voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2021-10-13 04:32 am

Enemy Unknown

"Good Morning, Voidtreckers. Today is day 21 of the month of Nebula."

The voice echoes through the train as passengers wake up in their beds. It is as normal of a day as any, as people make their way to the dining car, to the kitchen, while others head to the showers. For most of the day, everything is normal. Friends meet, the training gym is put to use; an art class is in session. Lunchtime comes and goes.

...and then by 3PM, everyone's SCA glows with the colours of the void, and a holographic image appears.

As strange as it seems, it's time for a mission.



ENEMY: UNKNOWN
TL;DR notes version of event/prompts: (click to show)



EVENT BASICS:


Day One
~ They arrive into a hanger, after some searching they will find a device that allows them to register their SCA's to enter the main station.
~ There are two main directions. North (purple and red) and West (orange and blue).
~ They will find the door to the next section but be unable to get further yet.
~ After exploring they will be found by security bots and then invisible monsters. After the chaos calms down many of the voidtreckers will find themselves trapped in sleeping/living quarters for the next five hours.
~ Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's dissappear.

Day Two
~ Once the lockdown is over they will be able to explore more eventually gaining access to more staff areas. In these staff spaces their powers will work though they will not be able to escape the station and any life or energy sensing powers will not give any answers.
~ In the staff areas they are more likely to find invisible monsters, but less likely to run into the bots.
~ The surroundings are a lot less stable here- rusty bridges, exposed wires etc. There are less places to hide and the choice is powers here or a slightly safer time back in the first area.
~ Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort vanish during day 2.

Day Three
~ Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus vanish during day 3.
~ It becomes more obvious that there doesn't seem to be anyone to rescue here, just the invisible monsters and weird bots.
~ Those that are still searching and investigating will come across the Engine control rooms These however seem to be a set of puzzle rooms, rather than a true engine...
~ OOC note: You can decide whether your character can get through to the engine rooms and how successful they will be. This is a separate thing to the trick or treat.
~ Those that succeed in solving the engine room will find themselves in a large empty hangar bay with no doors for the final night...

A conclusion will go up on the 20th October

For those whose characters were chosen to vanish please go here. If you cannot see the post please make sure you have granted access to voidmissions. If you still cannot see it please speak to a mod. For everyone else~ the post will be made public on the 20th so everyone can see what happened!






DAY ONE
arrival. THEY EXIT OUT OF THE TRAIN INTO DARKNESS, THE SLOW PULSE OF RED EMERGENCY LIGHTS TOO DIM TO MAKE ANYTHING OUT. The quiet hum of energy under metal flooring is the only sound that greets them. Putting on the SCA flashlights will help to see better the farther corners, a mostly empty docking hangar. A single craft sits to the side, locked. There are three doors, LED lighting making them stand out, two with press panels to open them.
Trying to access the two larger doors will lead to a buzzing, and reading on the panel: SCA UNKNOWN. PLEASE REGISTER YOUR SCA. APPROVED PERSONNEL ONLY.

The third and smaller door, however, is accessible. It leads into an office with a few lockers and small washroom at the back, and a messy desk of small square devices that sit in labelled trays inside. A computer is also here, requiring a USER ID and PASS to be accessed.

Luckily, Lan Jingyi and Idia will find searching around a screen and handle device, which sci-fi fans or tech-savvy people will assume correctly as a scanner. This is the SCA registering device they need. Everyone will need to log in with a quick scan and approving beep, registering them as VISITOR. Thankfully, two more spares can be found, and the front doors will finally open further into the station.

Doing this will be the only way in - by now, many may have noticed their powers don't work. Superstrength, magic, ki - no one will be able to pull off more than the strength of an average human, unless they're built stronger.


normal. MOVING FORWARD, THERE ARE TWO DIRECTIONS VOIDTRECKERS CAN GO. Though their SCA doesn't show a complete map it does show a recommended route. Both lead into waiting halls, submerged in the same dimly lit red light. Their footsteps echo; there's a front desk, visitor lavatories, and inaccessible staff rooms that make their SCAs beep with too many door handle waggles. STAFF ONLY appears from their devices.

However, the other doors work fine. As the voidtreckers explore in both sections, they will find them similar, if different in layout.
The north route - where Purple and Reds are led - leads to a series of meeting rooms along corridors, with different layouts. The west route - Orange and Blue's way - leads into classrooms, with desks and wash basins, most with holographic projectors in place that shows the different presentations on both sides being held. There's signs of use in most of the rooms, of personal belongings and drink bottles left behind. In some, people may knock over props; a cardboard cut-out of a company mascot, or in a classroom, an innocous large board - which when walked in front of, trips a splat gun, covering the poor person in illuminous paint.

On both sides, the Voidtreckers will find their first proper hurdle with enough navigating: the next larger doors leading to SECTION 2 will be locked, a keypad beside it. Trying their SCA's current access level to it will lead to be a beep.

DENIED. LVL 2 ACCESS REQUIRED.

Attempting to use the SCA scanner will ask for a pin. Voidtreckers will be forced to search and investigate: back to the front desk, through the abandoned meeting and classrooms. As they search in the dim red lighting, the near silence, they don't always feel so alone. A door will randomly slide open; the lights flicker; a cheery tune comes from a forgotten cellphone, when they're deep in investigation. The sound of footsteps may be heard outside, or even directly behind someone.

But there's no one there.


too quiet. IT TAKES AN HOUR OR SO, BUT FINALLY, THE VOIDTRECKERS REACH DEEPER IN. The doors lead them into a corridor that promise to connect the two groups, and the walls they face as entering shows a map that outlines the corridor they're in. However, before they can think to meet or get very far, a beeping greets people at their feet from the dark - small spider-bots, just above ankle height. They skid along the ground, and beeping in what's morse code, a holographic message appears above to share the same message:

WARNING, WARNING. THIS STATION IS IN EMERGENCY LOCKDOWN. UNKNOWN ENTITIES PRESENT. PLEASE TAKE SHELTER.

They may give some people a scare, but they don't do anything more than to shine a light towards the closer doors. There then comes a sound heard at the farther ends of the corridors. People will feel a vibration from their SCAs, then a beeping. Those wearing their synced earpieces will hear the beeping clearer, and whatever that sound belonged to is coming - and fast.
Chaos ensues. The spider-bots repeat, TAKE SHELTER, TAKE SHELTER, as they skid down the halls - if they're not attacked by Voidtreckers. The Voidtreckers will need to think fast, but some may not come to the right answers. Fortunately, some take refuge in the rooms as directed, or head back in through the way they came. Or they might try and fight, against invisible entities that fight fast and ruthlessly. For those who do fight they will learn that the blasts are meant to stun, to knock down and even knock out. But they won't take any lasting damage from them.

For those that do manage to get to shelter they will here banging from the doors, thudding hard against them. For whatever reason, they won't open to what's outside in the hall. A silence eventually settles.. except amongst the Voidtreckers. Separated, they will have questions over the SCAs. Counting heads, figuring what happened. Who saw what? Who's where? No one saw anything.

And they will figure in time that Jake, Ansem, Inigo, Danny, Kitty and one of the Lan Wangji's aren't answering their SCAs.

Access to the Sector 2 corridor will be denied. Attempting to open any of the doors will bring up a message from their SCAs. SECTOR 2 HALL BREACHED. LOCKDOWN FOR FIVE HOURS. Even if they wanted to leave the rooms they entered, they can't. They're stuck, with whoever's with them, for five hours.

With nowhere else to go, the Voidtreckers will be able to investigate the areas they've gotten locked into. There's lounges, sleeping quarters, and kitchen available to end up in, other than the previous hall. The rooms are only lit by their doors, and by what appears to be ICPs set in the walls, one by each door. However, all that seems to be working are sending messages to different rooms within the residential sector.
DAY TWO
access. AFTER FIVE HOURS, THE PANELS BY THE DOORS FLASH FROM RED TO GREEN, AND WITH THIS, THE VOIDTRECKERS CAN LEAVE THEIR ROOMS. Out in the residential hall, no one is present, but there are pieces of SCAs trashed beyond repair. The spider-bots are in the same state, tossed and forgotten.
Now is a good time to explore, but Voidtreckers will need to be careful. Too much noise will make the Unknown Entities appear, and they are especially attracted by groups larger than three or four people. They cannot enter most rooms, but they lurk the halls - and one is sure to be patrolling when Voidtreckers initially leave the rooms they've been stuck in.

The spider-bots continue to patrol the halls, and will scan anyone they find. They approve of anyone with a staff level access, but get noisy and lead anyone else into rooms to hide.

Voidtreckers will learn they need to practice patience as they investigate. This work is a matter of tedium, but also of being aware of one's surroundings, and searching through the darkness. There is a computer library and gaming room, which create labyrinths of tables and machines, and in these two rooms, Voidtreckers will hear a hissing, the noise of something moving around other than themselves, a beeping from their SCAs. A dining hall is completely trashed, tables toppled over and cracks in the walls where hard contact has been made. However, no bodies can be found, though a few shreds of clothing and trashed SCAs and other devices can be found, in total disrepair.

Unfortunately, as the Voidtreckers will find that despite the noise the security spiders make, damaging the spider-bots is what causes rooms to go into lockdown for five hours. This might happen again, if they come across the spiders again. The best policy seems to be to stay hidden and quiet, avoiding the bots and listening out for the beeping from the SCA's for warnings of invisible monsters.

However, searching around will provide the key to finally being able to give Voidtreckers staff level access, after a few hours. Allowing them better access to different areas, including areas where their powers work.

workers halls. WITH THE STAFF ACCESS, MOVING AROUND BECOMES EASIER, BUT MORE DANGEROUS. A message greets every door that promises to leads them deeper into the station, with the workers' halls and and a way to the secondary hangar available through traversing corridors.

STAY OUT
KEEP OUT

LISTEN TO SCAS


GO BACK

The areas get more shabby, away from the gleaming metal of the main space station and down to more service areas. Metal is rustier and some walk ways don't seem entirely stable. They are less likely to meet the spider bots here but more likely to hear the beeping that signals monsters are near.

Here there are less places to hide, and though there are rooms with beds and places to rest they don't seem to have the same protection as the rooms in the main space station area. It seems to be a choice between having abilities, or being in the relatively safer areas.

But is anywhere truly safe? Because they may learn, from listening on comms or just noticing themselves that ›Tidus Masumi Sera, Ken Amada, Rich, Essek and Xehanort have disappeared over the course of the last few hours. Their names still solid on the SCA but not able to be contacted.
DAY THREE
dwindling hope. By the third day it is becoming more apparent that there is no one to rescue here. Or if there is they are like their own comrades, somewhere inaccessible. Because as the morning of day three comes to an end it is clear that yet more voidtreckers have vanished. Demyx, Elidibus, Freeza, Zelda, Lan Jingyi and Zagraeus are nowhere to be seen.

The space station remains eerily quiet and those who are still searching will find themselves going deeper into the workings of the space station.

control sector. Eventually they will come to a sign KEEP OUT: ENGINE CONTROL ROOMS.

Their SCAs will allow them through. But straight away it is clear this is no normal set of engine rooms.
The first room has a floor full of tiles with symbols on them leading over to the door. Any flight and teleportation powers do not work here. It is not a difficult puzzle to solve, a basic pattern recognition but anyone who steps on a wrong tile will find a sleeping gas shoots upwards and they will awaken at the door again, having lost around half an hour.

The second room if they get through the first is less a room and more a series of small compartments with sliding doors. A little like a maze though there is no way any one can get through it alone for it requires people pressing different buttons at different places in order to work their way through. A teamwork puzzle where a wrong move could leave someone stranded in a small box cubical.

The third room is made of a large console with all the buttons and levers that any good science fiction fan could wish for. There are computers to hack, passwords to guess and secret compartments to open. Even voidtreckers who are not hackers or computer geniuses will be able to follow the clues to get through the systems. This might seem a little suspicious. Or they might just be relieved that it is not impossible.

If passwords are put in wrong too many times or the wrong steps are taken and not corrected quickly enough their SCA's will beep and invisible monsters will flood the room attacking them. Voidtreckers will come to just outside the door to the first engine room.

However if they manage to get to the end of the sequence the lights will flash green as all systems are restarted...

And those in the final engine room will find themselves in a large hanger bay. It has no doors, no windows and nothing inside. But, they will be glad to hear, no monsters.

Be it in this hangar bay or elsewhere in the space station the voidtreckers will spend a final uneasy night...



irrationally: (now the past is gone)

[personal profile] irrationally 2021-10-24 06:03 pm (UTC)(link)
"But?" She repeats.

Really, that other nuance doesn't mean much to her. Either of it sounds like it could be potentially bad in its own way, so she's willing to lump both possibilities together as just generally 'bad.' Especially when she's overprotective of children in the first place.

".. can you think of a time it happened before after all?"
seacub: (who put baby in the trash)

[personal profile] seacub 2021-10-26 11:17 am (UTC)(link)
"It's what Pucci's Stand did," he answers quietly, not looking directly at her. By now, of course, that name means something. It's the name of the body in his greatest fear, the name of the one he had to fight off to survive.

"Pucci used his Stand to steal other Stands, and memories, in the form of disks. ...the reason I have Weather... ...is because Weather's actual partner tricked him into pushing that Stand out when he died, so that one of us could use it in his place."
irrationally: (goodbye to reality)

[personal profile] irrationally 2021-10-26 09:50 pm (UTC)(link)
... go figure.

Alice almost feels a little guilty for asking, but she knows that it's not like she could've known that the specific circumstances would involve that guy of all people. It makes her instantly frown with dislike for a man she has never met before in her life, before Alice neds up shaking her head.

"Well.. It can't be him here."

Not that it isn't slightly possible. Faintly possible. But Alice refuses to believe such a cruel coincidence would be happening.

"But maybe something about this place can also steal powers from people. Or temporarily render them unable to be used." Alice pauses for a moment, before asking: "Do you think you would feel the difference?"

Between Weather being totally gone, or just inusable.
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2021-10-28 02:08 pm (UTC)(link)
Emporio very rapidly shakes his head. "Definitely not..!" he laughs, a pained but no less relieved sound. "At least one of us would've seen the Stand if that was the case..."

Also, well. He's dead, but Emporio ultimately decides that would just lessen the mood even more.

The boy considers Alice's question though, frowning in thought. "...I think... ...Maybe? If I focused on it, probably...it might take until we're back on the train to tell though...and it's definitely different from on the islands- trying to bring Weather out would make me feel a little sick, but I could still feel him there."
irrationally: (tell me what's my situation)

[personal profile] irrationally 2021-10-29 10:04 pm (UTC)(link)
"That is no good then," Alice concludes. If he can't tell the difference until they're back on the train, it might not help at all - especially since she's assuming that he will feel normal again once they're back there. Whatever is influencing him, it's probably something about this place.

.. or at least, so she hopes.

"But comparing it to those islands.." She hums, seeming to think. Perhaps that has some more merit, considering she actually remember what it was like back there. "That place felt.. oppressive, almost. It made using abilities feel more tiring. It could be that this place is even more extreme, and has something about it that blocks us from using said abilities entirely."
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2021-11-02 11:25 am (UTC)(link)
"...Right. It felt more like we were being pushed away, like it wanted us out. This place..."

Emporio swallows.

"Whatever did this either wants us here, or it's even here for safety." But the latter feels strange, to say the least. After all, the train didn't see the need to do that right? So then why should whatever crew that was here have to be depowered?
irrationally: (tell me what's my situation)

[personal profile] irrationally 2021-11-02 10:31 pm (UTC)(link)
Alice frowns, glancing behind her at the now-locked door.

"Perhaps it is due to those.. things." Granted, she has no idea what to call them. Something sure attacked them, but she has no clue what it was - considering nothing was visible. Like they were hit by a great, big force of nothing.

She can't see the need for a station like this to depower people indeed, but if these invisible beings are hostile, perhaps they also have the ability to nullify powers people have to turn them into easy prey.

"We will have to find some way to deal with them once we get out of lockdown."
seacub: (AND NOW A PIPE TOO??)

[personal profile] seacub 2021-11-05 02:00 pm (UTC)(link)
Yes...the things. Invisible attackers isn't actually new for Emporio, but that doesn't mean he can't feel uncomfortable about it. The boy just nods.

"If we had something like...a paint, or a powder, we could probably throw it at them- or even coat the floor to make sure whatever walks through is visible somehow..."
irrationally: (Default)

[personal profile] irrationally 2021-11-06 10:25 pm (UTC)(link)
That's a pretty big 'if'. Especially since, when she looks around them, it doesn't seem to her like there might be anything of the sort here in this room.. and it's not like they can easily go anywhere else to try and find some.

What a pain.

"Do you have anything on you?" She instead asks Emporio first, figuring that they might as well get the obvious possibilities out of the way - though she figures neither of them really brought anything along on the mission that would prepare them to try and make invisible monsters visible. It's not something one exactly anticipates every single mission.
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2021-11-07 01:47 pm (UTC)(link)
Emporio shakes his head, holding out his ghost pouch.

"I tried to pull something out of it earlier, but it's not working...I can open the drawstring properly, but I can't actually get anything out. It just looks empty."
irrationally: (but now i know it's going to take)

[personal profile] irrationally 2021-11-07 05:44 pm (UTC)(link)
"Even that is not working?"

Sheesh. Not only can Alice not make her weapons manifest using her powers, it seems that even using things like Emporio's pouch doesn't work either.. It's as if this place is determined to make things as difficult as possible.

"At this rate, all we can do is sit around for five hours and get absolutely nowhere." It's not exactly a prospect Alice likes, and it shows in her tone. Usually she would try a little harder to hold it back around people she likes, especially the kids.. but it's hard in this case. This mission has already been a total pain so far, and it feels like it's getting worse with every passing hour.

.. especially since Alice hates the idea of being trapped in a room for that long. It reminds her too much of the past, and it shows in the way she's starting to nervously pick at her arm.
seacub: (AND NOW A PIPE TOO??)

[personal profile] seacub 2021-11-10 01:27 pm (UTC)(link)
"No. And these were still working in that last place..." Which makes this all the more concerning, honestly.

He groans, burying his head in his hands. "Mnnnn... That's not good..." And speaking of not good- "...Is your arm itching?"
irrationally: (Default)

[personal profile] irrationally 2021-11-10 10:57 pm (UTC)(link)
Alice definitely looks surprised at that question.

She glances over at her arm, and then back over at him. Why is he asking? Is his arm itching? Is there something going on with their bodies as well now?

(If there is, then she swears to god, she will rip this place apart piece by piece even if she has to do it with her own bare hands--)

"Are you feeling itchy?" She asks, rather than answering his question. It's not on purpose, really, it's just that all her concern is currently heavily zooming in on him.
seacub: (AnxietyBoy prevails)

emporio you cant just call someone on a fidget like that bro,

[personal profile] seacub 2021-11-15 10:45 am (UTC)(link)
Eh-

"...No, you just..." He blinks. "...You were picking at it. I was wondering if something was wrong."

Just anxiety, Emporio. Just anxiety.
irrationally: (but now i know it's going to take)

EMPORIO NO!!

[personal profile] irrationally 2021-11-15 10:45 pm (UTC)(link)
...

Alice just got so called out.

It makes her arms totally drop by her side, unmoving on purpose, as if she just died or something. Like she's determined to not show that habit again now he's pointed it out once.

And she frowns too. Because what is she supposed to say to that? She can't admit to being worried in front of a kid she's supposed to protect.

"No, I am fine," she instead says. Slowly. Because this part is objectively true, and the easiest part to say. "I was just.. thinking."

Yes, and that's clearly why she was picking. Makes total sense, right.
seacub: (AnxietyBoy prevails)

how could he do this,

[personal profile] seacub 2021-11-19 02:36 pm (UTC)(link)
"Erm..." He can't help but feel like he shouldn't have said that. Why is social interaction this hard?!

Coughing, the boy tries his best to push on with the conversation. Best not to keep drawing attention to it. Especially since it clearly...well.

Stung. "Right. What were you thinking about?"

Nailed it.
irrationally: (reverberating through my dreams)

[personal profile] irrationally 2021-11-21 11:58 am (UTC)(link)
Emporio is trying so hard over here.. and yet. And yet. If he were anymore transparent than he's currently being, he would literally be seethrough.

At least Alice is nice enough - towards him, anyway, it's not a luxury she would hand over to just anyone - to not call it out. Instead she shakes her head.

".. I was just wondering if there might be some way out of this room." Which is the truth, though she isn't talking about the underlying reason, which is that she's starting to feel majorly claustrophobic over here.
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2021-11-22 11:04 am (UTC)(link)
"There has to be some way..." Emporio mutters, still not quite looking at Alice. He'll get over himself. Maybe.

Probably. "They're putting air in here somehow right..?" Maybe there's vents they can use.
irrationally: (i was travelling through the past)

[personal profile] irrationally 2021-11-22 10:34 pm (UTC)(link)
It's where Alice's thoughts go too when she hears him say that. Vents.

It makes her turn around to look around the room, and though it's in a position that's a little bit out of the way from where most people would look, she does find one after a moment or so.

Which is a relief. A very, very brief relief, since it doesn't take very long for Alice to notice: ".. There is absolutely no way I am going to fit in there."

Sure, she may be thin as a stick, but she certainly isn't small enough to fit in there. Usually she could just have used her powers to shrink down, but.. well, that's just another part entirely about the problems with this place, isn't it.

It sure doesn't help the crappy feeling she's still having.
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2021-11-25 01:44 pm (UTC)(link)
Ahhhhh....

Emporio peers at it himself, frowning.

"...I might if I really try but..."

But he could probably get stuck just as easy, which is even worse.
irrationally: (Default)

[personal profile] irrationally 2021-11-25 10:35 pm (UTC)(link)
"But..?"

She has a few ideas about his possible objections to this idea, really. Even as she's echoing that word back to him. It's most likely why she doesn't end up vocalizing that one word into a fully question - instead frowning and shaking her head, looking away from it.

"You should not try to fit yourself in there if you are not confident about it. I won't put you through such a thing."

Especially when it might not help them much. Even if it managed to get Emporio free from this room - where would he even go? Would he be stuck out there in the halls by himself between all of those monsters? That seems even worse for him than being stuck here.
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2021-11-29 09:39 am (UTC)(link)
"P...probably not yeah..."

Which unfortunately means...

"...I guess then... ...we just wait..."

Yikes.
irrationally: (but now i know it's going to take)

[personal profile] irrationally 2021-11-30 10:50 am (UTC)(link)
It certainly isn't the most fun prospect, waiting here for so long. For hours.

Especially since Alice can already feel the dread of these four walls encrouching on her further and further with every single moment she's in this room. But she knows that she will just have to toughen it out. She has no other choice.

So even though she's frowning, not happy about this situation in any way, she nods.

"If you want to try to leave at some point though, you should." Alice imagines he could change his mind after being stuck here for an hour.. You never know what that could do to a person, even someone like Emporio who might not exactly have the same sort of trauma as Alice. "I won't blame you for leaving me behind."
seacub: (: O)

[personal profile] seacub 2021-11-30 01:53 pm (UTC)(link)
"Huh-?!"

Emporio of course jolts at that. "Why would I leave you behind..!?"
irrationally: (i don't even have a song)

[personal profile] irrationally 2021-11-30 10:44 pm (UTC)(link)
".. To get out of here?"

Alice says it fairly simply, like she doesn't think it's that hard of an answer to reach. After all, if he can escape, and she can't, and he'd want to at some point.. then why shouldn't he be allowed to do so?

She herself sure doesn't think that she's important enough to stick around for.

"We will be stuck here for hours. I can imagine you might change your mind about the vent if you would end up feeling confined after staying in this room for so long."

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