VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-10-13 06:02 am
Entry tags:
Enemy Unknown: Comms
Talk to All
Talk to Team
Talk to Individual
For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
The comms are a bit crackly. They cannot reach those who have vanished.
Talk to Team
Talk to Individual
For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
The comms are a bit crackly. They cannot reach those who have vanished.

no subject
That...makes some amount of sense. It would explain the lack of injuries or viscera, at least.
But if that is the case, then what is our next move?
no subject
Honestly, it was way too much Deja Vu.
Unfortunately the next move is play the game. Without knowing what the exact rules are beyond what we've discovered, we can't break the game. Especially with hostages. Losing could mean they're lost and just because our play is nonlethal doesn't mean the punishment for failure is too.
But when we reach the end, it's better to expect someone pulling the strings then be surprised.
no subject
I am curious as to motive - whether the distress call was genuine and fooled the train, or whether it knowingly volunteered us for a team-building exercise.
no subject
...if this is team building, I'm fighting the train.
no subject
Escape rooms are generally not fatal on my world, outside of horror movies. They are meant to be team building exercises or a fun afternoon with friends; the premise is entirely fictional, and the objective is to solve puzzles as a team.
Regardless, I am certain there will be a conversation to be had.