voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-09-11 10:02 am

Wings of Wonder: Start


"Good Morning Voidtreckers, today is day 6 of the month of Nebula."

The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear...

[Prep]

The dressing room has been opened as promised. It is mostly equipment rather than clothing. Tents in team colours, bundles of rope as well as harnesses, belay points, carabiners and anchor points and helmets in team colours. Voidtreckers will have about an hour to prepare before they reach their destination.



WINGS OF WONDER: START

A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS: Voidtreckers arrive on the centre island, covered in a high grass and other plants that may have strange effects on them (make them high, give them hayfever, dizziness, etc). Domesticated animals are trapped in here, and some habitats have been busted up. There's no one else immediately around (except for a statue, interact-able only by the spiritually inclined or those who can make such contact), and bridges between floating, smaller islands have been wrecked.

Team Destinations: On their SCAs, the teams will be signalled to the islands as follows:
    Reds: West
    Purple: North, South, East
    Blue: South, East
    Orange: North, South
The four different islands they are to go to are as follow:
    NORTH ISLAND: Going by foot, the Oranges and Purples will be led into a large forest, where the tree branches and roots can be climbed along. There are creatures - hostile and not - amongst these, living in them, as the lower ground turns into swamp land. Traps have been set, and it's a long climb and trek, taking about an hour minimum before the Voidtreckers will reach the top.

    Up here some kind of craft, and a red fog in the air. There are some dead sali present.
      This area will need fighters, people willing to investigate, people willing to search for sali. It will need those interested in repair work.
    EAST ISLAND: Blue Team are directed this way, though anyone willing to attempt negotiations here may be interested. The land is overgrown (again), and there's two directions to go in - north or south. To the north leads in direction of the North Island, where some sali are. They can be engaged with. To the south leads towards some buildings, large, the sali settlement. There are crystals in the way, stone monuments, and even the sali themselves. They can be engaged with.
      This area will need negotiators, those who can win over the sali's trust. Those with evidence of their trustworthiness is recommended.
    SOUTH ISLAND: Orange and Blue team are directed this way, as well as Purple. A red shroud hangs over the island, but not too much. Still, this will have various effects on the Voidtreckers; headaches, dizziness, blurry vision, even sickness. It won't start off strong, but they will have to work with this hanging over them while, in tall wheat-like grass, they have to deal with the sali on the attack. There are red-eyed/red-crystal sali, and then sali without this. Both will attack, but the non-red versions may be won over, unlike the other.

    There are destroyed buildings everywhere, except for one. A large 2 storey building. A Forever One is here.
      It will need decent fighters, those willing to work with diplomacy. Those who can deal with unsettled livestock and who can help the wounded. Those willing to help clear up.
    WEST ISLAND: Reds are sent in this direction. The highest mountain is surrounded in a thick red shroud, birds swarming around it. They also search around the lower grounds too. At the base is a white forest extremely cold but not snow. There are monster-creatures here, and then also stone markers that have repelling effects to the Voidtreckers. Some also drain energy, but too much (and also being attacked) makes them blow up.

    There is an unknown enclosure here by the mountain base that can be explored. Or people can go into caverns next to it to explore the interior.
      Strong fighters are needed for this area, and those willing to explore and investigate. Those who can handle strong dangers, but also not exacerbate issues with force.


ARRIVAL ISLAND
ARRIVAL. "Please mind your step getting off."

The female-coded voice of the train speaks as the doors open. Voidtreckers should take heed, with the only way off being with a jump or tumble, landing in a bed of grass below. Very long grass, of greens, yellows, greys and light blues. They'll make a good dent with their drop, but they'll also find more around them, standing as high as twelve feet. Flowers, weeds and more tangle together, their scents strong and threatening to make you dizzy. Get too close to the purple flowers, and they'll offer you a blissful high just by smelling them. Or, are you experiencing hayfever, with constant sneezing and watery eyes?

It'll be a good idea to do something about this mess, just so you don't bump into each other - and the large cylinder containers spread about, meant for rainwater collecting. There are also animals lost in this mix, agitated by the wild growth. They'll need a calming hand to help them behave, and to not go around knocking into people while work is ongoing. There are pegs on the end of the ropes attached to their necks, that can be put back into the ground. ...somewhere.



Forever One interactions


TAKE TWO. With enough clearing and shredding, broken dome habitats can be discovered, wrecked by the plant-life. There's decent cooking pots within, utensils, bowls and other tidbits to be found, but no one else.

Outside, a reddish sky over mountains can be seen in the northwest, and over the south skies too. To the north are signs of smoke... and no easy way to reach anywhere. There are pieces of bridges between floating land, remains hanging resiliently, but not capable of being used without some repair. There are small clusters of land around, but none seem to float close enough to jump across - at least, not for anyone of average human mobility.

The Voidtreckers will need to plan how to move, and where. Flight and abilities over gravity will be useful, except those capable of such will find that their powers aren't as realiable as they should be.

Is this the case for everyone?




EAST ISLAND: HOME OF THE SALI
HOME ISLAND. Arriving from the centre island, there's signs of a clean-up job. Large masses of red and yellow grass have been flattened, creating two paths: one north, and one south.

Voidtreckers will need to continue to watch out for the thorns and pollen that persist in the overgrowth that hasn't been dealt with, their SCAs beeping to help keep them away from questionable growth. They should also mind the clusters of clear crystal stone around the terrain. They are magic, that much is clear even to those who can't sense such things. For those that can, given the weirdness that is happening with their abilities these rocks feel almost like their minds are trying to swim in jelly. As if their eyes don't want to focus on the rocks but also cannot help but try and focus. Like hearing a muffled half familiar song and not being able to place it. Focusing too long however, will make them all the more confused, delirious; others on the road will need to help drag them along.

Choose your path. To the south, the long grass obscures what lies ahead. To the north, large dome settlements can be seen at a far distance.



North trail interaction


TO THE SOUTH. The south trail will take explorers longer to reach anywhere. The plains are vastly wider, ascending up hilly land, but there is more wild here than just the plant-life.

Sometimes, strange striped creatures can be found - usually, if a person gets too separated from others. It goes in for the grab, fast-moving, having some expertise to expect projectiles and to dodge. It won't stop running once they have someone in their clutches.

But there is something that can stop them, other than a Voidtrecker's attack. The closer they get to their destination, the more stone monuments can be found. Nothing grows wild around them, and they seem to give off a repulsive energy that even the Voidtreckers will sense, be even affected by.

They are multiple on the long road, confusing one's mind if they get too close for long. Making them see nonsensical visions, instilling a great sense of fear that spikes their anxiety.

And the most dangerous are the smaller markers; calming, even giving off a sense of relief to be near... but that in truth, have a draining effect to the Voidtreckers.

...but also, doing so does make them start to vibrate strangely...

...and then explode, if too many people past them by.



South sali interaction







NORTH ISLAND: WEAVED IN GREEN
TANGLING PATHS. Entering the forest is much like agreeing to navigate a labyrinth with layers upon layers. Branches and roots twist and tangle every which way, offering a way up as the ground below becomes more like swamp land. Trees overtake as pathways, limbs wide enough to walk two people side by side, vines hanging like loose threads.

Has your attempt to move forward stranded you from others? Can you reach over to where you see another figure? Or have you fallen, caught in the tangle of the vines, even webs, in need of desperate help? Call - maybe someone can reach you.



PROWLING FOES. But those who find you may not always be a friend. Green Sprinters move nimbly, jumping from great heights to pounce upon the unsuspecting, leaping across tree paths and jumping against any surface to weave and dodge attacks. Camo Spiders make the webs that catch clumsy prey. Sometimes, they might not be near their webs - but they will always know when one's been triggered.

And for those who get the most unlucky, they may find a rather spacious opening inside one of tree trunks. Noses will catch a strange odour...an odour of death. They've entered the den of a tree bear, agile despite their bulky size that makes it difficult for blades to penetrate them. They're heavy hitters, as well as having the ability to make the tree branches move to their will.



HANG-UPS, HANG LOW. You start to see a sky, and if you're heading in the right direction, a rock wall. There's still a ways up, and, unfortunately (as is always the luck of a Voidtrecker), getting closer only provides more trouble. None of the creatures save the Green Sprinter appear keen to follow them too high, with the other creatures around disinclined in engaging with the Voidtreckers, there's still issues - ahead, and underfoot.

As slick substances cover surfaces to slide any foot or hand it touches, hard to remove; vines that appear safe to grab show tear marks higher up that will lead to dangerous drops if grabbed; and when they grab along the rock wall, the stone will shift, crumbling underfoot or even trapping feet in gaps narrower than when the foot first stepped on them.

Something - or someone is setting traps...




Mountain Top investigation



FURTHER INVESTIGATIONS. But maybe you don't end up top side. Maybe your investigations take you elsewhere, or the density of the woods has kept you inside. Is it curiosity, a desire to explore? Or just bad luck? But there's more to be found in these wild woods than just creatures. Those traps - they were surely traps, and there's more to be found, the rustling of leaves and vines that attract you deeper inside.

They don't make themselves known easily until an attack is already on an unsuspecting Voidtrecker. A throwing knife comes close to a head, feet, and then the wood is engulfed in flames that reach out and grab for you, a giant fist or like whips.

They prefer to attack and disappear rather than entering into full on combat. They use the trees as camouflage and try not to stay still enough to be caught or attacked in return. They are fast and if cornered will posture first with their horns, making them look bigger and more ready for a fight.

Talking to them will require time, patience and a good deal of diplomacy. However, those with crystals and eyes coloured red are less willing to listen...





SOUTH ISLAND: BLUE PASTURES
A MURDER OF CORN. Arriving on the South Island, Voidtreckers will find the land in a similar state as the one they started on, if with more cause for concern. Great dome buildings are visible from where they land in an obvious state of disarray, and a thin red fog with it. There's no immediate threats, but as they get closer to the settlement, the red substance in the air - while some has dissipated since they first saw it - offers headaches and unsettled stomachs, turning their vision hazy and unclear. And a feeling as if something is trying to probe their mind.

As they wade through the stiff blue stalks of a wheat-like plant, berry bushes and else, shouting can be heard. "Come out!", "Intruders!" It's difficult to figure their location, while above, the squawking of some kind of bird can be heard. The ground underfoot shakes and tremble suddenly, abruptly.

It's not the Voidtreckers those voices are after, but they may soon be, their obscured locations not staying so as the sali that slice through with sickles, with shovels, a red gemstone somewhere on their bodies, eyes the same. With a touch to the ground, they make plants grow wild and whip and grab, thorns as thick as ropes barricading their foes. Reason seems to work little with them, while others in this state - if not detecting an unknown presence - can be heard muttering about, "We're being attacked... have to find them..."

Worse is if they're found by one of the red-winged birds above-head, who fly up out of the way and spew either a red substance from their beaks, or beat their wings to cause winds that blow back even the sturdiest of Voidtreckers. They won't linger for a fight, but their smaller companions will. They use the overgrowth to hide in, speed as a means of knocking into people, to get away before they can be caught.


NPC-led encounter


THE FARMING LIFE. Instead of a fight wit the sali, some might find themselves at the structures seen from the distance, as tall as two- or three-storey houses. They have suffered structural damage, from the wild growth piercing them, and from something crushing them from above, leaving openings where they shouldn't be.

Inside sheet-covered buildings, there are plants: purple vegetables with the texture of carrots, rising out the ground and merging like lattice screens that block one's way; stringy blue beans that hang from above like weeping willow's, and as annoying to see through; and patches filled with brightly coloured pumpkin-shaped bumby fruits. These, with too much pressure, will burst and let out a gel-like goo that sticks to skin and clothes, making it harder to move if not wiped off.

The roof reaches high, but so do plants, some which can be climbed. It's like an obstacle course, and inside? Sali; some with red eyes, making themselves known by animating the plant-life. They send the hanging blue strings to grab and try to entangle you, or throw the goo-like pumpkins in your direction. But then there are others, some sali hiding, trying to get past people, who'll couragesly hiss "Begone!" to anyone that finds them.


SHEEP AND BOAR. In other buildings, it's no less chaotic. One has been flattened in half by some great force from above, but who knows how. There's animal cries that can be heard inside, trapped by beams of wood and some steel; creatures between a sheep and cow, making sounds like ducks. Some have been killed by the structure, and a sali can be found in the wreckage meeting the same fate.

But there are more animals than just them. There are rows of animal barns, some wrecked, a few luckily untouched. And as for their should-be occupants? Around. Not everywhere has been inflicted with the overgrown grass, but you may be in the maze of it, hearing sounds that could be the cow-sheeps (woolies) or even some of the tall antlered creatures that had been on the first island.

And the most unlucky meeting is a boar-like creature that's rampaging around madly, startled, and only knowing to cause a scene until it runs out of energy. Watch out, for they're as speedy as they are bulky, dealing hard-hitting body slams, headbutts that can make people flinch (from being knocked over), and even has the amazing ability to curl up into a ball and start rolling around.

Wear them out, calm them down, or get knocked out!





WEST ISLAND: STEEL TRAIL
WHITE FOREST. For those interested in what the Reds have to do, or just interested in the sight of the mountain surrounded by a mass of red mist, their destination will be the West Island. Greeting those who come here is white: white dirt you might mistake for sand, large white trees with mushroom-tops, made from very fine fibres. Some have been cut down, by the collection of wood bundled for later gathering, with their fluffy tops used as coverings. Meanwhile, birds can be heard in the distance, their destination covered in a shroud of red, the avians visible as they circle the skies.

While there may be the opportunity to get lost, stone posts dot the environment, leading visitors (hopefully) in the right direction. Yet approaching too closely to these stones have a draining, repulsing effect on the Voidtreckers, that will make them want to stay away. Which isn't a bad idea...

Or, you could try destroying them. Be warned, that most efforts are likely to make them explode in a wide area. But it's good to find out once, right?

Finally, they will reach close to the base of the mountain, with the trail they've been following leading towards a high-fenced enclosure.



Enclosure investigation


A SHRILL OMEN. But life doesn't stop at investigating one enclosure. Whatever the outcome of their findings, the Voidtreckers making their way around the enclosure to the east side will be led to what appears to be a mining operation, and a building beside it.

Some of the crates are empty, while others are layered with crystals, bits of stone. Inside the building, tools for mining and cleaning the gems that were dug out are inside. There's a few simple weapons along one of the walls, wrapped food rations found in containers; things that will last a decent amount of time. Dried meats and fruits. Also, jugs and flasks near blue and red liquids.

It doesn't seem abandoned completely, rather it is not being used at the moment because of the storms.

Up above the birds swarm, their cries heard. Patrolling avians will catch sight of anyone below if they aren't careful, with the Steel Wings commonly seen, and ready to attack. Their cries will alert more to come to where they are, and be warned: their feathers can be flung around like blades, tearing into tree and rock to try and crush people under the wreckage.



TRAILING STONE. In the face of the mountain are cave entrances, some larger than others. Each of the cave entrances leads into tunnels that work into the mountain. Most are quite large, built and used by Salis but also dark and very steep- the Salis being very sure footed, with stones glowing lights to give visibility.

Ropes and climbing equipment might be needed for those less used to sharp declines. The good news of course is the caves are free of birds, though unfortunately not free of Steel Weavers, more durable than their Northern brethen, with more than a few bullets needed to annoy them. Most of the tunnels are narrow, though there are larger cave areas, some of which have basic supply caches for the mining operation.

Gems can be found for those who go deep enough. Silver-coloured ones will explode if hit at too hard, and so battling around them can quickly turn deadly. But mostly this tunnel system is a very good way to navigate the West Island without being caught in the storm.

May this be the answer for reaching the birds? Can a path be found? But once the Voidtreckers reach them, what will they do?

Venturing on without figuring out a plan may not be the best idea.


OOC NOTES

NOTES: OOC info is here, map is here, info about powers/magic here. Ask questions here, submit shenanigans here, submit rewards here.

Mission starts Nebula 6 (Sept 11th). This log covers the first 2 days. Ongoing goes up on the 16th.

Remember that it will take time to get around the different islands. Ongoing log will give time for more active planning to deal with the main mission objective (helping the sali get rid of the birds/red storm), while allowing the different teams time to communicate and plan. This log is to help determine relations, and showing what's the state of things.

SALI ATTACKS: Sali attacking on the South Island use more land-based magic, but not all use it. and may be able to enchant people and creatures with music, to attack for them (animals and Voidtreckers) or to confuse (Voidtreckers). Mostly, they have farm equipment, save the non-infected sali. They may have daggers and and bows and arrows. Physique go from muscular to lighter framed. They have basic to decent fighting abilities up close.

Those on the North Island will have a larger variety. Fire, ground magic, and more weapons. They are also stealthy and know how to hide well, and are expert fighters. They also deal with hand-to-hand, and have high strength. However, it is a mix. Some of the same kind can be found in the West Island caves for those who want to find any, infected.
blitzcheer: (how COULD you)

[personal profile] blitzcheer 2021-09-12 10:28 am (UTC)(link)
He isn't even standing bro!! Please, he just fell and roll'd, he is trying to remember who he is and what day it is. On the ground, on his butt, looking up in confusion at the voice above-

OH SHIT OH SHIT OH SHIT

Tidus does a new roll, a scrambling roll, in an attempt to get out of the way before two boys become one.

Does he manage it? Find out in the next exciting tag.
flatteries: (you've been here before)

[personal profile] flatteries 2021-09-12 07:51 pm (UTC)(link)
At first it's hard to tell what exactly happens - mostly since the world is most likely a blur for the two of them right about now. There's more yelling as Inigo drops, and then there's the sound of him hitting the ground..

.. though thankfully only barely not hitting Tidus, the other will soon realise. You know, because no part of Inigo just fell on top of him. It's a lucky day for Tidus.

Maybe not so much for Inigo, because he just stays there on the ground, having been unable to even try and land in a better position than this due to his last minute panic.

He's just groaning.

Miserable.

Why is life like this.
blitzcheer: (the QUEEN)

[personal profile] blitzcheer 2021-09-13 08:01 am (UTC)(link)
Tidus is saved from extra aches and pains!!

But unfortunately for Inigo, he gets to suffer with Tidus in the ones he receives, with the barely dampened fall to land. Floating land, but neither of them are likely to care much about that detail at the moment.

Tidus at least has his head on in the right way to look over to Inigo, a pang of sympathy and concern. He knows bro. He's been there.

Still, he reaches over to tug at the sleeve of his hoodie, having to be the bearer of bad news.

"C'mon, move- before someone lands on you!"

You need him to help drag you, bro, he can do it!
flatteries: (and call it consequence)

[personal profile] flatteries 2021-09-13 11:55 am (UTC)(link)
He so doesn't feel like moving right now. But if his experience just now proved anything, it's the fact that it's so incredibly easy to accidentally hit someone else on your way down, and Inigo sure doesn't feel like starting out this mission with his head getting crushed by someone else's body being dropped on top of it.

So even though he groans when he feels that tug on his sleeve, he still moves. He can feel his body aching from the impact, but he's good enough at ignoring that. Inigo shoves the feeling into the back of his mind. Just keep moving, even when he's hurt. He's used to that.

Which means that Inigo does quickly scoot over to at least be somewhat out of of the dropping zone, though he's still just sitting up rather than standing, tiredly rubbing his eyes as he looks over at Tidus.

"Why did it have to drop us off like that?"

It's almost like it's doing it on purpose, man.
blitzcheer: (bluh bluh dad sucks)

[personal profile] blitzcheer 2021-09-13 01:17 pm (UTC)(link)
At least you have a bro beside you, Inigo, Tidus sitting up and making sure that they're not in a spot where more people can drop from above. But they're in a safety zone, so he looks back down, then tries to look around. ...to be met with the absolute walls of weirdly-coloured grass.

"Can it land?" Is there nowhere to land? "I can't see anything- where even are we?"

Nowhere either of them know, but getting ditched in some kind of floating field they can't see by doesn't help. Tidus looks back at Inigo.

"Okay? Want me to get ahead of a nasty bruise?"

He shows his hand. His magic hand.
flatteries: (everyone's scared someone knows)

[personal profile] flatteries 2021-09-13 06:08 pm (UTC)(link)
"You're asking me," Inigo mumbles, though there's really not a whole lot of sass in his tone. Instead it's more just resigned to his fate of having been thrown rudely out of the train like this, rather than being able to just step out normally. It may not be the first time, but he can still whine!

But - at the very least - he won't whine or protest about getting some help here. Instead he just lets out a sigh as he turns so his back is towards Tidus.

"But.. up here, between my shoulder blades. That's where I hit the ground."

Nothing that should require too much healing, but it'd sure help to not be stuck feeling incredibly sore the rest of the mission.
blitzcheer: (mrhrhrhrhrhgghgh)

[personal profile] blitzcheer 2021-09-13 06:32 pm (UTC)(link)
Remember when missions had platform stops. Wait a minute, that was Terra -- nevermind.

Tidus accepts the view of back, used to now this quiet change over time of Inigo not fussing about keeping his aches to himself (as much). Placing his hand over the spot, he figures he doesn't need a strong healing spell for it. The white lights come in the small space between, the healing seeping through, and yet-

--and yet there's something strange. A feeling he can't quite place. A weird one, and- is it his imagine? A knock to the head he hasn't dealt with? Tidus doesn't think about it too hard, brow furrowed, but a potential bruise or sore isn't one that needs much healing, and so he lowers the hand after a few seconds.

"There. Good?"

Need a bit more there, pal?
flatteries: (but the red on the rest of)

[personal profile] flatteries 2021-09-13 08:06 pm (UTC)(link)
Not being the one using the energy, Inigo doesn't notice quite as much how something about this is off. Especially when his head is still very much filled with thoughts of having to jump-roll out of a train, which definitely wasn't how he was expecting to spend any time of his day today.

So rather than remarking anything about it, he instead rolls his shoulders a few times.

"I think it's fine." Then again, it's not like it was some terrible pain to begin with, so it's a little harder to notice the difference. It's not like he was bleeding out on the ground.

But having made that assessment, Inigo turns back around so he can actually look at Tidus. The other doesn't look too strange, but there's just that slight frown on his face that's enough for Inigo to ask: "Everything alright with you too?"
blitzcheer: (cinnamon sticks)

[personal profile] blitzcheer 2021-09-14 11:19 am (UTC)(link)
Good, shoulders and back okay. Tidus stretches his own neck for the second he has, unable to shake off the weirdness, but as Inigo turns to him-

"Mm- I just landed funny too. I'll heal, just let me get up."

He'd rather get standing than sitting around. The grass around them isn't any shorter for it, and he looks around, a small huff as he puts the magical healing hand to his chest, remarking:

"Looks like we got dumped in a farm field."

He'll do a little ting with his magic now though. Time to freshen up...!
flatteries: (you can be king again)

[personal profile] flatteries 2021-09-14 12:43 pm (UTC)(link)
"I'm not so sure if you can call it a farm field when it looks like no one's been tending to it for a while.."

That's Inigo's conclusion from his own initial look around, anyway. Some of this grass is growing way too high to be usable on a farm - or so he thinks. And then there's all those smaller weed-like plants growing among it..

Not to mention that there's something else that obviously draws Inigo's attention, even if his friend might still be in the middle of trying to heal himself.

"Oh, there's flowers too!"
blitzcheer: (DING DING SCORE)

[personal profile] blitzcheer 2021-09-14 01:31 pm (UTC)(link)
Tidus is still imagining farm fields here - look how hard this grass is, bro! It's not exactly soft to brush against, and admittedly he isn't paying attention to much but trying to find...where to move. Is there anything else they can look at but grass?

But he doesn't miss that sound of surprised joy. Tidus looks back for a second, but doesn't linger, letting out a huff of mirth.

"We'll get it later," he promises, tells, and walks--

"Whurugh!"

--straight into a concrete wall.
flatteries: (if you've ever heard a beating heart)

[personal profile] flatteries 2021-09-14 01:54 pm (UTC)(link)
Inigo turns his head. Mostly to complain about how surely they can take one look at the flowers over there before they get to work, and that no one will die just because they took a minute out of their day to do so--

But then he hears that sound coming from Tidus. The kind of sound that only Tidus of all people could produce, and he frowns in half-confusion and half-concern as he turns his head to look and see what's going on over there.

"Tidus?!"

Dude, can't he look away just for a moment without Everything Happening So Fast?

"What are you doing?!"
blitzcheer: (full blast blush bro)

[personal profile] blitzcheer 2021-09-14 03:38 pm (UTC)(link)
He makes a few more Tidus noises, a hand raising like it wants to turn into a fist, but he's backing away to actual look at whatever it is he walked into. And-- it's a wall. Some kind of large slab, and the "Who the..." that starts coming out is cut off by the thought of:

"Wait- I found something!"

All is forgiven, wall!! Now let's just go round this and find a door....!

...

...

"...what is is...!"

WHERE'S THE DOOR.
flatteries: (nobody here is perfectly fine)

[personal profile] flatteries 2021-09-14 05:11 pm (UTC)(link)
What is this chaos going on here.

Inigo truly doesn't know where they ended up. Somewhere between the tall grass, the flowers, the weeds, the faint sounds of something in the distance - what is that? - and now suddenly an actual apparent wall Tidus has walked into. A wall Inigo watches Tidus walk around, making the other disappear from view for a moment while Inigo himself is still busy taking everything in, trying to figure out what's going on here.

If those people the mission description was talking about live anywhere, it's probably not right here.

He only turns his attention back towards Tidus when it seems the other has moved entirely around the wall (or structure, whichever it is, Inigo isn't too sure what's going on with it - especially with Tidus's own reaction) and steps over towards him.

"What? Isn't it some sort of.. farm building?"

Isn't that what Tidus assumed the place they landed at was, after all? Yet the other looks.. well, wildly confused, to put it mildly.
blitzcheer: (don't look at these icons)

[personal profile] blitzcheer 2021-09-14 06:29 pm (UTC)(link)
By the time Inigo has decided to come with Tidus (it's okay bro, you could have left him wanting to fight a wall, look at those pretty flowers), he's stopped by what appears to be a ladder, and Tidus squinting at where it leads up to.

He glances at Inigo, then lifts his chin up.

"It's not a big one. See? What do you think it is?"

It looks...circular, with nothing at the top where it stops. But Tidus isn't going to stand there and guess when there's a very useful ladder he's found.

If there's a ladder, you climb it! And that's exactly what Tidus is going to do.
flatteries: (and some just won't)

[personal profile] flatteries 2021-09-14 07:13 pm (UTC)(link)
"A.. storage of some sort, perhaps..?"

It's the round shape that's mostly making him think of it, since it kind of reminds him of barrels.. Though it's not the exact same shape - not to mention that it's not like this is just wood, it's an actual wall. And these things are bigger too.

It makes Inigo not sound too sure of his answer, even though he's frowning, putting a hand on the wall to feel it while watching the other guy climb up, calling after him.

"Anything you can see up there?"
blitzcheer: (mrhrhrhrhrhgghgh)

[personal profile] blitzcheer 2021-09-16 01:26 pm (UTC)(link)
It's some sort of material, hard and cruel to noses. There's a rough quality to it, but too much - close to a clay that hasn't been varnished after a job.

And there will be a voice from above:

"It's water! 'least... I think it's water?"

Does he dare to stick a finger into the light silvery-ish liquid? ...no, even he won't, but he'll take the time to look above the grass and at the far off distances. He can see some of the locations they're probably going to.

--And the sight of bad news.

"I saw a bridge," he tells Inigo, once he's come back down to ground level, not needing to shout. "But it's wrecked, there's a hole in it! Hope we don't have to go that way."
flatteries: (somebody said that life isn't fair)

[personal profile] flatteries 2021-09-16 06:49 pm (UTC)(link)
.. a wall.. with water in it?

Inigo wonders if it just happens to be something that's open at the top, and it got rained in a lot.. though even when you consider that, it's sort of an odd structure, isn't it.. He's thinking about it when he suddenly comes to a realisation.

Hold on with the idea of that broken bridge, bro. It's fine, there's no way they'll have to go there, right! Instead Inigo can just impart some real knowledge here.

"Wait, Tidus..! I think these might be for collecting and storing water.. you know, when it rains!"

Though they're usually a lot smaller back in Ylisse, so he isn't too sure. But it's the closest thing he can think of that even seems remotely like this thing they've encountered.
blitzcheer: (pulling me in)

[personal profile] blitzcheer 2021-09-17 12:11 pm (UTC)(link)
Whoa, bro. ...but it doesn't go dismissed, Tidus's brows lifting some at the lesson received.

"Really?" Huh. "Isn't this far out though? And they're real big... Who needs that much water?"

Who can drink all that quickly? (People who think farther in the future than Tidus, probably.)
flatteries: (but the red on the rest of)

[personal profile] flatteries 2021-09-18 08:35 am (UTC)(link)
"Maybe there's a lot of people?"

That's Inigo's instinctive thought, if not just because dealing with what he has back home has meant that he's seen a lot of people having to share very little resources.. Though he seems to realise a problem with that idea really, really quickly, as he starts looking around them rather than up at Tidus.

".. Wherever they are," he says, a hand moving up to scratch his head. Why would there be a place that's clearly overgrown with grass and weeds, which still for some reason has these out here..?

He frowns.

"Maybe they are all on the other side of that broken bridge?" It would explain why there's no one here. Maybe they just can't get here, even though they used to be able to do so?

Is he a detective yet, bro. Are they figuring this out. Are they rubbing their two braincells together.
blitzcheer: (mrhrhrhrhrhgghgh)

[personal profile] blitzcheer 2021-09-18 01:39 pm (UTC)(link)
There sure are some braincells being rubbed. A slow nod as Tidus listens and figures it makes sense. He didn't exactly know how people did things back in Spira, and so far, this wasn't really looking like 'high tech location'.

And too bad. An airship would be really good right about now.

"Don't guess we've got some planks and nails and hammers to deal with that bridge, do we?" Probably the nails and a hammer if they could find Senku, but that wood was going to be a problem.

"Let's find another way across! We can't be stuck here."
flatteries: (you can be king again)

[personal profile] flatteries 2021-09-19 08:07 am (UTC)(link)
Yeah, it doesn't seem like they're going to get over this bridge anytime soon - if you can even still call it a bridge. There's no way any human being can pass that thing anymore.

So Inigo eagerly nods at that suggestion. Yes, let's definitely not try this one and go across some other way.

"Can't you see anything in any other direction?" Sure, Tidus might not be super high up, but he's at least higher up than Inigo right now. He can't even see the bridge Tidus was talking about in the first place.

"Surely they wouldn't just throw us into some place with no way to go anywhere!"

S-Surely.. right..?
blitzcheer: (nearly missed this)

[personal profile] blitzcheer 2021-09-19 11:20 am (UTC)(link)
Okay okay, he's looking! But that one bridge is the one he has the best view of, eyes searching, but he's not got a good angle around the entire island, and there's still grass and distance making it difficult to see too far.

...so, he'll give something a go; lifting himself as far as he can get his feet up, hands on the ridge of the container. There's some fitness, so....

So with a count of three, he jumps - and hops up onto the top, arms coming out to help him balance so he doesn't fall back or in, teeth gritted as he knows his fate either way.

But -- success!! He's up!! Now it's time to staaand slowly up, muttering to himself as he tries to not lose balance.
flatteries: (you look like you've been)

[personal profile] flatteries 2021-09-19 02:02 pm (UTC)(link)
Inigo so did not expect to get an entire circus show here.

So when he suddenly sees Tidus jump up like that, he definitely lets out a gasp of surprise that he can't hold back. It's not something Inigo himself would ever do, after all, and while he knows that Tidus is a lot better than him when it comes to things like these, he can still feel himself nervously sweating a little as he watches the sight from where he's standing.

"T-Tidus!"

Bro?! Bro!!

"You're alright, right? You're not going to fall?!" Bro, does he need to catch you?!
blitzcheer: (hiya hiya waaaaheyyyy)

[personal profile] blitzcheer 2021-09-19 05:51 pm (UTC)(link)
Let Tidus bask in this accomplishment. Look at him, he's on top of the world! Looking down at Inigo with a grin, and--uuhhh okay that's funny on the head.

There's a small sway, but slight, and Tidus looks up, giving himself a second for the dizziness to leave. "I'm okay!" he's sure to shout for Inigo below. Then carefully he starts to turn, shuffling with his feet so he can start facing outward...

Sky, sky, more sky... endless clouds...

...

Aha!

"I see a bridge! Another one! Thatta way!"

Pooiiinting!

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