VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-05-17 05:14 am
Entry tags:
- !event,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- esteban drake [ou],
- genjo sanzo [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- rezo greywords [ou],
- romeo [crau],
- sebek zigvolt [ou],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- yugi mutou [ou],
- ~x~eli vanto [ou],
- ~x~john connor [ou],
- ~x~thrawn [ou]
Event: 12 of Beetroot
It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.
But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.
I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.
Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
12 OF BEETROOT
RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST
JEMA'GRETHY ISLAND: RELAXATION
The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
In a word, it is idyllic. A sense of peace permeates the island.
The recuperation packs are found at the closest toilet facilities to where the train lands. They are simple things, small gift baskets with a couple of fragrant soaps, fancier hair products and skin cream infused with herbs to encourage rest and sleep.
There are some sweet fruit biscuits and a cheesy bread. The packs aren't named but there are some suitable for the younger passengers with tiny plush and colouring books. Quite a few designed for teens with a more engaging activity book and components for making a fancy mocktail with a cute stirrer. Adult packs have a small bottle of alcohol- there's a mixture between the packs and what looks like a stone. When placed next to the skin it will either warm up or cool down depending on what is needed.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
"Activating the caves that share memories has been successful. I know this is a lot to ask of the voidtreckers, but any who wish to assist in discovering what it is that I have forgotten, the path is open now.
Those who wish to may go to the sacred rocks. Please be warned, I do not know how voidtreckers will fare. Please only go of your own free will."
Their SCA's once again show the rocks on their maps and when they get there, this time they are faintly glowing. It doesn't take much. One touch and their minds are drawn away from their bodies, into a labyrinth of caves. For anyone who comes across these people on the island, they look like they are in a deep trance, breathing, safe but far away in their mind.
OOC NOTES
~ You can either write memories in your tags or if they are longer/require a lot of content warnings you might want to write them in this post and link to them. Just start a top level with your character name to keep things organised!
~ For those taking part in the memory share bonding the cave post is here. Characters arrive in the cave after the second and third memory but it is obviously up to you if you play out the conversations after each or both! For those who do decide that their characters will bond- the cave after the third memory will only have one exit for them to leave together.
~ For those who signed up for train memories you will receive the snippet that your character sees- use these in tags as you will. There will be a conclusion post on the 24th which will put all of those memories together!
Art Credits: Header: Tropical Jewel by Steven Power, Thumbnail image 3.

The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
Re: Memory Details
It's been a while since they've had to face down illusions. Or memories. But they're ready in a sense this time.
no subject
She points downwards further into the caves, giving Hera a look, asking if she's ready to proceed.
no subject
She's sure there will be memories they wished they could forget, but whatever it is is over.
no subject
Glad one of us has been through this before, she signs, following behind Hera and relying on the SCA to provide the translation.
Not liking my odds of getting something I'd want to see, she added.
no subject
"It's likely to be a lot of war." Her memories don't really offer much else to choose from.
no subject
Sounds about right, she signed. She certainly knew where many of her strongest memories lay.
She did wince, though, a little, for Hera's sake?
A spouse? Family? Some chance for good things? she asked, her look sympathetic.
no subject
What more can anyone ask for? Other than a government that commits fewer atrocities.
Wanna dive in from here?
Well, she signs, someone in another universe is very, very lucky. And the others are blessed to have you protecting them. Let's hope you get one of those memories. Let's hope we both do.
Sure
The controls still feel as right as ever in her hands, but her heart is pounding with the TIEs in close pursuit. She's staying ahead of them, but they're outnumbered.
"These aren't the regular TIEs, they're the nasty ones," Zeb's voice comes over the comm.
"They may have the better fighters, but we still have the better pilot."
"Want a chance to prove it?" the man in the copilot's seat says. "Go down into the fog."
The fog outside the viewport is thick. Impossible to see more than half a meter, with large stone pillars jutting out at irregular intervals.
"How's she supposed to see in that fog?"
"She won't. I will." An absurd statement given the mask covering Kanan's eyes. Yet said with utter confidence.
"I must really trust you." But no hesitation, already starting to enact the plan.
"I know you do."
The rest of the memory neatly demonstrates why. Kanan stating an instruction that he knows despite all sense saying he shouldn't. Hera acting on it as if the input was coming from her own senses.
Every move potentially deadly, as becomes apparent from the craft that just can't keep up with them and slam into the rocks. One less TIE to worry about. And their unseen gunner, not quite as in sync as the pair in the cockpit, finishes the job off.
"Let's go pick up the kids."
no subject
Is...how are they out in the night sky? How are they moving through it? Are there other star-craft pursuing them? These...TIEs?
A hand goes to her chest, involuntarily, her heart pounding. There is partnership, there, yes, and that...that gives her something to hold onto.
And so she focuses on that. As hard as she can. And maybe the rest will make sense.
no subject
"You must have questions."
And maybe answering them will distract her from missing Kanan.
no subject
She shook her head.
A sky-ship?,
no subject
"Most people wouldn't have been able to pull off what we did there." That part might have been obvious from how she and Zeb both questioned it even when Kanan was sure.
no subject
She does wonder about Kanan, however.
He could sense what to do, she signed, amazed.
no subject
no subject
She does manage a smirk.
Alright, so married to more than just the job. Lucky.
no subject
"I told myself there was no time for a relationship in a war, but somewhere over the past decade it happened anyway. I didn't realize that having a partner like Kanan was really possible." It's not the fire of new love, but the steadiness of having been through that much together and still being in love.