voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-21 06:09 am

Swirling Consequences Ongoing



SWIRLING CONSEQUENCES: ONGOING



QUICKSAND 11-13 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
COMMS ~ ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





OVER THE YELLING HEIGHTS...
As they arrive at their destination, the Voidtreckers are quick to get to work into the various jobs that need them. The Blues have slowly but steadily been doing their best to fulfil all three of their tasks. They've worked to locate locals and to get them aid after being cut off, and have been searching for those from other worlds. A few helped with the dralite work, but took priority in helping people and leaving the dralites to others.

Orange have largely focused on collecting herbs, doing some work to help farmers relocate their animals, but only a few helped the dralite with their nests. At least there will be plenty of potions, teas, and craggy leaves to hand out, with the leaves sure to help the stressed out animals yet located.

For the Purples, they've been working well to clear the roads and ruined layouts of farms and villages to give better access around the Yelling Heights. A few have helped in escorting their fellow team members and the locals in getting around.

As for the Reds, they did what they do best: going on the offensive. They've been working to get rid of the voidblobs, but don't have much interest in setting up safe perimeters. A few voidtears, however, have been located, and hopefully that will help everyone push forward in the next few days of the mission.

Overall, the farmers are thankful for the help so far, and a good decent have been assisted. They will help Voidtreckers as they need it, and have tools on hand that can be borrowed. They will be willing to assist with the voidtears, if only able to push back any voidblobs, or to make sure Voidtreckers get back somewhere safe afterwards.
  • The storms have increased, changing the spotty but sunny days into more rain and wind. The choral singing can be heard more, even if one isn't near a voidtear, causing an increase in animals becoming stressed and spooked. Fortunately, transgates - quick travel gates - have been set up between the Weary Wanderer (near the forest and scrublands), one in the largest village on in the farmlands, and one can be accessed around the scrublands. These will help with some of the travel.

  • Animals are scattered around the scrublands and fields between farms, some unfortunately perished over the first few nights, but also some safely brought back to their appropriate farms. Adult dralites will be more hostile around people, spreading out father and bothering farmlands, screeching up a storm that stuns most people even from a distance. Their young can still be found, alive or not, and they will leave with either, though with wails for their deceased child. Even capturing them and leading them back into the forest will do some good.
    Prompt: There's a farm not too far from the Weary Wanderer that Albany asks for people to go to - some earmuffs can be taken along to help with the sound, along with earplugs. The reason becomes clear as soon as Voidtreckers approach it, where dralites can be circling around it. A woman greets whoever comes - "Thank ya for coming out here, I know you're working hard" - and leads them to the cause.

    There's a ditch where trees have fallen, their farm bordering the forest. The cries of younger dralites can be heard, but the adults are squabbling amongst one another, and people who try to approach the fallen wreckage can thwapped at by the adults.

    What will be the best course of action? To bruteforce the paralsying wails and peckings and to get at the trunks? Or to pacify these disagreeable winged things? Voidtreckers can also come here and find a displaced person or two taking shelter. (B2, B3)
  • While a good portion of the roads have been cleared and managed, there are areas away from the Weary Wanderer that need help, where the Ciyesia mountain suffered its damage and plenty of the farm animals and more secluded farmers have been cut off from help. The great chinchillas and the voidblobs are taking advantage of the ruined roads to kill and take animals (the chinchillas), or just to ruin them as they're found (the voidblobs).
    Prompt:"We're gonna need all the hands we can get. Can some of your folks come with us 'round Ciyesia? We're having trouble to getting to some of ours in a tricky part, and the animals that way - oh, they're nasty."

    There's a trail - or most of a trail - that goes around the side of the Ciyesia mountain, leading over to a smaller collection of hills. While good work has been done on clearing up, around this area there's still a fine slide of rubble that's scattered over the walking paths. Those with sturdy arms are necessary to clear the wreckage, but also to deal with the voidblobs, great chinchillas, and even the dralites in this area, with the latter preferred to be pushed back to the forest. The farmers coming with the Voidtreckers will help to round the animals, but they'll need help dealing with the trouble along the way.

    Doing this will help them gain access to a few farms, grateful to find visitors, though their families will be around, trying to deal with trouble. Find them on the road, with animals or in a troubling situation with a voidblob, and do what you can to help. (P1, B1, R1/R3, O2)
  • While Voidtreckers have worked hard to get rid of them, larger voidblobs have been spotted, and are becoming a bigger issue across the community. Further perimeters will need to be set up to keep them away from the farmlands scattered around, using good coordination to cover as much ground as possible. The voidtears as a result are easier to find, as blobs can be easier to spot if people are on watch, but are tougher than the result blobs: as tall and wide as a newsagent storefront, they will take more than one or two people to deal with them. Their speed can be unpredictable, and they're sturdier than the smaller variants, having a more gelatinous ability to move - even to rise high or to spread out.

    It is advised stronger Voidtreckers deal with these - coming in with little experience or just a blade will be dangerous.
    Prompt: "We're seein' some of those big boys out around the fields. I'm telling ya, they're fast bastards. Think you can help us get rid of 'em? Anything you need, we've got your backs."

    The locals of these lands are doing their best to help the Voidtreckers, as well as each other. Getting word out to the farther communities is hard, but they have set up a system - flags. Flags made out of any bedsheet that can be found, then put up on wooden logs. They're a call for help, being used especially if they spot voidblobs. It's a desperate attempt at communication, but the voidblobs are troublesome - and more so their larger variant. No fence or barricade works to keep them back, and the best the farmers can do is hope they won't come towards their homes when they roll into their lands. It's also worse if there happens to be a voidtear nearby...(R1, R3)
  • Finding displaced people will be all the more important, though some have been put forward to aid. Glowing marks around the Yelling Height's forest have been put on the tree trunks to help guide people out of the forest easier from different spots, and another Voidtrecker has been encouraged to create crystal trackers, that can be picked up. These crystals will glow the closer they approach a non-native, nor non-Voidtrecker sentient being - which means both displaced people, and the voidblobs.

    Sending people home will require the same anchoring technique used during Jinnjar, Diagad, and similar to the recent events. It only takes one Voidtrecker to return someone to their world, hand in hand they will cross a metaphysical void river, seeing flashes of the visitor's world and life. And Voidtreckers will be just as exhausted as they were getting their own returned to the train... Probably best to share this burden out between as many who are willing.
    Prompt: Some displaced people have found their way out of the woods, found around the escorts for those keeping check, or even making their way to Albany's inn or a nearby farm. The locals themselves can't help send them home, but they're used to helping outsiders, warming them up and getting them fed. Some will accept help easily, but others are less keen on approaching unknown houses. (B2)
  • To approach a voidtear will be a challenge, but as they're found, planning a route straight to them that minimises time will help. Closing a voidtear will require more than one person, a small group even - with each getting under a voidtear and then pressing their anchor button. They will need to focus on keeping themselves grounded and to resist the pull of the void, as they offer their own energy in stitching up the tear. For smaller tears two people should be able to close it but more voidtreckers will be necessary for the larger ones. Colours and music entice them, to just give up, let themselves float into the void... They will need to support each other to keep steady.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    Notes: A conclusion post will go up on the 26th. Feel free to put toplevels put up at the end of the start log here! Or to re-use portions and to put up fresh posts here. Or to just link them here, have a blast.

    Here is a TL;DR of the above tasks: Dralites are everywhere, more aggressive and hostile; farm animals are more scattered and harder to reach, being attacked by chinchillas and voidblobs around scrublands; displaced people need to be found and sent home, and voidblobs now have a larger variant; the voidtears are becoming easier to find, but the effects of the storms are worsening, closing them will be a priority.

    Please have your tasks submitted by the 25th to help determine the conclusion of the mission! We will start to count mission rewards around this time too.
    yondu: (2 4 2)

    [personal profile] yondu 2022-03-25 07:04 am (UTC)(link)
    He will whole-heartedly advocate turdly children having the full potential to grow up to be good rebels and strong thinkers, but they also make for exhausted and frustrated parents.

    "Nah, not really. No more than gettin' your hand smacked." Saying, Oh I've been shocked with tasers and shock-prods before and it's way less than that is not the most helpful description, he realizes, so he doesn't.

    "Mostly somethin' touches it, it shocks 'em a li'l bit, and after once or twice they go 'nah I don't like that,' and stop makin' motions to get by it."
    voidtreckernpcs: (Default)

    [personal profile] voidtreckernpcs 2022-03-25 09:45 pm (UTC)(link)
    "I understand." He had her full attention now. "And this power source you speak of. It is like a battery?"

    She understood batteries. She had figured out some of the weird technology that had fallen through into the world over the years.
    yondu: (0 1 0)

    [personal profile] yondu 2022-03-26 02:37 am (UTC)(link)
    Yondu opens the cigar case he's holding and lets a glowing yellow stick slide out into his hand. It's not much bigger than two AA sized alkalines jammed together.

    "This was made by a real fancy pants race from my neck of the multiverse. Upon consideration, I think I like a bunch of farmers and hard workers usin' it to protect their world would be better than whatever fluffed up city they was gonna use it for. It can handle it."

    He likes it better than what he was going to use it for, too. He was gonna try and rig up the first ship that he ran into that he could finagle, if he ever managed to get free. But people come and go so quick that it's best he do better thing with it, so it doesn't just collect useless dust in the luggage car 'cause he was waiting for shit what might not ever happen.
    voidtreckernpcs: (Default)

    [personal profile] voidtreckernpcs 2022-03-26 07:19 am (UTC)(link)
    She leaned in to look at it closer, nodding as he spoke.

    "And this will power the fences? What do you need to build them? If it is using power I doubt wooden fences would do the trick."
    yondu: (1 4 4)

    [personal profile] yondu 2022-03-26 11:10 am (UTC)(link)
    "Well, the toughest thing would be wire, which is the biggest limiter. I think enough can be scrounged up. Especially if ya got any jewelers and blacksmiths. At least for a start for a couple of places.

    "We get ya goin' on this, leave ya the battery, all the information, and I figure y'all can take it from there. Seems like this is..." He makes a swiping motion off at the forest. "Seems like this situation is a hell of a thing. I don't know that it'd dissuade them fused mutated critters but might make 'em worry less about the goats an' the oversized rats while the big ones get taken care of."