VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2020-07-09 04:39 am
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Entry tags:
- !mission seven,
- 47 [ou],
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- daia [ou],
- duo maxwell [ou crau],
- inigo [ou],
- katsuya jonouchi [au-crau],
- kitty pryde [ou],
- lan wangji [ou],
- lea [crau],
- little one [ou],
- madoka kaname [ou],
- masumi sera [ou],
- najaran [ou],
- piccolo [ou],
- ple two [ou],
- quatre raberba winner [ou],
- rapunzel [ou],
- reno [ou],
- romeo [crau],
- seto kaiba [ou],
- sonya blade [ou],
- spark [crau],
- taiki [ou],
- tidus [ou],
- xion [crau],
- xue yang [ou],
- yugi mutou [ou],
- zelda (oot) [ou],
- ~x~a-qing [ou],
- ~x~ai haibara [ou],
- ~x~alice liddell [ou],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~danny phantom [ou],
- ~x~della duck [ou],
- ~x~dread thunderstorm [ou],
- ~x~dyme graydon [ou],
- ~x~elfnein,
- ~x~fandaniel [au],
- ~x~feanor [ou],
- ~x~fingon [ou],
- ~x~gerome [ou],
- ~x~gladiolus amicitia [ou],
- ~x~glorfindel [ou],
- ~x~itsuki myoudouin [ou],
- ~x~kumoko [ou],
- ~x~kurosaki ichigo [ou],
- ~x~lightning farron [ou],
- ~x~mami tomoe [ou],
- ~x~minako aino [ou],
- ~x~misa [ou],
- ~x~nari reno [crau],
- ~x~nita callahan [crau],
- ~x~noctis lucis caelum [ou],
- ~x~orisa [ou],
- ~x~ran mouri [ou],
- ~x~roland crane [ou],
- ~x~ronan lynch [ou],
- ~x~rose tyler [au],
- ~x~samata mahto [ou],
- ~x~scintilla caminus [ou],
- ~x~sleepy ash [ou],
- ~x~the doctor (11) [ou],
- ~x~trowa barton [ou],
- ~x~undyne [au],
- ~x~uta [crau],
- ~x~victor creed [au],
- ~x~webmind [ou],
- ~x~wei wuxian [ou],
- ~x~wester mazaki [au],
- ~x~yuna [ou],
- ~x~yuuri wakasa [crau],
- ~x~zidane tribal [ou],
- ~x~zuko [ou]
Deep Dweller: Start
After the dreams some of the voidtreckers report on day Four of Grasshopper those that have been on the train for a little while will be expecting what comes the next day. Their SCA's glow with the colour of the void and a holographic image will appear.
Preparations and Arrival
As promised the dressing carriage is opened for optional extras. There are flight suits, similar to those they wore into space but without the helmets. There are instead hard hats and some basic climbing gear as well as bags to put supplies in. There are even a few red tents if any of those planning on tackling red's mission want to grab one, they hold six people in two inner compartments and are relatively easy to put up and take down.
They have a few hours of preparation before the announcement comes. Soon approaching system #789327772. Planet Terra. Drop order: Orange, Red, Blue, Purple. Orange to doors. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one. A sharp jerk, a judder and the view from the window changes from the void to dark cloudy skies and very red sand.
They land smoothly, and indeed it seems they have landed on train tracks. A few moments later they pull up outside a huge metal and glass building.
Orange Team
Arrival
Jumping down from the train they will find themselves outside large metal gates. Noticable is the spotlights that shine even in the day time, reflecting oddly off the red sand. It is hot and dry outside, a slight breeze sending red dust rolling around their feet.
The gates aren't locked. There is no lock though they will notice devices that are probably security cameras. The doors are glass and inside is light and airy. They enter into a large lobby, a large circular desk in the centre and a glass walled waiting room to the side.
It is empty. No people at all. All the lights are on. Time to explore.
Exploration
Going up two floors and down five the lab is large and full of all manner of interesting things. Scientific equipment, monitoring stations measuring chemical levels in the air, temperature, water levels. Where to even start is a good question. The lights remain on, which might be annoying at night.
Red Team
Arrivals
Red team to doors. The train continues travelling along the train tracks, looking out the windows they will see endless rolling red sand. Factories rising up from the ground, dotted across the landscape. As the train gets close the air outside seems hazier, through the fumes. They may even see in the distance, strange silver floating orbs.
Eventually it pulls up at a station. Just a raised block really, but easy enough for red team to disembark.
The land stretches out around them. Train tracks criss cross the surface but apart from that there don't seem to be any boundaries. No fences, roads or sign posts.
It won't take them long to find the first orbs, strange silvery spheres and seem almost liquid, until they are not.
Night Time
It grows dark quickly after sunset here, which might take them by surprise. Taking them more by surprise however may be the scraping, scuttling noises in the dark. Skittering close. There is no light out here on the surface, they are far away from the research facility that Orange found themselves in.
If anyone manages to catch a glimpse they will see grey, long limmbed creatures. They shy away from light but anyone in the dark is likely to be attacked. They fight with claws and teeth.
When the sun rises they are gone.
Blue Team
Arrival
Blue team to doors. The train continues across the landscape, passing more orbs, just floating there silently. It stops at the entrance of a cave.
The cave slopes downwards into darkness and soon turns into small tunnels. They don't need to go far when they meet the first ground of Gry. A group of young Gry, practising with spears in an wider section of cave.
Despite being very surprised at the sudden visitors no weapons are pointed at the voidtreckers, instead they are met with curiosity. They are soon led further into the tunnels and soon come to the living areas.
The Gry lead simple lives but they are all pretty fascinated to see their visitors and will allow them to look around their home and answer any questions they have.
Night Time
Most of the Gry sleep in a large communal sleeping area and the Voidtreckers are welcome to join them, though the Gry won't be insulted if they choose to seek out a more private area.
If the Voidtreckers awake in fear in the night, after strange dreams they will find they are not alone. Many of the Gry have awoken too and will reassure the Voidtreckers, tell them it is an honour to communicate with The Burrower.
Purple
Arrival
Purple team to doors. The train continues on the tracks and soon enters a tunnel itself. It's a bit of a bumpy trip, this train was clearly not made for warren systems but after some uneasy twists and turns they pull to a stop.
They are at a train station, not that it's easy to see because it is pitch black. But it is clear there are people around, some looking very confused at the very odd train.
Once the last of those going on the mission leave the train it speeds off into the darkness.
The Terran's are large and tower over most of the voidtreckers but they are friendly enough, if a little confused, once it is explained that they are here to help. They will be led over towards the collapsed section of city.
There is a lot of activity. People digging at rubble, others using their sheer size and strength to hold up beams. There is an array of rescue equipment and a group of official-looking Terran's holding large devices that are comparable to a tablet-computer and discussing solutions.
There is plenty to do to help, smaller rubble to clear, injured people to tend to. Worried Terran's to calm and reassure. Those brave enough can volunteer to use their smaller size to help get supplies through to those trapped and those with any scientific know how, great strength or magic can put their skills to good use.
Rest Time
Throughout the day people are rescued and other parts of the tunnels stabilised. There is more work to be done but the Terran's seem to be working in shifts and they will encourage their surprise allies to rest as well. They will offer to host them.
They live in large groups and will happily invite the voidtreckers into their homes. They will be curious about the voidtreckers but will also answer questions. Telling them about the strange storm and the collapse of the tunnels. They are urged to sleep early and the next day it will be back to work.
(OOC: Information is here)
Preparations and Arrival
As promised the dressing carriage is opened for optional extras. There are flight suits, similar to those they wore into space but without the helmets. There are instead hard hats and some basic climbing gear as well as bags to put supplies in. There are even a few red tents if any of those planning on tackling red's mission want to grab one, they hold six people in two inner compartments and are relatively easy to put up and take down.
They have a few hours of preparation before the announcement comes. Soon approaching system #789327772. Planet Terra. Drop order: Orange, Red, Blue, Purple. Orange to doors. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one. A sharp jerk, a judder and the view from the window changes from the void to dark cloudy skies and very red sand.
They land smoothly, and indeed it seems they have landed on train tracks. A few moments later they pull up outside a huge metal and glass building.
Orange Team
Arrival
Jumping down from the train they will find themselves outside large metal gates. Noticable is the spotlights that shine even in the day time, reflecting oddly off the red sand. It is hot and dry outside, a slight breeze sending red dust rolling around their feet.
The gates aren't locked. There is no lock though they will notice devices that are probably security cameras. The doors are glass and inside is light and airy. They enter into a large lobby, a large circular desk in the centre and a glass walled waiting room to the side.
It is empty. No people at all. All the lights are on. Time to explore.
Exploration
Going up two floors and down five the lab is large and full of all manner of interesting things. Scientific equipment, monitoring stations measuring chemical levels in the air, temperature, water levels. Where to even start is a good question. The lights remain on, which might be annoying at night.
Red Team
Arrivals
Red team to doors. The train continues travelling along the train tracks, looking out the windows they will see endless rolling red sand. Factories rising up from the ground, dotted across the landscape. As the train gets close the air outside seems hazier, through the fumes. They may even see in the distance, strange silver floating orbs.
Eventually it pulls up at a station. Just a raised block really, but easy enough for red team to disembark.
The land stretches out around them. Train tracks criss cross the surface but apart from that there don't seem to be any boundaries. No fences, roads or sign posts.
It won't take them long to find the first orbs, strange silvery spheres and seem almost liquid, until they are not.
Night Time
It grows dark quickly after sunset here, which might take them by surprise. Taking them more by surprise however may be the scraping, scuttling noises in the dark. Skittering close. There is no light out here on the surface, they are far away from the research facility that Orange found themselves in.
If anyone manages to catch a glimpse they will see grey, long limmbed creatures. They shy away from light but anyone in the dark is likely to be attacked. They fight with claws and teeth.
When the sun rises they are gone.
Blue Team
Arrival
Blue team to doors. The train continues across the landscape, passing more orbs, just floating there silently. It stops at the entrance of a cave.
The cave slopes downwards into darkness and soon turns into small tunnels. They don't need to go far when they meet the first ground of Gry. A group of young Gry, practising with spears in an wider section of cave.
Despite being very surprised at the sudden visitors no weapons are pointed at the voidtreckers, instead they are met with curiosity. They are soon led further into the tunnels and soon come to the living areas.
The Gry lead simple lives but they are all pretty fascinated to see their visitors and will allow them to look around their home and answer any questions they have.
Night Time
Most of the Gry sleep in a large communal sleeping area and the Voidtreckers are welcome to join them, though the Gry won't be insulted if they choose to seek out a more private area.
If the Voidtreckers awake in fear in the night, after strange dreams they will find they are not alone. Many of the Gry have awoken too and will reassure the Voidtreckers, tell them it is an honour to communicate with The Burrower.
Purple
Arrival
Purple team to doors. The train continues on the tracks and soon enters a tunnel itself. It's a bit of a bumpy trip, this train was clearly not made for warren systems but after some uneasy twists and turns they pull to a stop.
They are at a train station, not that it's easy to see because it is pitch black. But it is clear there are people around, some looking very confused at the very odd train.
Once the last of those going on the mission leave the train it speeds off into the darkness.
The Terran's are large and tower over most of the voidtreckers but they are friendly enough, if a little confused, once it is explained that they are here to help. They will be led over towards the collapsed section of city.
There is a lot of activity. People digging at rubble, others using their sheer size and strength to hold up beams. There is an array of rescue equipment and a group of official-looking Terran's holding large devices that are comparable to a tablet-computer and discussing solutions.
There is plenty to do to help, smaller rubble to clear, injured people to tend to. Worried Terran's to calm and reassure. Those brave enough can volunteer to use their smaller size to help get supplies through to those trapped and those with any scientific know how, great strength or magic can put their skills to good use.
Rest Time
Throughout the day people are rescued and other parts of the tunnels stabilised. There is more work to be done but the Terran's seem to be working in shifts and they will encourage their surprise allies to rest as well. They will offer to host them.
They live in large groups and will happily invite the voidtreckers into their homes. They will be curious about the voidtreckers but will also answer questions. Telling them about the strange storm and the collapse of the tunnels. They are urged to sleep early and the next day it will be back to work.
(OOC: Information is here)
no subject
[He cuts himself short almost immediately- one part because he realizes why, the other because he sees why. The duel at the docks isn't an easy thing to forget.] R...Righ'...
Geeze, [he mutters,] That ain' fair, I'm th' one who nearly drowned more but you're stuck w' tha'..?
no subject
What are you saying? I don't think I quite caught it?
no subject
Ah- Katsuya shrugs though, a bit red faced.] I...I dunno I jus'...y' deal w' enough, I wish I could take th' fear for y', if that makes sense. Probably even make more sense, seein' how I'm th' one who needed CPR an' all that.
no subject
[As far as he could remember of everything that happened at that point. So to say he was confused was a bit of an understatement.]
no subject
w h a-]
Uh. W...Wai'.
[He blinks- and then he chokes, trying to grasp what he's hearing.] ...What'd y' mean I didn' need- You sayin' I didn' nearly...
[He knew they were from different worlds. Didn't say it, sure, but he knew it at least. But this?
That's not something he expected as such a thing.] ...Are y' sayin' I never went under..? [he manages quietly, barely keeping from adding 'at the docks'.]
no subject
[And considering the fact at best he had been under for around a few minutes, it was rather surprising.]
It's strange when you think about it since you did go under longer than I did, but you didn't seem to need it. Maybe in your version of the world perhaps though. [Considering how confused the other was, he hazard a guess that CPR was a thing in his memory and this seemed the most logical thing. After all, there is Wester, so other worlds or versions were likely.]
no subject
It's a shame it's about drowning.] S-
Yeah tha's strange..! How th' hell did I get out then..!? I figured out we were from differen' worlds after seein' Kaiba but I didn' figure this would be one of th' things..!
[At least he's coming forward with that fact- may as well get that card right on the table. Wait-]
...Wai'. D- Does tha' mean th' Black Clown fire still happened...? I mean y' didn' have any scars at all on your hands, I figured...
[He cuts short, but not because he's at a loss for words- it's more that he already 'knows'.]
no subject
[So he must have dropped the key, it was the only thing that made sense. Also, Mokuba did tell him when he did come to that it was Kaiba that helped. So it was easy enough to figure out.]
That fire did still happen. [He just for some reason didn't get scared from it.]
no subject
He dropped th' key. [Somehow, Katsuya manages to look even more horrified.] He jus'-
Y...you're jokin' righ', what th' hell kinda chance 's tha'?! How would he even know I-
[Okay. Deep breaths, he tells himself. He's alive, Yugi's 'him' is alive, it all worked out and no one's chaining anyone to any anchors again. He hopes.
The panic fades into a scowl.] No 'ffese Yugi but th' minute I see 'm after we're outta here I'm sockin' Kaiba in th' shoulder, dropped a key, th' hell's he pullin', [he grumbles, petting Kaseri some more until all that remains of the scowl is a light pout.]
So th' fire happened...I guess y' didn' have t' put th' puzzle back t'gether in there then? Th' burns from th' gold would've left some serious burns otherwise...
no subject
[He had been passed out when it happened, so it was not like he knew anything until he actually woke up again and was told. But he... kind of figured that would be the kind of reaction to that.]
I mean it worked out by some miracle, but I can understand why you would want to punch him in the shoulder. [Because yeah, that was lucky that he actually managed to even get it after it was dropped thinking about it more clearly now.]
No, I did. Passed out as soon as I finished and then wouldn't let go of the chain.
no subject
He manages to shake it off when Yugi confirms the matter of the black clown.] Seriously? C'n I see yer hands a sec, jus' t' check somethin'..? [He asks, blinking. Assuming the other obliges, Katsuya's frown only deepens.]
...Weird... ...Y' don' even have a faint scar from tha'...Holdin' hot metal tha' long, it does crazy shit t' yer skin, y'know? ...th' you back home...
...They got a whole lot 'f marks over their hands fr'm tha'...
no subject
[He holds out his hands for the other to see. There was nothing there in terms of scars.]
It is a bit strange I admit. Though I don't actually know... how long I was holding onto it for though, so maybe it wasn't as long as expected maybe.
[He paused for a moment tilting his head slightly.]
The other me did, huh? Or the other version of me you know.
no subject
Uh, don' worry, I know what y' meant...doin' yer best t' keep Wester fr'm r'memberin' tha' name too soon then? [Katsuya laughs, before carrying on.] He was still able t' use his hands properly obviously, but they were pretty notic'ble... I think abou' th' only thing more obvious was Bakura's- righ' through th' hand 'n all that, meant it was visible on both sides.
[yes well about that]
no subject
[Though to be fair, it was a good thing to actually know and even Yugi understood that yes really, he should have at least something and it was odd otherwise. He shook his head slightly.]
No, this is more of you are talking about a different version of me so of course the name would be other me even though that is what I called him before his name.
[He's said name openly already. But soon he knew at least what he was on about.]
Yeah... Again. Bakura somehow managed to get away from that without anything... Which even I agree was odd. [At least he agrees because you know. It went right through.]
no subject
Nyh...righ'. [He won't bother correcting the other on what he'd been meaning to say. They'd just talk themselves in an endless loop of trying to, otherwise.] Well, jus' t' be safe, might not wanna say th' name too much while Wester's aroun'. 'F tha' half r'members too soon, it could screw 'm up, y'know?
[Best he figures at least.] Damn though...guess you guys are jus' lucky huh- everyone has some kinda freaky healin' factor or somethin', [he snorts.] Heck, I bet th' me you knew could get back up after a fight easy then!
[That's not quite how it works, and he knows that, but it's easier to joke about it than wonder if he ever had to deal with broken ribs as many times.]
no subject
[He nodded slightly, he would keep that in mind and maybe tell Kaiba that to considering it was Kaiba who first mentioned the name. But soon Yugi figured he might as well have fun with this for a moment.]
Maybe we do have a special healing factor, or just weirdly lucky.
no subject
[Ah well. He shrugs.] Hey, glad t' hear some version 'f us does! Course, tha' also means I get t' be th' one w' all th' cool scars! [He laughs, before leaning in with wide eyes.] Check it out- they're hard t' see, but these ones 'r from th' fight w' Hirutani! I got eye scars man!
no subject
I think so...I remember that incident though. Would make sense for glass to cause some kind of damage.
[He soon turned his head and looked around some people seemed to be stopping.]
Guess we are setting up camp.
no subject
[Well. Seems like talking helped distract him pretty successfully then. The shudders aren't entirely gone from his mind, but he can at least stomach things more now that they're all in a more relaxed zone of 'burrow'.] ...Heh. Thanks f'r th' distraction, Yugi.
[It meant a lot.]
no subject
[Not that he really understood how good of a thing that was really. But hey it was something either way. But Yugi looked around to see what other people were doing and figuring out just what he wanted to help with.]
I'm going to go over here and see if they need help. Speak to you later, okay?
no subject
[Time for some intel, or whatever it is.]