voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-08-20 08:40 pm

Into the Unknown Part Two

On day twenty-five of the month of Symphony, everyone is gathered together, at least everyone who follows the request for a meeting to be held.

One of the head scientists - named Till - stands before the group, a look of excitement on their face.
"We have found something, an anomaly in the void. We are not sure what it is exactly, but there is a lot of activity coming from its coordinates. More penitently, initial investigations have picked up readings that are constant with a void storm.

I believe from your own reports you have experienced void storms before, and you know they can be dangerous, but always fleeting, never lasting more than a few days. However, this storm seems to be static. It has not moved or changed since we first detected it.

We understand there may be people who do not want to venture into this storm, and we understand. The loops we have added to your tethers will allow you to stay on the base long enough for those investigating to return. You may experience some discomfort and disorientation during the time your craft is away, but it should only be mild and temporary.

For those investigating, we know little of what you will face. Every storm is different, and this one is already stranger than anything we have come across before."


The scientists stick around to reassure people and help them make their decisions. Those going to investigate are told to report to their craft in the morning.


INTO THE UNKNOWN: PART 2



SYMPHONY 26-29 ~ OOC POST ~ QUESTIONS ~ FIRST PART



JOURNEY INTO THE UNKNOWN

Those willing to go will leave on the Voidtrecker Express first thing the next day, with only warnings and well-wishes to be careful to go with them. There is an estimate for how long it'll take them to reach the anomaly, about half a day's travel by the train's clock, give or take. But there's no telling the true time it'll take, nor the effects of the void that will be waiting for them. Keeping away from the windows or putting up blinds is advised as a precaution, just in case, and to monitor each other's health.

"Warning: Approaching Voidstorm, please take precautions." The train warns as they arrive on the edges, all the usual train precautions have been taken, the lab cart has been shut down, the ovens in the kitchen are disconnected. The train begins to shake as it enters the first layer.

LAYER ONE: CHANGING SHADES
    They first experience changes by sight - literally. Around them, objects start emitting an aura that's unique to each passenger, colouring it to match their mood towards that particular thing. Coffee machines? Amazing, paint that gold. A boring book? Ugh, the entire thing is turning grey.

    It's a small effect at the start, yet objects aren't the only things being affected - so are the people on board. Their own moods are changing their hair colour, eyes, and skin, shifting more rapidly than the furniture's paint job. And as time goes on, passengers will be able to affect one another's colouration and aura, giving away how they may feel about that person at that moment, if their feelings are strong enough. Never noticed how fondly one feels about you? Now you do.

LAYER TWO: LOOSE LIPS
    Going into the next layer, there's an itch that starts to gnaw at everyone - an itch to talk. To friends, to strangers, to anyone; you have a need to chatter, and it has to get out. Attempting to isolate yourself only makes the need worse, and you won't be able to sleep it away. It doesn't matter if you don't know what to talk about - you'll find something.

    A good chat will subdue the need for a while, but it will eventually return. So while listening to others talk might help keep it at bay, it won't forever.

LAYER THREE: CONFESSION - I THINK YOU'RE OK
    The changes become stronger, and with them the urges. Passengers will feel compelled to tell those they know their feelings for them, whether it's as simple as finding them okay, to having stronger inclinations of friendship, dislike, or even love.

    These urges can be held back on for a time, but it's easy for it to slip out; and many may still be suffering from the previous layer, where they get the sudden need to talk.

LAYER FOUR: A CAKE FOR MY BELOVED
    Talking is simply not good enough in this layer: actions speak louder than words. You want to create ways of expressing your desires, regardless of how creative you actually are. Building a shrine to your loved ones, challenging rivals to duels. You can't stay idle, and your hands and brain need to be at work! What can you manage on this train?



EYE OF THE STORM

Finally, all of it stops. The colours, the emotions, the compulsion of dramatics; their minds go from being caught in the storm to completely calm (or, as calm as they ever are). It is much like waking from a dream, or going from one very noisy overwhelming place to complete silence.

A second passes, and then another, and then... there's a feeling. Fear, terror - even those who normally have no ability to feel the emotions of others can feel it, emanating from the train itself.

With it comes an invitation. Hard to describe, but a tugging at their mind. They can push it away no problem, but if they accept...

They are looking out. The familiar colours of the Void are all around them, but they can't turn to look. Ahead is a hole where space should be, nothingness curving and spiralling out from a point deep within that wound in reality, tearing and tugging at the unfortunate observer. The chaotic nimbus at the edge of their vision spins inwards to meet it, and vanishes at the edge of the hole. A void within the Void. And within that terrifying chaotic darkness there are shapes.


The train rocks as energy rushes past it, tossing the craft from side to side. It spins, lurching out of control, the connection snapping as everyone is thrown back into their own awareness as the train starts vibrating to at full speed.

But the tell-tale signs of movement isn't there, and a creaking of metal can be heard. The train shakes more as the view outside the windows shows them inching forward towards where the hole had been, and parts of the roof start to bend inward, water pipes burst and the electricity fails in multiple carriages.

Until there's a rush, a shaking and twisting, and the void flashes violently in the windows. The ever distant choral singing becomes a roar as a kaleidoscope of colours fills the interior of the train itself.

Then there is stillness. It calms, and there is no storm, no terrifying darkness. Just the void, as it ever is, ever changing.





OOC NOTES
NOTES: They will be in the storm for three days, each layer takes about half a day.
mynameisallen: (88)

[personal profile] mynameisallen 2022-10-29 09:29 am (UTC)(link)
"Twice, one time during a mission." He was being a dumbass at the time and really...the first time he was also being dumb, but when you want to save everyone you will break your arm trying.

"But the first time, I first broke it by trying to...use more of it than I was capable of at the time. You know if you overuse something it can break? Kinda like that. But I was trying to save someone at the time. But because of it... Kinda lead me to nearly dying."

What a way to end it without context really. But either way the stories in a way have a thing in common. He is dumb and will overexert himself if it means people are safe. But he is at least now trying to not to do that. SO far he does't know if he is doing better or not.
crowneddragon: (Sunflower)

[personal profile] crowneddragon 2022-11-02 12:41 am (UTC)(link)
The mission comment makes sense. The only thing that's stopped Esteban from getting bruised up worse than on his first mission was just dumb luck. He can't say he's stayed out of the way of danger himself. And he thinks Allen might be a bit like him on that front? They'd never been on a mission together, though, that he can recall.

He would have just dropped it at that, when Allen mentions overusing his arm, and the red limb, with its odd strong-soft armor moves again under Esteban's curious gaze. It's really odd to him, and his tail rasps against the stone as he curls it back around his other side, and settles the fin on his ankles. There's still a slight, tiny movement through the limb, little flickers of his limb, as Esteban struggles to stay still.

It grows more restless when Allen mentions nearly dying.

"Y' sh'ldn't--" Esteban begins, a protest on his lips before he catches himself. There's a pause, a long nothing as the half-dragon struggles with the words that he wants to say. Allen has lived through a war. It is not a place Esteban can casually step in. But this is still important to him after all.

"Y' sh'ldn't-- give your life for your friends." It's more delicate this time around at least? He thinks? But it still falls flatter than he intended. He takes a deeper breath, before correcting himself. Sort of.

"At least; don't do it for me, okay?" A... compromise, of some sort? He hopes Allen won't ever be put in that same situation again.
mynameisallen: (89)

[personal profile] mynameisallen 2022-11-09 08:58 am (UTC)(link)
"I didn't." In a war he was aware that the chances of dying where unusually high because of the nature of the whole thing in general, but he knew he didn't give up his life for a friend. He made a dumb mistake to save someone he didn't actually know that lead to him nearly dying.

If Tyki had never found him... he was pretty sure he would have been fine just would of had to recover and fix his arm during that time, probably getting annoyed in the process.

"That incident was a unforeseen situation that I didn't expect to happen which...I guess is normal in war. But I made a promise to keep walking till I die and to save as many people while doing it. Which includes here. But I am trying to do it in a better way than I did back then at least."
crowneddragon: (Soft_Smile)

[personal profile] crowneddragon 2022-11-12 05:13 pm (UTC)(link)
Okay... okay.

He settles a bit better with the confirmation, still not entirely comfortable with the thought, but... but he shouldn't worry about things that haven't come to pass yet. The fan of his tail taps at the ground and Esteban shuffles lightly, shifting this way and that way before he is comfortable again. He slips a large hand through the short strands of his hair again, and breathes, and nods.

"Keep walking, hun," Esteban repeats lightly, the words soft and heavy both at once. He... sort of gets why this sentence might hit him more than intended, maybe. It feels like wings of stone; both uplifting, and so terribly, terribly heavy at once. He's not sure how Allen might take it himself.

"I... I think it's good if people 're a bit selfish." Right. He's not sure where their conversation touched something so personal, but somehow... he hopes for Allen. He worries for Allen. Not fussing; just...

"All dragons 're selfish-- they're the most selfish 'f all the races," he adds with a grin, and his wings stretch lightly with his grin. "An'... I think there's good in that. I think there's good in wantin' things for yourself. It makes the walk easier." There! There's the point that he wanted to bring.

He's not entirely sure how Allen is, in terms of selfishness. In terms of selflessness. But reducing life to a long walk that never ends... Esteban can't help but hope Allen sees the little flowers on the side of the road. That sometimes-- that when he needs it... he takes a break, and watches the flowers grow. He can't interfere, or shake his thoughts into his friend's mind. But he can hope that Allen will listen, at least a bit.