VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-05-17 05:14 am
Entry tags:
- !event,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- esteban drake [ou],
- genjo sanzo [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- rezo greywords [ou],
- romeo [crau],
- sebek zigvolt [ou],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- yugi mutou [ou],
- ~x~eli vanto [ou],
- ~x~john connor [ou],
- ~x~thrawn [ou]
Event: 12 of Beetroot
It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.
But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.
I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.
Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
12 OF BEETROOT
RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST
JEMA'GRETHY ISLAND: RELAXATION
The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
In a word, it is idyllic. A sense of peace permeates the island.
The recuperation packs are found at the closest toilet facilities to where the train lands. They are simple things, small gift baskets with a couple of fragrant soaps, fancier hair products and skin cream infused with herbs to encourage rest and sleep.
There are some sweet fruit biscuits and a cheesy bread. The packs aren't named but there are some suitable for the younger passengers with tiny plush and colouring books. Quite a few designed for teens with a more engaging activity book and components for making a fancy mocktail with a cute stirrer. Adult packs have a small bottle of alcohol- there's a mixture between the packs and what looks like a stone. When placed next to the skin it will either warm up or cool down depending on what is needed.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
"Activating the caves that share memories has been successful. I know this is a lot to ask of the voidtreckers, but any who wish to assist in discovering what it is that I have forgotten, the path is open now.
Those who wish to may go to the sacred rocks. Please be warned, I do not know how voidtreckers will fare. Please only go of your own free will."
Their SCA's once again show the rocks on their maps and when they get there, this time they are faintly glowing. It doesn't take much. One touch and their minds are drawn away from their bodies, into a labyrinth of caves. For anyone who comes across these people on the island, they look like they are in a deep trance, breathing, safe but far away in their mind.
OOC NOTES
~ You can either write memories in your tags or if they are longer/require a lot of content warnings you might want to write them in this post and link to them. Just start a top level with your character name to keep things organised!
~ For those taking part in the memory share bonding the cave post is here. Characters arrive in the cave after the second and third memory but it is obviously up to you if you play out the conversations after each or both! For those who do decide that their characters will bond- the cave after the third memory will only have one exit for them to leave together.
~ For those who signed up for train memories you will receive the snippet that your character sees- use these in tags as you will. There will be a conclusion post on the 24th which will put all of those memories together!
Art Credits: Header: Tropical Jewel by Steven Power, Thumbnail image 3.

The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
no subject
"I do," she admits after a moment, eyes casting around them at the red, red sky, the burning buildings, the screams of terror as their own fear creates more horrors upon horrors. A pause, and then -- "I understand," another longer pause, as she boldly attempts to intertwine their fingers. To anchor him, to remind him that this is but a memory. "I understand why you summoned Zodiark."
She does not agree. She could never agree, but she understands.
no subject
Somehow, he has forged a place in this Warrior's heart: he has somehow become important to her, as Azem had once been to him - as this world had always been. He sees the glow of her soul, the truest echo of it, and he knows her for what she is and what she once was. She has been someone dear to him in a life long gone and now claims the same in another.
He does not stop her from claiming his fingertips in her own, just tilts his head back to look upon the sky, shoulders tight and expression twisted.
"Salvation," he says, voice low. "It was the impossible choice, but it was the one that was made. Half our number lost in an instant, and those dearest to me torn from my grasp. How could I not wish to undo this?"
no subject
That raises another question, but one that she doesn't wish to ask in this moment.
Instead she breathes out, soft, heavy. Both at once. "I cannot say that I would not want to do otherwise in your place." Elidibus was a hero once, like she. A warrior who wished only to protect his friends, his family, his brothers and sisters. And she felled him, too. "To know that mourning the lost did not have to be the end, to know that my grief would only be temporary until I could have them back--"
Who among them could say that it was not tempting?
no subject
He cannot do anything but stare at the world unfolding around them, grief a frog in his throat, leaving him feeling chained and shattered. This is all that he had known and remembered for centuries, and to see it again... He is not sure how he ought to cope. He does not know how to manage, his pain laid bare for her to see.
It's when she speaks that he looks down at her, voice tight, tinted with his anger but also his hurt, his eyes barely able to look at hers.
"I do not need your pity," he says, and it's clear that he is too hurt to rationalise how her empathy has made manifest, that she is trying, in her own way, to offer clemency. "I know the choices I made. I would have turned your world upon itself to bring back my own. To undo this."
no subject
So Pahja concentrates, pushes memories to the forefront, and slowly a forest appears amongst the ashes and ruins, the screams of terror fading slightly into birdsong. It isn't much, Pahja thinks, but it might be enough.
"I do not pity you, Emet-Selch," she response, still resolute in the face of his scorn. She will weather it, like she does all things -- including him. "If anything, what I wish for you most of all is to heal." Her eyes catch his golden ones, holding him there. "And -- before you dismiss the thought -- it does not mean forgetting."
Did the Ancients ever have to worry about healing? She knows Hermes' anguish was only compounded by the fact that no one seemed to know how to acknowledge grief, or suffering. What cause was there for that in a society where you could offer yourself up to death willingly? Still--
"Perhaps you are here, on the train, to learn how to mourn in order to heal." It wouldn't matter in the Lifestream, but perhaps-- perhaps it will when they are all bound to be reborn, together.
no subject
As the fire disappears, fades into the background, some of the tension fades him and, briefly, it is as though he can breathe again, as if the ash itself had somehow found a home in his lungs.
"A strange request from the one who killed me," he says, voice low, but there is no venom in it. It had been either him or her, in the end, to die, and fate had chosen her survival. He cannot truly fault her for it, even if he continues to bear the scarring of it upon his mortal flesh.
Emet-Selch had carried the grief of a civilisation upon his shoulders for eons now. He had seen Hythlodaeus' sadness, had seen the hurt and anger burn through Venat, had borne witness to what had become of Hermes - what had happened to all his fellow Unsundered, in the end. To imagine the time before this, when they had been nothing more than happy... Perhaps that is the true pain of being the one left behind.
Looking down at her again, he scoffs quietly.
"I am here because the train saw fit to drag me out of the Lifestream to use me for its whims. Do not credit it overly."
no subject
That is said in jest, without cruelty. She knows he wishes to rest and yet nothing will give him the time. Still, she squeezes his hand and gives him a slight tug to follow her. If this her memories then it stands to reason she'll find herself around here somewhere.
"And what are its whims, exactly? I daresay no one has seemed to figure them out. So it could be true for all anyone knows." She's just saying, Emet, don't discount it.
no subject
"Death, or the wishes you make upon the soulstone gifted to you? I would not dare to suggest it is some outside force keeping you near me, considering how well you have used it in the past." It is no conspiracy to think that she might have accidentally brought him here with her, given her inclination for using his power in the past.
His bitterness might always be present, but at least he has somewhat begun to accept his lot. Somewhat.
"To make us fight for the people of other realms and worlds, of course. You must be so well accustomed to that by now that it surely did not register."
no subject
As for what they do here? "Yes, it seems that even in my retirement I cannot escape it." Not that she minds, for she knows she'll be bored without anyone needing her expertise inside a year. "Not that I intend on ignoring that rather lengthy list you left me," another grin, "but sitting around and taking my breath after saving the entire known universe is warranted, I think."
The forest thins a bit, and she gestures him onwards. "Come, I think you should find me somewhere around here -- most likely telling off one of my cousins for doing something rather pathetic. He is a catboy, so I suppose it can't be helped."
no subject
It is good to see the world shape itself, to turn away from the darkness and the pain and the ache to leave him less bitter and broken and feeling more at ease. When the pain is not his own it is far easier to shoulder, and it means he feels less embittered requiring her strength in order to survive.
It doesn't make him nice, though.
"Are all of your ilk such?"
no subject
At his jab, however, Pahja makes a face. "Hey!" How rude, Emet! "I'll have you know that I was the least pathetic, thank you very much." So there! But she laughs, shaking her head. "No, this one is just... like that. I would say it's a product of having as many sisters as he did, but he only had one." So clearly this poor catboy just got the bad end of the personality stick. It happens.
no subject
It has to be enough for him now.
Glancing down at her, he raises an eyebrow.
"A high claim indeed, to be the least worst," he crosses his arms, trying to fall back into the mantle that he knows best, of sarcastic dismissal. "So he was simply an ass. It can be said."
no subject
"Well, you could say that." Or you could say that she was the ass, but that was a minor detail. "Oh-- I see someone!" Pahja points, happily, at a woman with black hair, blue skin more blue than Pahja's grey. "That looks like one of my aunts. It's a shame I can't take you back home for real--" Not that she thinks Emet would enjoy it completely, but he would be harassed by a bunch of her female relatives, and that would be good to see.
no subject
Either way, Pahja’s family is distraction enough.
“‘Tis truly a shame I did not find myself in the midst of such chaos,” he agrees, with as much sarcasm and dry amusement as he can muster. “I am sure they would welcome me, as I was, with open arms. No, I fear I would be an unwelcome guest amongst your kind.”
no subject
That he is resorting to sarcasm is a good sign, in Pahja's mind, and she leads him into the clearing that she knows is the center of her family unit's living arrangements at this time. They're wanderers by nature too, and a glance at the dwellings they live in indicate as such -- easy to pack up and take with. Pahja keeps her eyes peeled, and then points at a gaggle of Miqo'te kittens. "There, the one with the long hair! That's me."
And so it is, full of freckles and wide, purple eyes. The younger Pahja is currently chatting with another child, this one brown skinned but with the same shade of white hair. Who looks like he's on the verge of crying.
Oops.
"I think I'm telling him not to apologize after everything, he normally started crying after that."
no subject
He was not a family man, not really, and the loss of his son has been enough to dismantle that desire.
Looking over at the kittens makes his eyebrow raise.
“And so you have always been a menace. True to form.”
no subject
"I have it on good authority you like menaces. Or should I refresh your memory, oh eminent Emet-Selch?" She teases, grinning. Pleading with him just to rile him up shouldn't be as fun a prospect as it is, but she's a simple woman with simple needs and desires.
no subject
But he stops. He does not allow himself, not just yet.
Scoffing, he crosses his arms and looks away.
"I do not need your assurances on my own tastes. I have lived a thousand lifetimes and know them well enough." The haunting voice of his fellows echoes around him and that has to be enough for him, even as something of a smile settles on his features.