voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-09-11 10:02 am

Wings of Wonder: Start


"Good Morning Voidtreckers, today is day 6 of the month of Nebula."

The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear...

[Prep]

The dressing room has been opened as promised. It is mostly equipment rather than clothing. Tents in team colours, bundles of rope as well as harnesses, belay points, carabiners and anchor points and helmets in team colours. Voidtreckers will have about an hour to prepare before they reach their destination.



WINGS OF WONDER: START

A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS: Voidtreckers arrive on the centre island, covered in a high grass and other plants that may have strange effects on them (make them high, give them hayfever, dizziness, etc). Domesticated animals are trapped in here, and some habitats have been busted up. There's no one else immediately around (except for a statue, interact-able only by the spiritually inclined or those who can make such contact), and bridges between floating, smaller islands have been wrecked.

Team Destinations: On their SCAs, the teams will be signalled to the islands as follows:
    Reds: West
    Purple: North, South, East
    Blue: South, East
    Orange: North, South
The four different islands they are to go to are as follow:
    NORTH ISLAND: Going by foot, the Oranges and Purples will be led into a large forest, where the tree branches and roots can be climbed along. There are creatures - hostile and not - amongst these, living in them, as the lower ground turns into swamp land. Traps have been set, and it's a long climb and trek, taking about an hour minimum before the Voidtreckers will reach the top.

    Up here some kind of craft, and a red fog in the air. There are some dead sali present.
      This area will need fighters, people willing to investigate, people willing to search for sali. It will need those interested in repair work.
    EAST ISLAND: Blue Team are directed this way, though anyone willing to attempt negotiations here may be interested. The land is overgrown (again), and there's two directions to go in - north or south. To the north leads in direction of the North Island, where some sali are. They can be engaged with. To the south leads towards some buildings, large, the sali settlement. There are crystals in the way, stone monuments, and even the sali themselves. They can be engaged with.
      This area will need negotiators, those who can win over the sali's trust. Those with evidence of their trustworthiness is recommended.
    SOUTH ISLAND: Orange and Blue team are directed this way, as well as Purple. A red shroud hangs over the island, but not too much. Still, this will have various effects on the Voidtreckers; headaches, dizziness, blurry vision, even sickness. It won't start off strong, but they will have to work with this hanging over them while, in tall wheat-like grass, they have to deal with the sali on the attack. There are red-eyed/red-crystal sali, and then sali without this. Both will attack, but the non-red versions may be won over, unlike the other.

    There are destroyed buildings everywhere, except for one. A large 2 storey building. A Forever One is here.
      It will need decent fighters, those willing to work with diplomacy. Those who can deal with unsettled livestock and who can help the wounded. Those willing to help clear up.
    WEST ISLAND: Reds are sent in this direction. The highest mountain is surrounded in a thick red shroud, birds swarming around it. They also search around the lower grounds too. At the base is a white forest extremely cold but not snow. There are monster-creatures here, and then also stone markers that have repelling effects to the Voidtreckers. Some also drain energy, but too much (and also being attacked) makes them blow up.

    There is an unknown enclosure here by the mountain base that can be explored. Or people can go into caverns next to it to explore the interior.
      Strong fighters are needed for this area, and those willing to explore and investigate. Those who can handle strong dangers, but also not exacerbate issues with force.


ARRIVAL ISLAND
ARRIVAL. "Please mind your step getting off."

The female-coded voice of the train speaks as the doors open. Voidtreckers should take heed, with the only way off being with a jump or tumble, landing in a bed of grass below. Very long grass, of greens, yellows, greys and light blues. They'll make a good dent with their drop, but they'll also find more around them, standing as high as twelve feet. Flowers, weeds and more tangle together, their scents strong and threatening to make you dizzy. Get too close to the purple flowers, and they'll offer you a blissful high just by smelling them. Or, are you experiencing hayfever, with constant sneezing and watery eyes?

It'll be a good idea to do something about this mess, just so you don't bump into each other - and the large cylinder containers spread about, meant for rainwater collecting. There are also animals lost in this mix, agitated by the wild growth. They'll need a calming hand to help them behave, and to not go around knocking into people while work is ongoing. There are pegs on the end of the ropes attached to their necks, that can be put back into the ground. ...somewhere.



Forever One interactions


TAKE TWO. With enough clearing and shredding, broken dome habitats can be discovered, wrecked by the plant-life. There's decent cooking pots within, utensils, bowls and other tidbits to be found, but no one else.

Outside, a reddish sky over mountains can be seen in the northwest, and over the south skies too. To the north are signs of smoke... and no easy way to reach anywhere. There are pieces of bridges between floating land, remains hanging resiliently, but not capable of being used without some repair. There are small clusters of land around, but none seem to float close enough to jump across - at least, not for anyone of average human mobility.

The Voidtreckers will need to plan how to move, and where. Flight and abilities over gravity will be useful, except those capable of such will find that their powers aren't as realiable as they should be.

Is this the case for everyone?




EAST ISLAND: HOME OF THE SALI
HOME ISLAND. Arriving from the centre island, there's signs of a clean-up job. Large masses of red and yellow grass have been flattened, creating two paths: one north, and one south.

Voidtreckers will need to continue to watch out for the thorns and pollen that persist in the overgrowth that hasn't been dealt with, their SCAs beeping to help keep them away from questionable growth. They should also mind the clusters of clear crystal stone around the terrain. They are magic, that much is clear even to those who can't sense such things. For those that can, given the weirdness that is happening with their abilities these rocks feel almost like their minds are trying to swim in jelly. As if their eyes don't want to focus on the rocks but also cannot help but try and focus. Like hearing a muffled half familiar song and not being able to place it. Focusing too long however, will make them all the more confused, delirious; others on the road will need to help drag them along.

Choose your path. To the south, the long grass obscures what lies ahead. To the north, large dome settlements can be seen at a far distance.



North trail interaction


TO THE SOUTH. The south trail will take explorers longer to reach anywhere. The plains are vastly wider, ascending up hilly land, but there is more wild here than just the plant-life.

Sometimes, strange striped creatures can be found - usually, if a person gets too separated from others. It goes in for the grab, fast-moving, having some expertise to expect projectiles and to dodge. It won't stop running once they have someone in their clutches.

But there is something that can stop them, other than a Voidtrecker's attack. The closer they get to their destination, the more stone monuments can be found. Nothing grows wild around them, and they seem to give off a repulsive energy that even the Voidtreckers will sense, be even affected by.

They are multiple on the long road, confusing one's mind if they get too close for long. Making them see nonsensical visions, instilling a great sense of fear that spikes their anxiety.

And the most dangerous are the smaller markers; calming, even giving off a sense of relief to be near... but that in truth, have a draining effect to the Voidtreckers.

...but also, doing so does make them start to vibrate strangely...

...and then explode, if too many people past them by.



South sali interaction







NORTH ISLAND: WEAVED IN GREEN
TANGLING PATHS. Entering the forest is much like agreeing to navigate a labyrinth with layers upon layers. Branches and roots twist and tangle every which way, offering a way up as the ground below becomes more like swamp land. Trees overtake as pathways, limbs wide enough to walk two people side by side, vines hanging like loose threads.

Has your attempt to move forward stranded you from others? Can you reach over to where you see another figure? Or have you fallen, caught in the tangle of the vines, even webs, in need of desperate help? Call - maybe someone can reach you.



PROWLING FOES. But those who find you may not always be a friend. Green Sprinters move nimbly, jumping from great heights to pounce upon the unsuspecting, leaping across tree paths and jumping against any surface to weave and dodge attacks. Camo Spiders make the webs that catch clumsy prey. Sometimes, they might not be near their webs - but they will always know when one's been triggered.

And for those who get the most unlucky, they may find a rather spacious opening inside one of tree trunks. Noses will catch a strange odour...an odour of death. They've entered the den of a tree bear, agile despite their bulky size that makes it difficult for blades to penetrate them. They're heavy hitters, as well as having the ability to make the tree branches move to their will.



HANG-UPS, HANG LOW. You start to see a sky, and if you're heading in the right direction, a rock wall. There's still a ways up, and, unfortunately (as is always the luck of a Voidtrecker), getting closer only provides more trouble. None of the creatures save the Green Sprinter appear keen to follow them too high, with the other creatures around disinclined in engaging with the Voidtreckers, there's still issues - ahead, and underfoot.

As slick substances cover surfaces to slide any foot or hand it touches, hard to remove; vines that appear safe to grab show tear marks higher up that will lead to dangerous drops if grabbed; and when they grab along the rock wall, the stone will shift, crumbling underfoot or even trapping feet in gaps narrower than when the foot first stepped on them.

Something - or someone is setting traps...




Mountain Top investigation



FURTHER INVESTIGATIONS. But maybe you don't end up top side. Maybe your investigations take you elsewhere, or the density of the woods has kept you inside. Is it curiosity, a desire to explore? Or just bad luck? But there's more to be found in these wild woods than just creatures. Those traps - they were surely traps, and there's more to be found, the rustling of leaves and vines that attract you deeper inside.

They don't make themselves known easily until an attack is already on an unsuspecting Voidtrecker. A throwing knife comes close to a head, feet, and then the wood is engulfed in flames that reach out and grab for you, a giant fist or like whips.

They prefer to attack and disappear rather than entering into full on combat. They use the trees as camouflage and try not to stay still enough to be caught or attacked in return. They are fast and if cornered will posture first with their horns, making them look bigger and more ready for a fight.

Talking to them will require time, patience and a good deal of diplomacy. However, those with crystals and eyes coloured red are less willing to listen...





SOUTH ISLAND: BLUE PASTURES
A MURDER OF CORN. Arriving on the South Island, Voidtreckers will find the land in a similar state as the one they started on, if with more cause for concern. Great dome buildings are visible from where they land in an obvious state of disarray, and a thin red fog with it. There's no immediate threats, but as they get closer to the settlement, the red substance in the air - while some has dissipated since they first saw it - offers headaches and unsettled stomachs, turning their vision hazy and unclear. And a feeling as if something is trying to probe their mind.

As they wade through the stiff blue stalks of a wheat-like plant, berry bushes and else, shouting can be heard. "Come out!", "Intruders!" It's difficult to figure their location, while above, the squawking of some kind of bird can be heard. The ground underfoot shakes and tremble suddenly, abruptly.

It's not the Voidtreckers those voices are after, but they may soon be, their obscured locations not staying so as the sali that slice through with sickles, with shovels, a red gemstone somewhere on their bodies, eyes the same. With a touch to the ground, they make plants grow wild and whip and grab, thorns as thick as ropes barricading their foes. Reason seems to work little with them, while others in this state - if not detecting an unknown presence - can be heard muttering about, "We're being attacked... have to find them..."

Worse is if they're found by one of the red-winged birds above-head, who fly up out of the way and spew either a red substance from their beaks, or beat their wings to cause winds that blow back even the sturdiest of Voidtreckers. They won't linger for a fight, but their smaller companions will. They use the overgrowth to hide in, speed as a means of knocking into people, to get away before they can be caught.


NPC-led encounter


THE FARMING LIFE. Instead of a fight wit the sali, some might find themselves at the structures seen from the distance, as tall as two- or three-storey houses. They have suffered structural damage, from the wild growth piercing them, and from something crushing them from above, leaving openings where they shouldn't be.

Inside sheet-covered buildings, there are plants: purple vegetables with the texture of carrots, rising out the ground and merging like lattice screens that block one's way; stringy blue beans that hang from above like weeping willow's, and as annoying to see through; and patches filled with brightly coloured pumpkin-shaped bumby fruits. These, with too much pressure, will burst and let out a gel-like goo that sticks to skin and clothes, making it harder to move if not wiped off.

The roof reaches high, but so do plants, some which can be climbed. It's like an obstacle course, and inside? Sali; some with red eyes, making themselves known by animating the plant-life. They send the hanging blue strings to grab and try to entangle you, or throw the goo-like pumpkins in your direction. But then there are others, some sali hiding, trying to get past people, who'll couragesly hiss "Begone!" to anyone that finds them.


SHEEP AND BOAR. In other buildings, it's no less chaotic. One has been flattened in half by some great force from above, but who knows how. There's animal cries that can be heard inside, trapped by beams of wood and some steel; creatures between a sheep and cow, making sounds like ducks. Some have been killed by the structure, and a sali can be found in the wreckage meeting the same fate.

But there are more animals than just them. There are rows of animal barns, some wrecked, a few luckily untouched. And as for their should-be occupants? Around. Not everywhere has been inflicted with the overgrown grass, but you may be in the maze of it, hearing sounds that could be the cow-sheeps (woolies) or even some of the tall antlered creatures that had been on the first island.

And the most unlucky meeting is a boar-like creature that's rampaging around madly, startled, and only knowing to cause a scene until it runs out of energy. Watch out, for they're as speedy as they are bulky, dealing hard-hitting body slams, headbutts that can make people flinch (from being knocked over), and even has the amazing ability to curl up into a ball and start rolling around.

Wear them out, calm them down, or get knocked out!





WEST ISLAND: STEEL TRAIL
WHITE FOREST. For those interested in what the Reds have to do, or just interested in the sight of the mountain surrounded by a mass of red mist, their destination will be the West Island. Greeting those who come here is white: white dirt you might mistake for sand, large white trees with mushroom-tops, made from very fine fibres. Some have been cut down, by the collection of wood bundled for later gathering, with their fluffy tops used as coverings. Meanwhile, birds can be heard in the distance, their destination covered in a shroud of red, the avians visible as they circle the skies.

While there may be the opportunity to get lost, stone posts dot the environment, leading visitors (hopefully) in the right direction. Yet approaching too closely to these stones have a draining, repulsing effect on the Voidtreckers, that will make them want to stay away. Which isn't a bad idea...

Or, you could try destroying them. Be warned, that most efforts are likely to make them explode in a wide area. But it's good to find out once, right?

Finally, they will reach close to the base of the mountain, with the trail they've been following leading towards a high-fenced enclosure.



Enclosure investigation


A SHRILL OMEN. But life doesn't stop at investigating one enclosure. Whatever the outcome of their findings, the Voidtreckers making their way around the enclosure to the east side will be led to what appears to be a mining operation, and a building beside it.

Some of the crates are empty, while others are layered with crystals, bits of stone. Inside the building, tools for mining and cleaning the gems that were dug out are inside. There's a few simple weapons along one of the walls, wrapped food rations found in containers; things that will last a decent amount of time. Dried meats and fruits. Also, jugs and flasks near blue and red liquids.

It doesn't seem abandoned completely, rather it is not being used at the moment because of the storms.

Up above the birds swarm, their cries heard. Patrolling avians will catch sight of anyone below if they aren't careful, with the Steel Wings commonly seen, and ready to attack. Their cries will alert more to come to where they are, and be warned: their feathers can be flung around like blades, tearing into tree and rock to try and crush people under the wreckage.



TRAILING STONE. In the face of the mountain are cave entrances, some larger than others. Each of the cave entrances leads into tunnels that work into the mountain. Most are quite large, built and used by Salis but also dark and very steep- the Salis being very sure footed, with stones glowing lights to give visibility.

Ropes and climbing equipment might be needed for those less used to sharp declines. The good news of course is the caves are free of birds, though unfortunately not free of Steel Weavers, more durable than their Northern brethen, with more than a few bullets needed to annoy them. Most of the tunnels are narrow, though there are larger cave areas, some of which have basic supply caches for the mining operation.

Gems can be found for those who go deep enough. Silver-coloured ones will explode if hit at too hard, and so battling around them can quickly turn deadly. But mostly this tunnel system is a very good way to navigate the West Island without being caught in the storm.

May this be the answer for reaching the birds? Can a path be found? But once the Voidtreckers reach them, what will they do?

Venturing on without figuring out a plan may not be the best idea.


OOC NOTES

NOTES: OOC info is here, map is here, info about powers/magic here. Ask questions here, submit shenanigans here, submit rewards here.

Mission starts Nebula 6 (Sept 11th). This log covers the first 2 days. Ongoing goes up on the 16th.

Remember that it will take time to get around the different islands. Ongoing log will give time for more active planning to deal with the main mission objective (helping the sali get rid of the birds/red storm), while allowing the different teams time to communicate and plan. This log is to help determine relations, and showing what's the state of things.

SALI ATTACKS: Sali attacking on the South Island use more land-based magic, but not all use it. and may be able to enchant people and creatures with music, to attack for them (animals and Voidtreckers) or to confuse (Voidtreckers). Mostly, they have farm equipment, save the non-infected sali. They may have daggers and and bows and arrows. Physique go from muscular to lighter framed. They have basic to decent fighting abilities up close.

Those on the North Island will have a larger variety. Fire, ground magic, and more weapons. They are also stealthy and know how to hide well, and are expert fighters. They also deal with hand-to-hand, and have high strength. However, it is a mix. Some of the same kind can be found in the West Island caves for those who want to find any, infected.
namethattune: (It's a mess)

Siebren (Sigma) | Orange | Island TBD

[personal profile] namethattune 2021-09-12 04:26 am (UTC)(link)
1. Should've been a cowboy (Arrival island)

The landing was simple enough, all things considered; everything else had simply gotten more complicated from there, though Siebren is at least trying. Perhaps you run into him in the tall grass, trying to find his way through and see over what patches he can. Perhaps you run across him near one of the structures, exploring the inside.

Or perhaps you find him at the end of a rope, with the other end attached to one of the roaming animals, expression on his face clear that he has the metaphorical tiger by the tail and has absolutely no idea what to do with it.

Regardless of the circumstances: please help.

2. Why they call it falling (Arrival island)

The edge of the island is a bit intimidating, as any edge overlooking a long, dangerous drop can be. Siebren is standing near enough it to work but far enough to not pose an immediate fall risk, looking at the remains of a bridge. He finishes securing a rope to one of his carabiners and lets it hang loosely, uncoiling the rope to allow slack. "This should be simple enough," he says under his breath, focused on the task at hand. He takes hold of the carabiner's gravity and raises a hand, floating the carabiner out across the gap at an even pace, rope trailing behind-

When something goes wrong-

Gravity shudders- and slips from his grasp-

And the carabiner falls-

And it is a very good thing that Siebren both held on to the end of the rope and didn't try floating himself across first.

The carabiner dangles from the rope into the void below as Siebren grasps the rope tightly and attempts to remember how to breathe, visibly shaken. It takes him a few seconds to come back to himself enough to speak, a waver in his voice that he cannot control. "Something is wrong."

3. Wildcard

[Want something else? Go for it or hit me up to plot!]
blue_ice: (tired)

falling

[personal profile] blue_ice 2021-09-12 04:40 am (UTC)(link)
It's probably not surprising that Seto is nearby at first. Whenever there's a problem of crossing distances, he tends to turn to Siebren for support. He'd been struggling with the problem of reconstructing the bridge himself, and maybe floating the items and using that to loop the knots in place was the answer?

He's content with this plan until the moment it doesn't work. Seto's face falls, but it's nothing compared to what Siebren must feel. He steps closer, gently pressing a hand to his arm.

"We'll find a plan B," Seto promises. "Even if I have to destroy the power jammers myself."
Edited 2021-09-12 04:40 (UTC)
namethattune: (Endlessly the noise goes on and on)

[personal profile] namethattune 2021-09-13 10:11 pm (UTC)(link)
Generally, when there's a problem of crossing distances, Siebren can provide, but today-

Today is not a good day.

The moment has not passed; the feeling of gravity slipping through his fingers, out of his control, has not left his mind; it burrows in, stinging and frightened, alongside the horrifying thought of what could have happened had he been carrying a person; he needs to hold it together; he will not panic in front of his son-

Which is when the logical part of his brain, so often forced into silence when stress and fear and the ever-present melody become too much to bear, manages to speak up. Why not? It isn't as though Seto hasn't seen him at his worst before. They'd shared their traumas, bonded over them - why wouldn't he be able to let his guard down with someone who loves and understands him?

It's that thought that releases the pressure in his chest, slowly letting him breathe again. He puts a hand over Seto's. "Thank you." Another few moments, another few breaths, and he continues. "Do not assume malice when there are...other potential explanations. We do not know if I am the only one affected." This is...better. More in line with the way he thinks. Define the problem, gather data, search for a solution.

"For now, I will settle for other ideas as to how to cross this bridge."
blue_ice: (actually shocked)

[personal profile] blue_ice 2021-09-15 05:19 am (UTC)(link)
Seto lingers there for a long moment. He knows his father could use silent support, but will appreciate it most if he doesn't draw unnecessary attention. A moment to be together, a promise they'll make it through this. And he steps back, squinting across the gap.

"Is it possible to lift anything at all? Smaller objects? Something we don't mind losing if it drops, but I don't want to put excess strain on you. I was just thinking....if we could approximately measure the gap, we'd have a better idea how much material is needed. Worry about how to put it in place later."
namethattune: (I was left to my own devices)

[personal profile] namethattune 2021-09-16 01:37 am (UTC)(link)
The line of questioning helps him align his thoughts and focus. "I was able to hold the carabiner," he replies, looking out over the gap and the trailing rope-

Whose other end he is still holding. Ah.

He begins to coil the rope, slowly pulling the carabiner back up from the abyss. "It held for a time, and then it...slipped, in a way my powers have not before." It's not easy to describe, or even think about, but Seto deserves as much information as he can provide. "It was...not unlike attempting to eat jello with a fork, if you have ever attempted that." Slippery, delicate, and frustrating, with no guarantee of success.

"We may be able to ask someone capable of flight to help us measure the gap," and it stings to not be able to currently count himself among their number, "though I would not want to risk them if they are also affected."
blue_ice: (light summon)

[personal profile] blue_ice 2021-09-16 02:09 am (UTC)(link)
Seto glances over their supplies as he considers this problem. He doesn't have much experience with powers of his own to compare with...he'd briefly had lightning breath, but its fluctuations hadn't been quite like that.

No, they need an ally who can fly. He picks up their ropes.

"We won't let them fall. That's what all this climbing equipment is for. We strap them in a harness, and if their power fails before they cross the gap we reel them back in."
namethattune: (Still alive and teaching math at Yale)

[personal profile] namethattune 2021-09-16 07:25 am (UTC)(link)
He continues to coil the rope, listening. "That is a good idea, though I would like the other end of the rope anchored to something stable, just in case." He had already illustrated in case of what.

He looks out across the gap, at the half-broken bridge, and gets an idea. "Perhaps we can ask them to test the bridges, and use both their powers and the climbing equipment as failsafes. If all goes well, we may be able to find safe routes across to other islands."
blue_ice: (side eye)

[personal profile] blue_ice 2021-09-19 04:16 am (UTC)(link)
"Right. We have rock structures in the ground that might work for that, and I've seen hooks..."

Seto stares at the broken bridge once more, and he nods. "That should do it. The next step, then, is convincing someone to trust us...preferably someone who's handled tools before, but I'll take anyone at this point. Any nominations....or should I get someone else to help me anchor while you go?"

If only Xander had remained. His brother would've aced it. But they must carry on.

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ballseeker: (13)

Arrival

[personal profile] ballseeker 2021-09-12 08:46 pm (UTC)(link)

Bulma isn't going to not explore the abandoned homes. There may be important things to be scavenged - parts, tools... who knows what else she may dig up out of the these places. So far, though, it's been little more than pots and pans and nothing all that terribly interesting. The items give a good perspective in to what the place once was, if nothing else, but nothing particularly worth note.

This one looks much the same as she enters and takes a cursory look around.

"Have you had any luck finding anything?"
namethattune: (Still alive and teaching math at Yale)

[personal profile] namethattune 2021-09-13 10:22 pm (UTC)(link)
This is one of the smaller homes to be found, and yet here Siebren is, investigating it anyway, because someone has to. He straightens up at Bulma's question and immediately whacks his head against a low-hanging storage shelf.

There's a wince, and a moment of silence - the coping mechanisms of a very tall man who has done this more than once in his life and really ought to be used to it by now - before he speaks. "It depends on whether you consider cookware to be an important find."
ballseeker: (09)

[personal profile] ballseeker 2021-09-14 08:23 pm (UTC)(link)
"Oh - " Bulma can't help it as he wacks his head, already wincing a little as he straightens up. She seems to feel his pain, even a little, as he comes to stand at his full height. She is not, by any means, a tall woman, though, so perhaps she understands less than she thinks.

"Yeah, that's what I've been mostly finding too.." She sighs, obviously not too happy with that fact. "But I guess I shouldn't have come in expecting to find anything, either, to be fair."
namethattune: (Still alive and teaching math at Yale)

[personal profile] namethattune 2021-09-15 12:57 am (UTC)(link)
He is a tall man accustomed to fitting himself into spaces not necessarily designed to accommodate his height. He's used to varying levels of success; it's an occupational hazard.

(He still puts a hand to his head, despite knowing the pressure will not help. Some habits die hard.)

He shrugs at the assessment. "There is no reason not to hope, or to think that we will not find something of interest elsewhere. We have simply been unlucky so far."
ballseeker: (10)

[personal profile] ballseeker 2021-09-15 07:41 pm (UTC)(link)

"You want to see if anyone has an ice pack?" Bulma offers, despite the fact she's laughing a little. To be fair, Trunks is the tallest of their family, but she's seen the others have these troubles every once in a while.

"True. But I just.. I wonder if they took all their tech with them if they migrated or something." It's a plausible explanation for why this place is so bare, but she also can't really be sure. She takes another look around, and notes -

"It doesn't look like anyone left in a rush, to me."
namethattune: (I can't get anything figured out)

[personal profile] namethattune 2021-09-16 08:41 pm (UTC)(link)
"I am alright, but thank you." He smiles at the offer - he can poke fun of himself in this instance, at least.

He takes another look around, furrowing his brow in consideration. "It does not seem planned, does it. There are animals left outside, harnessed but not tethered anywhere. If you know you are departing, why not bring the animals with you? Surely they would be of some use." The sticking point, he supposes, is whether the inhabitants knew they would be departing.

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wizard_redfive: (Sidelook)

Why Call it Falling

[personal profile] wizard_redfive 2021-09-13 01:20 am (UTC)(link)
After her own attempt at bridge-making failed, Dairine had wandered the island's edge to sulk see if anyone else had bright ideas on how to get across. She watches Siebren work from a respectful distance, not wanting to interrupt his concentration. Maybe they'll actually get somewhere.

Then the rope falls.

Dairine breathes a sigh, not certain if it was due to disappointment that they couldn't cross or relief that others weren't getting ahead of her. Brushing her own thoughts aside, she walks over to see how he's doing.

"So I've noticed. You got further along than I did, if it makes you feel any better."
namethattune: (Endlessly the noise goes on and on)

[personal profile] namethattune 2021-09-14 09:16 pm (UTC)(link)
It takes time - far more than Siebren would have liked - for him to catch his breath and find his focus, and even then he is struggling to think straight. This is not like when the train rewound time and he found himself before the accident; his powers are there, but they are malfunctioning. It would almost be safer not to have them at all if he cannot control them-

He is spiraling too hard to notice Dairine's approach, and while the jolt out of his thoughts is badly needed, it also means his response is abrupt and brutally honest-

"It does not."

...and probably a bit rude. He stops himself and takes a breath, pivoting focus to the conversation.

"But...thank you." For pulling him out of his thoughts. For attempting to help. The gratitude is genuine, at least.
wizard_redfive: (Default)

[personal profile] wizard_redfive 2021-09-20 01:03 am (UTC)(link)
Hey, Dairine can't complain about people being overly blunt. She's got a lot of experience dealing with a short temper... even if she's not usually on the receiving end. But it's clear that his tone isn't personal, so Dairine just shrugs.

"Fair enough." It probably wouldn't make her feel much better either, given the circumstances.

"No need to thank me. It's not like I can do much else in this situation," she replies, scowling a tad on the last bit.
namethattune: (I was left to my own devices)

[personal profile] namethattune 2021-09-22 11:53 pm (UTC)(link)
Mutually bitter as it is, the conversation is a welcome focus shift, and already his focus and stability has improved (if only because he has set the current problem aside rather than deal with it fully). "You helped me come back to myself," he says, calm because he cannot yet manage gentle. "That is not nothing."

He's still holding the end of the fallen rope in his hands, and he begins the process of pulling it up and coiling it. "Have your powers been affected too?" Dairine's abilities are very different from his own; if she is also affected, there may well be reason to believe all of them have been.
wizard_redfive: (Annoyed)

Sorry for the delay! rl got a bit hectic

[personal profile] wizard_redfive 2021-10-24 01:38 am (UTC)(link)
"I guess, but it's still significantly less than what I should be doing," she remarks moodly. Dairine is at least keeping her temper directed at the situation, rather than continuing to lash out at her fellow Voidtreckers. Realizing they're in it together helps.

"Yup." The confirmation is given with a sour expression. "Nothing works. My power levels took a nose dive on arrival, but not even low powered spells are functioning right."
renegadeprince: (annoyed 02)

Wrangling the wildlife

[personal profile] renegadeprince 2021-09-13 03:53 am (UTC)(link)
Vegeta was not impressed with this place. At all. Immediately he had felt 'off', and a bit of experimenting had him realize this world was not only affecting his flying but also his use of ki. His strength though seemed normal. Not that he was using it right now to help Siebren, instead just standing off to the side observing the other man's struggle with the beast.

"Having an issue?" Vegeta asks, arms crossed over his chest as he watches this happening.
namethattune: (Lost in my train of thoughts)

[personal profile] namethattune 2021-09-14 09:44 pm (UTC)(link)
Being a smartass will not get Siebren the assistance he needs in this situation. He knows that, and yet-

"Whatever gave you that idea?" he replies, tone light, as the creature on the other end of the tether turns to give him a markedly disdainful look. It's fine. Nothing has turned violent yet, and his frame is actually big enough to counterbalance much of the creature's mass. It's fine.

(The fact that this situation has the potential to turn markedly not fine very quickly is what worries him.)
renegadeprince: (smirk 02)

[personal profile] renegadeprince 2021-09-15 09:31 am (UTC)(link)
It's ok Siebren, he won't leave you hanging too long. Vegeta gives a bit of a smirk at the answer he got back before stepping forward, and then stepping onto the rope halfway between Siebren and the beast, making sure to be far enough away to not drag Siebren down as he did so.

"What were you planning to do with this?" He asks, looking to the animal as it tries to tug free. Whatever was effecting his ki and flight abilities at least wasn't limiting Vegeta's strength.
namethattune: (Lost in my train of thoughts)

[personal profile] namethattune 2021-09-16 10:02 pm (UTC)(link)
The assistance, and the bit of slack it gives Siebren, is appreciated. The creature is not terribly happy with the development, but Siebren, at least for the moment, can breathe. "Given that it is harnessed and therefore likely domesticated, I had thought to find a place to corral it. As far as I am aware, there does not seem to be one nearby."

He hadn't thought this one through, is what he's saying.
renegadeprince: (annoyed 05)

[personal profile] renegadeprince 2021-09-21 12:39 am (UTC)(link)
"Assuming they are not just left to graze on this island," Free range and all that. "Though considering the condition those bridges are in it appears they haven't been used in some time, unless there is other means to get over here." If it's flying Vegeta is going to be so annoyed, considering his own has been limited on this stop.

"If they turn out to be a real issue with no means to control them, we could just add them to our food supply." Who knows, maybe it tastes good.
namethattune: (I can't get anything figured out)

[personal profile] namethattune 2021-09-23 05:38 am (UTC)(link)
"There may be another way to this island, but I would imagine the bridges have simply fallen into disrepair, much like the other structures. What does not make sense to me is that it does not match the state of the animals - that the structures are in such a state implies long decay, but harnesses still existing on the animals means either they were harnessed not too long ago or they are very long lived." They are two separate pieces of the same puzzle, made confusing by the lack of connecting pieces, and they likely will not have answers without at least a little more information.

He raises an eyebrow at the food supply comment. "Or we could find a place to corral them or tie them up. They do not seem to be violent - simply...headstrong." Says a man who has never physically worked with herd animals before. It's a whole lot of guesswork on his part.

(no subject)

[personal profile] renegadeprince - 2021-09-27 02:03 (UTC) - Expand