weatherproof blankets in the four team colours.
The large box marked Do Not Use Yet, filled with small, empty jute bags, is hopefully still sat in the Luggage carriage, ready for passengers to grab handfuls of its contents as directed by the announcement.
Upon landing (after an appropriate countdown), the train remains on the surface, its carriages partially curved to form a gathering site for the day. Welcome to Tshering, the eighth void nexus!

A Day for Picnics
Tshering, system #398050, is a strange place, only habitable by grace of the passengers' SCAs. The sky is shot through with colours, a cascade of sunsets, and through it, the void shimmering through it in seams like a child's painting of the milky way. Still, there's a beauty to the chaotic mash of colours that soaks through its landscape, and in the shelter of the forests of towering funghi that dot its surface, the Void can go unseen by its visitors.
The temperature seems mild, suitable for the provided clothing, and if there are weather patterns around the world they've taken the day off. The funghi are sturdy enough that what air flow there is doesn't disturb their stalks, and carved grooves and holds in some of the larger examples indicate that climbing them to sit atop their glowing crowns is eminently possible, and, in fact, encouraged.
the Endless River
The Endless River is a font of pure chaos, flowing from a multitude of small rivulets across the area to a central reservoir, from which it pours directly upwards, away from Tshering's surface and out of sight, beyond the world's atmosphere.
Anything bagged and placed within the Endless River will also flow upwards and soon be out of sight, passing, presumably, into the Void. Scattered across the surface of Tshering are small, glittering pebbles, as described in the announcement.
The stones are pleasantly cool to the touch, and all passengers need to do is feel. Messages can be in any form that the Voidtreckers wish. Perhaps words, perhaps feelings, perhaps an image from their mind into the stone. Perhaps a mixture. Once they begin their message the stone will glow slightly and continue to glow as they secure it in the bag and cast it into the river. They will feel, almost instinctively, that they need to focus as they do so, thinking of the person they wish to reach all the while.
There are plenty of bags and many more stones; passengers will not be limited in their sendings.
World #398050 is a void nexus known locally as Tshering. As a void nexus this world has strong links with the void and the connection through worlds. World #398050 is home to the Endless River. Legends speak of this river being powerful enough to send thoughts from one heart to another across any distance. All that is needed is for you to know who it is you wish to reach.
On-board
The dressing carriage is open, filled with clothing best suited to a pleasant spring day. Light, airy and in a rainbow of joyful colours and florals. One closet is entirely filled with wide-brimmed hats bedecked with ribbons, feathers and ornaments. A stack of picnic baskets and containers filled with an alarming variety of passenger-suitable foodstuffs and flasked drinks sits in one corner, next to rolls of thick, weatherproof blankets in the four team colours.
The large box marked Do Not Use Yet, filled with small, empty jute bags, is hopefully still sat in the Luggage carriage, ready for passengers to grab handfuls of its contents as directed by the announcement.
Upon landing (after an appropriate countdown), the train remains on the surface, its carriages partially curved to form a gathering site for the day. Welcome to Tshering, the eighth void nexus!

A Day for Picnics
Tshering, system #398050, is a strange place, only habitable by grace of the passengers' SCAs. The sky is shot through with colours, a cascade of sunsets, and through it, the void shimmering through it in seams like a child's painting of the milky way. Still, there's a beauty to the chaotic mash of colours that soaks through its landscape, and in the shelter of the forests of towering funghi that dot its surface, the Void can go unseen by its visitors.
The temperature seems mild, suitable for the provided clothing, and if there are weather patterns around the world they've taken the day off. The funghi are sturdy enough that what air flow there is doesn't disturb their stalks, and carved grooves and holds in some of the larger examples indicate that climbing them to sit atop their glowing crowns is eminently possible, and, in fact, encouraged.
the Endless River
The Endless River is a font of pure chaos, flowing from a multitude of small rivulets across the area to a central reservoir, from which it pours directly upwards, away from Tshering's surface and out of sight, beyond the world's atmosphere.
Anything bagged and placed within the Endless River will also flow upwards and soon be out of sight, passing, presumably, into the Void. Scattered across the surface of Tshering are small, glittering pebbles, as described in the announcement.
The stones are pleasantly cool to the touch, and all passengers need to do is feel. Messages can be in any form that the Voidtreckers wish. Perhaps words, perhaps feelings, perhaps an image from their mind into the stone. Perhaps a mixture. Once they begin their message the stone will glow slightly and continue to glow as they secure it in the bag and cast it into the river. They will feel, almost instinctively, that they need to focus as they do so, thinking of the person they wish to reach all the while.
There are plenty of bags and many more stones; passengers will not be limited in their sendings.
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"I felt it rude to interrupt," she responded.
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"Very well."
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"I was on the walls, killing demons," she said. "All the time, just...combat."
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She looked off, in the distance.
"Perhaps I would be better with it, had I longer to go without doing so. Or perhaps I'm just fated to do this. There are such forces, in my universe. Fates, destinies...maybe it's just what I get to do."
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God, that was so long ago, now.
"And now you have a choice," they continue. "Join Orange team, who doesn't fight much at all. Or Blue team, which deals with civilians more often than enemies. Or stay on the train. Or fight, but on your own terms. It's not fate. It's your decision."
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"I couldn't stay on the train. That would be an abrogation of my responsibilities to other beings."
She's well aware many humans might not say the same thing. One of the ironies of her existence, really.
"But had I not fought on the wall, others would have died. Maybe my friend Della. Maybe others. Demonstrably, what I did saved lives. I was clearly placed there for a reason."
Choice or no, she may have a right to make another - but should she?
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She pauses.
"I understand necessity. I will 'soldier on', as they say. But I just hope there are more, better uses for my sentience than snapping bone and shooting holes in things."
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"Is it a matter of time, though? I killed...a lot of demons. Every religion I've ever encountered seems to be very hot on that being something to avoid, and rather heavier on the scales."
She's undecided about faith. She's not sure whether or not she believes in a God, or even gods. Religion, overall, well. They may have a point but she won't be putting money in the collection plate any time soon, let's put it that way.
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They hitch one shoulder, looking back down at the river. Seems like the right place to add: "I liked it, you know. That's probably the bad part, not the killing itself. It was. Satisfying. Doing what I'm made for. Making the perfect shot, always in motion, unstoppable. Actually using all the threat assessment going on in my head."
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"I never had that. Satisfaction, I mean. I was just completing tasks, and they never utilized my skills to their fullest. Even in the old days, when I killed as ordered...I felt that lack. I still do, really."
She sighs.
"But you are correct in your first point. It is a dreadful necessity."
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"If it helps. I don't think you're bad. Killing or not," they offer. "You're not doing it for fun. Or without need. And if you need to stop, nobody is going to judge you for it. I sat out a couple fights back in Beacon, and nobody thought less of me."