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middleofsomewhere2021-09-16 05:59 am
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Wings of Wonder: Ongoing

You say you are here to help - then do. We will lend out resources needed, but expect to see results. Help at the farm, help us investigate - help in whatever way your talents provide.
'Give, get back' -- this is the way of our people. Every person has a purpose, a place, a skill. In return, speak to us your cost.
If you truly have the power to help, then you will be respected. We would expect the same rules to be applied to us."
Despite rough beginnings, relations between the Voidtreckers and the sali people are neutral. They do not fully trust the Voidtreckers, will not allow mindless entry into the East village (Nossofh as they call it -- 'Home'), and visits inside the commune building in the South will be limited. However, appointments with the sage can be made for those who have some skill with crystals, magics, and energies. Those who have spoken with the Forever One on the arrival island may also be granted access, if they wish to speak.
They will have tasks for the Voidtreckers to do, jobs that are necessary. Sali will be doing the same, and will be working within the same spaces at them. They will not stop Voidtreckers from setting up camps and give permission for them to settle on the centre island, under Helma's - the Forever One - protection.
While there may be some tensions, the sali will not attack the Voidtreckers. But now, plans must be made how to proceed, as the skies from the south bleed red...
WINGS OF WONDER: ONGOING
A TL;DR notes version of event/prompts: (click to show)
EVENT BASICS:
- Contact with the sali has been made, and relations have come out neutral. The North and East bridges have been fixed by Voidtreckers, with materials sent to the South too by them.
Ongoing runs through N8 to N11, when the finale also starts. The following is a TL;DR for what will be going on at the islands, at the time.
NORTH: Fixing the aircraft found on top of the mountain, finding missing sali in the woods, dead and alive. Helping to transport goods to the aircraft so it can be fixed, and also spruced up/modified. Also still good for fighting characters.
EAST: This is where you send characters who would want to work on designs, magical crafting and so forth. They won't be in close contact with the rest of the Voidtreckers, but is good for nerds. Voidtreckers who help here will be allowed to ride mounts to the central island if they leave, as the sali recognise they will be too exhausted otherwise. And so you guys can still have threads with other people.
SOUTH: Birds will be mainly coming from this direction, so fighters can still do patrols. Mainly needs those willing to do labour, rear animals, skin dead animals and so forth. Characters can also get involved with repairing clothes, washing and cleaning, if they can't last long doing land work.
WEST: The Reds that went this way will have found out that going through the interior or around will not get them far, and more birds showing up makes the area more dangerous. On N8, there is an operation shared with the Voidtreckers that they are doing a mass transport of goods from the West, to take North. Help fighting off the birds they attract is needed. From then on, it's better advised to stick to the other islands. Reds who like to just fight will be good in the South as patrol.

WORK TO DO. There is much to be done. Buildings need to be fixed, places need restored after the storms. But more than that the general needs of life don't stop. Farms need tending, animals need caring for. There are jobs for anyone willing to work.
The different islands need the following:
NORTH ISLAND: Fighters, those willing to labour and repair, and those willing to search are needed.
EAST ISLAND: Those with experience in magic and energy, crafting (making designs, modifying; blueprinting is involved) are needed.
SOUTH ISLAND: Fighters, those willing to help out with farm work, meat skinning, clearing up the surrounding farm area. Also those who can push back the birds.
WEST ISLAND: Fighters, during N8. There is help needed to protect the sali as they transfer materials and the Forever One stationed there, and to rebuild the bridge. Otherwise, the island will be deserted while plans are made by N9.
CENTRAL/ARRIVAL ISLAND: There isn't much that's needed but for birds to be taken down who might hover over, or get attracted by activity. Those who can supply Hemla with energy are appreciated. The sali here will act as communicators to other sali for Voidtreckers who don't want to make long journeys.
Voidtreckers should decide what will be a better use of their skills, and move accordingly. While faster methods may be found over time, initially, using those who can flight and walking are the only options. The North and East bridges have been patched up, and the South Island has materials for the bridge. West's bridge will be fixed by morning of N8.
The different islands need the following:
NORTH ISLAND: Fighters, those willing to labour and repair, and those willing to search are needed.
EAST ISLAND: Those with experience in magic and energy, crafting (making designs, modifying; blueprinting is involved) are needed.
SOUTH ISLAND: Fighters, those willing to help out with farm work, meat skinning, clearing up the surrounding farm area. Also those who can push back the birds.
WEST ISLAND: Fighters, during N8. There is help needed to protect the sali as they transfer materials and the Forever One stationed there, and to rebuild the bridge. Otherwise, the island will be deserted while plans are made by N9.
CENTRAL/ARRIVAL ISLAND: There isn't much that's needed but for birds to be taken down who might hover over, or get attracted by activity. Those who can supply Hemla with energy are appreciated. The sali here will act as communicators to other sali for Voidtreckers who don't want to make long journeys.
Voidtreckers should decide what will be a better use of their skills, and move accordingly. While faster methods may be found over time, initially, using those who can flight and walking are the only options. The North and East bridges have been patched up, and the South Island has materials for the bridge. West's bridge will be fixed by morning of N8.

There will not be too much activity here over the next few days. Voidtreckers are welcomed to camp here, and sali will also come through here, helping to move the leftover overgrowth, moving through the two areas. The South and West bridges still need fixing (while the East and North bridges have been taken care of).

By the morning of N8, they will have a request. The sali will explain it to any Voidtreckers who come through the island, holding out clear white crystal stones. Hemla is attempting to harmonise their energy and the world's, at least with a middleman in the form of stone. They warn there will be possible side-effects, and ask Voidtreckers to only take one at a time, and to bring it back later.
Through days N8-10, these crystals will have a variety of effects, lessening over time. Those with magical skills/who use energy are asked to take one. They will need to supply Hemla some power, and then after carry it on them. The possible side-effects are:- Dizziness
They don't last more than a day but it might be best they find a buddy to watch over them whilst it does.
- Exhaustion
- Confusion
- Weakness

EAST VILLAGE/NOSSOFH. It is still a treck to reach the East Village, especially for those who don't have any way to fly or cover large distances; and for those that do, they will arrive exhausted.
The village is still very wary of the newcomers, and those that arrive are stopped and questioned. Those with legitimate business are allowed in and as the days go on more individual sali will be willing to exchange information or help. There are sali who will roam out with Voidtreckers to fight the birds, and those wishing to patrol the East Island will be told to help in the North or South - the sali of the island can cover the vital areas.
The two main areas of interest within the village are:
( SAGE'S HOUSE ) The invitation to help the energy weavers comes during the call on the SCAs on the morning of N8. Within the village is the sage's house, the largest building that sits in the centre, legs supporting where it has be built out over the hill. Voidtreckers are welcomed here if they ask, and those wishing to learn means of purifying the infected sali, and to help with their crystal research are best suited to come this way.
Those needed: magical experts, those strong of mind, volunteers with energy.
They will work amongst the sages, the sages in training, and the Forever Ones. In truth, these people are all one and the same, and Voidtreckers that come here will figure out quick. The Forever Ones sit, completely stone, while the sages are in various states, with limbs crystallising. They rarely speak, though the less-formed may do so with the Voidtreckers if inclined. However, those training are the ones that provide the needs of the more experienced, as well as speaking.
Working here will be difficult, exhausting on the mind and body. The sages-in-training will communicate and explain, but much of the work is done through telepathy, and crystal work - tools that will be difficult on the Voidtreckers. But it is good for the Voidtreckers to be here, so that their reactions to the crystals can be documented, as well as a way to keep them safe during their stay, and also their companions.
( CRAFTING SMITHIES ) While the Sage House works on energy and modifying crystals, for those with experience building, designing, modifying, they will find their talents more useful in supporting the creation of prototype weapons that the salis have planned.
A request for help in this will come on the third day (N8), through the hacked SCA channel. Anyone who believes they can help make efficient blueprints - and even make them better - are asked to come on down, and those with experience crafting. The plan is to make an equivalent of air cannons and air megaphones, using a mix of air and power gems. There is sure to be a lot of backfires, especially for the Voidtreckers. The sali will also be taking crystals adjusted by the sages that will hopefully allow the Voidtreckers to use the weapons being made too.
Suggestions from the Voidtreckers will be listened to, and there are other gems around, ones that can be made for specific functions.
The village is still very wary of the newcomers, and those that arrive are stopped and questioned. Those with legitimate business are allowed in and as the days go on more individual sali will be willing to exchange information or help. There are sali who will roam out with Voidtreckers to fight the birds, and those wishing to patrol the East Island will be told to help in the North or South - the sali of the island can cover the vital areas.
The two main areas of interest within the village are:

Those needed: magical experts, those strong of mind, volunteers with energy.
They will work amongst the sages, the sages in training, and the Forever Ones. In truth, these people are all one and the same, and Voidtreckers that come here will figure out quick. The Forever Ones sit, completely stone, while the sages are in various states, with limbs crystallising. They rarely speak, though the less-formed may do so with the Voidtreckers if inclined. However, those training are the ones that provide the needs of the more experienced, as well as speaking.
Working here will be difficult, exhausting on the mind and body. The sages-in-training will communicate and explain, but much of the work is done through telepathy, and crystal work - tools that will be difficult on the Voidtreckers. But it is good for the Voidtreckers to be here, so that their reactions to the crystals can be documented, as well as a way to keep them safe during their stay, and also their companions.

A request for help in this will come on the third day (N8), through the hacked SCA channel. Anyone who believes they can help make efficient blueprints - and even make them better - are asked to come on down, and those with experience crafting. The plan is to make an equivalent of air cannons and air megaphones, using a mix of air and power gems. There is sure to be a lot of backfires, especially for the Voidtreckers. The sali will also be taking crystals adjusted by the sages that will hopefully allow the Voidtreckers to use the weapons being made too.
Suggestions from the Voidtreckers will be listened to, and there are other gems around, ones that can be made for specific functions.
STATE OF THE FARM. The South Island is a mess. There is a large clean-up operation in place and Voidtreckers that can help clean up and haul debris will be welcomed.
As well as the storm damage there are quite a lot of animals that have been killed, even by the storm directly or as a result of them turning and attacking the sali or Voidtreckers. The Sali are not ones to waste resources and so there is a drive to skin the animals and preserve the meat as quickly as possible. Any Voidtreckers who are willing to help will be paid in portions of meat.
FARMING, GARDENING. Here nature seems to have won the war. Many of the buildings look like they have been left to the wild for decades and not just a week or so. Buildings need fixed, plants need cut back and brought under control. Weeds need to be removed so that the plants for food can be allowed to thrive. Gardening at its most extreme, the first step is to identify which plants should be growing here and which ones are results of the Red Storm.
Many of the animals have escaped because plants burst open fences and gates. Rounding them up is one job, making sure there are enclosures to keep them is another. It's going to be a lot of hard work and of course the farm animals are not the only creatures out here, wild creatures will attack both the farm animals and any one else.
It's hard labour, but the sali will give to those that work with them. They will locate drinks safe for them, share the abundance of food, so they can see what agrees with their diets. They will answer questions about their people and their world during world and during breaks; and as the days go on, they will invite them inside to eat, or will join them at their own camp, bringing meals.
UNWANTED VISITORS. The birds still attack. Every day and night patrols are needed to fend off the constant threat of bird attack. The Sali have fighters stationed here too but there aren't enough, they need help.
The Forever One Enshala works to keep the red shroud from getting too close to the farmland but her power is still weak and so there are gaps in her defences. It is easy to get overwhelmed since the birds often flock together, concentrating on weak points and bringing the storm with them.
Keeping the storm away from the farm is vital, the Sali will share food and resources with any who join them in this constant vigilance.
FOREVER ONE: ENSHALA. There is a Forever One here, but unlike central island's welcoming Hemla, they will only speak to Voidtreckers depending on the subject. They will accept donations in energy, but otherwise they work hard to try and keep the island safe, to push back the red storms they return again through the days, birds carrying it on their wings.
As well as the storm damage there are quite a lot of animals that have been killed, even by the storm directly or as a result of them turning and attacking the sali or Voidtreckers. The Sali are not ones to waste resources and so there is a drive to skin the animals and preserve the meat as quickly as possible. Any Voidtreckers who are willing to help will be paid in portions of meat.

Many of the animals have escaped because plants burst open fences and gates. Rounding them up is one job, making sure there are enclosures to keep them is another. It's going to be a lot of hard work and of course the farm animals are not the only creatures out here, wild creatures will attack both the farm animals and any one else.
It's hard labour, but the sali will give to those that work with them. They will locate drinks safe for them, share the abundance of food, so they can see what agrees with their diets. They will answer questions about their people and their world during world and during breaks; and as the days go on, they will invite them inside to eat, or will join them at their own camp, bringing meals.

The Forever One Enshala works to keep the red shroud from getting too close to the farmland but her power is still weak and so there are gaps in her defences. It is easy to get overwhelmed since the birds often flock together, concentrating on weak points and bringing the storm with them.
Keeping the storm away from the farm is vital, the Sali will share food and resources with any who join them in this constant vigilance.


NORTHERN. The sali will explain an expedition was taking place, to investigate the North Island in general. The group must have been assaulted by the red storm - the birds - while travelling, and crashed, scattering the survivors with the infliction of red storm.
MISSING. Help is needed to locate the still-missing sali, both dead and alive. Any Voidtreckers who offer to help will be asked their methods- the Sali want no harm coming to their own. They will hand out blow darts with sleeping powder laced bark stems and they will be asked to either bind or leave behind any powerful weapons. Especially powerful weapons that the Sali don't recognise like guns.
The sali will set up a small camp by the woods, where sali can be brought, dead or alive, to be transported by cart. There will also be one above on the mountain, trained sali using air-crystals to push back the lingering red storm from the site.
AIRSHIP, SUPPLIES. Hearing that the ship is still on ground, the Sali are keen to fix it up. Its state is no problem, and they believe it's the answer to meeting the birds head on. Initially on N7 to halfway through N8, materials will need to be transported by climbing gear and going through the forest.
However, they will then have access to carrier airships. With a crate/carrying space on the bottom, and a space on top for two people two sit, only so much material can be lifted up at a time. Voidtreckers will not be able to immediately, but by N9, and by being a familiar face, those who want to fly the ships can*. These can also be used to transport anyone from the upper mountain, to down.
Once the metal and materials are at the air ship, it's going to be all hands on deck to fix it together.
(* some of the mini-ships have a prototype attached that allows the air gems to be activated by the sound of music. singing, guitar playing - there's even an alboka and taepyeongso-esque instruments already attached on some, acting as a steeing wheel. )

The sali will set up a small camp by the woods, where sali can be brought, dead or alive, to be transported by cart. There will also be one above on the mountain, trained sali using air-crystals to push back the lingering red storm from the site.

However, they will then have access to carrier airships. With a crate/carrying space on the bottom, and a space on top for two people two sit, only so much material can be lifted up at a time. Voidtreckers will not be able to immediately, but by N9, and by being a familiar face, those who want to fly the ships can*. These can also be used to transport anyone from the upper mountain, to down.
Once the metal and materials are at the air ship, it's going to be all hands on deck to fix it together.
(* some of the mini-ships have a prototype attached that allows the air gems to be activated by the sound of music. singing, guitar playing - there's even an alboka and taepyeongso-esque instruments already attached on some, acting as a steeing wheel. )
WESTERN. The Reds find that their attempts to infiltrate the mountain from the inside will not go far, with dead ends and the red shroud finding ways in. More birds come from the south and even west, spreading the shroud farther around the mountain.
Another method must be found. Fortunately however, it will not be an entirely useless endeavour, as help is needed - one that promises a fight.
TRANSPORT. The sali in the enclosure and those who come from the village to help need aid bringing supplies from the enclosures, and also extra of the metal trees (from the White Forest), repair equipment, to take to the North island.
This island is still circled by birds, so those gathering and packing supplies onto transport air carriers - small boxy airships with a lower crate area and an upper navigating section, no bigger than cars - will need fighters to take down the birds as they follow after them.
Bow and arrows can be exchanged, as the salis know how to operate the air carriers. They are also transporting the Forever One of the West Island, so the cargo is fairly precious to the sali.
Another method must be found. Fortunately however, it will not be an entirely useless endeavour, as help is needed - one that promises a fight.

This island is still circled by birds, so those gathering and packing supplies onto transport air carriers - small boxy airships with a lower crate area and an upper navigating section, no bigger than cars - will need fighters to take down the birds as they follow after them.
Bow and arrows can be exchanged, as the salis know how to operate the air carriers. They are also transporting the Forever One of the West Island, so the cargo is fairly precious to the sali.
Ongoing starts on N8 and goes until around morning-noon of N11. Finale goes up on 21st September (later N11-N12).
This log gives more of an indication of what's going on, to let you play out going ons, or imply them in the background and focus on what you want for Ongoing. Consider putting in Island locations than team colours into headers.
Remember to let us know anything your character does/might want do under shennanigans! Any conversations you want to handwave with the sali or Forever Ones can also be brought up here for discussion. Actual threads can be requested here.
lan jingyi | purple | west & north
north, naked and afraid edition
Sometimes though, even the best of fighters have creatures get the jump on them, but he's thankfully got a quick enough reaction time, it takes little effort for him to leap forward, pivot on the ball of his left foot, shift his right side and narrowly avoid a large claw coming down right where he'd been standing moments ago. “Jingyi, you—!” Sizhui hesitates, fingers tightening around his sword-hilt while he shoves himself further backward, widened eyes watching again as another claw pierces the earth inches away from his feet.
As the oversized spider comes for another strike is when Jingyi's sword catches it, just a few seconds faster than his own that he'd raised in preparation to defend himself, which is something he's immediately forgoing to instead suddenly notice: his best friend is stark naked, going toe-to-toe with this foreign beastie. “You're naked,” he sighs emphatically, even though it also makes him half-smirk, something he didn't realize he needed until now. Nevertheless, his attention is right back on the task at hand, the end of his sword coming up and slicing through some webbing the spider shoots Jingyi's way, effectively derailing its attempt at rendering him motionless.
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"I was flying!"
As a dragon, he means, and he's already leaping back away from two more legs swiping his way, along with a burst of irritating blood that flecks across his lower abdomen. He's captured the focus of the spider enough that it tries leaping after him, using its remaining good legs, curling its body forward to shoot another burst of silk.
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“A likely excuse,” he quips, grinning more proper-like in spite of himself. Sizhui knows, he's just going with the flow, the easy back and forth they can do while handling a monster (that's slowly but surely losing more use of its limbs as they're moving).
It's the creature's movement toward Jingyi, the arcing swing that catches his torso which has Lan Sizhui snapping into action; he about-faces again, pushes the faintest amount of energy into propelling himself forward then he leaps as well, twirling his sword in hand and stabbing downward on its abdomen. Doing so guarantees a landing blow, but keeping his feet steady atop the writhing, screeching arachnid proves more difficult than expected. Still, his balance is enough, he's able to lean, twist and yank, aiming the web-slinging away from Jingyi's direction.
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Darting forward, Jingyi's sword intercepts another longer leg, taking it off at a higher joint. It was unfortunately on the opposite side of his first limb-taking, and this blood is still lightly acidic, which Jingyi's skin reacts to by turning bright red. He ignores it, spinning out of the way of a backlashing leg in time that he feels his hair react without being likewise cut.
"I'm not an earth aligned dragon!"
The spider bucks up under Sizhui, looking to throw him off. Jingyi's ready with an arm out for support in catching his friend before he goes too far, should it happen.
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Because Sizhui needs to instead worry about holding his balance after the arachnid abruptly drops, knocking him halfway off-balance, just so that he momentarily teeters sideways, yet stops before leaning too far by clenching his hand tighter around his sword-hilt and hanging on. Jingyi handles another leg that spews some acid blood, causing his eyebrows to lift with both surprise and distress, the former because wow, acidic bodily fluids! and the latter because a few droplets are coming right for him after already burning Jingyi.
Most of which thankfully pass by as he twists away, switching hands so he's dangling from his sword off the other side of the spider in Jingyi's direction whenever it trashes. An almost imperceptible amount has landed across his waist on his sash, not anything he'll notice since, again, thank goodness for those robes.
“It'd be incredible if you were and could!” Before it can effectively rattle him loose, Sizhui circles his opposite hand around his sword as well, grips with all his might then pushes and yanks downward once he's shaken off.
An enormous gash is left in the spider's backside and, given his reaction time, he can easily shift so his friend's arm catches him, helping him gain stability much quicker than it would've been if he'd hit the ground. There's a faint smile as Sizhui's righting himself then he adds, “Not that you aren't already incredible, of course, but that sounds pretty amazing too.”
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North Evening
He's exhausted and not truly sure that anything he was doing was very helpful. But he cannot fight and he knows nothing about fixing air ships, so slowly carrying supplies and helping power crystals is the best he can do.
Also making sure that his friends eat and rest. Those that fight, those that are working so hard on this mission. Jingyi being one of them.
So he has a plate of simple food and a slightly nervous smile as he approached. "Shuǐlóng? Um... I brought you some food if you are hungry."
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"Xiao Ki?"
Which of course it was him, and he'd already said he had food—for a moment, Jingyi blinks like the words don't have meaning, but it's lagging understanding before he blinks and simply shifts in answer. All the bulk of him silvering and condensing into humanoid form, fumbling for his qiankun pouch.
"Thanks, everyone was cooking? How'd I miss that..."
He shakes his head, summoning the front-closing night-robe first. He'd missed it because he's tired enough he wasn't parsing what he could smell, even if his stomach clearly had been. It growls again as he does up the front of his back-torn sleep-robe from the sali.
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"You are very tired, these crystals really sap energy..."
He's very tired as well, but after sleeping much of the afternoon had felt up for rising and helping to cook. The food is just simple soup, nothing that took too long or too much thinking to prepare.
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He runs a hand through the loose portion of his hair, after pulling on the shawl-cloak... in all its fur fringed glory.
"You've been helping with the crystal stuff?" Aside from helping Ryo bring a piece to the Forever One, Jingyi has been too busy in other directions. He's less sure how that work is specifically going.
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He's always a little embarrassed at how useless he was at these missions, but at least the crystals were a way he could give back, and it didn't matter if he was exhausted because no one was relying on him to keep them safe.
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north: voices on the wind calling me home
"Jingyi," he calls out softly.
He reaches out to pat where he assumes the shoulder is of his friend.
"Jingyi, have you had anything to eat yet?"
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Which is a long way of saying no, but also, have one warm, velvet-soft nose nudging into him, attached to the rest of the two metre head he has in this form.
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"Only short distances and barely a bit off the ground," he replies.
He reaches for the spoon and spoons up a bit of the food.
"But I have something else here that might tide you over until we do get chicken again. Would you like some?" he asks.
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"What is it?"
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He pushes the spoon through the soupy sort of gruel, letting Jingyi sniff at it.
"It's better than Xian-ge's zhou, if that's what you're wondering," he chuckles. He offers up a spoonful. "Try it."
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north: voices on the wind calling me home (evening)
He turns from what he's doing, moving a large pallet of items from one spot to the other, and watches the young man turned dragon with brows knit together. "Jingyi, when was the last time you took a moment to rest?" It's late and it's the pot calling the kettle black, given they should both rest for a few hours at least, but there's some habits one cannot easily break.
He's not nagging yet.
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It's a work in progress, but after Aquafir, it's at least easier to feel like he was in reasonable grounds of shidi and shixiong, such as it was.
"Xichen, when was yours?" Not asked sassily, but as a point blank exchange, bringing his nose (velvet soft and warm as it is) to bear, nudging at Lan Xichen's chest. Not much of a nudge, his head's as tall as Xichen when he's in his full form.
He doesn't plan to fail to rest, with it being pointed out, but pfft. If he's going to have to take a shift resting, so can Xichen, and then they're all equally... fairly handling it? Something like that.
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He wonders how Jingyi fared so long without the familiar affection he knew well in his own home. "A few hours overdue," he admits easily, "But not as overdue as yours." He's seen how much the younger man has been pushing himself, always willing to help those in need.
"We should both rest." And this is just Xichen speaking, someone who cares and worries for those considered his own.
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Rather than contest a point he's aware of, he snorts, tilting his head side to side so his forelocks swish this way and that.
"Fine, then we both rest." Pulling his head back a touch, Jingyi goes from full dragon to a silvered light, one that condenses down into a humanoid form with his horns still present, and his tail. He's naked as the day he was born, which is more of a belated afterthought of warning that he shrugs off; Xichen's fine, he's sure of it, so without commentary he's now standing there and summoning clothing out of the qiankun pouch attached to his horn by SCA band. "Are we roughing it or not? Have you eaten? I haven't since... ugh, I don't know. I hear there's soup—is there soup?"
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Logical, yes, but the fact is that they are still out in public and others could potentially see them. So, forgive the fact that this Sect Leader still lets out a scolding, "Jingyi" over the matter before letting out a sigh and shaking his head.
"There is soup waiting for us and a more comfortable place to sit once you are dressed," Xichen says, turning back toward the camp to gesture along the path they should take. "Would you prefer to rough it?"
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Re: lan jingyi | purple | west & north
To a naked human form.
Oh dear.
Still beggars couldn't be choosers and he was saving her life, but she just knew her face was bright red with embarrassment. And not just because she'd been foolish enough to just about get herself killed.
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The bear rose up on its hind legs, calling out a challenge. Jingyi stood his ground, tail quirked up behind him, and pulled his lips back from his teeth.
"Not impressed," he said, and as the bear swiped at him, he danced in closer and flicked his sword out, cutting into the softer underskin of the bear's wrist. The bear called out in fury more than pain, swiping at him again.
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Which she was definitely not thinking about.
As the blood dripped from the bear's wrist onto the ground she pulled with all her might, trying to feed it to the earth. The effort drove her to the knees, her power totally unreliable and not at all willing to behave. Vines sprouted up wildly and wound around Nell.
Running. Running would have been a better idea.
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He'd heard something hit ground, but only when he drove his sword down into the thick neck of the wood-bear did he spare a glance to see what it was: exactly what he hoped it wouldn't be.
"Hey! Can you run?!"
She was in a patch of vines now, had those been there? Were those native? Were they entrapping her? He had no idea, and with the bear trying to bash him into a tree in an effort to dislodge him, he didn't have further opportunity in that moment to check.
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CW: Warning for talk of child marriage
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