voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-08-14 04:26 pm

EVENT: Into the Unknown

"Good morning Voidtreckers and passengers of the voidtrecker Express. Today is day twenty two of the month of Symphony. As you are aware we have some guests on board and our next task is to deliver them safely to the void hub. The tethering kits can only keep them tethered to this craft for a short space of time. We will be arriving at the void hub tomorrow."


Until now the scientists have kept themselves to themselves, remaining in their room and rarely exiting out. However after this announcement they emerge more and more, interested in asking about the void hub, the ministry workers and what they might expect from the situaion.

The next morning, just before lunch, the train makes another announcement.

"Approaching Voidbase now. Prepare for docking."

There is no shaking, not leaving the void: instead those who risk looking out of the windows will see a large structure ahead of them. The void turns to metal around them as they enter the structure, and for a moment, there is nothing outside the train but darkness.

"Welcome Voidtreckers." A voice speaks over the ICPs. Not the voice of the train, this is a male voice, sentient. "The filtration process takes a few moments, so please be patient. Meanwhile, I am sending some information about our void base over to your SCA's."

They will receive a small pamphlet on their SCA's explaining about the void base, this is the same pamphlet as last time but will be useful reading for those who are new, or those who didn't pay attention the last month. It explains that the base was set up as a research base and has been expanded to provide living quarters for some of those rescued from system #78961112094711. It explains that they had made the decision to invite the voidtreckers there to further unravel the mystery surrounding them. They would be quartered in ministry sleeping areas, and have free access to the ministry part of the base. Anyone who wished to visit the citizens of system #78961112094711 could do with good reason.

It's not too long before the filtration process is completed, and the doors of the Voidtrecker Express open. This time they are greeted just by the scientists who welcome them back.


AT THE VOID BASE



~ VOIDBASE INFO ~ OOC INFO


SETTLING IN
They are shown to their sleeping quarters first. They are in small suites, which match their room assignments on the train. They will be given time to unpack and rest, and told that their SCA's have been programmed to allow them access to the general ministry parts of the base.

Their time here is their own, And though the ministry hopes that they will help out with the various experiments and research programs they have going on, they do not need to. If they wish to take the time to rest and enjoy the amenities, they can.



1. MULTIMEDIA. There are a few types of lounging rooms, chairs and cushions, tables for sitting at. Slim televisions sitting on walls, a few tables - that can be lowered or raised - joined with screens that can be more privately watched. Shows and movies are available in some rooms, gaming equipment in others. There is also a more quiet room for lounging in, with access to e-books and screen readers for them, audio options also available.

Relax, or get into a multiplayer game -- games that break friendships are available in the void.


2. FITNESS AND SWIM. For those looking for more activity in their 'rest', there's the fitness gym and swimming pool. In separate rooms but nearby, the fitness gym is larger than the train's gym, and more well-equipped. Muscle training, speed; there will be a Ministry worker to show how to use the variety of equipment, so that nobody has an accident.

The same will be for the swimming pool, with a shallow and deep end. Balls, floating pads and more can be grabbed. It's a swimming pool - what's not to love?


3. TRAINING. Beside the pool and fitness gym is the combat gym, where they will find small groups already exercising in a variety of fighting styles. Voidtreckers will be left alone to train if they wish, but any who take interest in partners will be allowed to join in with the ministry training. Magic, energy, weaponry; some of them use special batons, Ministry-issued, and the Ministry workers will show how to use them. If a Voidtrecker becomes well-trained in how to use one by the end of their stay, they can be given one to use on void missions.

The Ministry fighters will also introduce them to a special training tool, the hard- and holographic courses and 'dummies'. Quite a few fighting styles can be set to a holographic opponent, or even one made to mimic a voidtrecker after fighting them - they're surprisingly quick to adapt. The hard-light partner can listen and read sign-language, and will change on command. Want them to move faster, focus on attack, dodging? Now they will.


4. GREEN THUMBS, OPEN AIR. The last room in the relaxation area is a curious one, reading simply 'GARDENS AND SIMULATION' on its front. Opening it will lead to a simple and long corridor, five more doors on each side. Four devoted to gardening, labelled Hydroponics, Hot Houses, Ice Houses, and Land. Entering, each space will be larger than should be possible. But it is, with each an indoor type growing space except for land, which mimics a farming field. There's a sky above, a wind in the air; sometimes, it might be raining when you enter.

It might be a shocking experience for some, the first time round.

The last six rooms simulation rooms are less specific, but with plenty more options. Rooms of prayers, beaches, cities, open valleys; with some time spent learning the menu, people can recreate a realistic area. The rooms can be set to private, but some people may leave the spaces they've created - on purpose, at random, or on accident - free for others to wander into. Sharing is caring, and there's only six of these rooms, you know.




EXPERIMENTING
A lot has happened since they were last here and the scientists of the base will be happy to share their news as well as here reports on what the voidtreckers learned in their last mission.



PROGRESS They have done a lot of research into time and they think they have managed to replicate the Voidtrecker Expresses' ability to respond to catastrophes, they currently have a test crew on a new voidcraft furthering that experiment. They also believe they have found a way to stabilise the tethers of the Voidtreckers enough to loop them to the void base, this will give them an extra level of protection should anything happen to their craft. They are also very interested in speaking to the scientists found on system ##3721010010.

They will once again take any help in research or experiments and will be very interested in doing health checks on the newer voidtreckers.


2. REACHING OUT. At the top of the void base is an area with a clear domed roof, allowing in the light of the void. Here voidtreckers can attempt to reach out, to strengthen their connection with the train and through it try and find those that have left the train.

For those that did this last time they will find it easier now, practice and a lot of atuning make it feel easier to do, easier to reach out towards those specs of light. Those who put in a lot of work feel like they can almost touch them now, just a bit further and they could reach out and pluck them from the vastness.

It is still very hard work. It's easy to get lost in the void, though the room has ministry workers who are highly trained and will be able to help anyone who needs it.

They do say it might be easier to go in pairs, to meditate together and help guide each other, using each others tethers as a touch point. Anything is worth a try.


OOC NOTES
~ Questions.
~ This part of the event runs until the 19th August (Day 25)
~ Part Two will go up on the 20th August
ballseeker: (04)

[personal profile] ballseeker 2022-08-29 11:50 pm (UTC)(link)

"Don't we all when we're at a stop." Bulma sighs, despite the fact that she's very much taking a break by deciding to go to the gym at the moment instead of actually relaxing when she can. As much as she may ride Vegeta about being a busy body... Bulma isn't different.

"It's interesting. Some things are better than what Capsule's produced, others aren't close to what we have on our version of Earth."
nutkrusher: (jacqui1)

[personal profile] nutkrusher 2022-08-30 04:00 am (UTC)(link)
"I know of one tech specialist back home who'd commit actual murder to get her hands on any Capsule product I've seen," Cassie says. "So I guess that's not the most surprising thing."
ballseeker: (05)

[personal profile] ballseeker 2022-09-08 12:35 am (UTC)(link)

"There are aliens that would try the same." Or at least Pilaf and his crew seem very interested in her things, and that counts for something. Frieza and the dragon radar, too. Capsule has gained quite the reputation, surprising Bulma the least.
nutkrusher: (Kombat Stance)

[personal profile] nutkrusher 2022-09-08 01:08 am (UTC)(link)
"I'll bet," Cassie says. "They're always after something, aren't they? If you're lucky it's just something boring like taking over the planet."
ballseeker: (07)

[personal profile] ballseeker 2022-09-09 12:09 am (UTC)(link)

"Ask Vegeta about trying to take over Earth." Bulma snorts at the thought - of course, he kind of had in his own way, if the supremacy of half-saiyan children and being one of the strongest beings in their universe counted for something. She's never 100% sure with him, though, about what counts.

"Now we've just progressed to the possible destruction of the entire universe. You know, baby steps."
nutkrusher: (Wink)

[personal profile] nutkrusher 2022-09-09 01:36 am (UTC)(link)
Cassie chuckles herself. "Seems like pretty good luck to me.

"'Course, it never stops just 'cause you've stopped one."
ballseeker: (08)

[personal profile] ballseeker 2022-09-10 01:12 am (UTC)(link)

"You can say that again." Anymore, it seems that in their world it's nearly a cycle of every seven years. Not on the dot, of course, but damn close enough. A little too close, considering that there's a good few children in the balance. Two of which are her own, so obviously.. problematic.

"Eventually we're just going to have to find a way to have Beerus and Whis fight for us."
nutkrusher: (Maaaaybe)

[personal profile] nutkrusher 2022-09-10 03:30 am (UTC)(link)
"If it's me, I'd rather count on myself," Cassie says.

"Who're Beerus and Whis again? They're, like, gods or aliens or something, right?"
ballseeker: (02)

[personal profile] ballseeker 2022-09-11 05:17 pm (UTC)(link)

"Yes, well. That's not really an option versus who we're up against now for me." Bulma laughs at the thought. She'd been sore for weeks after that tap from Beerus, and at her age.. well. There's no amount of training that could really help. So relying on Vegeta and Trunks is really what she can do.

"Beerus is a Destroyer and Whis is his angel. Beerus can choose to destroy an entire universe over a pudding cup, so I tend to keep him very supplied with instant noodles to keep him occupied."
nutkrusher: (Ooookay then)

[personal profile] nutkrusher 2022-09-12 02:18 am (UTC)(link)
"Oh, yeah, that's right," Cassie says. "I thought you'd brought that up before."

It had been a while.

"Gods are kinda...odd...to have to deal with.
ballseeker: (08)

[personal profile] ballseeker 2022-09-13 11:46 pm (UTC)(link)

"Welcome to my everyday life these days." Bulma huffs. Granted, it had worked out in that she hadn't had to give birth in the usual, more painful way. But beyond that... she now sees her husband less, and there had been the whole 'tournament to save their universe' thing, too.

The stress would do her in, one day.

"Thankfully they're strangely soothed by crappy food. So I won't complain too much."
nutkrusher: (Raiden)

[personal profile] nutkrusher 2022-09-14 02:05 am (UTC)(link)
"Wish it were that easy with Raiden," Cassie says. "He could be...a little frustrating, even before his recent change in attitude."