voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2020-07-09 04:39 am

Deep Dweller: Start

After the dreams some of the voidtreckers report on day Four of Grasshopper those that have been on the train for a little while will be expecting what comes the next day. Their SCA's glow with the colour of the void and a holographic image will appear.

Preparations and Arrival

As promised the dressing carriage is opened for optional extras. There are flight suits, similar to those they wore into space but without the helmets. There are instead hard hats and some basic climbing gear as well as bags to put supplies in. There are even a few red tents if any of those planning on tackling red's mission want to grab one, they hold six people in two inner compartments and are relatively easy to put up and take down.

They have a few hours of preparation before the announcement comes. Soon approaching system #789327772. Planet Terra. Drop order: Orange, Red, Blue, Purple. Orange to doors. Leaving the void in ten, nine, eight, seven, six, five, four, three, two, one. A sharp jerk, a judder and the view from the window changes from the void to dark cloudy skies and very red sand.

They land smoothly, and indeed it seems they have landed on train tracks. A few moments later they pull up outside a huge metal and glass building.

Orange Team

Arrival

Jumping down from the train they will find themselves outside large metal gates. Noticable is the spotlights that shine even in the day time, reflecting oddly off the red sand. It is hot and dry outside, a slight breeze sending red dust rolling around their feet.

The gates aren't locked. There is no lock though they will notice devices that are probably security cameras. The doors are glass and inside is light and airy. They enter into a large lobby, a large circular desk in the centre and a glass walled waiting room to the side.

It is empty. No people at all. All the lights are on. Time to explore.

Exploration

Going up two floors and down five the lab is large and full of all manner of interesting things. Scientific equipment, monitoring stations measuring chemical levels in the air, temperature, water levels. Where to even start is a good question. The lights remain on, which might be annoying at night.

Red Team

Arrivals

Red team to doors. The train continues travelling along the train tracks, looking out the windows they will see endless rolling red sand. Factories rising up from the ground, dotted across the landscape. As the train gets close the air outside seems hazier, through the fumes. They may even see in the distance, strange silver floating orbs.

Eventually it pulls up at a station. Just a raised block really, but easy enough for red team to disembark.

The land stretches out around them. Train tracks criss cross the surface but apart from that there don't seem to be any boundaries. No fences, roads or sign posts.

It won't take them long to find the first orbs, strange silvery spheres and seem almost liquid, until they are not.

Night Time

It grows dark quickly after sunset here, which might take them by surprise. Taking them more by surprise however may be the scraping, scuttling noises in the dark. Skittering close. There is no light out here on the surface, they are far away from the research facility that Orange found themselves in.

If anyone manages to catch a glimpse they will see grey, long limmbed creatures. They shy away from light but anyone in the dark is likely to be attacked. They fight with claws and teeth.

When the sun rises they are gone.

Blue Team

Arrival

Blue team to doors. The train continues across the landscape, passing more orbs, just floating there silently. It stops at the entrance of a cave.

The cave slopes downwards into darkness and soon turns into small tunnels. They don't need to go far when they meet the first ground of Gry. A group of young Gry, practising with spears in an wider section of cave.

Despite being very surprised at the sudden visitors no weapons are pointed at the voidtreckers, instead they are met with curiosity. They are soon led further into the tunnels and soon come to the living areas.

The Gry lead simple lives but they are all pretty fascinated to see their visitors and will allow them to look around their home and answer any questions they have.

Night Time

Most of the Gry sleep in a large communal sleeping area and the Voidtreckers are welcome to join them, though the Gry won't be insulted if they choose to seek out a more private area.

If the Voidtreckers awake in fear in the night, after strange dreams they will find they are not alone. Many of the Gry have awoken too and will reassure the Voidtreckers, tell them it is an honour to communicate with The Burrower.

Purple

Arrival

Purple team to doors. The train continues on the tracks and soon enters a tunnel itself. It's a bit of a bumpy trip, this train was clearly not made for warren systems but after some uneasy twists and turns they pull to a stop.

They are at a train station, not that it's easy to see because it is pitch black. But it is clear there are people around, some looking very confused at the very odd train.

Once the last of those going on the mission leave the train it speeds off into the darkness.

The Terran's are large and tower over most of the voidtreckers but they are friendly enough, if a little confused, once it is explained that they are here to help. They will be led over towards the collapsed section of city.

There is a lot of activity. People digging at rubble, others using their sheer size and strength to hold up beams. There is an array of rescue equipment and a group of official-looking Terran's holding large devices that are comparable to a tablet-computer and discussing solutions.

There is plenty to do to help, smaller rubble to clear, injured people to tend to. Worried Terran's to calm and reassure. Those brave enough can volunteer to use their smaller size to help get supplies through to those trapped and those with any scientific know how, great strength or magic can put their skills to good use.

Rest Time

Throughout the day people are rescued and other parts of the tunnels stabilised. There is more work to be done but the Terran's seem to be working in shifts and they will encourage their surprise allies to rest as well. They will offer to host them.

They live in large groups and will happily invite the voidtreckers into their homes. They will be curious about the voidtreckers but will also answer questions. Telling them about the strange storm and the collapse of the tunnels. They are urged to sleep early and the next day it will be back to work.

(OOC: Information is here)
stillnewatthis: (my purpose)

[personal profile] stillnewatthis 2020-07-21 01:18 pm (UTC)(link)
While she would much prefer to cover him with barriers, Orisa could at least be obvious and seemingly dangerous enough to be a better target. So she did just that, harassing the beasts with her fusion driver and knocking them around with her graviton pulses as her reactor recharged.
rieper: (Default)

[personal profile] rieper 2020-07-29 06:30 pm (UTC)(link)
In the dark 47 tried multiple methods of take-downs on the monsters. He could knock down one with well-placed hits but they simply got back up without restraints and choking them wasn't an option with how many were rushing about out here. Using a knife did nothing as well, the sharp edge simply slid over their skin rather than cutting or piercing. The CQC got precarious for a moment as more than one monster got in close but thankfully Orisa's cover fire did the trick and 47 backed out of the area.

This was all anticipated honestly but still a disappointment. That left them with little more than more methods that didn't work for certain and nothing towards finding an actual weakness.

The only thing 47 noticed was they didn't like to stay visible for very long. If there was noticeable amount of light in the area they steered clear or got out quick. Hmm.
stillnewatthis: (stop!)

[personal profile] stillnewatthis 2020-07-30 01:55 pm (UTC)(link)
"This does not appear to be effective," Orisa said, faintly irritated. Her own protocols were technically fulfilled -- she had, thus far, kept him safe -- but Orisa could see perfectly well that eventually he would tire, or a mistake on one of their parts would cost a wound or worse. "Analysis?"
rieper: (overcast.)

[personal profile] rieper 2020-08-04 08:00 am (UTC)(link)
"We can't defeat them, we need to keep them at bay," he replied though even he knew it was a weak plan. He had little more than the idea of scaring them though at this point. "They appear not to like the light, or being visible. If they dislike it enough, a large amount of light could keep them at bay."

Of course, then the problem became finding that much light while out here in the middle of nowhere with only the supplies they had brought on their backs.
stillnewatthis: (my purpose)

[personal profile] stillnewatthis 2020-08-04 01:27 pm (UTC)(link)
"I am optimized for defense operations, not lighting." Orisa wasn't being sarcastic, she was legitimately explaining that. "Do you possess any resources to be used for that purpose?"
rieper: (47.)

[personal profile] rieper 2020-08-05 09:14 am (UTC)(link)
47 shook his head. Beyond what the train had supplied and a few extras he'd acquired (mostly weapons) along the way he didn't have anything of the sort. The SCA light was it, and that wasn't much.

"We should regroup and see if anyone else does," he said. That seemed better than nothing.
stillnewatthis: (stop!)

[personal profile] stillnewatthis 2020-08-06 02:23 pm (UTC)(link)
"I strongly dislike leaving a job undone, but I cannot compute a superior tactic," Orisa said, the frustration coming through perfectly despite the tinny edge to her voice.