voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-08-14 04:26 pm

EVENT: Into the Unknown

"Good morning Voidtreckers and passengers of the voidtrecker Express. Today is day twenty two of the month of Symphony. As you are aware we have some guests on board and our next task is to deliver them safely to the void hub. The tethering kits can only keep them tethered to this craft for a short space of time. We will be arriving at the void hub tomorrow."


Until now the scientists have kept themselves to themselves, remaining in their room and rarely exiting out. However after this announcement they emerge more and more, interested in asking about the void hub, the ministry workers and what they might expect from the situaion.

The next morning, just before lunch, the train makes another announcement.

"Approaching Voidbase now. Prepare for docking."

There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.

"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."

They will receive a small pamphlet on their SCA's explaining about the void base, this is the same pamphlet as last time but will be useful reading for those who are new, or those who didn't pay attention the last month. It explains that the base was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.

It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. This time they are greeted just by the scientists who welcome them back.


AT THE VOID BASE



~ VOIDBASE INFO ~ OOC INFO


SETTLING IN
They are shown to their sleeping quarters first. They are in small suites, which match their room assignments on the train. They will be given time to unpack and rest, and told that their SCA's have been programmed to allow them access to the general ministry parts of the base.

Their time here is their own, And though the ministry hopes that they will help out with the various experiments and research programs they have going on, they do not need to. If they wish to take the time to rest and enjoy the amenities, they can.



1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available.

Relax, or get into a multiplayer game -- games that break friendships are available in the void.


2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.

The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?


3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions.

The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.


4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.

It might be a shocking experience for some, the first time round.

The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.




EXPERIMENTING
A lot has happened since they were last here and the scientists of the base will be happy to share their news as well as here reports on what the voidtreckers learned in their last mission.



PROGRESS They have done a lot of research into time and they think they have managed to replicate the Voidtrecker Expresses' ability to respond to catastrophes, they currently have a test crew on a new voidcraft furthering that experiment. They also believe they have found a way to stabilise the tethers of the Voidtreckers enough to loop them to the void base, this will give them an extra level of protection should anything happen to their craft. They are also very interested in speaking to the scientists found on system ##3721010010.

They will once again take any help in research or experiments and will be very interested in doing health checks on the newer voidtreckers.


2. REACHING OUT. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.

For those that did this last time they will find it easier now, practice and a lot of atuning make it feel easier to do, easier to reach out towards those specs of light. Those who put in a lot of work feel like they can almost touch them now, just a bit further and they could reach out and pluck them from the vastness.

It is still very hard work. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.

They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.


OOC NOTES
~ Questions.
~ This part of the event runs until the 19th August (Day 25)
~ Part Two will go up on the 20th August
pleple: (and i lie in it)

[personal profile] pleple 2022-08-17 04:39 am (UTC)(link)
I'll be in big trouble with someone, huh?

[ Realistically, if it goes hard enough, it should be able to beat Ple Two just be knowing its powers much better. ]
cureofmanyworlds: (Default)

[personal profile] cureofmanyworlds 2022-08-17 04:40 am (UTC)(link)
Ahah, y-yeah…!

[And the copy steps up to Ple]

Ready, Cure Sunrise?
pleple: (Default)

[personal profile] pleple 2022-08-17 04:41 am (UTC)(link)
I'm plenty ready, Cure Dream.

[ As ready for a fist fight as she's ever been! ]
cureofmanyworlds: (Nozomi - shocked)

[personal profile] cureofmanyworlds 2022-08-17 04:44 am (UTC)(link)
Then, let's go!

[And Cure Dream lunges at Cure Sunrise, throwing a punch at her to gauge everything, as Nozomi heads for cover.]
pleple: (Doesn't make side to)

[personal profile] pleple 2022-08-22 12:56 am (UTC)(link)
[ A testing punch that would normally still be a lot to even evade - now easily turned aside with a flick of her own hand, her eyes widening a little. ]
cureofmanyworlds: (Nozomi - shocked)

[personal profile] cureofmanyworlds 2022-08-22 12:59 am (UTC)(link)
Oh, wow...

[Even Nozomi is impressed as the hologram goes for another punch, this time a meaningful strike.]
pleple: (Vitamin souls)

[personal profile] pleple 2022-08-22 01:04 am (UTC)(link)
[ Ple Two might not know her powers well yet, but her combat instincts are dangerously over-tuned for her age - and these powers don't interfere with her Newtype senses one bit.

A more serious punch takes a bit more to evade and push aside, but she manages to skirt by and throw a knife hand strike out in return. ]
cureofmanyworlds: (Nozomi - shocked)

[personal profile] cureofmanyworlds 2022-08-22 01:07 am (UTC)(link)
[The hologram is a little slow in blocking the strike, taking it in the arm, causing it to wince in pain. Still, it's ready for more, kicking out at Ple Two.]
pleple: (doot doot)

[personal profile] pleple 2022-08-22 01:11 am (UTC)(link)
[ So they can certainly give as well as they get, as evidenced by the kick doing more to knock Ple Two away than to actually hurt her - she keeps her balance and skids a bit. ]

...I feel so strong...
cureofmanyworlds: (Default)

[personal profile] cureofmanyworlds 2022-08-22 01:12 am (UTC)(link)
That's the power of emotions. Your bonds, your friendships, everything. As long as you have them, you are incredible!
pleple: (Default)

[personal profile] pleple 2022-08-22 01:19 am (UTC)(link)
And I'll use every bit of that power... to keep those people safe! To keep everyone in reach safe...
cureofmanyworlds: (Nozomi - proud)

[personal profile] cureofmanyworlds 2022-08-22 01:20 am (UTC)(link)
Attagirl, Ple... oh, I'm so proud of you!

[Even the hologram is beaming!]
pleple: (and i lie in it)

[personal profile] pleple 2022-08-22 01:40 am (UTC)(link)
I can do it...

[ She leaps with a bit more speed than even she expects, throwing a punch at the hologram... once it's done being happy about her progress, anyways. ]
cureofmanyworlds: (Nozomi - Panic!)

[personal profile] cureofmanyworlds 2022-08-22 01:42 am (UTC)(link)
[The hologram brings its arms up to block the punch, pushing it back. There's a bit more strength and speed there. It's going to counter with its own punch, loosening up a bit more so that it can fight harder.]
pleple: (Turning us into fire)

[personal profile] pleple 2022-08-22 01:58 am (UTC)(link)
[ Now they've got a good exchange going, with Ple Two defending, and probing with careful, light blows. ]
cureofmanyworlds: (Default)

[personal profile] cureofmanyworlds 2022-08-22 02:04 am (UTC)(link)
[Ple can see that the hologram Nozomi does have a few weaknesses, especially towards her sides and her feet. A bit of rustiness on the real one's part.]
pleple: (Default)

[personal profile] pleple 2022-08-22 02:09 am (UTC)(link)
[ Even now, Ple Two is not one to leave an opening untested; she throws out a little kick at the hologram's feet to try and trip it up. ]
cureofmanyworlds: (Nozomi - Panic!)

[personal profile] cureofmanyworlds 2022-08-22 02:14 am (UTC)(link)
ULP!

[The hologram drops to the floor as its swept up, though it begins to scramble to its feet, trying not to let Ple strike her while she's down.]
pleple: (Didn't mean to)

[personal profile] pleple 2022-08-22 02:28 am (UTC)(link)
[ The practical strategy might be to just start stomping the daylights out of her, but that feels a bit unnecessary, even with a hologram that can't really be hurt. But she does lift her foot high up, aimed down at it. ]

Being able to move like this is... really fun, huh?
cureofmanyworlds: (Default)

[personal profile] cureofmanyworlds 2022-08-22 02:33 am (UTC)(link)
It really is. You're lucky, though - most of my friends had to do this while monsters attacked them. Even I had to got through that!

[The hologram isn't stupid, though - it lifts its legs up, snagging Ple's own and she'll try to toss her.]
pleple: (Default)

[personal profile] pleple 2022-08-22 03:01 am (UTC)(link)
[ It doesn't quite throw Ple Two, but she does get staggered, forcing her to fall back. ]

Trial by fire is never a fun way to learn.
cureofmanyworlds: (Nozomi Yumehara (other worldly))

[personal profile] cureofmanyworlds 2022-08-22 03:03 am (UTC)(link)
Oh, no, never is.

[And with Ple Two staggered, the hologram gets back on her feet and pushes forward, pink energy gathering in her hand as she tries to push it into her chest]
pleple: (Skeletons)

[personal profile] pleple 2022-08-22 03:20 am (UTC)(link)
[ Ah right - magical attacks. Ple Two isn't really prepared to do much aside from crossing her arms in front of her chest - and trying to block the attack as much as possible. ]
cureofmanyworlds: (Nozomi - Not Sure...)

[personal profile] cureofmanyworlds 2022-08-22 03:28 am (UTC)(link)
[The Hologram is gonna keep pushing until the energy bursts, intending on throwing Ple away with the shockwave.]
pleple: (Default)

[personal profile] pleple 2022-08-22 03:30 am (UTC)(link)
[ -well it does a good job of pushing her away, forcing her into a flip through the air. A moment of wondering how to land turns into her realizing that she can use her hands and spring back onto her feet with superhuman agility. ]

...I need to work on power like that, too.

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