VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-10-13 04:32 am
Entry tags:
Enemy Unknown
The voice echoes through the train as passengers wake up in their beds. It is as normal of a day as any, as people make their way to the dining car, to the kitchen, while others head to the showers. For most of the day, everything is normal. Friends meet, the training gym is put to use; an art class is in session. Lunchtime comes and goes.
...and then by 3PM, everyone's SCA glows with the colours of the void, and a holographic image appears.
As strange as it seems, it's time for a mission.

ENEMY: UNKNOWN
TL;DR notes version of event/prompts: (click to show)
EVENT BASICS:
Day One
~ They arrive into a hanger, after some searching they will find a device that allows them to register their SCA's to enter the main station.
~ There are two main directions. North (purple and red) and West (orange and blue).
~ They will find the door to the next section but be unable to get further yet.
~ After exploring they will be found by security bots and then invisible monsters. After the chaos calms down many of the voidtreckers will find themselves trapped in sleeping/living quarters for the next five hours.
~ Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's dissappear.
Day Two
~ Once the lockdown is over they will be able to explore more eventually gaining access to more staff areas. In these staff spaces their powers will work though they will not be able to escape the station and any life or energy sensing powers will not give any answers.
~ In the staff areas they are more likely to find invisible monsters, but less likely to run into the bots.
~ The surroundings are a lot less stable here- rusty bridges, exposed wires etc. There are less places to hide and the choice is powers here or a slightly safer time back in the first area.
~ Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort vanish during day 2.
Day Three
~ Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus vanish during day 3.
~ It becomes more obvious that there doesn't seem to be anyone to rescue here, just the invisible monsters and weird bots.
~ Those that are still searching and investigating will come across the Engine control rooms These however seem to be a set of puzzle rooms, rather than a true engine...
~ OOC note: You can decide whether your character can get through to the engine rooms and how successful they will be. This is a separate thing to the trick or treat.
~ Those that succeed in solving the engine room will find themselves in a large empty hangar bay with no doors for the final night...
A conclusion will go up on the 20th October
For those whose characters were chosen to vanish please go here. If you cannot see the post please make sure you have granted access to voidmissions. If you still cannot see it please speak to a mod. For everyone else~ the post will be made public on the 20th so everyone can see what happened!
DAY ONE
arrival. THEY EXIT OUT OF THE TRAIN INTO DARKNESS, THE SLOW PULSE OF RED EMERGENCY LIGHTS TOO DIM TO MAKE ANYTHING OUT. The quiet hum of energy under metal flooring is the only sound that greets them. Putting on the SCA flashlights will help to see better the farther corners, a mostly empty docking hangar. A single craft sits to the side, locked. There are three doors, LED lighting making them stand out, two with press panels to open them.› Trying to access the two larger doors will lead to a buzzing, and reading on the panel: SCA UNKNOWN. PLEASE REGISTER YOUR SCA. APPROVED PERSONNEL ONLY.
› The third and smaller door, however, is accessible. It leads into an office with a few lockers and small washroom at the back, and a messy desk of small square devices that sit in labelled trays inside. A computer is also here, requiring a USER ID and PASS to be accessed.
› Luckily, Lan Jingyi and Idia will find searching around a screen and handle device, which sci-fi fans or tech-savvy people will assume correctly as a scanner. This is the SCA registering device they need. Everyone will need to log in with a quick scan and approving beep, registering them as VISITOR. Thankfully, two more spares can be found, and the front doors will finally open further into the station.
› Doing this will be the only way in - by now, many may have noticed their powers don't work. Superstrength, magic, ki - no one will be able to pull off more than the strength of an average human, unless they're built stronger.
› The third and smaller door, however, is accessible. It leads into an office with a few lockers and small washroom at the back, and a messy desk of small square devices that sit in labelled trays inside. A computer is also here, requiring a USER ID and PASS to be accessed.
› Luckily, Lan Jingyi and Idia will find searching around a screen and handle device, which sci-fi fans or tech-savvy people will assume correctly as a scanner. This is the SCA registering device they need. Everyone will need to log in with a quick scan and approving beep, registering them as VISITOR. Thankfully, two more spares can be found, and the front doors will finally open further into the station.
› Doing this will be the only way in - by now, many may have noticed their powers don't work. Superstrength, magic, ki - no one will be able to pull off more than the strength of an average human, unless they're built stronger.
normal. MOVING FORWARD, THERE ARE TWO DIRECTIONS VOIDTRECKERS CAN GO. Though their SCA doesn't show a complete map it does show a recommended route. Both lead into waiting halls, submerged in the same dimly lit red light. Their footsteps echo; there's a front desk, visitor lavatories, and inaccessible staff rooms that make their SCAs beep with too many door handle waggles. STAFF ONLY appears from their devices.However, the other doors work fine. As the voidtreckers explore in both sections, they will find them similar, if different in layout.
› The north route - where Purple and Reds are led - leads to a series of meeting rooms along corridors, with different layouts. The west route - Orange and Blue's way - leads into classrooms, with desks and wash basins, most with holographic projectors in place that shows the different presentations on both sides being held. There's signs of use in most of the rooms, of personal belongings and drink bottles left behind. In some, people may knock over props; a cardboard cut-out of a company mascot, or in a classroom, an innocous large board - which when walked in front of, trips a splat gun, covering the poor person in illuminous paint.
› On both sides, the Voidtreckers will find their first proper hurdle with enough navigating: the next larger doors leading to SECTION 2 will be locked, a keypad beside it. Trying their SCA's current access level to it will lead to be a beep.
DENIED. LVL 2 ACCESS REQUIRED.
› Attempting to use the SCA scanner will ask for a pin. Voidtreckers will be forced to search and investigate: back to the front desk, through the abandoned meeting and classrooms. As they search in the dim red lighting, the near silence, they don't always feel so alone. A door will randomly slide open; the lights flicker; a cheery tune comes from a forgotten cellphone, when they're deep in investigation. The sound of footsteps may be heard outside, or even directly behind someone.
But there's no one there.
› On both sides, the Voidtreckers will find their first proper hurdle with enough navigating: the next larger doors leading to SECTION 2 will be locked, a keypad beside it. Trying their SCA's current access level to it will lead to be a beep.
› Attempting to use the SCA scanner will ask for a pin. Voidtreckers will be forced to search and investigate: back to the front desk, through the abandoned meeting and classrooms. As they search in the dim red lighting, the near silence, they don't always feel so alone. A door will randomly slide open; the lights flicker; a cheery tune comes from a forgotten cellphone, when they're deep in investigation. The sound of footsteps may be heard outside, or even directly behind someone.
But there's no one there.
too quiet. IT TAKES AN HOUR OR SO, BUT FINALLY, THE VOIDTRECKERS REACH DEEPER IN. The doors lead them into a corridor that promise to connect the two groups, and the walls they face as entering shows a map that outlines the corridor they're in. However, before they can think to meet or get very far, a beeping greets people at their feet from the dark - small spider-bots, just above ankle height. They skid along the ground, and beeping in what's morse code, a holographic message appears above to share the same message:They may give some people a scare, but they don't do anything more than to shine a light towards the closer doors. There then comes a sound heard at the farther ends of the corridors. People will feel a vibration from their SCAs, then a beeping. Those wearing their synced earpieces will hear the beeping clearer, and whatever that sound belonged to is coming - and fast.
› Chaos ensues. The spider-bots repeat, TAKE SHELTER, TAKE SHELTER, as they skid down the halls - if they're not attacked by Voidtreckers. The Voidtreckers will need to think fast, but some may not come to the right answers. Fortunately, some take refuge in the rooms as directed, or head back in through the way they came. Or they might try and fight, against invisible entities that fight fast and ruthlessly. For those who do fight they will learn that the blasts are meant to stun, to knock down and even knock out. But they won't take any lasting damage from them.
› For those that do manage to get to shelter they will here banging from the doors, thudding hard against them. For whatever reason, they won't open to what's outside in the hall. A silence eventually settles.. except amongst the Voidtreckers. Separated, they will have questions over the SCAs. Counting heads, figuring what happened. Who saw what? Who's where? No one saw anything.
And they will figure in time that Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's aren't answering their SCAs.
› Access to the Sector 2 corridor will be denied. Attempting to open any of the doors will bring up a message from their SCAs. SECTOR 2 HALL BREACHED. LOCKDOWN FOR FIVE HOURS. Even if they wanted to leave the rooms they entered, they can't. They're stuck, with whoever's with them, for five hours.
› With nowhere else to go, the Voidtreckers will be able to investigate the areas they've gotten locked into. There's lounges, sleeping quarters, and kitchen available to end up in, other than the previous hall. The rooms are only lit by their doors, and by what appears to be ICPs set in the walls, one by each door. However, all that seems to be working are sending messages to different rooms within the residential sector.
› For those that do manage to get to shelter they will here banging from the doors, thudding hard against them. For whatever reason, they won't open to what's outside in the hall. A silence eventually settles.. except amongst the Voidtreckers. Separated, they will have questions over the SCAs. Counting heads, figuring what happened. Who saw what? Who's where? No one saw anything.
And they will figure in time that Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's aren't answering their SCAs.
› Access to the Sector 2 corridor will be denied. Attempting to open any of the doors will bring up a message from their SCAs. SECTOR 2 HALL BREACHED. LOCKDOWN FOR FIVE HOURS. Even if they wanted to leave the rooms they entered, they can't. They're stuck, with whoever's with them, for five hours.
› With nowhere else to go, the Voidtreckers will be able to investigate the areas they've gotten locked into. There's lounges, sleeping quarters, and kitchen available to end up in, other than the previous hall. The rooms are only lit by their doors, and by what appears to be ICPs set in the walls, one by each door. However, all that seems to be working are sending messages to different rooms within the residential sector.
DAY TWO
access. AFTER FIVE HOURS, THE PANELS BY THE DOORS FLASH FROM RED TO GREEN, AND WITH THIS, THE VOIDTRECKERS CAN LEAVE THEIR ROOMS. Out in the residential hall, no one is present, but there are pieces of SCAs trashed beyond repair. The spider-bots are in the same state, tossed and forgotten.› Now is a good time to explore, but Voidtreckers will need to be careful. Too much noise will make the Unknown Entities appear, and they are especially attracted by groups larger than three or four people. They cannot enter most rooms, but they lurk the halls - and one is sure to be patrolling when Voidtreckers initially leave the rooms they've been stuck in.
› The spider-bots continue to patrol the halls, and will scan anyone they find. They approve of anyone with a staff level access, but get noisy and lead anyone else into rooms to hide.
› Voidtreckers will learn they need to practice patience as they investigate. This work is a matter of tedium, but also of being aware of one's surroundings, and searching through the darkness. There is a computer library and gaming room, which create labyrinths of tables and machines, and in these two rooms, Voidtreckers will hear a hissing, the noise of something moving around other than themselves, a beeping from their SCAs. A dining hall is completely trashed, tables toppled over and cracks in the walls where hard contact has been made. However, no bodies can be found, though a few shreds of clothing and trashed SCAs and other devices can be found, in total disrepair.
› Unfortunately, as the Voidtreckers will find that despite the noise the security spiders make, damaging the spider-bots is what causes rooms to go into lockdown for five hours. This might happen again, if they come across the spiders again. The best policy seems to be to stay hidden and quiet, avoiding the bots and listening out for the beeping from the SCA's for warnings of invisible monsters.
› However, searching around will provide the key to finally being able to give Voidtreckers staff level access, after a few hours. Allowing them better access to different areas, including areas where their powers work.
› The spider-bots continue to patrol the halls, and will scan anyone they find. They approve of anyone with a staff level access, but get noisy and lead anyone else into rooms to hide.
› Voidtreckers will learn they need to practice patience as they investigate. This work is a matter of tedium, but also of being aware of one's surroundings, and searching through the darkness. There is a computer library and gaming room, which create labyrinths of tables and machines, and in these two rooms, Voidtreckers will hear a hissing, the noise of something moving around other than themselves, a beeping from their SCAs. A dining hall is completely trashed, tables toppled over and cracks in the walls where hard contact has been made. However, no bodies can be found, though a few shreds of clothing and trashed SCAs and other devices can be found, in total disrepair.
› Unfortunately, as the Voidtreckers will find that despite the noise the security spiders make, damaging the spider-bots is what causes rooms to go into lockdown for five hours. This might happen again, if they come across the spiders again. The best policy seems to be to stay hidden and quiet, avoiding the bots and listening out for the beeping from the SCA's for warnings of invisible monsters.
› However, searching around will provide the key to finally being able to give Voidtreckers staff level access, after a few hours. Allowing them better access to different areas, including areas where their powers work.
STAY OUT
LISTEN TO SCAS

› The areas get more shabby, away from the gleaming metal of the main space station and down to more service areas. Metal is rustier and some walk ways don't seem entirely stable. They are less likely to meet the spider bots here but more likely to hear the beeping that signals monsters are near.
› Here there are less places to hide, and though there are rooms with beds and places to rest they don't seem to have the same protection as the rooms in the main space station area. It seems to be a choice between having abilities, or being in the relatively safer areas.
› But is anywhere truly safe? Because they may learn, from listening on comms or just noticing themselves that ›Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort have disappeared over the course of the last few hours. Their names still solid on the SCA but not able to be contacted.
› Here there are less places to hide, and though there are rooms with beds and places to rest they don't seem to have the same protection as the rooms in the main space station area. It seems to be a choice between having abilities, or being in the relatively safer areas.
› But is anywhere truly safe? Because they may learn, from listening on comms or just noticing themselves that ›Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort have disappeared over the course of the last few hours. Their names still solid on the SCA but not able to be contacted.
DAY THREE
dwindling hope. By the third day it is becoming more apparent that there is no one to rescue here. Or if there is they are like their own comrades, somewhere inaccessible. Because as the morning of day three comes to an end it is clear that yet more voidtreckers have vanished. Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus are nowhere to be seen.
The space station remains eerily quiet and those who are still searching will find themselves going deeper into the workings of the space station.
control sector. Eventually they will come to a sign KEEP OUT: ENGINE CONTROL ROOMS.
Their SCAs will allow them through. But straight away it is clear this is no normal set of engine rooms.
The space station remains eerily quiet and those who are still searching will find themselves going deeper into the workings of the space station.
control sector. Eventually they will come to a sign KEEP OUT: ENGINE CONTROL ROOMS.Their SCAs will allow them through. But straight away it is clear this is no normal set of engine rooms.
› The first room has a floor full of tiles with symbols on them leading over to the door. Any flight and teleportation powers do not work here. It is not a difficult puzzle to solve, a basic pattern recognition but anyone who steps on a wrong tile will find a sleeping gas shoots upwards and they will awaken at the door again, having lost around half an hour.
› The second room if they get through the first is less a room and more a series of small compartments with sliding doors. A little like a maze though there is no way any one can get through it alone for it requires people pressing different buttons at different places in order to work their way through. A teamwork puzzle where a wrong move could leave someone stranded in a small box cubical.
› The third room is made of a large console with all the buttons and levers that any good science fiction fan could wish for. There are computers to hack, passwords to guess and secret compartments to open. Even voidtreckers who are not hackers or computer geniuses will be able to follow the clues to get through the systems. This might seem a little suspicious. Or they might just be relieved that it is not impossible.
If passwords are put in wrong too many times or the wrong steps are taken and not corrected quickly enough their SCA's will beep and invisible monsters will flood the room attacking them. Voidtreckers will come to just outside the door to the first engine room.
However if they manage to get to the end of the sequence the lights will flash green as all systems are restarted...
And those in the final engine room will find themselves in a large hanger bay. It has no doors, no windows and nothing inside. But, they will be glad to hear, no monsters.
Be it in this hangar bay or elsewhere in the space station the voidtreckers will spend a final uneasy night...
› The second room if they get through the first is less a room and more a series of small compartments with sliding doors. A little like a maze though there is no way any one can get through it alone for it requires people pressing different buttons at different places in order to work their way through. A teamwork puzzle where a wrong move could leave someone stranded in a small box cubical.
› The third room is made of a large console with all the buttons and levers that any good science fiction fan could wish for. There are computers to hack, passwords to guess and secret compartments to open. Even voidtreckers who are not hackers or computer geniuses will be able to follow the clues to get through the systems. This might seem a little suspicious. Or they might just be relieved that it is not impossible.
If passwords are put in wrong too many times or the wrong steps are taken and not corrected quickly enough their SCA's will beep and invisible monsters will flood the room attacking them. Voidtreckers will come to just outside the door to the first engine room.
However if they manage to get to the end of the sequence the lights will flash green as all systems are restarted...
And those in the final engine room will find themselves in a large hanger bay. It has no doors, no windows and nothing inside. But, they will be glad to hear, no monsters.
Be it in this hangar bay or elsewhere in the space station the voidtreckers will spend a final uneasy night...

no subject
Which means that the room stays awfully quiet. At best it just seems to echo Tidus's words right back to the other.
"Without saying anything to us?" Inigo pipes up once the other brings forth his theory.
Not that he's saying it's impossible. Sure, they have some really unsociable people on the train, after all, but.. still..
He slowly moves his light off the door again. ".. Sheesh, you'd think people would be a little more careful with how oddly creepy this place already seems." Don't startle him like that, whoever that was!! If.. it was someone at all..?
1/2
Still, they've got to be positive, right?
"Hey, if we can't do any fancy power things, neither can the other guys! But we would've heard something by now if there was any trouble. How long would it take for us to bump into trouble, you know? There's a bunch of us here now."
Which didn't make the situation any less weird (why wasn't there a single person around...?), but it didn't look like they were finding answers for that yet.
Tidus sighs, swinging his light in circular motions towards the doorway.
"Hope no one's found how to open those things and not tol--"
no subject
"Rrrgh!"
He readies his hand like something might open the door again or appear, swinging the light from the door to the floor, around, embarrassment flushing at his face warmer and warmer the longer nothing happens.
"It was nothing?! Nothing came in!" ... ... "Ugh, don't scare me like that!"
no subject
"Tidus?!"
Like a puppy that activates the moment it hears its owner express anything strong. In fact, a moment later it's obvious that Inigo is already on the move, considering the sounds of things he is actually running into, but would claim he was just.. just trying to climb over, obviously!
But he's not going to let anything stop him. He climbs over tables or whatever else is necessary to allow him to move in a direct line over towards the other, all the way until he's so sure he's next to Tidus that he can grab onto the other's upper arm.
"Is everything okay?! Are you okay?!"
Guess who's being a little overly fussy here.
no subject
"I'm fine! I just thought I saw something, that's all!" Said with all the conviction and annoyed fluster of someone attempting to be convincing, and he marches then right over to the door - with a hand still on his arm or otherwise - to press the button to open it back up.
So he can step out, and call out down the hall:
"Heeyyyy? Who's moving around out here?!"
There is, as expected (or, fortunately) no answer - leaving Tidus to huff, in no less of a flustered mood than he was five seconds ago.
no subject
But Inigo does follow. A moment later, sure, but he is following Tidus over in the direction of the door, just so he can stare down the hall alongside the other. Inigo even raises his flashlight into the hallway so the two of them have a better view.
.. A better view of an entirely empty hallway, that is.
"Tidus.. There's no one there," Inigo whispers. As if this is not an observation the other guy could be making entirely by himself, with his own two eyeballs.
no subject
He keeps up his glaring a while longer, before stepping out into that darkness, towards the way they came from - or more like stomping, a call - "C'mon!" - to get Inigo to follow. They're looking back at that staff desk for a clue, bro!!
"I wanna get these stupid lights back on!"
Mumble grumble mumble grumble!
no subject
Only Naga knows what could possibly happen here.
So with a few quick steps he manages to catch up to his friend, walking side by side until they're right back where they came from. Inigo flashes his light around, as if he's looking for something, before saying: "I don't think I see some button.."
That's what you use for lights, right? He's pretty sure by now that's how this technology works!
But Tidus might hear something else. Even though neither of them seem to be moving right now, it's like there's the sound of footsteps in the dark. And Tidus sure won't be the only person hearing it, because Inigo also instantly lets out a startled: "T-Tidus!"
B-BRO, WHAT'S GOING ON?
no subject
But then Inigo speaks, only the pair of them immediately in the hall by what their lights can catch. Tidus starts to swing his torch around for sight of who it is approaching, all it can be is someone - but the dark and Inigo's heightened emotions beside him aren't helping in the least.
"Hey! Who's there? Knock it off, it's too dark for games!"
Anyone who does hear them are likely to be confused for how aggravated Tidus is speaking.
They don't know the story of two guys here jumping at their own obscured shadows.
THIS is the scooby doo tag i was talking about
And right now? He's helping the whole mood even less, because he's apparently not containing his worries and fear in the slightest right now. Sure, he aims his light at the darkness, trying to uncover who it is that's trying to scare them at this point..
.. except there's absolutely nothing. The hallway seems entirely empty under the light coming from the SCA, even though they heard the footsteps only a moment ago.
Way too soon for someone to have been able to run away in that time.
And so Inigo does the only thing he can do. He grabs onto Tidus's arm with both of his own arms, wrapping them around the arm and clinging to the other guy for dear life.
"Tidus, what's going on?! T-That wasn't a person!"
fight the dark
"What do you mean?! C'mon, you're scaring yourself!"
And making Tidus's nerves jittery in the process. But he refuses to believe that it isn't anything other than the dark spooking them this way. It has to be, no one's powers working, as far as he knows, and that has to include anyone going invisible.
It doesn't help the nerves, attempts to stay reasonable - probably having something to do with the guy hugging onto his arm with dear life. But even so, Tidus takes one step after the other, despite his heart in his throat.
"We'll get to the office... and we'll be fine! It's just the dark! You're not really scared of the dark, are you?"
Be brave, Inigo!!
no subject
Even though he really isn't helping that impression by still tightly clinging onto Tidus's arm, even as the other is moving, practically dragging Inigo right along this way.
"B-But it's a different story when there's something walking around in the dark but then there's nothing there!"
He's pretty sure he didn't just hallucinate those footsteps, bro! He really heard something, but there's nothing there! How is he not supposed to freak out in the face of that..!
Just give him some monster to fight, it'd be so much better than whatever is going on here.
no subject
Reasonable is where Tidus wants to slot himself; neither making fun of Inigo, but making sense of things heard but not seen. And the hallways are long, eating up the light if they were to shine their torches down the way of them to search for the ends of them. But Tidus doesn't want to take the time or waste it, but to get to their destination.
The hall continues to curve, but Tidus knows they're not too far from the path that they first entered in from.
"If anything attacks you, if you see it or don't - just punch it in its face!"
Always a good plan.
no subject
But he just-- he doesn't like it. He can accept hearing a sound one time and it having been another one of the passengers on the train who just decided to not say anything in passing, but when it happens twice? Or more? How many times can he chalk it up to that before it just becomes totally impossible?
Inigo gets so lost in that thought as they walk, his head frantically turning to try and keep a sense of everything around them this time around. Because he trusts nothing anymore now.
"Hey, you think I'm not going to fight something when it attacks me?!"
Of course he is, okay! He's still a fighter! Just.. an extremely unnerved one right now, b-bro!
"It's just-- are you seriously going to tell me you're not even a little worried right now?!"
no subject
What else could it be if it isn't jumping out at them?
"I'm worried about the people we're meant to be saving!" But he will stop in his walk, turning to Inigo, keeping his torch down low so it isn't beaming in his face. "Some doors moved and you heard steps, right? We haven't heard anything else since - no one's called about an attack anywhere. Just think about it! It's this place giving you the creeps - and the quicker we deal with it, the sooner we're not freaking each other out!"
He puts his hands on Inigo's shoulders, a friendly slap.
"It's okay!"
no subject
Something about what Tidus is saying does seem to - momentarily - calm Inigo down. At the very least enough so to not move to cling right back onto the other, or to have nervous jitters, or to make more whining sounds.
Though the alternative that currently meets Tidus's gaze might not be all that much better. Rather than a scared expression, Inigo is now instead starting to look.. unsure? Sad? It's hard to tell - maybe it's a mix of the other two.
(Or honestly, it's just that he's instead giving Tidus huge, sad puppy eyes now.)
"Are you trying to say I'm just a scaredy cat..?"
Honestly, he does feel a little hurt about that idea - if not just because Inigo's feelings always bruise like a peach.
But there's a good reason for it. After all, usually Inigo would have tried to shove down all of these emotions and tried to stay strong in front of someone else. But he's showing Tidus exactly because he trusts the other to take his emotions seriously.
no subject
"Inigo, you're the bravest guy I know who's seen and been through worse, and longer than me. You're being cautious - there's nothing wrong with that. But if anything's out here, we'll fight it soon as it comes for us, right? I'm not worried 'cause I trust in us!"
It's just the way his brain and heart works. No need to worry if he's with a bro!
no subject
(Maybe because he's had to be way too much on his guard for years and years to be able to quell some anxiety about something like this so easily.)
But then he slowly nods.
".. okay." There's a few more nods, as if he's mentally repeating that word to himself. Trying to give himself some more trust in this situation, even though it's hard.
"We'll.. keep ourselves safe. We just have to stay on guard."
no subject
But while his feet get ready, shuffle in place, pulled by the urgency to get going - he's halted too. A hesitance that he struggles with for two seconds, three - until he gives in to the thought, and in the darkness he leans out his head, kisses Inigo on the lips.
"I trust you," he quickly lets out, hand already grabbing Inigo close around the wrist to squeeze and pull in direction before letting go. And then he's hurrying for the doorway behind the counter, to finally get in that room so they can search it with whoever else might be in there.
no subject
Yes.
But he was on guard for monsters. Danger. Anything like it, take your pick. He certainly wasn't on guard for a pair of lips meeting his own - and yet it happens here, in the near-darkness of this station. He can feel the beating of his heart quicken incredibly quickly, his cheeks growing red even in the darkness. Just those words are already a lot on Tidus's end - the words he believed a moment ago too.
But combined with the kiss they feel even more powerful. More important. It's these moments that feel so tender, that make him feel so close to Tidus. It's so tempting to say something like I love you at a moment like this, but-- he can't.
It wouldn't be right.
So he just says something else, like "thanks," almost as if in a daze, followed up with, "I trust you too. With everything."
Word that might as well have meant I love you, even if they don't actually say as much outside of Inigo's own heart.
Inigo sucks in a breath, determined to look at least a little better, to try and fill his chest with this emotion instead of worry, and then quickly rushes after Tidus.