Wings of Wonder: Start
Sep. 11th, 2021 10:02 am"Good Morning Voidtreckers, today is day 6 of the month of Nebula."
The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear...
[Prep]
The dressing room has been opened as promised. It is mostly equipment rather than clothing. Tents in team colours, bundles of rope as well as harnesses, belay points, carabiners and anchor points and helmets in team colours. Voidtreckers will have about an hour to prepare before they reach their destination.

WINGS OF WONDER: START
A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS: Voidtreckers arrive on the centre island, covered in a high grass and other plants that may have strange effects on them (make them high, give them hayfever, dizziness, etc). Domesticated animals are trapped in here, and some habitats have been busted up. There's no one else immediately around (except for a statue, interact-able only by the spiritually inclined or those who can make such contact), and bridges between floating, smaller islands have been wrecked.
Team Destinations: On their SCAs, the teams will be signalled to the islands as follows:
- Reds: West
Purple: North, South, East
Blue: South, East
Orange: North, South
- NORTH ISLAND: Going by foot, the Oranges and Purples will be led into a large forest, where the tree branches and roots can be climbed along. There are creatures - hostile and not - amongst these, living in them, as the lower ground turns into swamp land. Traps have been set, and it's a long climb and trek, taking about an hour minimum before the Voidtreckers will reach the top.
Up here some kind of craft, and a red fog in the air. There are some dead sali present.
- → This area will need fighters, people willing to investigate, people willing to search for sali. It will need those interested in repair work.
- → This area will need negotiators, those who can win over the sali's trust. Those with evidence of their trustworthiness is recommended.
There are destroyed buildings everywhere, except for one. A large 2 storey building. A Forever One is here.
- → It will need decent fighters, those willing to work with diplomacy. Those who can deal with unsettled livestock and who can help the wounded. Those willing to help clear up.
There is an unknown enclosure here by the mountain base that can be explored. Or people can go into caverns next to it to explore the interior.
- → Strong fighters are needed for this area, and those willing to explore and investigate. Those who can handle strong dangers, but also not exacerbate issues with force.