VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2021-10-13 06:02 am
Entry tags:
Enemy Unknown: Comms
Talk to All
Talk to Team
Talk to Individual
For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
The comms are a bit crackly. They cannot reach those who have vanished.
Talk to Team
Talk to Individual
For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.
The comms are a bit crackly. They cannot reach those who have vanished.

Early Day 3
And maybe this is my lack of familiarity breaking into places without ghost powers, but I have also found familiarity here which is a lot more disturbing.
I think we're dealing with a gamemaster. Unfortunately one where we wouldn't know what they want. Which might, might mean not needing to fight the alien nest, but does mean there's an individual in control of this station with an unknown agenda.
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That...makes some amount of sense. It would explain the lack of injuries or viscera, at least.
But if that is the case, then what is our next move?
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Honestly, it was way too much Deja Vu.
Unfortunately the next move is play the game. Without knowing what the exact rules are beyond what we've discovered, we can't break the game. Especially with hostages. Losing could mean they're lost and just because our play is nonlethal doesn't mean the punishment for failure is too.
But when we reach the end, it's better to expect someone pulling the strings then be surprised.
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I am curious as to motive - whether the distress call was genuine and fooled the train, or whether it knowingly volunteered us for a team-building exercise.
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...if this is team building, I'm fighting the train.
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Escape rooms are generally not fatal on my world, outside of horror movies. They are meant to be team building exercises or a fun afternoon with friends; the premise is entirely fictional, and the objective is to solve puzzles as a team.
Regardless, I am certain there will be a conversation to be had.
Links in case anyone else might want to look there and ask stuff
I'd buy somethin' like this. Went to the medical area an' dug up some records. Someone with better eyes for health details might wanna go, but there was nothin' special that I could tell. Other than some real basic damage I didn't see much. Not much in the way of build-up in health issues, and only a few minor facility issues recently when we looked at those. No blood nowhere where the first breach happened.
Still, them SCAs are worth wanderin' about.
Re: Links in case anyone else might want to look there and ask stuff
I'll head over and take a look. I might be able to spot something, medical oddities are something I'm pretty familiar with.
Kitty and I talked about that. Its possible this might actually be a train station? If the train used to be more like a normal train, but in the void, it has to have stations. So I don't know if that's related or not.
But recent issues...does make it seem like either its a simulation, or the take over was quick enough that there wasn't time for book keeping. But a quick take over would have bodies, or we're dealing with something real strong, or capable of like...portals.
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Or somethin' capable of makin' 'em just leave without argument. [He hums thoughtfully in his gravelly voice, and it sounds more like he's growling.]
Tell me if ya come across somethin' that looks like it could use a couple of average wrenches. Assumin' yours is pretty normal like mine.
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[She knows Danny is protective, he was protective when she was getting him almost killed.]
Leaving without argument is the more worrying option.
Mostly I've found puzzles. Lots and lots of puzzles. Presumably SOMETHING needs wrenches, but the fact there's two means there's probably some redundancy built in.
Now I'm wondering if the monsters eat chocolate...
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[That's just his guess, though.]
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Depends on the level of gamemaster. The last place I was in could make and control creatures at will, so that is a possibility. But mechanical would explain it too, but it certainly points to them being native to the space station then.
Outside robots wouldn't have a reason to avoid the rooms.
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Yeah, I'd actually been thinkin' that. 'Cause the way the little bots know they're comin'.
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Yeah, that is pretty suspicious too. Like they're smart enough to figure out the intruders can't get into these specific rooms, which don't even seem to be proper emergency rooms, but they can't figure out to be quiet? That's a pretty limited adaptive thinking.