voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-09-16 05:59 am

Wings of Wonder: Ongoing

"We do not apologise for acting to protect our own. But Hemla has given you their trust, and we will pay back on the debt of any harm given.

You say you are here to help - then do. We will lend out resources needed, but expect to see results. Help at the farm, help us investigate - help in whatever way your talents provide.

'Give, get back' -- this is the way of our people. Every person has a purpose, a place, a skill. In return, speak to us your cost.

If you truly have the power to help, then you will be respected. We would expect the same rules to be applied to us."
Despite rough beginnings, relations between the Voidtreckers and the sali people are neutral. They do not fully trust the Voidtreckers, will not allow mindless entry into the East village (Nossofh as they call it -- 'Home'), and visits inside the commune building in the South will be limited. However, appointments with the sage can be made for those who have some skill with crystals, magics, and energies. Those who have spoken with the Forever One on the arrival island may also be granted access, if they wish to speak.

They will have tasks for the Voidtreckers to do, jobs that are necessary. Sali will be doing the same, and will be working within the same spaces at them. They will not stop Voidtreckers from setting up camps and give permission for them to settle on the centre island, under Helma's - the Forever One - protection.

While there may be some tensions, the sali will not attack the Voidtreckers. But now, plans must be made how to proceed, as the skies from the south bleed red...


WINGS OF WONDER: ONGOING

A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS:
    Contact with the sali has been made, and relations have come out neutral. The North and East bridges have been fixed by Voidtreckers, with materials sent to the South too by them.

    Ongoing runs through N8 to N11, when the finale also starts. The following is a TL;DR for what will be going on at the islands, at the time.

    NORTH: Fixing the aircraft found on top of the mountain, finding missing sali in the woods, dead and alive. Helping to transport goods to the aircraft so it can be fixed, and also spruced up/modified. Also still good for fighting characters.

    EAST: This is where you send characters who would want to work on designs, magical crafting and so forth. They won't be in close contact with the rest of the Voidtreckers, but is good for nerds. Voidtreckers who help here will be allowed to ride mounts to the central island if they leave, as the sali recognise they will be too exhausted otherwise. And so you guys can still have threads with other people.

    SOUTH: Birds will be mainly coming from this direction, so fighters can still do patrols. Mainly needs those willing to do labour, rear animals, skin dead animals and so forth. Characters can also get involved with repairing clothes, washing and cleaning, if they can't last long doing land work.

    WEST: The Reds that went this way will have found out that going through the interior or around will not get them far, and more birds showing up makes the area more dangerous. On N8, there is an operation shared with the Voidtreckers that they are doing a mass transport of goods from the West, to take North. Help fighting off the birds they attract is needed. From then on, it's better advised to stick to the other islands. Reds who like to just fight will be good in the South as patrol.


[ TASKS ]
WORK TO DO. There is much to be done. Buildings need to be fixed, places need restored after the storms. But more than that the general needs of life don't stop. Farms need tending, animals need caring for. There are jobs for anyone willing to work.

The different islands need the following:

NORTH ISLAND: Fighters, those willing to labour and repair, and those willing to search are needed.
EAST ISLAND: Those with experience in magic and energy, crafting (making designs, modifying; blueprinting is involved) are needed.
SOUTH ISLAND: Fighters, those willing to help out with farm work, meat skinning, clearing up the surrounding farm area. Also those who can push back the birds.
WEST ISLAND: Fighters, during N8. There is help needed to protect the sali as they transfer materials and the Forever One stationed there, and to rebuild the bridge. Otherwise, the island will be deserted while plans are made by N9.
CENTRAL/ARRIVAL ISLAND: There isn't much that's needed but for birds to be taken down who might hover over, or get attracted by activity. Those who can supply Hemla with energy are appreciated. The sali here will act as communicators to other sali for Voidtreckers who don't want to make long journeys.

Voidtreckers should decide what will be a better use of their skills, and move accordingly. While faster methods may be found over time, initially, using those who can flight and walking are the only options. The North and East bridges have been patched up, and the South Island has materials for the bridge. West's bridge will be fixed by morning of N8.
[ ARRIVAL ISLAND ]

ON ARRIVAL ISLAND. Five sali will come on N7 to fix up the broken buildings here, using the cuttings of the long grass, and drying them out with their own talents. They will accept help in doing this, and will offer to show a few Voidtreckers what to do, but will expect them to fix up the rest themselves, unless they offer services for help. A few of the buildings may make a good resting point, with an enclosure to keep off the wind and a cooking hole to sit around, but Voidtreckers will find their attentions split between the islands. Still, the centre island is only of important as a crossing point, and for the Forever One that stays there.

There will not be too much activity here over the next few days. Voidtreckers are welcomed to camp here, and sali will also come through here, helping to move the leftover overgrowth, moving through the two areas. The South and West bridges still need fixing (while the East and North bridges have been taken care of).

FOREVER ONE: HEMLA. Two sali stay after the rebuilding on N7, to take care and help Hemla. Hemla is distracted, attempting to work on the energy problem for Voidtreckers, and keep the island safe. But the Forever One will take time for anyone who wishes to speak to them, and will accept help and energy.

By the morning of N8, they will have a request. The sali will explain it to any Voidtreckers who come through the island, holding out clear white crystal stones. Hemla is attempting to harmonise their energy and the world's, at least with a middleman in the form of stone. They warn there will be possible side-effects, and ask Voidtreckers to only take one at a time, and to bring it back later.
Through days N8-10, these crystals will have a variety of effects, lessening over time. Those with magical skills/who use energy are asked to take one. They will need to supply Hemla some power, and then after carry it on them. The possible side-effects are:
    - Dizziness
    - Exhaustion
    - Confusion
    - Weakness
They don't last more than a day but it might be best they find a buddy to watch over them whilst it does.

[ EAST ISLAND ]
EAST VILLAGE/NOSSOFH. It is still a treck to reach the East Village, especially for those who don't have any way to fly or cover large distances; and for those that do, they will arrive exhausted.

The village is still very wary of the newcomers, and those that arrive are stopped and questioned. Those with legitimate business are allowed in and as the days go on more individual sali will be willing to exchange information or help. There are sali who will roam out with Voidtreckers to fight the birds, and those wishing to patrol the East Island will be told to help in the North or South - the sali of the island can cover the vital areas.

The two main areas of interest within the village are:

( SAGE'S HOUSE ) The invitation to help the energy weavers comes during the call on the SCAs on the morning of N8. Within the village is the sage's house, the largest building that sits in the centre, legs supporting where it has be built out over the hill. Voidtreckers are welcomed here if they ask, and those wishing to learn means of purifying the infected sali, and to help with their crystal research are best suited to come this way.

Those needed: magical experts, those strong of mind, volunteers with energy.

They will work amongst the sages, the sages in training, and the Forever Ones. In truth, these people are all one and the same, and Voidtreckers that come here will figure out quick. The Forever Ones sit, completely stone, while the sages are in various states, with limbs crystallising. They rarely speak, though the less-formed may do so with the Voidtreckers if inclined. However, those training are the ones that provide the needs of the more experienced, as well as speaking.

Working here will be difficult, exhausting on the mind and body. The sages-in-training will communicate and explain, but much of the work is done through telepathy, and crystal work - tools that will be difficult on the Voidtreckers. But it is good for the Voidtreckers to be here, so that their reactions to the crystals can be documented, as well as a way to keep them safe during their stay, and also their companions.


( CRAFTING SMITHIES ) While the Sage House works on energy and modifying crystals, for those with experience building, designing, modifying, they will find their talents more useful in supporting the creation of prototype weapons that the salis have planned.

A request for help in this will come on the third day (N8), through the hacked SCA channel. Anyone who believes they can help make efficient blueprints - and even make them better - are asked to come on down, and those with experience crafting. The plan is to make an equivalent of air cannons and air megaphones, using a mix of air and power gems. There is sure to be a lot of backfires, especially for the Voidtreckers. The sali will also be taking crystals adjusted by the sages that will hopefully allow the Voidtreckers to use the weapons being made too.

Suggestions from the Voidtreckers will be listened to, and there are other gems around, ones that can be made for specific functions.

[ SOUTH ISLAND ]
STATE OF THE FARM. The South Island is a mess. There is a large clean-up operation in place and Voidtreckers that can help clean up and haul debris will be welcomed.

As well as the storm damage there are quite a lot of animals that have been killed, even by the storm directly or as a result of them turning and attacking the sali or Voidtreckers. The Sali are not ones to waste resources and so there is a drive to skin the animals and preserve the meat as quickly as possible. Any Voidtreckers who are willing to help will be paid in portions of meat.

FARMING, GARDENING. Here nature seems to have won the war. Many of the buildings look like they have been left to the wild for decades and not just a week or so. Buildings need fixed, plants need cut back and brought under control. Weeds need to be removed so that the plants for food can be allowed to thrive. Gardening at its most extreme, the first step is to identify which plants should be growing here and which ones are results of the Red Storm.

Many of the animals have escaped because plants burst open fences and gates. Rounding them up is one job, making sure there are enclosures to keep them is another. It's going to be a lot of hard work and of course the farm animals are not the only creatures out here, wild creatures will attack both the farm animals and any one else.

It's hard labour, but the sali will give to those that work with them. They will locate drinks safe for them, share the abundance of food, so they can see what agrees with their diets. They will answer questions about their people and their world during world and during breaks; and as the days go on, they will invite them inside to eat, or will join them at their own camp, bringing meals.


UNWANTED VISITORS. The birds still attack. Every day and night patrols are needed to fend off the constant threat of bird attack. The Sali have fighters stationed here too but there aren't enough, they need help.

The Forever One Enshala works to keep the red shroud from getting too close to the farmland but her power is still weak and so there are gaps in her defences. It is easy to get overwhelmed since the birds often flock together, concentrating on weak points and bringing the storm with them.

Keeping the storm away from the farm is vital, the Sali will share food and resources with any who join them in this constant vigilance.

FOREVER ONE: ENSHALA. There is a Forever One here, but unlike central island's welcoming Hemla, they will only speak to Voidtreckers depending on the subject. They will accept donations in energy, but otherwise they work hard to try and keep the island safe, to push back the red storms they return again through the days, birds carrying it on their wings.


[ NORTH ISLAND ]
NORTHERN. The sali will explain an expedition was taking place, to investigate the North Island in general. The group must have been assaulted by the red storm - the birds - while travelling, and crashed, scattering the survivors with the infliction of red storm.

MISSING. Help is needed to locate the still-missing sali, both dead and alive. Any Voidtreckers who offer to help will be asked their methods- the Sali want no harm coming to their own. They will hand out blow darts with sleeping powder laced bark stems and they will be asked to either bind or leave behind any powerful weapons. Especially powerful weapons that the Sali don't recognise like guns.

The sali will set up a small camp by the woods, where sali can be brought, dead or alive, to be transported by cart. There will also be one above on the mountain, trained sali using air-crystals to push back the lingering red storm from the site.

AIRSHIP, SUPPLIES. Hearing that the ship is still on ground, the Sali are keen to fix it up. Its state is no problem, and they believe it's the answer to meeting the birds head on. Initially on N7 to halfway through N8, materials will need to be transported by climbing gear and going through the forest.

However, they will then have access to carrier airships. With a crate/carrying space on the bottom, and a space on top for two people two sit, only so much material can be lifted up at a time. Voidtreckers will not be able to immediately, but by N9, and by being a familiar face, those who want to fly the ships can*. These can also be used to transport anyone from the upper mountain, to down.

Once the metal and materials are at the air ship, it's going to be all hands on deck to fix it together.

(* some of the mini-ships have a prototype attached that allows the air gems to be activated by the sound of music. singing, guitar playing - there's even an alboka and taepyeongso-esque instruments already attached on some, acting as a steeing wheel. )
[ WEST ISLAND ]
WESTERN. The Reds find that their attempts to infiltrate the mountain from the inside will not go far, with dead ends and the red shroud finding ways in. More birds come from the south and even west, spreading the shroud farther around the mountain.

Another method must be found. Fortunately however, it will not be an entirely useless endeavour, as help is needed - one that promises a fight.

TRANSPORT. The sali in the enclosure and those who come from the village to help need aid bringing supplies from the enclosures, and also extra of the metal trees (from the White Forest), repair equipment, to take to the North island.

This island is still circled by birds, so those gathering and packing supplies onto transport air carriers - small boxy airships with a lower crate area and an upper navigating section, no bigger than cars - will need fighters to take down the birds as they follow after them.

Bow and arrows can be exchanged, as the salis know how to operate the air carriers. They are also transporting the Forever One of the West Island, so the cargo is fairly precious to the sali.


OOC NOTES

NOTES: OOC info is here, map is here, info about powers/magic here. Ask questions here, submit shenanigans here, submit rewards here.

Ongoing starts on N8 and goes until around morning-noon of N11. Finale goes up on 21st September (later N11-N12).

This log gives more of an indication of what's going on, to let you play out going ons, or imply them in the background and focus on what you want for Ongoing. Consider putting in Island locations than team colours into headers.

Remember to let us know anything your character does/might want do under shennanigans! Any conversations you want to handwave with the sali or Forever Ones can also be brought up here for discussion. Actual threads can be requested here.
flatteries: (a rhythm for the songs)

[personal profile] flatteries 2021-09-26 04:59 pm (UTC)(link)
He really hates it. Knowing that Taiki is right, and knowing that they keep being pulled into this circle of violence over and over. No matter whether it's here on the train or back home - it's always the same. All Inigo ever wanted when he was little was to live a peaceful life forever, among flowers, dancing with his mom..

.. and yet he somehow ended up like this.

"You mean I do a lot of harm," he says. He's smiling, despite the content of his words. "You never hurt a living soul, Taiki. You're such a gentle person."

Sometimes it's a wonder that he can even stand being next to Inigo, considering just how much blood is - metaphorically - sticking to his hands.
longforgottenpromise: (sad)

[personal profile] longforgottenpromise 2021-09-26 06:06 pm (UTC)(link)
Taiki goes very still. Very still and very quiet, staring at their clasped hands. Because it's not true. Not true at all.

There is blood on his hands, in his soul. Guilt that is as natural to him as breathing and yet they don't know. His friends here. He has lied. Allowed them to think him the gentle kirin he was supposed to be.

But it's not the lie he can just... drop.]
flatteries: (the rubble or our sins)

[personal profile] flatteries 2021-09-27 08:35 am (UTC)(link)
Taiki might not be saying anything, but sometimes it's exactly the silence that says so much when it comes to his kirin friend. Inigo is well aware of that. And he isn't sure of the exact reason behind the silence. It could be since Taiki is worried about Inigo being so down on himself, or maybe Taiki thinks he doesn't deserve the compliment - or something entirely else.

But regardless of what the reason is, Inigo gently nudges the other guy, bumping his shoulder against Taiki's.

"Hey, come on.. I didn't mean to make you go all quiet, you know?" Inigo makes sure to smile a little more again, determined to not pull the mood down further. "You can just tell me what you're thinking."
longforgottenpromise: (thoughtful)

[personal profile] longforgottenpromise 2021-10-01 06:21 pm (UTC)(link)
He looked up at Inigo and smiled as best he could, pulling himself out of his thoughts. He can't tell Inigo what he was thinking, it's too... It's too much. For now. Maybe for always.

But he doesn't want Inigo to think he's done something to upset him.

"I was just thinking... I bet Tidus is hungry too, we should call him to join him. He's as bad as you at resting on these missions."
flatteries: (i can see widows and orphans)

[personal profile] flatteries 2021-10-03 07:16 am (UTC)(link)
.. Taiki wasn't thinking that, was he.

It's pretty obvious, but at the same time Inigo doesn't have an exact idea of what the other was thinking about. And if Taiki isn't comfortable with telling him, even though they're this close, then Inigo doesn't really want to push for it either. So despite seeing through this, he just nods, like he's totally believing that's what Taiki was thinking about all this time.

"Well, then what are you waiting for? Go ahead and call him! We both know he'll come running here the moment he hears you ask for it."
longforgottenpromise: (thoughtful)

[personal profile] longforgottenpromise 2021-10-03 08:44 am (UTC)(link)
He smiled, grateful that he hadn't pushed even though Inigo is not stupid. He has to have known Taiki had been thinking something else entirely.

He pressed buttons on his sca until he found the option to call Tidus.

"Tidus? It's Taiki can you hear me are you busy?"
blitzcheer: (the QUEEN)

[personal profile] blitzcheer 2021-10-03 08:55 am (UTC)(link)
Is that a brng brng, brng brng on his SCA?

Fortunately, Tidus isn't in such a bad state that he can't pick up when he feels his SCA do whatever it does for an incoming call, even taking the time to slip in his earpiece. And from wherever he is, Taiki will hear a voice, and maybe Inigo too:

"Hey, I'm not busy! Uhhh, but I could do with a hand..."

He looks around under a dark shroud, hand resting against the trunk of a tree. The canopies above him, nothing but endless bark and branches winding around him...

"How do I get out of this forest?!"
longforgottenpromise: (confused)

[personal profile] longforgottenpromise 2021-10-03 09:10 am (UTC)(link)
"Your lost?"

He looked worriedly at Inigo, pulling his earpiece off so that the voice would come through the SCA itself, slightly better to talk together.

"Which island are you on?"
flatteries: (on the noose around your neck)

[personal profile] flatteries 2021-10-03 08:27 pm (UTC)(link)
Inigo honestly is - for a second there - worried that they're about to get so much worse news than they actually get.

(Yes, he's leaning in to listen, okay.)

But when it comes to levels of danger, Tidus being lost is at the very least better than him being in the middle of getting devoured by a terrible spider monster.

"North, right?" Inigo chimes in from where he's sitting next to Taiki. That's where he saw Tidus go last, and it is the place with the huge trees.. "How did he get lost?"

Please, Inigo, Tidus can hear you. Don't say that like Tidus managed to accomplish the impossible.
blitzcheer: (pouty times are here)

[personal profile] blitzcheer 2021-10-03 08:40 pm (UTC)(link)
"Oh, 'cause you'd never get lost in a giant forest!" Yes, Tidus did hear that, thank you very much. There's some pahhing, as Tidus has to listen to this insult while he's suffering. "What's an easy way out of here? Should I head downwards? Uggh, this'd be easier with the grav-cons working!"

And now there's a more tch clip of his tongue as he tries to find a good place to move down from where he is, while not falling. ...or getting dizzy from how far down any ground is.

(That is, too far down that he can't see any.)
longforgottenpromise: (confused)

[personal profile] longforgottenpromise 2021-10-04 03:56 am (UTC)(link)
"I can come and get you." Of course he would. He's not going to let Tidus try and walk out of a giant forest on his own.

"I can fly over and see if I can spot you."

It might be hard with the dense forest but he is in a better position for search and rescue than most.
flatteries: (a man for flowers)

[personal profile] flatteries 2021-10-04 01:10 pm (UTC)(link)
Please, as if Inigo isn't going to freak out the moment he hears anything like a falling down sound. The coast seems clear so far though, leaving him instead to contemplate what the other two are saying, his food abandoned for a moment.

"Maybe that'd be for the best."

Especially since it's not like they have any idea where Tidus is in that forest right now.

"Do you have the energy for it, Taiki?" Since the other did speak earlier of feeling tired..
blitzcheer: (mrhrhrhrhrhgghgh)

[personal profile] blitzcheer 2021-10-04 01:29 pm (UTC)(link)
Don't worry, it's just Tidus in his natural habitat of complaining. This isn't the first time he's been in a forest. ...but, it is his first time being alone in one. What happened, where did everyone else go...!

"Can you see me from up top? Wait, should I go up? Or down? Maybe I can make a signal...!"

He knows magic is bad to use, but maybe if he tried making a spell really far from him...?
longforgottenpromise: (listening)

[personal profile] longforgottenpromise 2021-10-04 07:10 pm (UTC)(link)
"Of course... If Tidus needs me." He could find energy. He has reserves for helping his friends.

"Um... Are there any clearings nearby?" That might be best before they tried magical flares in this world where magic could go very wrong...
blitzcheer: (bluh bluh dad sucks)

[personal profile] blitzcheer 2021-10-04 08:14 pm (UTC)(link)
Going to...careefuully look upwards...

"Uh... not anywhere near me." Unfortunately. Geez. There's got to be some way of making a signal around here, and Tidus is racking his brain as they speak, trying to find one.

"What if... you find one, and I flash my SCA light? --uh, wait, no, forget that. Not bright enough. Okay," okay!, "how about I just meet you on the mountain where the others are. Can you give me a minute- ten minutes?"
longforgottenpromise: (confused)

[personal profile] longforgottenpromise 2021-10-05 04:04 am (UTC)(link)
"Of course." He nodded, it might take him about that to get over there honestly, with how difficult it was to fly.

He looked at Inigo. "Um... Do you want to come too?"

It would be hard to carry them both, but he doesn't want to leave Inigo alone either.
flatteries: (i can see widows and orphans)

[personal profile] flatteries 2021-10-05 04:34 pm (UTC)(link)
Inigo does seem to consider the question for a moment, but then his expression grows a bit more complicated as he shakes his head.

"It's fine." Sure, would he like to stay with Taiki? Of course. But he knows that it's going to be hard for him to carry him over there, and then to carry both of them back.. It's going to be so much effort, and Inigo sure doesn't want to tire out Taiki when the other is already having a hard time.

"I'll wait here for you." Someone's got to watch the food too, after all! "Just keep talking over the SCA, I'll be able to hear you both until you're here."
blitzcheer: (heyyyy you guys)

[personal profile] blitzcheer 2021-10-05 05:36 pm (UTC)(link)
"Inigo, warm me up some food! Have you got any of the fish sticks? I want some of those!" Is Tidus going to get bossy while there's time to (as if this call is about to drop)? Why not. But he'll start focusing on moving again, seeing which or what way to go from where he is. Let's see, he can still jump good without a grav-con or magic...!

"Oh yeah, and don't forget to wrap up, Taiki! In your kirin blanket!"

Don't get cold flying around, buddy!
longforgottenpromise: (Kirin)

[personal profile] longforgottenpromise 2021-10-05 06:56 pm (UTC)(link)
"Okay." He nodded. As much as he hated leaving Inigo behind it would be easier flying with one passenger than two. He lets Tidus put his food order in as he transforms in a gust of wind.

"Oh um... the blanket is in my arms band..." That is now on the floor next to Inigo. His sca is still round his leg but the earpiece...

"Um Inigo could you put my earpiece in, so I can hear you both while I'm flying..."
flatteries: (tie me to a post and block my ears)

[personal profile] flatteries 2021-10-05 07:36 pm (UTC)(link)
Look at Inigo, getting bossed around here from all sides.

.. or rather, getting bossed around from one side, and gently asked from another. Not that he won't listen to both of these sides anyway, because he's a weak, weak boy. A weak boy who's first going to make sure that their pal is well-prepared for his little trip.

Which means he's first putting the earpiece in for Taiki, so the other can actually hear Tidus while Inigo then moves to put the blanekt over Taiki - and then tries to secure it, so it won't just fly straight off him while he's flying in the wind.

"I'm slowly starting to feel like I'm you guys' servant.." He quips, even while he's working.
blitzcheer: (huffy duffy puffy)

[personal profile] blitzcheer 2021-10-05 07:47 pm (UTC)(link)
"Oh, helping out your pals is being a servant, is it? Give him some sad eyes for that, Taiki. Make him feel bad!"

The last thing Taiki is going to do, but if Inigo is going to be overdramatic, then so will Tidus. He tests a vine, giving it a tug- and watching it snap and hang uselessly in his hand.

Goodbye. To the ground far, far below with you. Time to try another...!
longforgottenpromise: (Kirin)

[personal profile] longforgottenpromise 2021-10-06 04:13 am (UTC)(link)
Oh. Oh. Taiki's sad eyes happened even before Tidus spoke. "I'm sorry Inigo... I didn't mean..." He hadn't meant to treat him so at all. He had gotten carried away in the moment and had been terribly rude and inconsiderate to his friend.

He nuzzles his hair with his nose. "I'll make it up to you, after I find Tidus."
flatteries: (tie me to a post and block my ears)

[personal profile] flatteries 2021-10-06 09:47 pm (UTC)(link)
.. dear Naga.

How does this stuff always happen, huh? Can he have a single situation that involves two friends without it eventually turning into some sort of clown fest?! Or at the very least without him having to face the ultimate guilt-inducing kirin eyes of doom?

"No-- No!" Look at this quick and intense denial. Inigo doesn't want Taiki to think he did anything bad even for a moment. "You're fine, Taiki, I was joking!"

Though maybe Taiki should leave Tidus alone in the forest after all!! Just saying!! Choke on it, dude!!

"Tidus, you're making him feel bad!"

WHATEVER, BRO, HE'S THROWING IT ON YOUR PLATE NOW!!
Edited 2021-10-06 21:47 (UTC)
blitzcheer: (so i said to becky)

[personal profile] blitzcheer 2021-10-07 12:50 pm (UTC)(link)
"Hah, see how it feels making Taiki feel bad?"

Is this the time to be sounding smug? Tidus knows this was all because of what Inigo said, so he can't drag him into this so easily! Granted, he should be nice to Taiki, who'll only feel worse if they keep this up, so he does follow his puffing with some reassurances:

"Inigo's right, he was just whining. Don't worry about it Taiki - soon as we get back and sit so close we're squeezing him in, he'll be happy."
longforgottenpromise: (Kirin)

[personal profile] longforgottenpromise 2021-10-07 05:49 pm (UTC)(link)
He still feels bad. How could he not? But he nods, nuzzling Taiki's hair again.

"Yes. When we are altogether, you will feel better then."

And the sooner that happens the better, so he braces himself against the exhaustion and flies off into the air.

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