voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-21 06:09 am

Swirling Consequences Ongoing



SWIRLING CONSEQUENCES: ONGOING



QUICKSAND 11-13 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
COMMS ~ ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





OVER THE YELLING HEIGHTS...
As they arrive at their destination, the Voidtreckers are quick to get to work into the various jobs that need them. The Blues have slowly but steadily been doing their best to fulfil all three of their tasks. They've worked to locate locals and to get them aid after being cut off, and have been searching for those from other worlds. A few helped with the dralite work, but took priority in helping people and leaving the dralites to others.

Orange have largely focused on collecting herbs, doing some work to help farmers relocate their animals, but only a few helped the dralite with their nests. At least there will be plenty of potions, teas, and craggy leaves to hand out, with the leaves sure to help the stressed out animals yet located.

For the Purples, they've been working well to clear the roads and ruined layouts of farms and villages to give better access around the Yelling Heights. A few have helped in escorting their fellow team members and the locals in getting around.

As for the Reds, they did what they do best: going on the offensive. They've been working to get rid of the voidblobs, but don't have much interest in setting up safe perimeters. A few voidtears, however, have been located, and hopefully that will help everyone push forward in the next few days of the mission.

Overall, the farmers are thankful for the help so far, and a good decent have been assisted. They will help Voidtreckers as they need it, and have tools on hand that can be borrowed. They will be willing to assist with the voidtears, if only able to push back any voidblobs, or to make sure Voidtreckers get back somewhere safe afterwards.
  • The storms have increased, changing the spotty but sunny days into more rain and wind. The choral singing can be heard more, even if one isn't near a voidtear, causing an increase in animals becoming stressed and spooked. Fortunately, transgates - quick travel gates - have been set up between the Weary Wanderer (near the forest and scrublands), one in the largest village on in the farmlands, and one can be accessed around the scrublands. These will help with some of the travel.

  • Animals are scattered around the scrublands and fields between farms, some unfortunately perished over the first few nights, but also some safely brought back to their appropriate farms. Adult dralites will be more hostile around people, spreading out father and bothering farmlands, screeching up a storm that stuns most people even from a distance. Their young can still be found, alive or not, and they will leave with either, though with wails for their deceased child. Even capturing them and leading them back into the forest will do some good.
    Prompt: There's a farm not too far from the Weary Wanderer that Albany asks for people to go to - some earmuffs can be taken along to help with the sound, along with earplugs. The reason becomes clear as soon as Voidtreckers approach it, where dralites can be circling around it. A woman greets whoever comes - "Thank ya for coming out here, I know you're working hard" - and leads them to the cause.

    There's a ditch where trees have fallen, their farm bordering the forest. The cries of younger dralites can be heard, but the adults are squabbling amongst one another, and people who try to approach the fallen wreckage can thwapped at by the adults.

    What will be the best course of action? To bruteforce the paralsying wails and peckings and to get at the trunks? Or to pacify these disagreeable winged things? Voidtreckers can also come here and find a displaced person or two taking shelter. (B2, B3)
  • While a good portion of the roads have been cleared and managed, there are areas away from the Weary Wanderer that need help, where the Ciyesia mountain suffered its damage and plenty of the farm animals and more secluded farmers have been cut off from help. The great chinchillas and the voidblobs are taking advantage of the ruined roads to kill and take animals (the chinchillas), or just to ruin them as they're found (the voidblobs).
    Prompt:"We're gonna need all the hands we can get. Can some of your folks come with us 'round Ciyesia? We're having trouble to getting to some of ours in a tricky part, and the animals that way - oh, they're nasty."

    There's a trail - or most of a trail - that goes around the side of the Ciyesia mountain, leading over to a smaller collection of hills. While good work has been done on clearing up, around this area there's still a fine slide of rubble that's scattered over the walking paths. Those with sturdy arms are necessary to clear the wreckage, but also to deal with the voidblobs, great chinchillas, and even the dralites in this area, with the latter preferred to be pushed back to the forest. The farmers coming with the Voidtreckers will help to round the animals, but they'll need help dealing with the trouble along the way.

    Doing this will help them gain access to a few farms, grateful to find visitors, though their families will be around, trying to deal with trouble. Find them on the road, with animals or in a troubling situation with a voidblob, and do what you can to help. (P1, B1, R1/R3, O2)
  • While Voidtreckers have worked hard to get rid of them, larger voidblobs have been spotted, and are becoming a bigger issue across the community. Further perimeters will need to be set up to keep them away from the farmlands scattered around, using good coordination to cover as much ground as possible. The voidtears as a result are easier to find, as blobs can be easier to spot if people are on watch, but are tougher than the result blobs: as tall and wide as a newsagent storefront, they will take more than one or two people to deal with them. Their speed can be unpredictable, and they're sturdier than the smaller variants, having a more gelatinous ability to move - even to rise high or to spread out.

    It is advised stronger Voidtreckers deal with these - coming in with little experience or just a blade will be dangerous.
    Prompt: "We're seein' some of those big boys out around the fields. I'm telling ya, they're fast bastards. Think you can help us get rid of 'em? Anything you need, we've got your backs."

    The locals of these lands are doing their best to help the Voidtreckers, as well as each other. Getting word out to the farther communities is hard, but they have set up a system - flags. Flags made out of any bedsheet that can be found, then put up on wooden logs. They're a call for help, being used especially if they spot voidblobs. It's a desperate attempt at communication, but the voidblobs are troublesome - and more so their larger variant. No fence or barricade works to keep them back, and the best the farmers can do is hope they won't come towards their homes when they roll into their lands. It's also worse if there happens to be a voidtear nearby...(R1, R3)
  • Finding displaced people will be all the more important, though some have been put forward to aid. Glowing marks around the Yelling Height's forest have been put on the tree trunks to help guide people out of the forest easier from different spots, and another Voidtrecker has been encouraged to create crystal trackers, that can be picked up. These crystals will glow the closer they approach a non-native, nor non-Voidtrecker sentient being - which means both displaced people, and the voidblobs.

    Sending people home will require the same anchoring technique used during Jinnjar, Diagad, and similar to the recent events. It only takes one Voidtrecker to return someone to their world, hand in hand they will cross a metaphysical void river, seeing flashes of the visitor's world and life. And Voidtreckers will be just as exhausted as they were getting their own returned to the train... Probably best to share this burden out between as many who are willing.
    Prompt: Some displaced people have found their way out of the woods, found around the escorts for those keeping check, or even making their way to Albany's inn or a nearby farm. The locals themselves can't help send them home, but they're used to helping outsiders, warming them up and getting them fed. Some will accept help easily, but others are less keen on approaching unknown houses. (B2)
  • To approach a voidtear will be a challenge, but as they're found, planning a route straight to them that minimises time will help. Closing a voidtear will require more than one person, a small group even - with each getting under a voidtear and then pressing their anchor button. They will need to focus on keeping themselves grounded and to resist the pull of the void, as they offer their own energy in stitching up the tear. For smaller tears two people should be able to close it but more voidtreckers will be necessary for the larger ones. Colours and music entice them, to just give up, let themselves float into the void... They will need to support each other to keep steady.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    Notes: A conclusion post will go up on the 26th. Feel free to put toplevels put up at the end of the start log here! Or to re-use portions and to put up fresh posts here. Or to just link them here, have a blast.

    Here is a TL;DR of the above tasks: Dralites are everywhere, more aggressive and hostile; farm animals are more scattered and harder to reach, being attacked by chinchillas and voidblobs around scrublands; displaced people need to be found and sent home, and voidblobs now have a larger variant; the voidtears are becoming easier to find, but the effects of the storms are worsening, closing them will be a priority.

    Please have your tasks submitted by the 25th to help determine the conclusion of the mission! We will start to count mission rewards around this time too.
    soldier_blade: (3-Kombatant/soldier)

    fence mending

    [personal profile] soldier_blade 2022-03-23 02:01 pm (UTC)(link)
    There was a certain irony that, between hunting and patrol duty, going on patrols was the more dreaded of the two-boring, unpredictable, and with the full possibility of ending in a trap.

    That was why, when she saw Yondu mending a fence, even if they weren't really on the same team, she immediately stepped up for assistance.

    "Need some assistance?" This is said more drawn out then she probably meant; being on high alert for days at a time tended to do that.
    yondu: (0 6 6)

    [personal profile] yondu 2022-03-24 02:00 am (UTC)(link)
    "Always." He makes sort of a disgruntled 'ugh' ish sort of sound, raspy and grunting, because fortifying positions out of storm scrap was never his idea of the best time? But it'll make a stable solution for keeping the blobs away until they can be picked off.

    "Your daughter did you proud by the way, figured she probably does that a lot but you should hear it." Out there dealing with Vegeta, that is. Yondu had really didn't want to see another friend die (even if they come back) and she really helped negate that and her and Trunks kept him from doing something he'd regret.

    Even as he's saying that, he finishes the part he's working on and adds a, "Gonna need some help riggin' up more spike traps."
    soldier_blade: (MKX_general)

    [personal profile] soldier_blade 2022-03-24 02:44 am (UTC)(link)
    "She does," She affords him a slight grin. "But I don't get tired of hearing it either." Nor would she say it was unearned either; for all they accused her of being a hard ass against Cassie when she first enlisted, they couldn't call her guilt of nepotism either.

    "Just spikes or are we including cow trops as well?" In either event, the spikes, she imagined, would actually fare well against the void blobs-certainly they'd work against the other animals rampaging in the area.
    yondu: (1 9 0)

    [personal profile] yondu 2022-03-24 03:34 pm (UTC)(link)
    "You know, that's not a bad call. Especially with the big horn goats. At the very least they'd slow up so they cain't ram their way into somethin'. Just need to find someone that can act like a massive shovel."

    And that's not even a joke. There should be people that could easily dig out some impressive pits.

    "They'd work real well at the entrances to these places once we got 'em all fenced off."

    Yondu would understand it, the need to be a hardass against your own kid when you knew their life would be on the line. Peter was never his biologically, but practically from the moment he took him from his home, he was his and he couldn't let the worst happen to him. And as he recently found out, a version of him in a different universe did the same with T'challa.

    "Cassie was there for her man when he needed her, by the way. Did ever'body a real solid."
    soldier_blade: (30-snarky)

    [personal profile] soldier_blade 2022-03-25 04:57 pm (UTC)(link)
    She began working on the fence with him. Spending days (sometimes weeks) at a time on Jax's farm, she was well acquainted with keeping animals within bounds, even though the farm itself was more about crops than livestock, they still kept a few horses and chickens.

    "Course she was," They were on the same squad after all, but more besides, that was just the person she was. "Though now I'm curious as to what sort of trouble Trunks got himself in."
    yondu: (1 1 0)

    [personal profile] yondu 2022-03-27 04:41 am (UTC)(link)
    "Trunks level trouble." That's about as much as he specifies. "Not no one's fault. I'm sure you'll hear about it." That's what parents are for, ratting out kids so they have to explain themselves. Especially to other parents.

    He notes, though, she seems to know what she's doing.

    "I didn't spend much time on my homeworld. I know there was farms and homesteads an' a bunch of us were hunters but I didn't learn much about it from the whole domestic standpoint. I keep goin' military with all this construction."

    Maybe not lacking in usefulness in this situation, but it's more tactically geared than agrarian.



    *OOC: I mentioned the cow traps when I when I rambled fence stuff under shenanigans! Good call.
    soldier_blade: (mkx_grin)

    [personal profile] soldier_blade 2022-03-27 10:28 pm (UTC)(link)
    "That bad 'eh," Given what she knew of the guy (she had to refrain herself from thinking of him as a kid), that had to be some level of shit.

    "My grand parents had a farm where I spent most of my summers," More so when her father went missing. "And my friend Jax and his family have lived on a farm since our kids were babies, so I've plenty of experience."

    Granted, it was more in agriculture and less with animal husbandry, but she knew enough of the basics.