voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2019-09-23 09:48 am

Day Twelve: Red and Blue (and all for reuniting)

Red: Final Instructions.

Six days since the fighting began the fighters seem to gain a sense of renowned optimism. Soon they tell each other. It has to be today. Even before dawn they are up and working, saddling horses, packing up essentials.

Just after first light, when the majority of the fighters are in the cave, Lena gathers them. “It will be today. Keep an eye on the northern sky. When you see the beacon it is time.” Her gaze moves to the strange, almost other-worldly warriors who had appeared at their time of need. “When the beacon lights the sky you get to the horses and you ride north. To Um’i’les. As hard as you can. Don’t worry about being chased. Don’t stop to fight. Just ride. This fight ends today.”

With that, slightly worrying pep talk she nods at them and activity resumes in the caves, preparing for what looks like it will be the final battle.

Blue: A choice

At first light, Kian leaves the circle of wizards and comes to speak to the small group of defenders on the tower top. “You should leave. The ritual is almost complete, we cannot guarantee your safety once the final phase begins.”

One of the other wizards, Myra also breaks from the circle. “We cannot guarantee anyone's safety if the final phase is interrupted, we need them.”

Kian glares at her and she glares back. It seems this is an old argument.

“You have done enough. There will be a very short window for escape. Once we light the beacon, we will be alright then. Please leave.” Myra looked like she was going to argue again but then just scowled and turned away.

“If this fails it is on you Kian.” Kian sighed and nodded once, face grim.

Blue: It Begins

Once Kian returns to the circle the final part of the ritual begins in earnest. Goblins continue attacking and for about an hour things continue like they have been all week. Goblin attacks, the ritual, moments of quiet, more attacks.

The low humming of the ritual intensifies and a light shoots up from the middle of the circle, cutting through the air. A beacon.

If they want to leave now is the time, but they best be quick because like moths to flames goblins rush the tower. More than before, all trying to get at the wizards, to stop whatever is about to happen.

Red: Ride. Ride Now.

The fighting is once again hard, the humans keep their eyes on the northern skies and it is mid morning that it is seen. A beacon pointing high at the sky. “Go!” The fighters all scramble, those not mounted find horses quick and begin a hard gallop. Northward.

The goblins seem surprised, some give chase, some fly towards the tower.

After about ten minutes the air begins to feel strange, like it is vibrating. Heavy, foreboding. They are no longer the only ones fleeing, all over the place animals are rushing northward. Rabbits, deer, even swarms of insects. All fleeing. Some of the goblins break off and start flying the other way, south, to where they came.

They might not notice, if they are galloping hard but the train emblems on their Safety Control Apparatus, which are usually green are flashing amber.

Blue: Thank you

Those of the Blue Team still defending the wizards they will notice the change as well. The wizards themselves begin to glow. Goblins are still assaulting the tower but when the air begins to vibrate they flee, flying off to the southern pass where they came from.

The wizards are disappearing into the light. They seem to glow and fade all at once, becoming one with the light. The train emblems are flashing ember if anyone looks down to see them. A voice rings in the air, Kian’s voice. “Thank you. Go. Now.”

There’s not much time. None at all in fact but hopefully Blue team remember their instructions and the trains last reminder. All passengers are to wear their Safety Control Apparatus and are reminded that emergency evacuation protocol is three short taps.

Three short taps on their SCA is all that is needed, a flash of light and they are stood, safe and sound in the luggage carriage of the voidtrecker express.

Red: Goblins fall

Provided they rode fast from the moment the beacon was lit about fifteen minutes later the air seems normal again. If they look back they will see the air behind them is shimmering, almost like a heatwave.

Then from the tower a pulse of energy, it drives upwards and out, a visible ripple. There’s a second. Maybe two. Anyone still in the area may notice their SCA’s flashing red now. Three short taps is all it takes to be whisked away to safety.

Because then the air ignites. Every rain drop turned fire, a blast of heat and destruction that only lasts about half a minute. But it is enough. It doesn’t damage any structures, not the tower that you can see, not the couple of homesteads.

It kills goblins though. Wolves too. In fact anything living in the area is destroyed, turning to dust.

They are quite far away but they will still hear and see the smoke of an explosion from the southern pass. A gateway destroyed, cutting off those goblins that escaped from returning here ever again.

Any goblins that escaped northward with the fighters need to be dispatched but once they are all that is left is to ride to Um’i’les.

All teams: Reuniting

Those of Blue (and any of Red) who evacuated to the train arrive at the fortress city first. They are dropped off out of sight and it is only a short hike to the city. They are welcomed as more evacuees and taken to where the others are.

The fighters and Red team arrive late in the evening, exhausted. They are likewise taken to the halls and reunited with the rest of the city dwellers.

It is announced that there will be a feast the next evening, to honour the fallen, pay tribute to the brave and celebrate the saving of the city. But for now those of Culin’e’ai and the Voidtreckers may rest.

(OOC: Just as a note if anyone happens to die in this finale they will wake up in a suitcase on the train on day thirteen so will not be reunited in Um'i'les.

Also if you want an NPC to show up in your thread just let me know here. Likewise if your character wants to do something outside of this framework that's absolutely fine! If it's something that you feel mods should be aware of let me know here or on the event ooc post!))
seawanderer: (Hopeless)

[personal profile] seawanderer 2019-09-23 10:31 am (UTC)(link)
They'd all been screaming. And singing, on Maglor's part. His voice is a bit hoarse too, but he ignores it in favor of standing in front of his brother, a break in the storm. Safe.

When Maedhros seems to register him and accepts the water, he steps close to wrap a supporting arm around his waist. "I haven't left your side," he will swear it every day he needs to.

"There is a basin to wash up not far from here. Let me guide you?"
castintoflames: (✧ and even on my own)

[personal profile] castintoflames 2019-09-23 10:42 am (UTC)(link)
His screaming hadn't been victorious - as his brother well knew. Yet if no one else heard him shatter, his pride won't be injured too badly.

He blinks and feels the pressure of the arm around him. Glancing down at Maglor, he cautiously touches his cheek, checking him for wounds.

What of you?

Speaking aloud is still difficult; his throat feels constricted.
seawanderer: (PB-Pensive)

[personal profile] seawanderer 2019-09-23 10:46 am (UTC)(link)
He knows. And he accepts his brother's terror. But he's here, real, alive. They all are. Maglor nuzzles his brother's shoulder, not caring the clothe is covered in gore. If it helps sooth Maedhros from his panic, it's all worth it.

Then leans into the hand on his cheek, nuzzling the fingers as he stands still for the careful check.

'A few shallow cuts from claws and lucky strikes. We have both had worse.' He dutifully answers in kind, though adds in reassurance in his mental voice's touch.
castintoflames: <user name="zerochan" site="http://www.zerochan.net/1504811"> (✧ from behind these lines)

[personal profile] castintoflames 2019-09-29 05:28 am (UTC)(link)
His body is all hard muscle and too visible bone. The nuzzling probably feels awful to poor Maglor, yet the contact does help Maedhros breathe. He isn't in the Enemy's hands. He isn't being burned or tortured or having to imagine all the horrible things Morgoth will do to his kin if they try to rescue him.

I'll see to them.

No matter how exhausted, Maedhros likes to clean his brother's wounds and see them covered with clean bandages. However it is then that his stomach decides to wreak vengeance on his frame and he forces himself backwards, retching. Of course nothing comes up but the sensation is awful and it leaves him shaking.