VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-03-13 09:48 am
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Entry tags:
- !mission seventeen,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- fai d flourite [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- vegeta iv [crau],
- yugi mutou [ou],
- ~x~bucky barnes [crau],
- ~x~senku ishigami [ou]
Swirling Consequences Start
On day Seven of the Month of Quicksand as passengers are beginning their day there is an announcement over the ICP system. “Attention voidtreckers and passengers of the Voidtrecker Express. Please give your attention to the following message from the void ministry.”
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
A blurring of the screen and it fades into a video of an elderly woman, skin a swirl of purple and blue sat behind a dark wooden desk hands folded neatly in front of her.
“Greetings crew of the Voidtrecker Express. I am commander Orlaith of the void ministry. As you will be very aware, you were recently involved in a dangerous and somewhat foolish experiment of the tethering system which we assume was initiated by your voidcraft. We received your call for emergency assistance, and were able to stabilise your craft enough to allow it to focus on ensuring crew safety. We are under the understanding that it was a crew member who used the emergency signal given by the Inspection Arm of the ministry, and that member should be commended. So too should you all, for we have reports that the crew of the Voidtrecker Express took part in a risky and difficult anchoring task to ensure the safety of all. As ever, the crew of the Voidtrecker Express exceed expectations for a crew with no formal training.The video ends.
However, in less positive news, the actions of your Voidcraft have had a ripple effect throughout the void. Worlds that are non void active have reports of seeing void activity in their skies, with residents reporting dreams and uneasy feelings. In void active worlds there are more serious incidents. We have voidcrews in thousands of systems working towards stabilising the void access points.
We understand that after such an ordeal, your crew may be exhausted however we do need your help. System #5739 is a hub world that is extremely void active. It is used to weathering void storms and the barrier between the world and the void is thin. However, it is currently experiencing an unprecedented amount of void activity and world bleeding effects. We need a team to go in and help the citizens there, clearing out any issues and helping stabilise things from within.
The people there know about the void, and are used to void travellers. However, try not to stir up any extra trouble.” The last sounds almost exhausted. Their reputation may precede them.
I assume no one has any objections as voidtreckers have chosen to work with the Void Ministry. Please see your mission briefs. This is not a catastrophe mission."
They have a couple of hours before landing, a few hours to study their briefs and prepare for what is to come. Teams might chat, people might give out equipment gathered over the months, some of the passengers who have been on the train since the very early days of the month of Apple may have advice to give.
Either way a couple of hours later there is another announcement. “Shortly arriving at System #5739. Exiting the void in ten, nine, eight, seven, six, five, four, three, two, one...”
SWIRLING CONSEQUENCES: START
WEARY WANDERER ~ FOREST ~ SCRUBLANDS ~ FARMLANDS ~ COMMS
QUICKSAND 7-10 ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS
ARRIVAL
The train shakes as the view of the void leaves its windows, giving way to a cloudy and wet sky in its descent. There's a small bump, and they land on a set of tracks that lead them uphill. Grassy mounds can be spotted on either side, occupied by sheep, goats, and the occasional six legged antelope grazing. In the farther distance are secluded farm houses, or small clusters of buildings.
Things don’t seem so bad, until the clouds spark with colour that sends animals running, far skittish for anything they're used to.
The sparse hills give way to more trees as the train weaves through them, until finally comes to a stop at a small station, no more than a raised platform in the woods. With a sigh, the train doors open, and passengers can walk out into the clearing. Once everyone who wishes to leave disembarks, the train sets off once again, flying up into the air and out of sight.
"Oh good. You’re here!"
Looking over, voidtreckers will spot a young girl at the edge of the clearing.
"Ma said we should expect some void heroes any day now. She’s put some stew on."
And she’s off. For any who wish to follow her, she leads them to an inn, The Weary Wanderer written on a sign. It’s a large inn, larger than might be expected in such a remote place, and the innkeeper Albany quickly organises rooms and food for any who wish it.
“Well, there’s a whole lot more of you than there was.” She takes in the group after Maia explains that they are from the Voidtrecker Express. “Storms are getting worse, we’re getting reports of stampedes, landslides and monsters coming through the colours.” She explains. She has some maps of the area and happily allows her main common room to be turned into a planning station. She’s clearly used to void travellers.
THE WEARY WANDERER
There's enough room for the voidtreckers to squeeze into the front at once, and the tables can be joined to create a more team atmosphere.
YELLING HEIGHTS: FOREST
Location of: Dralites, young and old, their nests; monkeys, voidblobs (uncommon), fruit cups and purple stars. Displaced people.
The Yelling Height's forest reach spreads far, wrapping around the lower third of the great Ciyesia mountain and its budding fellow heights, with trees as tall as redwoods making up most of its wood. This gives plenty of space for travellers to move through, but the treetops create thick canopies that shroud the world below, the dots of penetrating light visible in contrast. Against some trees can be found what look like bushes, and there's plenty of them around, along with moss; but looking closer, these have hollow middles, made up of pin needles, twigs, feathers and all sorts. Some have been ruined, some have eggs inside.
High-pitched cries can be heard echoing, but it can be hard to tell how far, or what distance they come from - there's too many, making what should sound distressing, sound like a racket. While there's paths that can be followed, some of the wood has fallen, with ways disturbed by rubble that's tumbled all this way down from the mountain. There are signs to aid - those that haven't been knocked over - to give some sense of direction. Still this wood is hard to navigate, and Voidtreckers will want to be careful about rushing in without a plan. Trouble lurks in all manners...
YELLING HEIGHTS: SCRUBLANDS
Location Of: Farm animals, some voidblobs, great chinchillas, farmers in need; ruined paths, craggle leaf. Some dralites, mostly adult. Displaced people.
The trees eventually give way to a mix of rock and dirt, stone jagging up from the ground underfoot that travellers will need to watch out for. Vegetation is littered around, patches of shrubs as often easy to catch the eye as grazed grass poking out around mossy-coated stone. There are paths, or were, but only the remains of them can be found, the area reshaped by landslides.
Animals can be found isolated or in some groups, spooked by any newcomers around, and the odd shepherd trying their best to get their herds under control. But there's further trouble than blocked paths to deal with - because these jobs can never be simple.
LOWER LANDS: FARMLANDS
Location of: Voidblobs (common), great chinchillas, a few horned goats; ruined pathways, farms in need; people to craft balms and potions, access to tools.
While not as high as the Ciyesia mountain, nor as shrouding as the blanketing forest, the rolling countryside shows its sloping and uneven distance, varying fields split by tones and sandy paths - or what should be sandy paths. But the damage to the earth is noticeable, chunks of the various mounds ruined, broken at parts. You can see trouble, ensuing or approaching, just by looking around long enough.
And the biggest trouble will be reaching it.
Buildings squeeze against fields and fencing, separated far from anyone that could be called a neighbour. But there's a few of what can be called villages, where trades are conducted and visitors are sure to stop. There's usually a singular inn, but people looking to call on the help of a void traveller to help with this mess. They can promise hot meals and some goods in exchange, but first needs to come the help.
Extra people to set up perimeters are very welcome, as are those who can drive the creatures back into the forests. It’s not just the homes themselves that need protecting but also the paths between them, so voidtreckers and others can deliver supplies to the further afield communities.
FROM THE VOID...
For now they need found, gathered in once place and care given to them.
They are rampaging, strong in their urge to destroy. Fighting them is difficult as nothing seems to slow them down until they die, it’s hard to know how hurt they are and injury doesn’t seem to stop their brute strength or will to kill. They rarely will stop and fight either, requiring a team just to keep up with them as they will lash out and fight but keep rampaging on, drawn towards groups of people or creatures. They can be found anywhere.
OOC NOTES
This log lasts for 7-10 Quicksand, with the next log going up on the 21st March (11 Quicksand). Please remember that we will be determining the progress of the mission by task objectives being fulfilled, so PLEASE visit the task objectives toplevel and let us know what your character has been working towards! We accept handwaves (especially if your character is around but you're on hiatus), but actual thread links will count more towards success!
An extra list of prompts for ideas, arranged by team (click):
- RED TEAM
- BLUE TEAM
- PURPLE TEAM
- ORANGE TEAM
- ALL TEAMS
Image Sources: Top header - Tavern - Farmlands - Void coours
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Before signs of light shining out between his teeth, Vegeta's jaw snapping open to fire out a large and powerful blast of ki at Trunks. Luckily thanks to the angle it will shoot over the horizon rather hitting anything in the immediate vicinity. Get out of his way, little distraction, he has no time for you.
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Which is what he'll keep doing. Striking out with ki bursts and hand-to-hand as needed. Whatever he needs to do to keep Vegeta's attention on himself.
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A shake of his head to clear it from that attack, a low growl rumbling up from deep in his throat towards those annoyances getting in his way.
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He supposes as long as he keeps trying to be an annoyance though.
So for the moment it continues to zip around, drawing curls around that ki blast and arcing up and back around. He needs to stop aiming for solid parts if he does hit. He's about one bad decision from poking this giant ape in the ass.
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But Trunks is up, and shaking himself off. "He can take a few hits like this, Yondu!" Calling to the other; while he appreciates Yondu not aiming for soft parts, the other CAN poke at Vegeta a bit. They have healing supplies too, if needed.
Then Trunks is kicking up and off and into the air again to be an annoyance again.
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He whistles again and this time the arrow zips in the armhole of his armor, tearing and ripping around under there. Not through his skin- it's too tough for that. Like striking stone, really. But it's still enough to sear and burn with its force, the smell of sizzled hair and trails of smoke billowing out of it.
He's going to make one less layer for Trunks to fight through, dammit.
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The ground! Trunks smirks to himself, and watches where Vegeta's going to step. Before aiming a large burst of ki in that direction. HFIL, to add to the pressure Trunks is flying closer while still aiming that blast, to make a giant crater in the ground right as the Oozaru would step in it.
Bracing himself for impact, since this means Trunks is in danger of being stepped on too. Arms up, still glowing brightly in Super Saiyan 2, in addition to the uneven ground---Trunks pushes up. Hopefully this'll knock him back a bit, maybe off his feet too.
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And he is certainly not happy about it, and about to make it very apparent; letting loose a thundering cry of rage, and a wave of ki blasting out. It's more a push than an attack, to throw everything back away from him as he pulled himself back up out of the ground, roaring up into the night air before searching for just what had attacked him.
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For that brief instant Vegeta will find respite from the belligerent annoyance. As soon as he can start bein' a little turd again though, Yondu's on it, the arrow zipping around, burning hot trails on the inside, catching and tearing and searing fluffy ape hair and igniting lining.
He starts back up the hill, trying to find another place with decent cover.
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"That's right, stay focused on me!"
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Now for the other pain. Another blast of ki builds up before being let loose from his mouth, sweeping it across the land towards Trunks to force him to rush away from it. Only to have a hand waiting ready to snatch him out of the air, clamping his fingers around Trunks' body to hold him tight as that ki blast cut off.
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This...was bad.
cw: vague eye squick
So he plunges his arrow right into a giant ape eye.
and for eye injury... and attempted crushing of the boy
Before half of the world goes red, then black, the feeling of burning flaring up a moment later from what had impacted his eye and taken his vision from it. With a bellowing roar of pain Trunks is thrown sharply away towards the ground as Vegeta brought his hand up to cover his injured eye, still screaming in rage into the night air at whatever had done this to him.
Re: and for eye injury... and attempted crushing of the boy
"I swear, you leave the guys alone for one minute..."
She sets Bulma down close by and begins to form a pair of qi blasts in her fists. (Not too close, though).
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Honestly? She hasn’t missed not having to worry about this. Thankfully for Cassie’s eardrums she waits until she’s sat down, barely for a moment stopping to catch her bearings or assess the situation.. before Bulma is charging ahead, all the while taking in a deep breath to shout at the top of her lungs -
”Vegeta!”
Was this a bad plan? Probably. But her bets are on the fact that she more than likely has the most ability to bring Vegeta back to his own mind, out of everyone here.
… Especially now that he’s worked up.
But now that a half mile of the surrounding area is rippling with her voice, Bulma decides to set in
“Get it together!”
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He's relieved though, when Cassie and Bulma show up. Hopefully this worked... He readied himself to grab his mom, just in case it didn't, staying alert to what Vegeta'd do now.
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This time he hollers out a "Bulma!" and gets to her side, at least ready to at least keep her safe from tantrum debris. His coat's still armored out, and if he can get in the way of something of reasonable size he can keep her from getting hurt.
So at least she has more than one pair of eyes looking out for her.
"He didn't do it on purpose!" he tells her, too. Which she already knows, but considering their previous conversations she deserved to have that confirmation.
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Leaping upwards and forward over the distance between them, he lands hard in the area Trunks is in as he slams his hand down to try and crush Trunks against the ground.
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"Hey! Prince of all Kongs!"
She looses her two charged shadow balls directly below his tail as she takes off into the air.
"I just stuffed some bananas down my pants, why don't you come get 'em?"
With that, she throws two more fireballs at Vegeta, in locations calculated to be as annoying as possible.
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Thankfully Bulma knows that Trunks is sturdy. She's not in the place, at the moment, to fuss over her son's injuries when her husband could cause infinite more in a state where he isn't in total control of it, either. Sure, there's an odd chance he could smash her like a bug at a moment's notice, too, but as he'd told her so flippantly before when discussing this...
She would come back.
"Yondu - " Bulma turns for a moment to see what her giant monkey husband is doing before turning back to him, stressed, but maybe not for the reason of possibly being smashed as others may assume. Really, she's concerned he will do something that he regrets, and though Vegeta would never admit it to anyone else, she knows she would hear about it. "I know he didn't. But at the moment that's not really what I'm worried about."
Vegeta leaps, and the ground shakes, throwing Bulma's arms pinwheeling for a moment as her attention is drawn back to the action for the moment. It takes only a moment more before she's lost track of anyone trying to protect her, instead moving toward Vegeta's line of sight with determination. She's possibly somewhat easily to spot even if she isn't glowing, blue hair and all -
"Vegeta, no!" Is she speaking to him like he's a misbehaving dog? Yes. But is she doling out the pain evenly at the moment? Also yes.
"Cassie, enough. If you're all plucking at him it's all just seeing red! Just hold him in place here!"
And with that done, back to monkey husband, still at the top of her lungs - "Vegeta! Vegeta, I know you're in there, get your shit together!"
skipping turn to knock him out
He's about to agree with Bulma's assessment, though be incorrect that Bulma could not shout over his roars. But that shouting and sudden warning is abruptly stifled by the wind knocked out of him. The tail veers too close to them in the fight, and he takes the brunt of the damage, being thwapped fully backwards. And it'd have been great if he just rolled down the mountain and to safety or something. But is Yondu that lucky? Nah.
Bam. Back against the solid trunk of a tree. The last thing he sees are white hot dots in his eyes and the last hope he has is that his lungs keep pulling air after he hits the ground. But he is out even before he flops onto the debris and leaves.
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Trunks is not risking his mother, and he's not yet to the point where he's going for the tail. But soon, because if this drags out much longer...
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ignoring the armor in the icon as so little golden ape pics to work with heh
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