VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-05-17 05:14 am
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Entry tags:
- !event,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- esteban drake [ou],
- genjo sanzo [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- rezo greywords [ou],
- romeo [crau],
- sebek zigvolt [ou],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- yugi mutou [ou],
- ~x~eli vanto [ou],
- ~x~john connor [ou],
- ~x~thrawn [ou]
Event: 12 of Beetroot
It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.
But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.
I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.
Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
12 OF BEETROOT
RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST
JEMA'GRETHY ISLAND: RELAXATION
The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
In a word, it is idyllic. A sense of peace permeates the island.
The recuperation packs are found at the closest toilet facilities to where the train lands. They are simple things, small gift baskets with a couple of fragrant soaps, fancier hair products and skin cream infused with herbs to encourage rest and sleep.
There are some sweet fruit biscuits and a cheesy bread. The packs aren't named but there are some suitable for the younger passengers with tiny plush and colouring books. Quite a few designed for teens with a more engaging activity book and components for making a fancy mocktail with a cute stirrer. Adult packs have a small bottle of alcohol- there's a mixture between the packs and what looks like a stone. When placed next to the skin it will either warm up or cool down depending on what is needed.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
"Activating the caves that share memories has been successful. I know this is a lot to ask of the voidtreckers, but any who wish to assist in discovering what it is that I have forgotten, the path is open now.
Those who wish to may go to the sacred rocks. Please be warned, I do not know how voidtreckers will fare. Please only go of your own free will."
Their SCA's once again show the rocks on their maps and when they get there, this time they are faintly glowing. It doesn't take much. One touch and their minds are drawn away from their bodies, into a labyrinth of caves. For anyone who comes across these people on the island, they look like they are in a deep trance, breathing, safe but far away in their mind.
OOC NOTES
~ You can either write memories in your tags or if they are longer/require a lot of content warnings you might want to write them in this post and link to them. Just start a top level with your character name to keep things organised!
~ For those taking part in the memory share bonding the cave post is here. Characters arrive in the cave after the second and third memory but it is obviously up to you if you play out the conversations after each or both! For those who do decide that their characters will bond- the cave after the third memory will only have one exit for them to leave together.
~ For those who signed up for train memories you will receive the snippet that your character sees- use these in tags as you will. There will be a conclusion post on the 24th which will put all of those memories together!
Art Credits: Header: Tropical Jewel by Steven Power, Thumbnail image 3.
Wash
It's been a good long while for Wash since shore leave has been on an actual shore, but he'll take it. The dressing car has provided board shorts and a Hawaiian shirt, buttoned for now - he's not shy about his scars, but there are kids aboard, and he doesn't want to explain the particularly nasty one on his chest to anyone who hasn't hit puberty yet. Just because the kids here can generally handle the concept of mortality doesn't mean he needs to bring it up in front of them.
He's not the only one with a new look; he'd spent the first hour of their stop meditating on the train, and now the fifteen-pound cat on his shoulders is a bengal. Norwegian Forest cats aren't great in hot weather; if they're going to be spending a few days on a tropical island, then he's going to make sure Athena is at least comfortable.
You can find him laid out on a towel on the beach, with Athena next to him on her own smaller towel, shamelessly sunbathing; you can find him in the hot springs, shirt neatly folded off to the side and guarded by Athena, who occasionally dips a paw in the water and baps him in the face with it; or you can find him offering you a squirt gun with a grin, holding his own squirt gun in his other hand. "Pistols at dawn?"
2. Let the memory live again
He'd tried to come to the memory caves alone. He knows his memories can be rough, and he doesn't want to subject anyone to them - not when the point of being here is to figure out the gaps in the train's memories.
He's not that lucky. He never is.
You probably take him by surprise - maybe you walk into the middle of his memories, or maybe he walks into yours. Either way, he's immediately guarded and alert. "Great."
[Memories are here; potential concepts are here. I take requests!]
3. Wildcard
Got a different idea? Put it below or hit me up!
2
So as the cave faded around him and is replaced by an unfamilliar place he frowns. He sees Wash... Ah.
"I'm sorry..."
He doesn't want to pry, but he's not sure how not to see what is about to happen.
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It would be a beautiful planet - verdant fields, tall cliffs, what looks like the remnants of a water park, and even the roars of dinosaurs in the distance - were it not in the middle of being ripped apart. The sky is black, shot through with streaks of bright, poisonous color, roiling like an oil slick on the ocean; that same oily darkness shoots down to the ground in thick columns, breaking the ground into disappearing pieces. In those columns, and in the sky itself, are a multitude of eyes - open wide, gaze darting from side to side, observing everything and nothing.
It's your home, and it's dying, and you don't know how to save it-
You scream for your friends over your helmet radio. Nobody replies. The frequency fizzles and dies. The columns hit the ground closer and closer to you- the skies tear apart- it's going to eat you next-
When a portal, dark blue and serene against the chaos around you, opens in front of you. A hand reaches through it, and a voice calls out- "Take my hand!"
You don't know who or what this is. You don't know what's happening. But your options are to take that hand or die - it's hardly an option at all.
You take the hand. Your vision goes white-
And the next thing you know, you're sitting in a courtyard, dazed, as people bustle around you as though absolutely nothing has happened. You have no idea where you are or what happened to your home, but you're alive, and it's a start.
(Someone immediately mistakes you for a robot, because of course they fucking do.)
Wash lets the memory play out and sighs. "It's fine." It's not fine, but there's not anything he can do about it. Might as well accept it and move on.
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A world, beautiful and unique, being ripped apart, streaks of light, columns of eyes. It's terrifying and overwhelming all at once and fear overtakes him as the chaos overwhelms him, as the columns come close and all hope is lost and then there is a hand...
The next feels almost too familiar, a moment of despair, a hand and a tugging, to a new place. A calm place.
He blinks out of the memory and looks at Wash sadly, reaching out to touch his arm. As he does though the world shifts again, the cave turning into a classroom.
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He lunges on instinct, makes a grab for the falling student-
And finds himself holding Taiki roughly by the arm as the memory abruptly cuts out. "Fuck!" He drops his grip immediately - nothing like accidentally manhandling someone who doesn't seem to deal with violence well. Great job there. "Are you okay?" First things first; weird memory shit later.
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3 for kitty therapy
Idia's not having a good time.
He needs help. And in the best way possible.
"Athenaaaaa," He wails out upon spotting them towards the end of the third day. "Please help meeeee." Sorry Wash, he's not here for you.
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So he's face down on a towel on the beach, just lying in the sun. Athena is curled up next to his head, purring and doing her best to relax him without blocking his sun soaking.
And then someone starts whining.
He doesn't even bother lifting his head - he can recognize Idia's voice by now - but at least he stifles a groan at that whine. Athena raises her head with a mrrp, stares at him for a few seconds, then curls back up. Sorry, buddy, she's got priorities right now.
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"Oh... are you busy...?" Well there goes his hope, Idia almost looking like someone has just slapped him. He didn't really have a backup to this idea...
Also, still ignoring Washington, for now. Cat is more important.
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Wash, who really just wants to be left to his sunbathing, turns his head slightly to the side - enough to talk. "She says you need to do a favor for her first."
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2, you know the kind of memory i'm here for!
Which means she's by herself. In a place that messes with people's minds, drawing information out of them. The worst possible place for Alice to be when her own mind is already so often unstable all by itself.
But she has no choice. There's no way out of here, so she just keeps moving along the walls of the cave, hoping to find some sort of exit--
Except she finds a memory, of course. And it's not even her own. It's only that one brief word, accompanied by a vaguely familiar voice, that tells her whose memory it is in the first place as it starts unfurling itself before her eyes.
let's gooooo
Wash is seated on the bed, cross-legged, wearing white, with a white-knuckled grip on the blanket and an expression that is not entirely there. Faraway. Unfocused. A bad trip.
The only hint of color in the room is him - skin, hair, spots of red in the (white) bandages over the base of his skull. Recent wounds. Self-inflicted. It's a wonder they let him have his hands.
Because they sure didn't let him have his mind-
His breathing speeds up, getting heavier and more desperate as his eyes dart from side to side, searching and finding nothing. His throat works, as if he's trying and failing to speak. There's too much- he can't sort through it all- the answers are there but they're buried- tangled- caught in the mess that is you're the worst and you can't trust them and end simulation and AllisonAllisonALLISONALLISON-
He shrieks, abandoning his grip on the blankets and tearing at the bandages on the back of his neck- getitoutgetitoutgetitOUT-
The door hidden among the padding bursts open, attendants rushing in, and the memory ends.
Wash stands near the wall of the cave, hands folded tightly over his chest and expression carefully blank, only the clench in his jaw and the tightness in his neck and shoulders betraying his tension. Of all the memories for this fucking cave to show Alice - Alice, who was stuck in a goddamn asylum back home - it had to be that one. It had to be the padded room. It had to be him falling apart.
"Goddammit."
Fucking great.
Re: let's gooooo
Alice didn't expect to be confronted with the sight of that in this maze. Not in a memory that isn't her own, anyway. It makes her throat suddenly feel really dry, and it isn't remedied, no matter how much she swallows.
The beat of her heart inside of her chest increases more and more with each passing moment, even though the girl stands there like a statue, staring at the wall as if she can still see the already faded memory. She doesn't even look at Wash, despite him still being here with her.
"What was that."
Her voice is quiet, and it's not harsh compared to how it can be at times, but there's still something demanding about those soft words.
Like she has to hear what that is about to avoid falling right off the cliff that has appeared before her. The black hole at the bottom, threatening to suck her right back in.
Was it Wash's memory? Or is the side effect of this cave that their memories mix, having created something as awful as what she just saw?
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cw: panic attack
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Beeeeeach
"And here I thought you weren't the type of person that'd be chilling like this. It's so fuckin' weird." It's clearly meant in jest from her tone, but it sure doesn't stop her from moving not too far next to him to set a blanket down in the sand and plopping down in the least graceful manner possible.
As if Jolyne Cujoh ever does anything graceful.
"Been a while," she starts, because that's great conversation right there.
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Jolyne plops in the sand, and Athena gets to her feet and minces over to their new visitor, stopping in front of Jolyne. Pet her. She's got a new fur coat specifically for this trip and she is fucking adorable.
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Athena is watched for a moment before she reaches out to immediately scratch behind her ears. This is a cat. She is not about to ignore petting the cat. What do you think she is, a monster? "I wasn't aware she could change her appearance like this. Cute as shit still, though~" Been a while since she'd really been around an animal, too, but such is the life of prison.
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2
The first thing Wash will probably notice about this memory is how abruptly dark it is. Not a single spark of light can be seen, even if Wash tries anything- turning on a flashlight, casting a fireball, blinking really hard, whatever- to alleviate it.
A few other things filter in almost as quickly, though. The gentle sounds of a creek and the happy shrieking of a child playing around in it. The smell of the water and of trees. Patches of warmth, as if there’s a sun overhead being filtered by the leaves.
A voice calls out:
“Slow down, or you’ll slip.”
Oh look (listen?), it’s Wash’s favorite priest.
Rezo is a little absorbed in the memory at the moment, and hasn’t yet realized a second presence has arrived.
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(But he's dealt with this before, in that time that may or may not have happened, that he remembers and no one else does, when Michael - who wasn't Michael at the time - had fucked with his senses. It's weird, but doable.)
The voice, easy enough to recognize, at least tells him where he is. This is one of Rezo's memories, isn't it. If that's the case, then the lack of visual makes sense. It's also an opportunity to get a look inside his head. Wash still doesn't trust him; if this doesn't give him some insight into why Rezo is trying to learn about magic from other worlds, it may at least provide some context.
So he remains quiet, and he waits, listening to the memory play out.
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“It’s a frog, love,” says Rezo, “They do that.”
“Well it needs to stop-” the child continues, splashing indignantly, “So I can catch it!”
“While your logic is irrefutable, I don’t want you to injure yourself.”
“I won’t- Get back here!”
There is more splashing, and childish shrieking. Underneath it, Wash will be able to hear the sound of Rezo quietly chuckling.
Presently, Rezo calls out: “What do you even intend to do with the poor thing once you’ve captured it?”
“Uhhhh- take it home, I guess!”
“Well we can’t do that. A house isn’t a suitable habitat for frogs.”
“What’s habitat mean?” The splashing about stops as the child takes a moment to ponder. “And what’s irrefutable?”
“Irrefutable. That which cannot be denied, something that is clearly true. As for habitat,” a brief hesitation as Rezo decides how to put it, “It’s a word that refers to the environment in which something lives. All creatures have their own ideal set of living conditions.”
“Oh.”
“Perhaps you could name a few ways in which this creek is a suitable habitat for that frog?”
“Ummm… Because it’s wet?”
“Correct. What else?”
“Um. And there’s bugs and things for it to eat. And lots of space to jump around.”
“Very good. Now, a house for humans is meant to be dry and warm, and generally one prefers to keep the presence of bugs to-”
There is a great big, very loud splash, and the child screams:
“I GOT IT!”
Tiny feet patter rapidly through the rocky creek and across the grass, and an enormous, slimy, cold frog is shoved into Rezo’s hands- and the sensory memory is strong enough that Wash will probably feel an echo of it, as if this kid is shoving the frog in Wash’s hands as well.
Wash will hear Rezo yelp. Then the light rushes back in as the memory ends.
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assuming this is a good place to segue into the jar scene but lmk if i should change anything!
Nope, this is good - go for it!
enjoy long flashback
beach
1. Eat a lot of food.
2. Maybe enjoy some sun?
3. Figure out what was going on with the lava.
4. Avoid wholesome teambuilding exercises.
5. Also avoid anything involving sharing memories as he wasn't going to touch that. His memories were his; your memories were yours, and it would be hard to look at someone in the face if you caught a bad memory at an awkward time.
So there he was, being handed a pistol. Pistols at dawn?
He reflexively took it. "Thanks." This was said absently, in the same way one would if offered a drink at a party that you had no reason to suspect was tainted. His mind was elsewhere, mainly weighing catching fish versus trying to figure out what was up with the lava thing. Because the lava smelled...strangely edible.
Then his brain caught up to him and he realized he was holding a squirt gun and, well, how, what, why are the people of this train all...weird and...weird. "What?" What? Why was he holding a squirt gun, why was he- wasn't this ruining #4 on his to-do list?
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Anyway, he could say none of this. And he knew this. So Ruggie looked at the gun, looked at the guy, and said, "I'm hungry." And shrugged. Obviously, this explained nothing, but in his experience if you stared at someone and said the most outrageous things they tended to take it in stride if you faked confidence enough while you did so.
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beach
And though Jake is not at all dressed like a cowboy or super spy, the tropical tourist look will have to do. He smiles brightly.
"...you sure? My marksmanship score was actually pretty decent!"
'Decent' as in 'bare minimum to pass the academy', but...hey, he's improving!
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"So is this cowboy duel style? Wait, shoot, see who dies?"
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