voidtreckermods: (train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] middleofsomewhere2022-03-13 09:48 am

Swirling Consequences Start

On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”

A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.

However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.

We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.

The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.

The video ends.

I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."

They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.

Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”



SWIRLING CONSEQUENCES: START



WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS

QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS





ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.

Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.

The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.

"Oh good. You’re here!"

Looking over, voidtreckers will spot a young girl at the edge of the clearing.

"Ma said we should expect some void heroes any day now. She’s put some stew on."

And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.

“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER


  • The inn has a large and open floor, the entrance close to where a fire crackles, chairs and a table beside it. To the right are places for eating, and kitchen doors that lead in and out, while to the left is where a counter separates another route to the kitchen, and to the family's own private quarters. By here too are the stairs leading up into the bedrooms, with some also available on the ground floor.

    There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.

  • The problems are everywhere it seems. Farms need help, dralite chicks need rescuing, and their parents reassured before they go on a murderous revenge spree. Voidtreckers can stay or plan or jump right into things - the forest and scrublands are the closest to reach with both behind the inn, while the farmlands will take half a day to reach. Alabany will mark on the maps where to go for the farmsteads, or ones she knows about, and allow her inn to be used as an intiial base.

  • For those whose skills lie more in cooking and maintaining camp, she will happily take their help in the kitchens, or suggest They go down to the nearest farmsteads and lend a hand there. It'll take about half a day on foot to reach the nearest few, but many hands are needed. They will have better tools for moving debris and making repairs; she has a few, but not enough for everyone, and she'd rather they be used around the forest if anywhere. She needs those!

  • Albany will warn about the dralites, and to plug your ears if you're going through the forest. Their screeching can stun and slow people even at a distance, and with everyone worked up, it makes it hard to get through. They happen to like bugs, and a fruit called matts - similar to dates, fruits that grow off certain small trees in the forest.




  • YELLING HEIGHTS: FOREST
    Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.

    The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.

    High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
  • Dralites can be found scattered around this forest, big and small - Albany will tell them as much. The youngest are easy to locate, unable to fly, and make a lot of noise. Slow-moving and dragging their heavy wings, they need help moving with any speed. They can be found alone, or attracting the attention of the great chinchillas or monkeys (who see them less as prey, and more as something to bully and take out their frustrations on).

  • Some will accept help from the first person that approaches them, jumping on them and wrapping their wings around their neck or head, clinging on and accepting them as their ride. They will need to be returned to their nests, and will reject any nests that aren’t theirs. It'll be very similar to escorting a toddler, often throwing screeching fits if they don’t think their helper is trying hard enough, which can make it difficult for people to move around.

  • They are hard creatures to please, even so more the adults who are furious that their nests have been disturbed. As large as a sheep with larger wings and powerful talons they might just swoop down and grab smaller unsuspecting voidtreckers and carry them to their nests as workers to help fix them. Some of these adults may be near their nests, or will be seen swooping around above-head at startling speeds, searching for their young.

  • There are eggs that have gone missing too. A place they can hatch safely is essentia, since they can easily become pray or be snatched by the monkeys who live in the forest and steal from the inattentive.

  • As well as helping the dralites, there are herbs that can be collected here. Purple Stars are leaves that grow at the top of tall trees. These can be found deeper into the forest, and are different from the other trees by their branches only growing at the very top, their bark stripy. They will need to be climbed, or flown up to - not getting startled by adult dralites is essential, or becoming target practice to the monkeys. They have rocks.

  • Deep in the most dampest sections of the fores, Fruit Cups grow in a tangle around spider plants, that will ensnare the unwary into it’s sticky grip. For every few flowers, there's a wide trapping of the spider plants, vines impossible not to get stuck to. But as difficult as they are to collect, they are useful, and the potions they make will be handy to the communities that require help. Some voidblobs have gotten trapped here too, and they'll become active once people get close.



  • YELLING HEIGHTS: SCRUBLANDS
    Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.

    The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.

    Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
  • The farmers' plans are to bring the grazing animals back down to the lower ground and to their farms, but they'll need help clearing up paths and guiding them off the mountain and back to their farmsteads. Not only will it mean moving debris and locating animals, it will also mean protecting them from the predators in the area - and other trouble.

  • The horned goats, often a worry on these slopes, have grown even more aggressive. They ram into herds and farmers alike, even attempting to send them rolling. They need driven off, away from the herds. The chinchillas are also more aggressive, running rampage through the hills and attempting to down the livestock and to take them back to their nests.

  • There will also be sightings of the voidblobs for the more unfortunate, dubbed such by the locals. Gelatinous and luminescent, they are a mess of what were likely multiple creatures that have been fused together, patches of fur and teeth and claws held together with thick veins of colour. They attack indiscriminately and without reason, and are difficult to take down, never responding to blows of any type. You only know when they're taken out by when they stop moving - otherwise, they will continue.

  • During the first night there is a disturbance on Ciyesia. Trees are felled, the mountain seems to rumble and more animals flee, spilling panicked down the mountain to the farm lands below. For whatever aid is giving to the area on the first day, this event causes more damage to the surrounding areas.



  • LOWER LANDS: FARMLANDS
    Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.

    While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.

    And the biggest trouble will be reaching it.

    Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
  • Though moving the herds closer to the farms is a sensible idea that doesn’t mean the farmlands themselves are safe. Landslides have cut communities off, some of the chinchillas and horned goats have made their way down the mountain and angry dralites stalk the plains looking for their young.

  • The shaking of the earth and the landslides have caused damage and debris. Trees have been felled bolders moved, barns and houses have been damaged. There’s a big clean up operation required. Farmers have wheelbarrows and shovels and Albany has some more that can be borrowed. It will require a team effort to clear the roads and make sure essential supplies get where they are needed.

  • Most of the farms and villages have protections in place, but they are overstretched and exhausted. Villagers take turns patrolling, protecting the herds and the people from creatures should they be goats, chinchillas or the new and terrifying void blobs.

    Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.

  • Making the herbal remedies will mean finding the right people for it, but locating the villages is a good bet. Tinctures and teas are the best method, boiling the plants and breaking them down over hours. Even if you're not experienced, people being around to help monitor the pots and bottle them will be helpful. The craggle leaf are good as they are to feed upset livestock, but also as medicine, for helping against the voidstorm's headache-inducing effects.




  • FROM THE VOID...

  • DISPLACED PEOPLE: Once or twice a year, people can be found in the Yelling Heights, wandering around dazed and confused, hailing from a whole other world. Since these storms have begun there have been at least two a day, perhaps more that have yet to be found. They have no memory of arriving, some might not even have memories of who they are, or where they come from.

    For now they need found, gathered in once place and care given to them.

  • VOIDBLOBS: The voidblobs, as they have been dubbed by those who have seen them, are truly monstrous creatures. Perhaps once multiple creatures they have been fused together, a mess of fur and teeth and claws held together with thick veins of colour these creatures have one instinct and that is to kill.

    They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.

  • VOIDTEARS: For now, it's Red Team's task to find these tears and secure a perimeter on them - a difficult enough job that will take the first few days of the mission. They aren’t visible except in the storms, and so finding them requires braving them, where the wind sings with void music, rain pouring with hail, and a strong sense of unease growing until it too unbearable to endure. But the exact point of the tears must be found: a spot where the kaleidoscope of colours shines down onto any under it, only visible in that area.

  • STORMS: These are scattered around the lands, never moving despite the clouds that do. In the storms, the voidtears pulse with colour. Being near them is uncomfortable, and there is always the risk of a voidblob coming through. Being near the voidtears for too long even outside of voidstorms will lead to headaches, and so it is wise to rotate who is guarding them.

  • THE FIRST NIGHT: Late into the first night, there will be loud noises, the earth rumbling and a worrisome show of lights as the full moon hangs in the sky above. There may be word from fellow voidtreckers what's going on, but either way, this disturbance will bring out trouble into the night, breaking fencing and some buildings that were on their last legs.


  • OOC NOTES
    OOC Post ~ Questions ~ Shenanigans ~ Tasks Check-In & Mission Rewards

    This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!

    An extra list of prompts for ideas, arranged by team (click):

      RED TEAM
  • You've either wandered into a group of voidblobs or see some approaching. They're annoying on their own, but as a group, they can cause serious damage.
  • The voidstorms are easy to find by the literal storms they bring, but the tears themselves? They're a pain to, only visible once you're right under them. How will your character persevere in the search? Flying, if you can, might seem the quickest option, but a closer level to the sky seems to make the headaches and disorientation worse.
  • You've somehow been convinced into fixing up a fence during watching the perimeter. Yes yes, that's important, but the area is clear for now, and what if an animal gets loose? More hands will get this done quick.

    • BLUE TEAM
  • What kind of people will you find out there in the wild? Someone desperate for an offer of aid, or someone suspicious, distrusting? Are they even human, or some other race - or sentient object?
  • The dralites aren't good at in any way but wailing. But their eggs are unique, obsidian in appearance. So if you see a monkey carrying any such thing, or see one being carried by a great chinchilla - that's no lucky lump of goal. That's your way of calming down the ticking time bombs of angry parents.

    • PURPLE TEAM
  • Farm work isn't your chore, but the farmers need all their herds before they go anywhere, so you're getting involved whether you want to or not.
  • Make a good impression on the farmers, and they're likely to help you out. Need to borrow tools? Or can you convince the farmers to let you and your friends borrow some, passing them onto the people who need them?

    • ORANGE TEAM
  • Herb collection is hard enough with tall trees and spider plants but watch out for the monkeys who want to steal the prize.
  • Once herbs are collected they can be made into potions. They aren't too difficult to make and Albany has recipes if asked.
  • Herbs aren't the only things monkeys want, there's a group converging on a dralite nest, those eggs look very shiny.

    • ALL TEAMS
  • Distance is a real concern. Who will go where, where are places and people in need? Scouting is a good idea, and so is organising who will be best, where. ... or, you can just go and do your own thing.

    Image Sources: Top header - Tavern - Farmlands - Void coours
  • light_of_willpower: (long hair serious straight-on)

    [personal profile] light_of_willpower 2022-03-14 05:28 pm (UTC)(link)
    Trunks jerked forward with the pull against his shirt, then with the shove backwards. Instantly recognizing that this was what his Father had been worried about. So much for a controlled circumstance.

    He's about to warn people himself before Yondu's speaking, and wait...what?

    Blow up the moon? Was that seriously an option? Trunks sighed and agreed he wasn't going to do it, he wasn't even sure how he would. Raking his fingers over his bangs, Trunks brought his own SCA up, using it to call Cassie and warn her. Hopefully this wouldn't turn into a big mess.

    Then he's just waiting for Yondu, before looping the other man's arm around his shoulder. "Hold on, we're going fast." Waiting to be sure the other is secure, before he's kicking off and following his Father's ki signature.
    renegadeprince: (oozaru 01)

    [personal profile] renegadeprince 2022-03-14 09:39 pm (UTC)(link)
    It had been a long time since he had gone through an Oozaru transformation, even longer since it had been out of his control. In a sense it felt like Super Saiyan, that raw rage and energy screaming to be let out, pushing past anything logical or controllable in his mind. But it was so much more overwhelming. Vegeta had tried to train for this, to practice what he had learned during his time on the train, to try and keep his cool and calm that rage as soon as it appeared.

    But it seemed there was no real fighting the nature of it as his body transformed and moved instinctively, a wave of ki blasting himself free from the side of the mountain. It was very, very angry. And wanted to destroy anything near it.

    It just needed a target.
    yondu: (2 5 0)

    [personal profile] yondu 2022-03-14 11:15 pm (UTC)(link)
    The force of Trunks motion shouldn't surprise him but it does, and he slings an arm around his shoulders to keep steady until they land. And, yup. Despite all his efforts, all his practice that he knew Vegeta had been working on? That has gone out the window. It is full frustrated tantrum time.

    He pulls back his coat to ready his arrow. "I wanna see if we can help 'im keep that tail," he says quickly to Trunks.

    It was something that Vegeta and he had talked about. What losing an identifying part of one's anatomy was like. On the surface, not much. But to be reminded of its absence, or to have it back? All the more important. Hopefully Trunks will get that. But... well... he knows what might have to be done. He can hope, though.
    light_of_willpower: (long-hair SSJ-Power-up)

    [personal profile] light_of_willpower 2022-03-15 06:02 am (UTC)(link)
    "Agreed, as I know it's important to him." Trunks said, trying to gauge his father's mind and skills. No hint so far of the calm and control Vegeta could have, which meant it was time to play target.

    "Time to see if you, me, and that arrow can keep the destruction to a minimum." Not that Trunks was waiting, as he transformed to Super Saiyan 2. He was making himself the brightest and shiniest target he could.

    Hopefully it'd be enough to keep an Oozaru's attention.
    renegadeprince: (oozaru 06)

    [personal profile] renegadeprince 2022-03-15 08:26 am (UTC)(link)
    Despite blasting his way free of the mountainside from where he had landed, Vegeta so far hadn't added to that destruction; instead bellowing out a roar into the night air. However it didn't last for long, his tail whipping out behind him to smash through a layer of the mountain, and slamming his fists downwards into the ground. It splinted and shattered under the force, a stomp of a foot repeating the same damage under his mass, getting out that initial need to destroy before his head turned towards the feeling of ki in the distance; where the Voiders had taken up camp.

    Shifting in his place, Vegeta started to stomp his way in that direction, only to luckily have his attention shift to another source of energy. A rather bright one, and close. Lips pulling back into something that could be either a snarl or a grin in this form, he threw himself towards it, leaping towards the location Trunks was in before slamming to the ground. Any more squishy, blue skinned individuals better get themselves away from the area of impact before they got caught up in it...
    yondu: (2 1 3)

    [personal profile] yondu 2022-03-15 02:13 pm (UTC)(link)
    Fuck that one piece of gravel in particular, Yondu guesses. At least whatever Vegeta brain is left is pummelling the mountain and while he wants to believe that's on purpose, it could just be the luck of the draw. That last ditch effort on everyone's behalf worked out.

    He does get away, at least proving himself a further away target than Trunks when he finally whistles to draw his arrow. He is aware that sometimes fighting with sound can be a detriment, but usually he's not doing it within a range that people can hear. Just the arrow.

    And if Vegeta should try to go that way, there's a red trail winding around in the air towards the other fight. He's hoping that the others keep people out of here because there's no way a normal ass person with no protections can handle being out in that.
    light_of_willpower: (long-hair SSJ-Profile)

    [personal profile] light_of_willpower 2022-03-15 07:22 pm (UTC)(link)
    Good. Yes. Pay attention to the bright glowing explosion of ki that is around Trunks. Even if Vegeta wasn't going to, Trunks will *make* him.

    No fear as dodges, and flys up right into Vegeta's face. "One chance Father. Calm. Down." It's the only warning he'll get, as Trunks is getting ready to dodge in case that doesn't work.
    renegadeprince: (oozaru 02)

    [personal profile] renegadeprince 2022-03-16 12:15 am (UTC)(link)
    There's no signs of him being interested in that fast moving red light, or the source of the sound, instead focused on the bright ki in front of him. And for a moment it almost seems like it's working, pausing in any attack as Trunks spoke.

    Before signs of light shining out between his teeth, Vegeta's jaw snapping open to fire out a large and powerful blast of ki at Trunks. Luckily thanks to the angle it will shoot over the horizon rather hitting anything in the immediate vicinity. Get out of his way, little distraction, he has no time for you.
    yondu: (1 1 9)

    [personal profile] yondu 2022-03-16 12:25 am (UTC)(link)
    He knows he probably can't break a Saiyan's skin, especially when it's in this form. But that arrow does have some force behind it, especially at the speed it's going, and he swoops it low and back upwards, speeding towards Vegeta's lower jaw to clunk into it the way that he'd used it to fight Ego's stone tentacles.
    light_of_willpower: (long-hair SSJ-blast)

    [personal profile] light_of_willpower 2022-03-16 02:27 am (UTC)(link)
    Sorry, this little distraction is about to make himself very very annoying. Trunks barely manages to get above the beam from the Oozaru's mouth. Which does put him in a very good position to do his own ki blast, however, right between the eyes. Trunks is also only holding back not to kill...

    Which is what he'll keep doing. Striking out with ki bursts and hand-to-hand as needed. Whatever he needs to do to keep Vegeta's attention on himself.
    renegadeprince: (oozaru 02)

    [personal profile] renegadeprince 2022-03-18 03:55 am (UTC)(link)
    Whether it's a good or bad thing, right now that arrow was ignored, especially as Vegeta takes that full ki blast straight to the face. A roar bellowed free from him as he turned away from the attack, one hand coming up to cover the spot where it hit. But the other hand quickly swiping at the air where Trunks was, it becoming very apparent that despite his size Vegeta hadn't slowed down at all, still able to move at the full speed he would normally.

    A shake of his head to clear it from that attack, a low growl rumbling up from deep in his throat towards those annoyances getting in his way.
    yondu: animated (3 1 8)

    [personal profile] yondu 2022-03-18 04:28 am (UTC)(link)
    Yondu considers that maybe he should have grabbed someone else for this. He hadn't wanted to because of seeing what happened to Koumyou, but this is the second time he's been able to do fuck all to help his friend. Still he's trying, but now looking at the trees around him, seeing if there's anything he can convince them to do to stop this.

    He supposes as long as he keeps trying to be an annoyance though.

    So for the moment it continues to zip around, drawing curls around that ki blast and arcing up and back around. He needs to stop aiming for solid parts if he does hit. He's about one bad decision from poking this giant ape in the ass.
    light_of_willpower: (long-hair SSJ Dodge)

    [personal profile] light_of_willpower 2022-03-18 04:51 pm (UTC)(link)
    No no, Yondu, please keep keep that arrow going as a distraction. Especially since Trunks is swatted away by Vegeta's hand, and he heads towards the ground like a burning missile. Complete with small crater where he lands...

    But Trunks is up, and shaking himself off. "He can take a few hits like this, Yondu!" Calling to the other; while he appreciates Yondu not aiming for soft parts, the other CAN poke at Vegeta a bit. They have healing supplies too, if needed.

    Then Trunks is kicking up and off and into the air again to be an annoyance again.
    renegadeprince: (oozaru 07)

    [personal profile] renegadeprince 2022-03-19 03:27 am (UTC)(link)
    With Trunks out of action for the moment, Vegeta let out something that sounded half like a growl, half a laugh at the impact, before turning to continue his path towards the inn. Sliding his weight further down the mountain, he lumbers closer to Yondu's position, though it looks more like he's going to pass him by rather than aiming for him.
    yondu: (1 8 1)

    [personal profile] yondu 2022-03-19 03:34 am (UTC)(link)
    Nothin' like balancing the scales between 'not wanting to hurt your friend' and 'not wanting to be ineffectual'. So he does what he has to. He's assuming, of course, that Vegeta's just going to barrel past him. He gets out of the way, but uses the chance to get a real good look at where the gaps in his armor are, what tender bits he can hit.

    He whistles again and this time the arrow zips in the armhole of his armor, tearing and ripping around under there. Not through his skin- it's too tough for that. Like striking stone, really. But it's still enough to sear and burn with its force, the smell of sizzled hair and trails of smoke billowing out of it.

    He's going to make one less layer for Trunks to fight through, dammit.
    light_of_willpower: (long-hair SSJ-You shall not pass)

    [personal profile] light_of_willpower 2022-03-19 03:42 am (UTC)(link)
    Trunks appreciates it, as he's pondering the situation. He needs to keep Vegeta from advancing... Especially away from the Inn.

    The ground! Trunks smirks to himself, and watches where Vegeta's going to step. Before aiming a large burst of ki in that direction. HFIL, to add to the pressure Trunks is flying closer while still aiming that blast, to make a giant crater in the ground right as the Oozaru would step in it.

    Bracing himself for impact, since this means Trunks is in danger of being stepped on too. Arms up, still glowing brightly in Super Saiyan 2, in addition to the uneven ground---Trunks pushes up. Hopefully this'll knock him back a bit, maybe off his feet too.
    renegadeprince: (oozaru 06)

    [personal profile] renegadeprince 2022-03-19 04:11 am (UTC)(link)
    They act as a good 'one two' together; the quick and skittering annoyance of that arrow instantly stopping Vegeta in his step, roaring out his anger his mass swung this way and that, trying to dislodge it. It was certainly more than enough of a distraction to take away attention from Trunks' plan, his balance instantly thrown off despite his tail lashing out to try and keep it, no doubt mowing down any tree that was in the vicinity of it's arch, before he goes crashing down to the ground.

    And he is certainly not happy about it, and about to make it very apparent; letting loose a thundering cry of rage, and a wave of ki blasting out. It's more a push than an attack, to throw everything back away from him as he pulled himself back up out of the ground, roaring up into the night air before searching for just what had attacked him.
    yondu: (2 2 0)

    [personal profile] yondu 2022-03-19 04:19 am (UTC)(link)
    This is a dangerous place to be and that ki blast knocks him off his feet, a hail of debris not helping. It's good that he armored up that coat or the damage would have been worse, and he uses the shielding from the gauntlet to deflect as much as he can. Point is, no broken bones yet. The air's still in his lungs. And as long as Yondu has a breath in him, he can still fight.

    For that brief instant Vegeta will find respite from the belligerent annoyance. As soon as he can start bein' a little turd again though, Yondu's on it, the arrow zipping around, burning hot trails on the inside, catching and tearing and searing fluffy ape hair and igniting lining.

    He starts back up the hill, trying to find another place with decent cover.
    light_of_willpower: (long-hair SSJ-scowl)

    [personal profile] light_of_willpower 2022-03-21 12:29 am (UTC)(link)
    Trunks had wiggled out from the crater as soon as it as clear Vegeta was going down. So he can once more be a bright and annoying gnat buzzing in the other's face. Careful of that ki blast, and watchful of attempts to swat at him.

    "That's right, stay focused on me!"
    renegadeprince: (oozaru 07)

    [personal profile] renegadeprince 2022-03-21 11:20 pm (UTC)(link)
    One annoyance was maddening, the two was infuriating. If he can't get the flashy one away, then he'll get rid of the other one. Reaching a hand over his back, Vegeta dug his fingers into the back of his armor, tearing it free from his form and hurling it away, no consideration for where it was going to land. Once free of him it shrunk back to it's normal size, though the speed of which it was thrown still leaves it crashing into the ground wherever it landed.

    Now for the other pain. Another blast of ki builds up before being let loose from his mouth, sweeping it across the land towards Trunks to force him to rush away from it. Only to have a hand waiting ready to snatch him out of the air, clamping his fingers around Trunks' body to hold him tight as that ki blast cut off.
    light_of_willpower: (long-hair SSJ-scowl)

    [personal profile] light_of_willpower 2022-03-23 01:13 am (UTC)(link)
    It was narrow, and Trunks almost managed to wiggle out of the grip before it tightened. Bone-crunching was an appropriate word, as he grimaced and struggled against the hold. Drawing his ki around him, lightening crackling through it, like a shield to try and make it burn so hot the grip wouldn't hold.

    This...was bad.
    yondu: (1 7 1)

    cw: vague eye squick

    [personal profile] yondu 2022-03-23 01:31 am (UTC)(link)
    "Trunks!" Yondu shouts, can't help himself. It's then that he makes a choice. Vegeta runs the risk of doing something he'd regret. He needs to make him let go. He knows he won't be doing damage that can't be fixed.

    So he plunges his arrow right into a giant ape eye.
    renegadeprince: (oozaru 06)

    and for eye injury... and attempted crushing of the boy

    [personal profile] renegadeprince 2022-03-24 01:07 am (UTC)(link)
    Oh good, this one isn't too easy to break, even if it's been a pain; Vegeta letting out a low chuckle as his fingers tightened on Trunks, thumb pressing down against Trunks' armor until there's an audible 'crack' to the chest plate breaking under the pressure. After all, it's no fun if a toy breaks right away.

    Before half of the world goes red, then black, the feeling of burning flaring up a moment later from what had impacted his eye and taken his vision from it. With a bellowing roar of pain Trunks is thrown sharply away towards the ground as Vegeta brought his hand up to cover his injured eye, still screaming in rage into the night air at whatever had done this to him.
    nutkrusher: (Saiyan Armor)

    Re: and for eye injury... and attempted crushing of the boy

    [personal profile] nutkrusher 2022-03-24 01:36 am (UTC)(link)
    And it is upon this peaceful scene that one Cassandra Carlton Cage arrives, with Bulma supported firmly under her arms.

    "I swear, you leave the guys alone for one minute..."

    She sets Bulma down close by and begins to form a pair of qi blasts in her fists. (Not too close, though).
    Edited 2022-03-24 01:37 (UTC)
    ballseeker: (09)

    [personal profile] ballseeker 2022-03-24 01:59 am (UTC)(link)
    She hadn’t thought it was a good plan to unleash the oozaru intentionally.. but this? Bulma knows that Vegeta hadn’t intended to do this here, eyes turning to the still visible moon for a moment before she’s back to focusing on the giant ape she otherwise knows as her husband.

    Honestly? She hasn’t missed not having to worry about this. Thankfully for Cassie’s eardrums she waits until she’s sat down, barely for a moment stopping to catch her bearings or assess the situation.. before Bulma is charging ahead, all the while taking in a deep breath to shout at the top of her lungs -

    ”Vegeta!”

    Was this a bad plan? Probably. But her bets are on the fact that she more than likely has the most ability to bring Vegeta back to his own mind, out of everyone here.

    … Especially now that he’s worked up.

    But now that a half mile of the surrounding area is rippling with her voice, Bulma decides to set in

    “Get it together!”

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    skipping turn to knock him out

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