voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-05-17 05:14 am

Event: 12 of Beetroot

It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.

Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.

But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.

I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.

Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.

The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.

There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.



12 OF BEETROOT



RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST




JEMA'GRETHY ISLAND: RELAXATION
The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.

In a word, it is idyllic. A sense of peace permeates the island.
  • The place has no people, but it is clearly maintained. The eastern beaches have racks of shallow boats, both canoes and one- or two-person sailing dinghies. There is also a small building in which scuba gear is stored, along with several waterproofed manuals and instructional literature.

  • There are no living quarters, but there are sheltered sections with basic toilet facilities marked as camping grounds in five different sections of the island - by the hot springs, within the ruined fortress, beside the harbour, on the eastern beaches, and on the northern face of the mountain.

    The recuperation packs are found at the closest toilet facilities to where the train lands. They are simple things, small gift baskets with a couple of fragrant soaps, fancier hair products and skin cream infused with herbs to encourage rest and sleep.

    There are some sweet fruit biscuits and a cheesy bread. The packs aren't named but there are some suitable for the younger passengers with tiny plush and colouring books. Quite a few designed for teens with a more engaging activity book and components for making a fancy mocktail with a cute stirrer. Adult packs have a small bottle of alcohol- there's a mixture between the packs and what looks like a stone. When placed next to the skin it will either warm up or cool down depending on what is needed.

  • Exploring, the passengers will find beautiful beaches, ragged cliffs to walk and caves to explore. Where it is more craggy the beaches are made of pebbles, perfect for rock pooling.

  • A little more worrying is the volcano-like structure in the north. But even a quick glance will show it is not a typical volcano. There is no smoke and the liquid slowly running down it in rivulets is pink and blue.

  • Ruins of ancient houses are scattered across the island, but the main settlement is built into a rocky section in the north-west that has been secured with ropes and stairways cut into the cliffs, perfect for scrambles and hikes.

  • To the west are the hot springs. They have both outdoor and indoor areas; the indoor areas being wooden loghouse saunas, changing rooms and storage sheds, whilst the outdoor areas are a tiered series of pools spilling down the side of the mountain and shaded by brightly flowering trees. The waters are hot, mineral-rich and soothing.





    Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.


  • Here they must offer their wish to know the other deeper and share food and drink. They can then go about their day. Sometime in the hours after they will receive their first memory, seen through their partners eyes.

  • However it seems that in envoking the ritual they have woken something on the island. Even those who did not take part or chose to bond to someone find themselves seeing a glimpse of another life.

  • On the second day they see another memory, through the eyes of their pair. When they come out of it they find themselves in a cave with their partner, chosen or not. The same happens on the third day, except for this final memory both pairs see both memories, watching from the sidelines as it plays out. They find themselves in the cave once more and this time, for many there is only one exit, to leave through together.

    Please go here to play out the bonding process!




    On the third day the train sends another message to their SCA.

    "Activating the caves that share memories has been successful. I know this is a lot to ask of the voidtreckers, but any who wish to assist in discovering what it is that I have forgotten, the path is open now.

    Those who wish to may go to the sacred rocks. Please be warned, I do not know how voidtreckers will fare. Please only go of your own free will."


    Their SCA's once again show the rocks on their maps and when they get there, this time they are faintly glowing. It doesn't take much. One touch and their minds are drawn away from their bodies, into a labyrinth of caves. For anyone who comes across these people on the island, they look like they are in a deep trance, breathing, safe but far away in their mind.
  • The labyrinth is made of cool, dark rock. The walls have a glow coming from crystals in-bedded in them, allowing everyone to see as they move through.

  • At first there's no more to this labyrinth, or so it seems. But then they turn a corner, and they are no longer in cavern as it just was. They may be in their childhood bedroom, or in the middle of a battle they once fought. Perhaps they are not in their own memory, but someone else's. Scenes move rapidly and often merge, one persons into another, mixing to make strange scenes.

  • These visions don't attempt to ensnare them like some illusions, and those with protection from illusions and such techniques, will be able to find their way forward through the cave, and away from this triggered scenario.

  • Time barely has meaning. Indeed, when they finally emerge from the caves only a few minutes will have passed. But in that time they will have seen much, and eventually they may stumble across a fragment of memory that belongs not to a voidtrecker, but to the Voidtrecker Express itself.






    OOC NOTES
    OOC Post ~ Questions

    ~ You can either write memories in your tags or if they are longer/require a lot of content warnings you might want to write them in this post and link to them. Just start a top level with your character name to keep things organised!

    ~ For those taking part in the memory share bonding the cave post is here. Characters arrive in the cave after the second and third memory but it is obviously up to you if you play out the conversations after each or both! For those who do decide that their characters will bond- the cave after the third memory will only have one exit for them to leave together.

    ~ For those who signed up for train memories you will receive the snippet that your character sees- use these in tags as you will. There will be a conclusion post on the 24th which will put all of those memories together!

    Art Credits: Header: Tropical Jewel by Steven Power, Thumbnail image 3.
  • crowneddragon: (>=3c)

    [personal profile] crowneddragon 2022-06-21 10:21 am (UTC)(link)
    Oh, hang on-- did he-- mis-explain this? Probably. He tends to be clumsy after all.

    "I mean that whatever they have to do for the Osigans-- it's bound to help you too." He hopes. But staying here and talking about it isn't really helping much, and Tidus' draw away from the subject is followed, though Esteban's grin is quick to return at the prospect of breaking down the Ministry's doors.

    "I don't make promises I don't intend to keep," the half-elf muses, his mouth curved in a wide smile that scrunches a bit at the bridge of his nose. It's easy enough for him to sit back down now, even though he's still antsy with the need for movement, for action, for fixing things; he knows there's not much that can be done right now, right away. It sucks and he hates it, but there's nothing he can do right now, but try and help his friend through.

    He's horrible at being still in this state; shuffling and twisting, his knee bouncing with restless energy, but he does settle, and for all how upset he'd been a minute ago, he's smiling now, trying his best to be uplifting.

    "Hey." Still restless, pulling the straps of his poi to toy with them without really looking. "If you need anythin', if there's anythin' I can do to help-- just let me know?" He'll do it in a heartbeat. If ever Tidus needs anything, Esteban will be there to help him.

    That's a promise he can keep.
    blitzcheer: (the standards!!!!)

    [personal profile] blitzcheer 2022-06-21 11:28 am (UTC)(link)
    He's going to have to watch out for any Ministry doors they come across, isn't he.

    He won't go on the point, not willing to say one way or another about the Osigans and himself being the same; it's a point that neither of them are really going to know until they find out more, and Esteban seems to be chilling now, better than he was a second ago.

    Comparatively, anyway; a guy more twitchy than he is, and watching his shape even in the darkening light makes Tidus raise up a knee, hanging off his arm just to move his own limbs.

    "Never thought I couldn't," he says encouragingly. "--But you remember the same, okay? Not to get all psycho-therapy on you," emphasis included, thick with humour, "--but you seem like you like to offer help more than you get it back. And that's a lot of people here," Tidus will scoff, "--but I mean it. Around here, on the train - no one's going to come after you for one thing or another. So if you've ever got somethin' on your mind... let us know. Just to help you think about stuff."

    Like getting really really really old.
    crowneddragon: (Default)

    Fade-to-black?

    [personal profile] crowneddragon 2022-06-21 02:00 pm (UTC)(link)
    Psycho-whatnow?

    He's not sure he follows everything that his friend just spouted right away-- why would anyone come after him for anything? And then Tidus has to mention-- even imply that Esteban does any thinking at all, and the redhead snickers openly, grinning as wide as he could ever.

    "It's easier not to think too deeply. I like meetin' people, an' makin' sure they have fun!" And that's that. "Tomorrow's gonna come no matter what--" and one of these days, 'tomorrow' is going to hurt like hell. But today? "--but today's easy."

    Alright, he's barely sat down, but Esteban is up again, stretching his hand out to the friend he's made.

    "Can't sit still," too much antsy energy after all. "C'mon! We're at the sea! Let's go play blitzball!" It would be a pity if they didn't at least play it together, seeing as they have the chance for now!
    blitzcheer: (fire and water)

    sure!

    [personal profile] blitzcheer 2022-06-24 01:15 pm (UTC)(link)
    Well, that sure sounds like avoiding what he just said.

    But Tidus isn't going to harp on it more than he has. Thinking isn't his strength either, though he personally did want to think some more about things - personal things, nothing that needed an audience or to be said out loud. But at the encouraging of blitzball, he does relent, standing up on his feet with a small grunt; he's been sitting for longer on this hard ground than Esteban has.

    "Sheesh." He's dusting himself off, can't help but to tease, "Sound like a kid! You sure I'm not the older one here?"

    He grins, doesn't give much room for an answer before he gives Esteban a friendly slap on the arm.

    "Alright, alright. I'll show you some of the best moves!"

    Like how to send a blitzball flying.