VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-10-13 04:32 am
Entry tags:
Enemy Unknown
The voice echoes through the train as passengers wake up in their beds. It is as normal of a day as any, as people make their way to the dining car, to the kitchen, while others head to the showers. For most of the day, everything is normal. Friends meet, the training gym is put to use; an art class is in session. Lunchtime comes and goes.
...and then by 3PM, everyone's SCA glows with the colours of the void, and a holographic image appears.
As strange as it seems, it's time for a mission.

ENEMY: UNKNOWN
TL;DR notes version of event/prompts: (click to show)
EVENT BASICS:
Day One
~ They arrive into a hanger, after some searching they will find a device that allows them to register their SCA's to enter the main station.
~ There are two main directions. North (purple and red) and West (orange and blue).
~ They will find the door to the next section but be unable to get further yet.
~ After exploring they will be found by security bots and then invisible monsters. After the chaos calms down many of the voidtreckers will find themselves trapped in sleeping/living quarters for the next five hours.
~ Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's dissappear.
Day Two
~ Once the lockdown is over they will be able to explore more eventually gaining access to more staff areas. In these staff spaces their powers will work though they will not be able to escape the station and any life or energy sensing powers will not give any answers.
~ In the staff areas they are more likely to find invisible monsters, but less likely to run into the bots.
~ The surroundings are a lot less stable here- rusty bridges, exposed wires etc. There are less places to hide and the choice is powers here or a slightly safer time back in the first area.
~ Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort vanish during day 2.
Day Three
~ Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus vanish during day 3.
~ It becomes more obvious that there doesn't seem to be anyone to rescue here, just the invisible monsters and weird bots.
~ Those that are still searching and investigating will come across the Engine control rooms These however seem to be a set of puzzle rooms, rather than a true engine...
~ OOC note: You can decide whether your character can get through to the engine rooms and how successful they will be. This is a separate thing to the trick or treat.
~ Those that succeed in solving the engine room will find themselves in a large empty hangar bay with no doors for the final night...
A conclusion will go up on the 20th October
For those whose characters were chosen to vanish please go here. If you cannot see the post please make sure you have granted access to voidmissions. If you still cannot see it please speak to a mod. For everyone else~ the post will be made public on the 20th so everyone can see what happened!
DAY ONE
arrival. THEY EXIT OUT OF THE TRAIN INTO DARKNESS, THE SLOW PULSE OF RED EMERGENCY LIGHTS TOO DIM TO MAKE ANYTHING OUT. The quiet hum of energy under metal flooring is the only sound that greets them. Putting on the SCA flashlights will help to see better the farther corners, a mostly empty docking hangar. A single craft sits to the side, locked. There are three doors, LED lighting making them stand out, two with press panels to open them.› Trying to access the two larger doors will lead to a buzzing, and reading on the panel: SCA UNKNOWN. PLEASE REGISTER YOUR SCA. APPROVED PERSONNEL ONLY.
› The third and smaller door, however, is accessible. It leads into an office with a few lockers and small washroom at the back, and a messy desk of small square devices that sit in labelled trays inside. A computer is also here, requiring a USER ID and PASS to be accessed.
› Luckily, Lan Jingyi and Idia will find searching around a screen and handle device, which sci-fi fans or tech-savvy people will assume correctly as a scanner. This is the SCA registering device they need. Everyone will need to log in with a quick scan and approving beep, registering them as VISITOR. Thankfully, two more spares can be found, and the front doors will finally open further into the station.
› Doing this will be the only way in - by now, many may have noticed their powers don't work. Superstrength, magic, ki - no one will be able to pull off more than the strength of an average human, unless they're built stronger.
› The third and smaller door, however, is accessible. It leads into an office with a few lockers and small washroom at the back, and a messy desk of small square devices that sit in labelled trays inside. A computer is also here, requiring a USER ID and PASS to be accessed.
› Luckily, Lan Jingyi and Idia will find searching around a screen and handle device, which sci-fi fans or tech-savvy people will assume correctly as a scanner. This is the SCA registering device they need. Everyone will need to log in with a quick scan and approving beep, registering them as VISITOR. Thankfully, two more spares can be found, and the front doors will finally open further into the station.
› Doing this will be the only way in - by now, many may have noticed their powers don't work. Superstrength, magic, ki - no one will be able to pull off more than the strength of an average human, unless they're built stronger.
normal. MOVING FORWARD, THERE ARE TWO DIRECTIONS VOIDTRECKERS CAN GO. Though their SCA doesn't show a complete map it does show a recommended route. Both lead into waiting halls, submerged in the same dimly lit red light. Their footsteps echo; there's a front desk, visitor lavatories, and inaccessible staff rooms that make their SCAs beep with too many door handle waggles. STAFF ONLY appears from their devices.However, the other doors work fine. As the voidtreckers explore in both sections, they will find them similar, if different in layout.
› The north route - where Purple and Reds are led - leads to a series of meeting rooms along corridors, with different layouts. The west route - Orange and Blue's way - leads into classrooms, with desks and wash basins, most with holographic projectors in place that shows the different presentations on both sides being held. There's signs of use in most of the rooms, of personal belongings and drink bottles left behind. In some, people may knock over props; a cardboard cut-out of a company mascot, or in a classroom, an innocous large board - which when walked in front of, trips a splat gun, covering the poor person in illuminous paint.
› On both sides, the Voidtreckers will find their first proper hurdle with enough navigating: the next larger doors leading to SECTION 2 will be locked, a keypad beside it. Trying their SCA's current access level to it will lead to be a beep.
DENIED. LVL 2 ACCESS REQUIRED.
› Attempting to use the SCA scanner will ask for a pin. Voidtreckers will be forced to search and investigate: back to the front desk, through the abandoned meeting and classrooms. As they search in the dim red lighting, the near silence, they don't always feel so alone. A door will randomly slide open; the lights flicker; a cheery tune comes from a forgotten cellphone, when they're deep in investigation. The sound of footsteps may be heard outside, or even directly behind someone.
But there's no one there.
› On both sides, the Voidtreckers will find their first proper hurdle with enough navigating: the next larger doors leading to SECTION 2 will be locked, a keypad beside it. Trying their SCA's current access level to it will lead to be a beep.
› Attempting to use the SCA scanner will ask for a pin. Voidtreckers will be forced to search and investigate: back to the front desk, through the abandoned meeting and classrooms. As they search in the dim red lighting, the near silence, they don't always feel so alone. A door will randomly slide open; the lights flicker; a cheery tune comes from a forgotten cellphone, when they're deep in investigation. The sound of footsteps may be heard outside, or even directly behind someone.
But there's no one there.
too quiet. IT TAKES AN HOUR OR SO, BUT FINALLY, THE VOIDTRECKERS REACH DEEPER IN. The doors lead them into a corridor that promise to connect the two groups, and the walls they face as entering shows a map that outlines the corridor they're in. However, before they can think to meet or get very far, a beeping greets people at their feet from the dark - small spider-bots, just above ankle height. They skid along the ground, and beeping in what's morse code, a holographic message appears above to share the same message:They may give some people a scare, but they don't do anything more than to shine a light towards the closer doors. There then comes a sound heard at the farther ends of the corridors. People will feel a vibration from their SCAs, then a beeping. Those wearing their synced earpieces will hear the beeping clearer, and whatever that sound belonged to is coming - and fast.
› Chaos ensues. The spider-bots repeat, TAKE SHELTER, TAKE SHELTER, as they skid down the halls - if they're not attacked by Voidtreckers. The Voidtreckers will need to think fast, but some may not come to the right answers. Fortunately, some take refuge in the rooms as directed, or head back in through the way they came. Or they might try and fight, against invisible entities that fight fast and ruthlessly. For those who do fight they will learn that the blasts are meant to stun, to knock down and even knock out. But they won't take any lasting damage from them.
› For those that do manage to get to shelter they will here banging from the doors, thudding hard against them. For whatever reason, they won't open to what's outside in the hall. A silence eventually settles.. except amongst the Voidtreckers. Separated, they will have questions over the SCAs. Counting heads, figuring what happened. Who saw what? Who's where? No one saw anything.
And they will figure in time that Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's aren't answering their SCAs.
› Access to the Sector 2 corridor will be denied. Attempting to open any of the doors will bring up a message from their SCAs. SECTOR 2 HALL BREACHED. LOCKDOWN FOR FIVE HOURS. Even if they wanted to leave the rooms they entered, they can't. They're stuck, with whoever's with them, for five hours.
› With nowhere else to go, the Voidtreckers will be able to investigate the areas they've gotten locked into. There's lounges, sleeping quarters, and kitchen available to end up in, other than the previous hall. The rooms are only lit by their doors, and by what appears to be ICPs set in the walls, one by each door. However, all that seems to be working are sending messages to different rooms within the residential sector.
› For those that do manage to get to shelter they will here banging from the doors, thudding hard against them. For whatever reason, they won't open to what's outside in the hall. A silence eventually settles.. except amongst the Voidtreckers. Separated, they will have questions over the SCAs. Counting heads, figuring what happened. Who saw what? Who's where? No one saw anything.
And they will figure in time that Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's aren't answering their SCAs.
› Access to the Sector 2 corridor will be denied. Attempting to open any of the doors will bring up a message from their SCAs. SECTOR 2 HALL BREACHED. LOCKDOWN FOR FIVE HOURS. Even if they wanted to leave the rooms they entered, they can't. They're stuck, with whoever's with them, for five hours.
› With nowhere else to go, the Voidtreckers will be able to investigate the areas they've gotten locked into. There's lounges, sleeping quarters, and kitchen available to end up in, other than the previous hall. The rooms are only lit by their doors, and by what appears to be ICPs set in the walls, one by each door. However, all that seems to be working are sending messages to different rooms within the residential sector.
DAY TWO
access. AFTER FIVE HOURS, THE PANELS BY THE DOORS FLASH FROM RED TO GREEN, AND WITH THIS, THE VOIDTRECKERS CAN LEAVE THEIR ROOMS. Out in the residential hall, no one is present, but there are pieces of SCAs trashed beyond repair. The spider-bots are in the same state, tossed and forgotten.› Now is a good time to explore, but Voidtreckers will need to be careful. Too much noise will make the Unknown Entities appear, and they are especially attracted by groups larger than three or four people. They cannot enter most rooms, but they lurk the halls - and one is sure to be patrolling when Voidtreckers initially leave the rooms they've been stuck in.
› The spider-bots continue to patrol the halls, and will scan anyone they find. They approve of anyone with a staff level access, but get noisy and lead anyone else into rooms to hide.
› Voidtreckers will learn they need to practice patience as they investigate. This work is a matter of tedium, but also of being aware of one's surroundings, and searching through the darkness. There is a computer library and gaming room, which create labyrinths of tables and machines, and in these two rooms, Voidtreckers will hear a hissing, the noise of something moving around other than themselves, a beeping from their SCAs. A dining hall is completely trashed, tables toppled over and cracks in the walls where hard contact has been made. However, no bodies can be found, though a few shreds of clothing and trashed SCAs and other devices can be found, in total disrepair.
› Unfortunately, as the Voidtreckers will find that despite the noise the security spiders make, damaging the spider-bots is what causes rooms to go into lockdown for five hours. This might happen again, if they come across the spiders again. The best policy seems to be to stay hidden and quiet, avoiding the bots and listening out for the beeping from the SCA's for warnings of invisible monsters.
› However, searching around will provide the key to finally being able to give Voidtreckers staff level access, after a few hours. Allowing them better access to different areas, including areas where their powers work.
› The spider-bots continue to patrol the halls, and will scan anyone they find. They approve of anyone with a staff level access, but get noisy and lead anyone else into rooms to hide.
› Voidtreckers will learn they need to practice patience as they investigate. This work is a matter of tedium, but also of being aware of one's surroundings, and searching through the darkness. There is a computer library and gaming room, which create labyrinths of tables and machines, and in these two rooms, Voidtreckers will hear a hissing, the noise of something moving around other than themselves, a beeping from their SCAs. A dining hall is completely trashed, tables toppled over and cracks in the walls where hard contact has been made. However, no bodies can be found, though a few shreds of clothing and trashed SCAs and other devices can be found, in total disrepair.
› Unfortunately, as the Voidtreckers will find that despite the noise the security spiders make, damaging the spider-bots is what causes rooms to go into lockdown for five hours. This might happen again, if they come across the spiders again. The best policy seems to be to stay hidden and quiet, avoiding the bots and listening out for the beeping from the SCA's for warnings of invisible monsters.
› However, searching around will provide the key to finally being able to give Voidtreckers staff level access, after a few hours. Allowing them better access to different areas, including areas where their powers work.
STAY OUT
LISTEN TO SCAS

› The areas get more shabby, away from the gleaming metal of the main space station and down to more service areas. Metal is rustier and some walk ways don't seem entirely stable. They are less likely to meet the spider bots here but more likely to hear the beeping that signals monsters are near.
› Here there are less places to hide, and though there are rooms with beds and places to rest they don't seem to have the same protection as the rooms in the main space station area. It seems to be a choice between having abilities, or being in the relatively safer areas.
› But is anywhere truly safe? Because they may learn, from listening on comms or just noticing themselves that ›Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort have disappeared over the course of the last few hours. Their names still solid on the SCA but not able to be contacted.
› Here there are less places to hide, and though there are rooms with beds and places to rest they don't seem to have the same protection as the rooms in the main space station area. It seems to be a choice between having abilities, or being in the relatively safer areas.
› But is anywhere truly safe? Because they may learn, from listening on comms or just noticing themselves that ›Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort have disappeared over the course of the last few hours. Their names still solid on the SCA but not able to be contacted.
DAY THREE
dwindling hope. By the third day it is becoming more apparent that there is no one to rescue here. Or if there is they are like their own comrades, somewhere inaccessible. Because as the morning of day three comes to an end it is clear that yet more voidtreckers have vanished. Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus are nowhere to be seen.
The space station remains eerily quiet and those who are still searching will find themselves going deeper into the workings of the space station.
control sector. Eventually they will come to a sign KEEP OUT: ENGINE CONTROL ROOMS.
Their SCAs will allow them through. But straight away it is clear this is no normal set of engine rooms.
The space station remains eerily quiet and those who are still searching will find themselves going deeper into the workings of the space station.
control sector. Eventually they will come to a sign KEEP OUT: ENGINE CONTROL ROOMS.Their SCAs will allow them through. But straight away it is clear this is no normal set of engine rooms.
› The first room has a floor full of tiles with symbols on them leading over to the door. Any flight and teleportation powers do not work here. It is not a difficult puzzle to solve, a basic pattern recognition but anyone who steps on a wrong tile will find a sleeping gas shoots upwards and they will awaken at the door again, having lost around half an hour.
› The second room if they get through the first is less a room and more a series of small compartments with sliding doors. A little like a maze though there is no way any one can get through it alone for it requires people pressing different buttons at different places in order to work their way through. A teamwork puzzle where a wrong move could leave someone stranded in a small box cubical.
› The third room is made of a large console with all the buttons and levers that any good science fiction fan could wish for. There are computers to hack, passwords to guess and secret compartments to open. Even voidtreckers who are not hackers or computer geniuses will be able to follow the clues to get through the systems. This might seem a little suspicious. Or they might just be relieved that it is not impossible.
If passwords are put in wrong too many times or the wrong steps are taken and not corrected quickly enough their SCA's will beep and invisible monsters will flood the room attacking them. Voidtreckers will come to just outside the door to the first engine room.
However if they manage to get to the end of the sequence the lights will flash green as all systems are restarted...
And those in the final engine room will find themselves in a large hanger bay. It has no doors, no windows and nothing inside. But, they will be glad to hear, no monsters.
Be it in this hangar bay or elsewhere in the space station the voidtreckers will spend a final uneasy night...
› The second room if they get through the first is less a room and more a series of small compartments with sliding doors. A little like a maze though there is no way any one can get through it alone for it requires people pressing different buttons at different places in order to work their way through. A teamwork puzzle where a wrong move could leave someone stranded in a small box cubical.
› The third room is made of a large console with all the buttons and levers that any good science fiction fan could wish for. There are computers to hack, passwords to guess and secret compartments to open. Even voidtreckers who are not hackers or computer geniuses will be able to follow the clues to get through the systems. This might seem a little suspicious. Or they might just be relieved that it is not impossible.
If passwords are put in wrong too many times or the wrong steps are taken and not corrected quickly enough their SCA's will beep and invisible monsters will flood the room attacking them. Voidtreckers will come to just outside the door to the first engine room.
However if they manage to get to the end of the sequence the lights will flash green as all systems are restarted...
And those in the final engine room will find themselves in a large hanger bay. It has no doors, no windows and nothing inside. But, they will be glad to hear, no monsters.
Be it in this hangar bay or elsewhere in the space station the voidtreckers will spend a final uneasy night...

no subject
"Y-Yeah.. I'm okay." Physically, anyway. Mentally and emotionally is an entirely different story right now, but at the very least she wants to make sure that he doesn't have to worry about her being injured or anything. There's nothing about her that suggests she's hiding any injuries either. "I've been good and trying to hide whenever those scary invisible monsters were around.."
.. but as she's saying it, she's definitely taking a look at Vegeta himself, and that's when she spots something that makes her frown. After all, that bandage could mean a number of things.
"Did you get hurt though?"
no subject
Her question caused him to glance at his hand and the visible bandage on that. "Yes, but it's fine." He's had far worst in the past, and he got patched up the best he could after that first run in with whatever those invisible things were. It was mostly his own fault, thinking he could take them on like normal. Though in his defense he didn't expect his resistance to injury to vanish along with his strength and speed. It's like being human... how horrible.
Vegeta quietly studies her for a moment longer, before speaking, "Lets see if we can find something to help get past those doors." Then an even longer pause before holding out his uninjured hand for her to take. He's seen her expression on others before, how no matter how well prepared you may be for something, it can still shake you to your core. Right in this moment it's a little too similar to how Trunks had looked when they were against Buu, having lost all his bravado and confidence in himself, showing he was really just a kid who was way over his head. And right now Madoka was just a kid thrown into a situation she shouldn't be in.
no subject
So there's nothing to fear. Instead Madoka finds some relief coming over her as she's holding that hand. Vegeta is strong and reliable - he wouldn't let anything happen to her here, no matter the fact that this situation is infinitely terrifying.
Besides, he can't disappear like some others have as long as they're holding hands.
"What do you think we need to keep an eye out for..?"
Because Madoka can at least help spotting things! But she's not too sure what she needs to look for in the first place, since she doesn't know what might get the doors open..
no subject
"Those small robots to begin with," At least they had a warning thanks to those, as frustrating at it was having to hide rather than fight them. But he would, long enough to make sure Madoka got away safely. "Then anything that may look like it would help." Which... who knew what that was. "Maybe another scanner like the one that let us through the first door." That was a good a guess as he could come up with.
no subject
After all, she sure didn't recognize what that scanner had been for before until someone explained it to her - so if she finds some piece of technology she doesn't recognize, it might just be the key to getting them out of here.
.. that's how she's making sense of it in her head, anyway, while she's making sure to try and keep up with the man.
"Although.. you know, on the day we showed up here, I actually heard something really strange.. It was like.. um, like footsteps coming from inside the wall." That had been something that stood out to her back then.
no subject
But who knows, maybe it was as simple as a button to push.
He however looked interested as she said that. "Inside? Where? In the hanger we arrived in?"
no subject
"Yeah, close to there.. It was in one of the siderooms." But it was pretty much at the place they arrived in, while all of them were trying to find a way to get past the doors, before realising someone found a scanner that was able to get them past the door.
"I was looking around, trying to find something that might help.. But instead I started hearing footsteps, as if someone was walking towards me. S-So.. um, I got really startled, but then I realised they weren't coming from behind me, but instead from inside the wall.."
Even though she knows it sounds really weird. And unbelievable. That might be the reason why she quickly adds: "I even went to the next room to see if there wasn't just someone walking there, but there really wasn't..!"
no subject
"There may be pathways we're not aware about in this structure, or the way it's built may echo sounds from other areas." It's hard to tell without tearing into the walls and finding out how they worked. Or, you know, finding design plans for the place. However, if that was true. "It means we're not alone here." Which should be obvious between them being sent in to save others, and whatever had attacked them. But still good to keep in mind.
no subject
Madoka frowns. It's still weird, right? Even aside from how eerie it had been, and how she hadn't been able to figure out on the spot how it was possible that she was hearing sounds that seemed to be coming from inside the walls, and only in one specific room..
"Where do you think those people could be..? It didn't sound like one of those monsters, or the robots. It sounded like a person, yet.. I haven't seen a single person at all."
There's some disappointment in her voice as she says that, or perhaps even a bit of sadness. They were sent here to help people, and yet they can't seem to find any. It feels like they're failing to help people out, especially since all that's happening is that their group keeps getting attacked, and people keep disappearing.. It doesn't feel like any mission has gone this bad before, other than the one where they were suddenly attacked by those shadows.
no subject
"They may have moved deeper into the station to avoid the devices we encountered," Because the one Vegeta had punched certainly didn't feel like a living being. "To put themselves into a form of lock down before anyone was hurt." It seems unlikely though. And it didn't answer another question he's had in his mind for awhile. "Assuming they aren't some sort of security system designed to stop invaders like us." Were those invisible robots always here, or were they also invading the station?
no subject
But maybe this world is just way too wild.
"If they're here, then.. they have to still be alive," Madoka quietly says, as if she's perhaps voicing some thoughts that Vegeta himself didn't quite put into words. "I mean.. It doesn't look like there's been some fighting going on here at all, right? I.. um, I was on a mission on a space station before, and that one was getting invaded by enemy soldiers. It was really scary, but I-- I remember things looking much more chaotic there than they do here. So maybe they really locked themselves up before anything could happen.."
no subject
Actually, Vegeta stopping with that thought as he looked over to one of the little spider-bots scurrying around the area. "Why were they warning us about the invisible attackers if they are part of the system?" That didn't make sense, it would go against the idea of a security system. Unless, "Those... things may be invaders after all." And that just opened up a whole lot of new questions; how did they get in? Who was controlling them? Had they managed to take those who had been on board?
no subject
Whether they're invaders or not, she means. After all, Madoka hasn't really seen many space station enemies before. Sure, there were the ones on that other space station, so many missions ago, but those people looked very much human. Like soldiers.
Whereas here they're dealing with robots and.. well, whatever those invisible things are.
She frowns.
"I'm sorry, mister Vegeta.. But it's all so complicated. I think it's a little too difficult for me." At least she does look guilty as she's saying it. Madoka wishes she could do more - but she isn't too sure if it's within her capability, when this mission seems much more confusing than any they've had before.
"I'm not sure at all what to do.. I-- I just wish I could make sure no one else has to disappear."
no subject
"We'll just do what we can to try and stop it happening again." Without any more information, or a way to take down those things, they would just have to react when it happened. It's not something Vegeta likes, but you don't always have that luxury on a mission. You just got through it and survived to carry on.