VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-05-17 05:14 am
Entry tags:
- !event,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- esteban drake [ou],
- genjo sanzo [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- rezo greywords [ou],
- romeo [crau],
- sebek zigvolt [ou],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- yugi mutou [ou],
- ~x~eli vanto [ou],
- ~x~john connor [ou],
- ~x~thrawn [ou]
Event: 12 of Beetroot
It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.
But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.
I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.
Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
12 OF BEETROOT
RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST
JEMA'GRETHY ISLAND: RELAXATION
The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
In a word, it is idyllic. A sense of peace permeates the island.
The recuperation packs are found at the closest toilet facilities to where the train lands. They are simple things, small gift baskets with a couple of fragrant soaps, fancier hair products and skin cream infused with herbs to encourage rest and sleep.
There are some sweet fruit biscuits and a cheesy bread. The packs aren't named but there are some suitable for the younger passengers with tiny plush and colouring books. Quite a few designed for teens with a more engaging activity book and components for making a fancy mocktail with a cute stirrer. Adult packs have a small bottle of alcohol- there's a mixture between the packs and what looks like a stone. When placed next to the skin it will either warm up or cool down depending on what is needed.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
"Activating the caves that share memories has been successful. I know this is a lot to ask of the voidtreckers, but any who wish to assist in discovering what it is that I have forgotten, the path is open now.
Those who wish to may go to the sacred rocks. Please be warned, I do not know how voidtreckers will fare. Please only go of your own free will."
Their SCA's once again show the rocks on their maps and when they get there, this time they are faintly glowing. It doesn't take much. One touch and their minds are drawn away from their bodies, into a labyrinth of caves. For anyone who comes across these people on the island, they look like they are in a deep trance, breathing, safe but far away in their mind.
OOC NOTES
~ You can either write memories in your tags or if they are longer/require a lot of content warnings you might want to write them in this post and link to them. Just start a top level with your character name to keep things organised!
~ For those taking part in the memory share bonding the cave post is here. Characters arrive in the cave after the second and third memory but it is obviously up to you if you play out the conversations after each or both! For those who do decide that their characters will bond- the cave after the third memory will only have one exit for them to leave together.
~ For those who signed up for train memories you will receive the snippet that your character sees- use these in tags as you will. There will be a conclusion post on the 24th which will put all of those memories together!
Art Credits: Header: Tropical Jewel by Steven Power, Thumbnail image 3.

The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
Ple Two - Open
Ple Two's going to get up to more interesting things with the memory maze... later. Upon arrival she checked out what she brought one last time, as if it mattered much at this point. She was dressed comfortably and checking out the complementary goodies fairly quickly. Nice smelling... things. Snacks. ...she wasn't going to try to steal one of the adult packs as tempting as it was to try and smuggle a drink just for fun.
"Mmm... what to do first though..." she muttered. Of course she'd already spotted the super soaker boys. That might be fun.
Rocks 'n Beaches
Collecting pretty rocks is, ah, not really Ple Two's idea of a hobby, but it was something to get her attention, and maybe she'd find something actually worth making a gift to people out of. More interesting though... she leaned in as she spotted a crab. Had the crab spotted her? It was clear how Zeon's amphibious mobile suits took design cues from real crustaceans, here and there, especially from chunky little crabs like this one. There couldn't be much of a brain in it, but it still moved and explored and interacted with its surroundings. "Strange little fellow." Cute in an odd way. Possibly tasty, although that was quite unnecessary.
Hot Spring
Now what really helped with stress was a good soak. Taking a nice shower was fine, and swimming in a pool was enough for exercise, and the spa on the train did its best, but nothing matched natural hot springs, soothing, toasty, laden with minerals that may or may not matter but as long as you convinced yourself they mattered...
Ple Two had undressed and slid into the water quietly, leaning her head back. No shame here - trying to cover up would just mean less comfy feeling on her skin. It was too euphoric to lose even a little bit of that.
"Let's just put a whole mountainside on the train," she said quietly. "Just take the entire geological structure under the hot spring. I'm sure it's possible, right?"
Memory Maze
...well, she would get down to brass tacks despite wanting to become one with the water. Traveling with others meant sharing memories still, and she hoped to at least avoid Dublin, but there wasn't much control she had such things...
Rocks And Beaches!
If he could, he would have kept to himself as much as possible during this 'vacation trip.'
But Ple Two couldn't help but catch his attention as she scurried about the rocks, slowly inching closer and closer to the crab that was also keeping to itself. Yeah, didn't she know what crabs do if you intimidate them?
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"Anyways, they don't jump." They can scuttle pretty quickly, but she's pretty sure this crab isn't going to get the drop on her. "They're just neat."
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He has a history with crabs.
Bastards can definitely be hostile if you give them proper opportunity.
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"I hardly saw wild animals at all before coming here, and I only see them when we stop places that I have time to see them here." Well, there were birds flying away from the, um, brutal catastrophe she played a part in back home, maybe? She was busy.
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"This is my first time seeing an ocean. Everywhere I had even gone had been entirely landlocked. I thought some of the rivers and lakes I saw were quite large. nothing like this, though."
He motioned to the little scurrying critter.
"Saw crabs, though. They taste pretty damn good if you find a large enough one."
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"I wouldn't know how to kill and cook a wild animal. This one's pretty small anyways." It will find peace when she's done staring at it.
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"I spent very little time on Earth, and I was quite distracted by combat." And weird psychic stuff. "Then into space, then here."
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Genjo Sanzo instinctively looked up towards the sky as he thought it over.
"It's not a train that takes you up there, is it?"
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Is she trying to describe something along with a large vehicle form of a firework, right? That's what it felt like she was insinuating.
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She sniffed at the mention of people exploding. "Even in my time accidents happen, but fatal explosions are no more common than a ship sinking or... I don't know, getting run over by an ox-drawn cart."
So sorry for the late! Tough month put me super behind on tags T.T
Eh my last one took a week too :P
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(cw; mentions of brainwashing)
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arrival
So the moment she's procured some waterguns from the boys, she's already moving back to the arrival area, trying to spot one girl in particular..
.. and thankfully Ple Two is right there. So Madoka runs in her direction, holding the waterguns over her head and waving them back and forth.
"Look what I got..!"
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"How about we find someone to double team?"
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Apparently Madoka is unfazed enough by the first comment that she can just focus on the second one instead without trouble. She hands over one of the super soakers to Ple Two, staring at the other girl as she's doing so.
"I mean, otherwise it wouldn't be fair. You're really good at this, after all!" And Madoka.. might not be so good at it, but still. She's a second person, that's still an advantage compared to whoever they'd face!
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"Let's see who else gets them."
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Cue Madoka glancing at the gun.
And then back to Ple Two.
"Really..?" Look, another thing Madoka just didn't know. Then again, it's not like she knows how an actual gun works, so it's not like she could compare them in the first place.. "I feel like some people are really good with them all the same though.. I always get hit a lot in water fights!"
(That might have more to do with you, Madoka.)
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She does know that it's part of the game, and really, it's so much better to be hit by a water gun than anything actually dangerous... Besides-- "After all, we're dressed for it!"
Look at their cute little beach outfits. A little bit of water can't hurt those.
"But I'd also like to be able to hit something in return as well.. Do you really think I'll be able to do it because you're here?"
Madoka sounds like she's willing to believe that.
After all, Ple Two does give her a whole lot of good warm fuzzy feelings inside.
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"I think we'll do even better together, yeah." Unless calling Madoka cute destroys her ability to function. That seems plausible.
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Because Madoka does suddenly stop. At least Ple Two calling her cute isn't new, but.. well, it's still Madoka. Of course she can't help but just stare and blush when the other says that, even if it's quickly squished in between other stuff Ple Two was saying.
"Y-You really think I look cute right now..?"
It wasn't necessarily Madoka's intention, but.. still. It can't hurt to make your girlfriend happy by looking cute, right?
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"When don't I?" she says quietly. "But especially now," she continues, blushing as well. "You look... really nice in a swimsuit like that."
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That sure is a statement.
A statement Madoka seems to need a few moments to process, at least. With a deep red blush on her face.
"Does that mean I should wear it more often?"
.. Please, Madoka, when even. Do you know how often the lot of you are near a body of water?
But with how happy Ple Two seems about it, asking that is just the immediate first thing that comes to her. Anything to make her girlfriend happy.
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"Especially... especially when I'm there." As if she won't be swimming a bunch anyways.
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