VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-09-16 05:59 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Wings of Wonder: Ongoing

You say you are here to help - then do. We will lend out resources needed, but expect to see results. Help at the farm, help us investigate - help in whatever way your talents provide.
'Give, get back' -- this is the way of our people. Every person has a purpose, a place, a skill. In return, speak to us your cost.
If you truly have the power to help, then you will be respected. We would expect the same rules to be applied to us."
Despite rough beginnings, relations between the Voidtreckers and the sali people are neutral. They do not fully trust the Voidtreckers, will not allow mindless entry into the East village (Nossofh as they call it -- 'Home'), and visits inside the commune building in the South will be limited. However, appointments with the sage can be made for those who have some skill with crystals, magics, and energies. Those who have spoken with the Forever One on the arrival island may also be granted access, if they wish to speak.
They will have tasks for the Voidtreckers to do, jobs that are necessary. Sali will be doing the same, and will be working within the same spaces at them. They will not stop Voidtreckers from setting up camps and give permission for them to settle on the centre island, under Helma's - the Forever One - protection.
While there may be some tensions, the sali will not attack the Voidtreckers. But now, plans must be made how to proceed, as the skies from the south bleed red...
WINGS OF WONDER: ONGOING
A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS:
- Contact with the sali has been made, and relations have come out neutral. The North and East bridges have been fixed by Voidtreckers, with materials sent to the South too by them.
Ongoing runs through N8 to N11, when the finale also starts. The following is a TL;DR for what will be going on at the islands, at the time.
NORTH: Fixing the aircraft found on top of the mountain, finding missing sali in the woods, dead and alive. Helping to transport goods to the aircraft so it can be fixed, and also spruced up/modified. Also still good for fighting characters.
EAST: This is where you send characters who would want to work on designs, magical crafting and so forth. They won't be in close contact with the rest of the Voidtreckers, but is good for nerds. Voidtreckers who help here will be allowed to ride mounts to the central island if they leave, as the sali recognise they will be too exhausted otherwise. And so you guys can still have threads with other people.
SOUTH: Birds will be mainly coming from this direction, so fighters can still do patrols. Mainly needs those willing to do labour, rear animals, skin dead animals and so forth. Characters can also get involved with repairing clothes, washing and cleaning, if they can't last long doing land work.
WEST: The Reds that went this way will have found out that going through the interior or around will not get them far, and more birds showing up makes the area more dangerous. On N8, there is an operation shared with the Voidtreckers that they are doing a mass transport of goods from the West, to take North. Help fighting off the birds they attract is needed. From then on, it's better advised to stick to the other islands. Reds who like to just fight will be good in the South as patrol.

WORK TO DO. There is much to be done. Buildings need to be fixed, places need restored after the storms. But more than that the general needs of life don't stop. Farms need tending, animals need caring for. There are jobs for anyone willing to work.
The different islands need the following:
NORTH ISLAND: Fighters, those willing to labour and repair, and those willing to search are needed.
EAST ISLAND: Those with experience in magic and energy, crafting (making designs, modifying; blueprinting is involved) are needed.
SOUTH ISLAND: Fighters, those willing to help out with farm work, meat skinning, clearing up the surrounding farm area. Also those who can push back the birds.
WEST ISLAND: Fighters, during N8. There is help needed to protect the sali as they transfer materials and the Forever One stationed there, and to rebuild the bridge. Otherwise, the island will be deserted while plans are made by N9.
CENTRAL/ARRIVAL ISLAND: There isn't much that's needed but for birds to be taken down who might hover over, or get attracted by activity. Those who can supply Hemla with energy are appreciated. The sali here will act as communicators to other sali for Voidtreckers who don't want to make long journeys.
Voidtreckers should decide what will be a better use of their skills, and move accordingly. While faster methods may be found over time, initially, using those who can flight and walking are the only options. The North and East bridges have been patched up, and the South Island has materials for the bridge. West's bridge will be fixed by morning of N8.
The different islands need the following:
NORTH ISLAND: Fighters, those willing to labour and repair, and those willing to search are needed.
EAST ISLAND: Those with experience in magic and energy, crafting (making designs, modifying; blueprinting is involved) are needed.
SOUTH ISLAND: Fighters, those willing to help out with farm work, meat skinning, clearing up the surrounding farm area. Also those who can push back the birds.
WEST ISLAND: Fighters, during N8. There is help needed to protect the sali as they transfer materials and the Forever One stationed there, and to rebuild the bridge. Otherwise, the island will be deserted while plans are made by N9.
CENTRAL/ARRIVAL ISLAND: There isn't much that's needed but for birds to be taken down who might hover over, or get attracted by activity. Those who can supply Hemla with energy are appreciated. The sali here will act as communicators to other sali for Voidtreckers who don't want to make long journeys.
Voidtreckers should decide what will be a better use of their skills, and move accordingly. While faster methods may be found over time, initially, using those who can flight and walking are the only options. The North and East bridges have been patched up, and the South Island has materials for the bridge. West's bridge will be fixed by morning of N8.

There will not be too much activity here over the next few days. Voidtreckers are welcomed to camp here, and sali will also come through here, helping to move the leftover overgrowth, moving through the two areas. The South and West bridges still need fixing (while the East and North bridges have been taken care of).

By the morning of N8, they will have a request. The sali will explain it to any Voidtreckers who come through the island, holding out clear white crystal stones. Hemla is attempting to harmonise their energy and the world's, at least with a middleman in the form of stone. They warn there will be possible side-effects, and ask Voidtreckers to only take one at a time, and to bring it back later.
Through days N8-10, these crystals will have a variety of effects, lessening over time. Those with magical skills/who use energy are asked to take one. They will need to supply Hemla some power, and then after carry it on them. The possible side-effects are:- Dizziness
They don't last more than a day but it might be best they find a buddy to watch over them whilst it does.
- Exhaustion
- Confusion
- Weakness

EAST VILLAGE/NOSSOFH. It is still a treck to reach the East Village, especially for those who don't have any way to fly or cover large distances; and for those that do, they will arrive exhausted.
The village is still very wary of the newcomers, and those that arrive are stopped and questioned. Those with legitimate business are allowed in and as the days go on more individual sali will be willing to exchange information or help. There are sali who will roam out with Voidtreckers to fight the birds, and those wishing to patrol the East Island will be told to help in the North or South - the sali of the island can cover the vital areas.
The two main areas of interest within the village are:
( SAGE'S HOUSE ) The invitation to help the energy weavers comes during the call on the SCAs on the morning of N8. Within the village is the sage's house, the largest building that sits in the centre, legs supporting where it has be built out over the hill. Voidtreckers are welcomed here if they ask, and those wishing to learn means of purifying the infected sali, and to help with their crystal research are best suited to come this way.
Those needed: magical experts, those strong of mind, volunteers with energy.
They will work amongst the sages, the sages in training, and the Forever Ones. In truth, these people are all one and the same, and Voidtreckers that come here will figure out quick. The Forever Ones sit, completely stone, while the sages are in various states, with limbs crystallising. They rarely speak, though the less-formed may do so with the Voidtreckers if inclined. However, those training are the ones that provide the needs of the more experienced, as well as speaking.
Working here will be difficult, exhausting on the mind and body. The sages-in-training will communicate and explain, but much of the work is done through telepathy, and crystal work - tools that will be difficult on the Voidtreckers. But it is good for the Voidtreckers to be here, so that their reactions to the crystals can be documented, as well as a way to keep them safe during their stay, and also their companions.
( CRAFTING SMITHIES ) While the Sage House works on energy and modifying crystals, for those with experience building, designing, modifying, they will find their talents more useful in supporting the creation of prototype weapons that the salis have planned.
A request for help in this will come on the third day (N8), through the hacked SCA channel. Anyone who believes they can help make efficient blueprints - and even make them better - are asked to come on down, and those with experience crafting. The plan is to make an equivalent of air cannons and air megaphones, using a mix of air and power gems. There is sure to be a lot of backfires, especially for the Voidtreckers. The sali will also be taking crystals adjusted by the sages that will hopefully allow the Voidtreckers to use the weapons being made too.
Suggestions from the Voidtreckers will be listened to, and there are other gems around, ones that can be made for specific functions.
The village is still very wary of the newcomers, and those that arrive are stopped and questioned. Those with legitimate business are allowed in and as the days go on more individual sali will be willing to exchange information or help. There are sali who will roam out with Voidtreckers to fight the birds, and those wishing to patrol the East Island will be told to help in the North or South - the sali of the island can cover the vital areas.
The two main areas of interest within the village are:

Those needed: magical experts, those strong of mind, volunteers with energy.
They will work amongst the sages, the sages in training, and the Forever Ones. In truth, these people are all one and the same, and Voidtreckers that come here will figure out quick. The Forever Ones sit, completely stone, while the sages are in various states, with limbs crystallising. They rarely speak, though the less-formed may do so with the Voidtreckers if inclined. However, those training are the ones that provide the needs of the more experienced, as well as speaking.
Working here will be difficult, exhausting on the mind and body. The sages-in-training will communicate and explain, but much of the work is done through telepathy, and crystal work - tools that will be difficult on the Voidtreckers. But it is good for the Voidtreckers to be here, so that their reactions to the crystals can be documented, as well as a way to keep them safe during their stay, and also their companions.

A request for help in this will come on the third day (N8), through the hacked SCA channel. Anyone who believes they can help make efficient blueprints - and even make them better - are asked to come on down, and those with experience crafting. The plan is to make an equivalent of air cannons and air megaphones, using a mix of air and power gems. There is sure to be a lot of backfires, especially for the Voidtreckers. The sali will also be taking crystals adjusted by the sages that will hopefully allow the Voidtreckers to use the weapons being made too.
Suggestions from the Voidtreckers will be listened to, and there are other gems around, ones that can be made for specific functions.
STATE OF THE FARM. The South Island is a mess. There is a large clean-up operation in place and Voidtreckers that can help clean up and haul debris will be welcomed.
As well as the storm damage there are quite a lot of animals that have been killed, even by the storm directly or as a result of them turning and attacking the sali or Voidtreckers. The Sali are not ones to waste resources and so there is a drive to skin the animals and preserve the meat as quickly as possible. Any Voidtreckers who are willing to help will be paid in portions of meat.
FARMING, GARDENING. Here nature seems to have won the war. Many of the buildings look like they have been left to the wild for decades and not just a week or so. Buildings need fixed, plants need cut back and brought under control. Weeds need to be removed so that the plants for food can be allowed to thrive. Gardening at its most extreme, the first step is to identify which plants should be growing here and which ones are results of the Red Storm.
Many of the animals have escaped because plants burst open fences and gates. Rounding them up is one job, making sure there are enclosures to keep them is another. It's going to be a lot of hard work and of course the farm animals are not the only creatures out here, wild creatures will attack both the farm animals and any one else.
It's hard labour, but the sali will give to those that work with them. They will locate drinks safe for them, share the abundance of food, so they can see what agrees with their diets. They will answer questions about their people and their world during world and during breaks; and as the days go on, they will invite them inside to eat, or will join them at their own camp, bringing meals.
UNWANTED VISITORS. The birds still attack. Every day and night patrols are needed to fend off the constant threat of bird attack. The Sali have fighters stationed here too but there aren't enough, they need help.
The Forever One Enshala works to keep the red shroud from getting too close to the farmland but her power is still weak and so there are gaps in her defences. It is easy to get overwhelmed since the birds often flock together, concentrating on weak points and bringing the storm with them.
Keeping the storm away from the farm is vital, the Sali will share food and resources with any who join them in this constant vigilance.
FOREVER ONE: ENSHALA. There is a Forever One here, but unlike central island's welcoming Hemla, they will only speak to Voidtreckers depending on the subject. They will accept donations in energy, but otherwise they work hard to try and keep the island safe, to push back the red storms they return again through the days, birds carrying it on their wings.
As well as the storm damage there are quite a lot of animals that have been killed, even by the storm directly or as a result of them turning and attacking the sali or Voidtreckers. The Sali are not ones to waste resources and so there is a drive to skin the animals and preserve the meat as quickly as possible. Any Voidtreckers who are willing to help will be paid in portions of meat.

Many of the animals have escaped because plants burst open fences and gates. Rounding them up is one job, making sure there are enclosures to keep them is another. It's going to be a lot of hard work and of course the farm animals are not the only creatures out here, wild creatures will attack both the farm animals and any one else.
It's hard labour, but the sali will give to those that work with them. They will locate drinks safe for them, share the abundance of food, so they can see what agrees with their diets. They will answer questions about their people and their world during world and during breaks; and as the days go on, they will invite them inside to eat, or will join them at their own camp, bringing meals.

The Forever One Enshala works to keep the red shroud from getting too close to the farmland but her power is still weak and so there are gaps in her defences. It is easy to get overwhelmed since the birds often flock together, concentrating on weak points and bringing the storm with them.
Keeping the storm away from the farm is vital, the Sali will share food and resources with any who join them in this constant vigilance.


NORTHERN. The sali will explain an expedition was taking place, to investigate the North Island in general. The group must have been assaulted by the red storm - the birds - while travelling, and crashed, scattering the survivors with the infliction of red storm.
MISSING. Help is needed to locate the still-missing sali, both dead and alive. Any Voidtreckers who offer to help will be asked their methods- the Sali want no harm coming to their own. They will hand out blow darts with sleeping powder laced bark stems and they will be asked to either bind or leave behind any powerful weapons. Especially powerful weapons that the Sali don't recognise like guns.
The sali will set up a small camp by the woods, where sali can be brought, dead or alive, to be transported by cart. There will also be one above on the mountain, trained sali using air-crystals to push back the lingering red storm from the site.
AIRSHIP, SUPPLIES. Hearing that the ship is still on ground, the Sali are keen to fix it up. Its state is no problem, and they believe it's the answer to meeting the birds head on. Initially on N7 to halfway through N8, materials will need to be transported by climbing gear and going through the forest.
However, they will then have access to carrier airships. With a crate/carrying space on the bottom, and a space on top for two people two sit, only so much material can be lifted up at a time. Voidtreckers will not be able to immediately, but by N9, and by being a familiar face, those who want to fly the ships can*. These can also be used to transport anyone from the upper mountain, to down.
Once the metal and materials are at the air ship, it's going to be all hands on deck to fix it together.
(* some of the mini-ships have a prototype attached that allows the air gems to be activated by the sound of music. singing, guitar playing - there's even an alboka and taepyeongso-esque instruments already attached on some, acting as a steeing wheel. )

The sali will set up a small camp by the woods, where sali can be brought, dead or alive, to be transported by cart. There will also be one above on the mountain, trained sali using air-crystals to push back the lingering red storm from the site.

However, they will then have access to carrier airships. With a crate/carrying space on the bottom, and a space on top for two people two sit, only so much material can be lifted up at a time. Voidtreckers will not be able to immediately, but by N9, and by being a familiar face, those who want to fly the ships can*. These can also be used to transport anyone from the upper mountain, to down.
Once the metal and materials are at the air ship, it's going to be all hands on deck to fix it together.
(* some of the mini-ships have a prototype attached that allows the air gems to be activated by the sound of music. singing, guitar playing - there's even an alboka and taepyeongso-esque instruments already attached on some, acting as a steeing wheel. )
WESTERN. The Reds find that their attempts to infiltrate the mountain from the inside will not go far, with dead ends and the red shroud finding ways in. More birds come from the south and even west, spreading the shroud farther around the mountain.
Another method must be found. Fortunately however, it will not be an entirely useless endeavour, as help is needed - one that promises a fight.
TRANSPORT. The sali in the enclosure and those who come from the village to help need aid bringing supplies from the enclosures, and also extra of the metal trees (from the White Forest), repair equipment, to take to the North island.
This island is still circled by birds, so those gathering and packing supplies onto transport air carriers - small boxy airships with a lower crate area and an upper navigating section, no bigger than cars - will need fighters to take down the birds as they follow after them.
Bow and arrows can be exchanged, as the salis know how to operate the air carriers. They are also transporting the Forever One of the West Island, so the cargo is fairly precious to the sali.
Another method must be found. Fortunately however, it will not be an entirely useless endeavour, as help is needed - one that promises a fight.

This island is still circled by birds, so those gathering and packing supplies onto transport air carriers - small boxy airships with a lower crate area and an upper navigating section, no bigger than cars - will need fighters to take down the birds as they follow after them.
Bow and arrows can be exchanged, as the salis know how to operate the air carriers. They are also transporting the Forever One of the West Island, so the cargo is fairly precious to the sali.
Ongoing starts on N8 and goes until around morning-noon of N11. Finale goes up on 21st September (later N11-N12).
This log gives more of an indication of what's going on, to let you play out going ons, or imply them in the background and focus on what you want for Ongoing. Consider putting in Island locations than team colours into headers.
Remember to let us know anything your character does/might want do under shennanigans! Any conversations you want to handwave with the sali or Forever Ones can also be brought up here for discussion. Actual threads can be requested here.
no subject
"Yes." He agreed with bowed head. Memory was flawed, it was better if things could be written down.
"I think learning things like your rules... Helps your memory also."
no subject
He grins, not terribly serious. "I could write them out for you." If he ordered enough paper to handle it all. His tail twitches up and back, tip curling one direction and then the other, before it paps against Taiki's leg.
"Hey, are you really worried about your memory?"
no subject
"It would take you a long time to write them all, you need not go to all that trouble, Shuǐlóng."
no subject
It was a very odd divide in his head, but he'd been working on it, making friends with a... train generationmate, versus seeing him only in the light of his sect senior status, and elder, of another generation.
"I'll make sure to ask that you can read them for nights you have trouble sleeping, I'm sure Zewu-jun will probably say yes if I don't say the have trouble sleeping part."
no subject
"Zuwu-jun? Which of your clan is that?"
no subject
"You might call him Lan Xichen. He's our sect head, though it's the elder one I'm treating in more that way... the one who carries more on his soul. The younger is basically in a weird way my... train generation? He's barely older than me."
no subject
It's difficult, they all looked young, much like his own king looked to perhaps be in his twenties despite the fact he was nearing eighty years old. Though he's not actually sure if the clans of Jingyi's worlds are like the nobles and sages of his own.
"That must be strange for you though." Having both an elder and a peer, who are versions of the same person.
no subject
He stares down into his near empty bowl for a moment, tip of his tail a lazy curl one direction, then another. Strange was one word for it... unsettling another, depending on when he was asked.
"It's all strange," he says. "The things we remember aren't the same, the fact none of them are dragon souled, everyone's at an odd age. There's so much strange stuff I don't even know what to think, other than be relieved at least they know what I mean about some things from home."
no subject
"I was lucky. When Lord Gyousou was here, he remembered the same as me, right until the moment we came here. It would have been strange if he had come from a different time or a place where things had turned out differently."
A time before he was the king. Or a world where the gods had chosen differently. All of that would have been far too strange.
no subject
Ask easily enough, with that cant to his head that speaks to curiosity, because that's Lan Jingyi—asking straightforwardly simply because it hasn't yet occurred to him to not. After all, as in most things, he figures people push back when they're uncomfortable, or at least he eventually learns their limits somehow. Taiki... is less helpful with setting those boundaries. Jingyi's slowly getting something like a read on him... slowly.
no subject
"My master. The king of Tai." He explains with a sad smile. He can't help but be sad when his king was not near but he also knows how lucky he was, that he had spent many months with him here, that might not have happened on Tai.
no subject
"Feel like talking about him?"
no subject
"I would talk about him non stop if it wouldn't bore people to tears." And honestly he'd probably run out of things to say because despite the king being his life's purpose he doesn't know the man very well at all. Treachery and fate keeping them apart the way it had.
But the sentiment is true.
no subject
Besides, if that's who Xiao Ki wants to talk about, he'll listen. Point out the repetition, eventually, and probably unhelpfully come down to the question of how much Taiki knows of the man versus the technicality of his necessary position, but that would be a future concern. Tonight's concern is simpler.
Giving people permission to talk about the things that matter to them. Heavens, if he complained about everything, couldn't they converse on what mattered to the people he talked with, too?
no subject
Hopefully. "Ah it's hard to know where to start." It really was. Describing Lord Gyousou was like describing the sun, any words Taiki could use would not be sufficient to describe just how wonderful he was.
"He has been king for eight years now but truthfully he only held the throne for six months. However in that time he did so much.... The kingdom was in a very bad place after the fall of the last king, especially since I was missing on earth and so no new king was on the throne for ten years."
He looked down. "But even then he hadn't sat idle, he had been one of the generals in the last kings armies and so he served as part of the government that held the kingdom between kings, doing his best to help the people survive the wait." As much as could be done without a rightful king on the throne.
"Even though he was a general he is not violent when he does not have to be. He once ended a siege without spilling a drop of blood."
no subject
He kept that to himself. Taiki, he thought, would only see a failing where there'd been none by an individual. A whole system had stumbled under its own incredible imbalance.
"The better leaders know when to fight, and when to hold off. Fighting can be necessary, but it's not the only way, and shouldn't be the preferred one." He shrugged, feeling it was better to not have people be bloodthirsty in the first place. Better to avoid killing than to see it out.
"How'd he manage that with that siege?"
no subject
Such was the heartbreak of being a kirin. "Ah it was in a place called Tetsui. A long time ago. Before I was born because it was when the old king was on the throne. It was near the end of his reign... He had lost the way so was not a good king to his people and the people of Tetsui rebelled, refusing to pay taxes and cutting off trade. Um... So Lord Gyousou was a general then and he had been ordered to put down the rebellion and open the treasury there to reclaim the taxes." It was clear Taiki has heard this story third or fourth hand, but he is doing his best.
"Um he took just a division and left most of the army further back. His men wanted to fight and put down the rebellion hard, so that they would not be stuck in the mountains over winter but Lord Gyousou understood um... The people they were hurting. They were rebelling because the summer had been cool and the winter would be hard. He couldn't go against the king because um... that's going against the gods. In our world... but he knew it would be wrong, to punish the people for being desperate and taking matters into their own hands."
It must have been hard, to know the king was hurting the people yet to have the king still on the throne, not rejected by the gods yet. "So he said... um Lord Gyousou that is that though the imperial decree said to open the stores and the treasury it said nothing about harming even one citizen of Tetsui. So he forbade his men from carrying swords. Instead they made shields and covered them in white lambs wool. They were for defense only, the white was so blood would show and they would know which soldier was responsible for harming a citizen. At first people were suspicious but then they saw it was true... They wouldn't be harmed. Anyone they captured was spoken to and released. For forty one days they were at a stand off but in the end the people and Lord Gyousou's troops found a compromise and the stores were opened. So um... In those areas of Tai a Tetsui shield is a phrase for... a gesture of good will. Because of Lord Gyousou."
no subject
"It's nice to hear that some people are proactive finding solutions even if the gods of your world are slower to move." Which is how it ends up sounding, this tale told from a fifth degree removed; but it's one he can go, cultural differences over, like nearly everything he runs into that just doesn't make sense to him. He knows his own bias, and the unfairness of applying that to anything but his world, and even then.
"What was it like when you first met him?"
no subject
"I met him... I was ten years old and I had only been on mount Hou, that is where Kirin live before they go to their kingdom, for a few months. Um it was the Shouzan. That is... When a kirin is old enough to talk and transform a flag is raised in their kingdom, everyone who wishes to be considered as the next king or queen travels to Mount Hou. So there were many people and I was meeting them." Hopefully that is all the explaining he will need to do.
"He had stepped in to help one of the nyosen because one of the pilgrims had started a fight... None of them knew I was out in the camps, I had gotten restless and begged the nyosen to let me go with them for a walk. Lord Gyousou was..." He smiled sheepishly. "I was terrified of him at first. He felt like fire, large and dangerous. As if I would be terribly burned if I went to close. He had eyes the colour of blood and I wanted to run a thousand miles from him. I was so scared I barely whispered the words I was to say for those who were not chosen as king and then I ran and hid."
no subject
He lifts his eyebrows at the story, lips curling a touch at the corners. "Sounds scary when you weren't used to any of it. Ten, that's when you'd first been brought back through?"
Not that he really pause to force an answer out of Taiki either way.
"When did that change? When did his fire go from frightening to warm?"
no subject
"It... A few days later I met Risai. She was also a general." Was? Is? She had been in that square. He had heard her, during his desperate run to his king. What had happened to her when he and Lord Gyousou had been spirited away to the train?
But worry was pushed down, to be dealt with later. Alone. "More... I met Hien. Her Temba um... That's like a dog. With wings. I also saw a suuguu which I guess... Think of a white tiger?" Does Jingyi's world have tigers? "But it flies. It turned out the suuguu belonged to Lord Gyousou and he was kind enough to let me visit him. It started from there... But truthfully the fire... It never went away because that is how the ouki... That is the aura of the king... That's how it feels. A fire that burns and promises warmth and safety but also terrifying and dangerous. All at the same time."
He smiled sheepishly. "I was very confused back then and didn't know anything. Even when I chose him as the king... I thought I was going against the will of the gods because I didn't realise I had felt the ouki. I just knew that when I thought about him leaving, about not seeing him anymore, my heart felt like it would shatter into a million pieces."
no subject
God blessed kings can turn into anything but.
He shook his head, then laugh, a light sound.
"You loved him," he said. "And don't mistake me, I'm not saying you are or were in love—people here stop hearing the differences. You loved him, and you still do. Seems like the kinder thing, though if he ever goes off course, it'll break your heart."
Things people shouldn't say, and then there's Jingyi.
no subject
The last words though made him nodded solemnly. Lord Gyousou losing the way is not something he wants to think about, not something his heart will even let him contemplate. He knows they are lucky, that the gods have not judged the mess that was Tai, that they had not struck Taiki with shitsedoh.
It meant things were still salvageable, despite everything. He remembered the labyrinth in Kamakan, the fear that had brought on. Not fear of pain or death but the fear that Lord Gyousou had lost the way, that he had brought pain on Tai.
It doesn't bare thinking about. "Yes. All kirin love their king. When they are close there is a light in our hearts, a happiness that fills is and if we are parted then there is shadow, a sadness that is impossible to move."
And when a king fell, the heartbreak was absolute.
no subject
no subject
He shook his head, "Not like that." Or at least, apart from Inigo. But that was due to the bond Inigo and Gyousou shared, it was artificial even if Inigo was a dear friend indeed.
"I care about you all dearly, but it feels different."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)