Sep. 11th, 2021

[personal profile] voidtreckermods

"Good Morning Voidtreckers, today is day 6 of the month of Nebula."

The voice echoes through the train as passengers wake up in their beds. Not long afterwards their SCA’s glow with the colour of the void and a holographic image will appear...

[Prep]

The dressing room has been opened as promised. It is mostly equipment rather than clothing. Tents in team colours, bundles of rope as well as harnesses, belay points, carabiners and anchor points and helmets in team colours. Voidtreckers will have about an hour to prepare before they reach their destination.



WINGS OF WONDER: START

A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS: Voidtreckers arrive on the centre island, covered in a high grass and other plants that may have strange effects on them (make them high, give them hayfever, dizziness, etc). Domesticated animals are trapped in here, and some habitats have been busted up. There's no one else immediately around (except for a statue, interact-able only by the spiritually inclined or those who can make such contact), and bridges between floating, smaller islands have been wrecked.

Team Destinations: On their SCAs, the teams will be signalled to the islands as follows:
    Reds: West
    Purple: North, South, East
    Blue: South, East
    Orange: North, South
The four different islands they are to go to are as follow:
    NORTH ISLAND: Going by foot, the Oranges and Purples will be led into a large forest, where the tree branches and roots can be climbed along. There are creatures - hostile and not - amongst these, living in them, as the lower ground turns into swamp land. Traps have been set, and it's a long climb and trek, taking about an hour minimum before the Voidtreckers will reach the top.

    Up here some kind of craft, and a red fog in the air. There are some dead sali present.
      This area will need fighters, people willing to investigate, people willing to search for sali. It will need those interested in repair work.
    EAST ISLAND: Blue Team are directed this way, though anyone willing to attempt negotiations here may be interested. The land is overgrown (again), and there's two directions to go in - north or south. To the north leads in direction of the North Island, where some sali are. They can be engaged with. To the south leads towards some buildings, large, the sali settlement. There are crystals in the way, stone monuments, and even the sali themselves. They can be engaged with.
      This area will need negotiators, those who can win over the sali's trust. Those with evidence of their trustworthiness is recommended.
    SOUTH ISLAND: Orange and Blue team are directed this way, as well as Purple. A red shroud hangs over the island, but not too much. Still, this will have various effects on the Voidtreckers; headaches, dizziness, blurry vision, even sickness. It won't start off strong, but they will have to work with this hanging over them while, in tall wheat-like grass, they have to deal with the sali on the attack. There are red-eyed/red-crystal sali, and then sali without this. Both will attack, but the non-red versions may be won over, unlike the other.

    There are destroyed buildings everywhere, except for one. A large 2 storey building. A Forever One is here.
      It will need decent fighters, those willing to work with diplomacy. Those who can deal with unsettled livestock and who can help the wounded. Those willing to help clear up.
    WEST ISLAND: Reds are sent in this direction. The highest mountain is surrounded in a thick red shroud, birds swarming around it. They also search around the lower grounds too. At the base is a white forest extremely cold but not snow. There are monster-creatures here, and then also stone markers that have repelling effects to the Voidtreckers. Some also drain energy, but too much (and also being attacked) makes them blow up.

    There is an unknown enclosure here by the mountain base that can be explored. Or people can go into caverns next to it to explore the interior.
      Strong fighters are needed for this area, and those willing to explore and investigate. Those who can handle strong dangers, but also not exacerbate issues with force.


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[personal profile] voidtreckermods
Talk to All

Talk to Team

Talk to Individual

For the third option, a list of passengers appears and names can be searched for by letter. Anyone who has been working to try and make communications happen on their own devices will find those linked in to this network- though it is still only possible to use voice. If they have headphones from the music room they can make it so they work like earpieces.

The comms are a bit crackly and can distorted especially if trying to talk over islands but they do work.

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