VoidTrecker Express Mods (
voidtreckermods) wrote in
middleofsomewhere2022-05-17 05:14 am
Entry tags:
- !event,
- alice liddell (am) [ou],
- allen walker [crau],
- cassie cage [ou],
- clu [au-crau],
- esteban drake [ou],
- genjo sanzo [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- rezo greywords [ou],
- romeo [crau],
- sebek zigvolt [ou],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- yugi mutou [ou],
- ~x~eli vanto [ou],
- ~x~john connor [ou],
- ~x~thrawn [ou]
Event: 12 of Beetroot
It's been a couple of weeks since they had evacuated Osiga. In that time, many of voidtreckers were busy with a project to try and solve some of the many mysteries that surround the train they travel on. By the eight day of Rabbit they've exhausted all avenues, and whilst they have learned quite a bit, there are still some clear gaps.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
Just as that investigation comes to a natural end, passengers are woken up by an announcement.
"Attention voidtreckers and passengers of the voidtrecker express. We are travelling to system #2554098133741. I have sent word to the ministry who have arranged recuperation packs for you. You have had a difficult mission and you deserve a rest.
But it is not just for rest. Last time we visited the system voidtreckers shared memories. Though it is understood that many of you did not enjoy the experience it is notable that certain voidtreckers saw memories of this voidcraft. They were memories that this craft had not accessed. It led to more pathways opening up in the operation of this craft.
I have done some research on the system and I believe we can trigger the caves of memory. This voidcraft understands this might be difficult for the voidtreckers and passengers of the voidtrecker express and it is hoped that only those of you who consent to this experiment will take part.
Regardless this should be a time for relaxation also and the dressing room is open for your convenience. We will arrive in the morning.
The dressing carriage is indeed opened for those who go and look. It's filled with swimming costumes, beach ware, summery clothes and sun hats. There's even a cupboard of buckets, spades, rock pooling gear and picnic blankets.
There are also team coloured tents for those who want to go and sleep under the stars for a night or two, though the train is remaining on the island for those for who camping is their idea of hell.
12 OF BEETROOT
RABBIT 9-12 ~ MEMORY CAVES: BONDING ~ MEMORY MAZE: SEARCH FOR THE TRAIN'S MEMORIES
ASK QUESTIONS ~ LOCATION INFORMATION ~ MEMORY CAVES ~ MEMORY MASTER POST
JEMA'GRETHY ISLAND: RELAXATION
The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
In a word, it is idyllic. A sense of peace permeates the island.
The recuperation packs are found at the closest toilet facilities to where the train lands. They are simple things, small gift baskets with a couple of fragrant soaps, fancier hair products and skin cream infused with herbs to encourage rest and sleep.
There are some sweet fruit biscuits and a cheesy bread. The packs aren't named but there are some suitable for the younger passengers with tiny plush and colouring books. Quite a few designed for teens with a more engaging activity book and components for making a fancy mocktail with a cute stirrer. Adult packs have a small bottle of alcohol- there's a mixture between the packs and what looks like a stone. When placed next to the skin it will either warm up or cool down depending on what is needed.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
"Activating the caves that share memories has been successful. I know this is a lot to ask of the voidtreckers, but any who wish to assist in discovering what it is that I have forgotten, the path is open now.
Those who wish to may go to the sacred rocks. Please be warned, I do not know how voidtreckers will fare. Please only go of your own free will."
Their SCA's once again show the rocks on their maps and when they get there, this time they are faintly glowing. It doesn't take much. One touch and their minds are drawn away from their bodies, into a labyrinth of caves. For anyone who comes across these people on the island, they look like they are in a deep trance, breathing, safe but far away in their mind.
OOC NOTES
~ You can either write memories in your tags or if they are longer/require a lot of content warnings you might want to write them in this post and link to them. Just start a top level with your character name to keep things organised!
~ For those taking part in the memory share bonding the cave post is here. Characters arrive in the cave after the second and third memory but it is obviously up to you if you play out the conversations after each or both! For those who do decide that their characters will bond- the cave after the third memory will only have one exit for them to leave together.
~ For those who signed up for train memories you will receive the snippet that your character sees- use these in tags as you will. There will be a conclusion post on the 24th which will put all of those memories together!
Art Credits: Header: Tropical Jewel by Steven Power, Thumbnail image 3.

The next day the train announces their arrival and they burst out of the void. For those near a window their first view of the island will be of crystal blue sea and white sand. It really does look like a paradise. The train circles down before landing on a grassy ridge, overlooking a beautiful beach of white sand and the ocean beyond. It is warm, but not too hot, a cool ocean breeze cutting through the heat making it pleasant. Behind them is a grassy plain, changing to forest in the distance. There is the sound of birdsong in the purple sky. To the west the land is more craggy, the silhouette of a fortress in the distance.
Shortly before arriving they will receive some information on their SCA. It will explain how those who once lived on this island went about making life bonds. Both people would bathe in the hot springs and then dress simply, barefoot and walk to one of seven rocks on the island. Their maps will pin point these, which is good because there's no real indication of what makes these rocks different to any other on the island.
On the third day the train sends another message to their SCA.
no subject
He's nosy. He's always been nosy, and he doesn't understand everything. But people always live differently, always have their own stories, and Esteban collects them, like precious gems hidden away. Knowing this-- knowing that Tidus is a dream is another detail he adds to the bottled sunshine in his hoard, weaves threads of gossamer into the crest of a glass wave.
"I kinda got that y're a dream," he mentions, "but not what it means, really." There's mischief in his next glance towards the blond, trying to be uplifting seeing as he's not sure how painful this might still be for his friend. "Though that's just beggin' for a tease in itself."
no subject
"It's, well-" Hold on, he needs to bring out both hands for gesturing here, making a circular shape that has nothing to do with what he's about to say. "--We had these people where I'm from, called the Fayth. They were magical - they'd dream, and they could make stuff appear. Mostly, they made what we called aeons, which were like magical beasts that people called summoners could use. 'Cause they had a special relationship with the Fayth, and they were the ones who used a Fayth's power.
"But a long time ago, this guy called Yu Yevon turned the people from his city into Fayth so they could keep it around - Zanarkand. No one knew it existed in Spira, and we didn't know anything about Spira. And for us," Tidus explains, "we didn't know anything about the Fayth. We just lived our lives, grew up, did normal stuff."
Well, what was normal for them, but it's not a clarification Tidus thinks to make.
"That's the short version of it," Tidus shares. "It's because of the Fayth that Zanarkand existed. Without them... dreams end, right? So this-" He lifts his wrist again, the one with his SCA. "--is the thing that's keeping me around instead. Not to be a downer, but... without it, that's pretty much it for me."
It's a fact, and he admits it with the same voice as he's spoken throughout, knowing how not cool death can be to talk about, but not attempting to drag down the mood of the conversation.
no subject
He sort of gathers that people aren't born Fayth, then that Zanarkand-- the half-elf notes the name, it seems important-- stayed around... in a dream? Zanarkand is a world set in a dream, Spira is another world? He knows Tidus wrote down in Spiran in his little book of friends-- wait-- what happened to the Fayth? Tidus is wrapping things up too fast, he's not catching on and--
Oh. Oh, Dead Guardian in a ditch.
His foot stops tapping. Esteban's eyes are wide and his body grows eerily still as he processes this, and the immediate need to do something, do anything claws inside his ribs. He manages to stay still for a handful of seconds only, before Esteban stands, and starts pacing.
Swallowed gods, he hadn't-- it hadn't registered. He'd understood Tidus could disappear, but it hadn't registered. It's too much to swallow right away, and Esteban has to kick too much aside, anger and pain and despair. It curls heavy lumps into his throat and along his spine, drags icy nails across his shoulders. He can't save anyone. He knows this.
"What did the Void Ministry say?" he tries, clutching at the thought, because there has to be something they can try, there has to be something they can do.
no subject
... uh oh.
There was some expectation, a dislike for his condition, the kind where you'd rather it wasn't true, but life just sucks that way sometimes. But then Esteban's up, a pacing, a kind of dance that doesn't suit anyone. The kind of dance that Tidus knows well from being in Spira.
He's wondering now what to say, how to make it better, to reassure him; but Esteban speaks first before anything can pretend to be an idea in his brain, and he looks aside, expression both difficult and guilty.
"Not much?" Nothing, more like, but that feels too empty to say, even if- "I told them my problem, and the girl said she'd look into it. I won't hear anything 'til we meet the Ministry again, probably."
It's just a longer 'nothing', an answer that a guy who'd pace like that wouldn't want to hear. So Tidus attempts to go on, winging with some honesty:
"But it's good they're looking into it - they might be able to help a lot of people than just me. And as long as we're figuring out how to get people back, I'm not going anywhere. I'm stuck with the train 'til this mess is over with."
no subject
But Esteban is not a mage-- not really-- and he's never been one to hit the books. His understanding of magic, technology and science-- they are all limited entirely to his own interests, and dream-magics were not his domain. Were not anyone's domain as far as he can tell; he wouldn't even know where to start looking.
So, the Void Ministry is their best bet. And Esteban has been holding onto something, has been clutching at it since Ossiga, since Orin and Nyrah and holding onto Romeo in his arms-- getting attached, getting attached to these little butterflies and telling himself he knows how to let them go. What a lie. He's not okay. The train has given him the friends he cherishes today.
But it can just as well take them away.
He's not okay, he's not, but Tidus is the one that matters, and he has to push that at the blond, no matter how clumsy he is.
"They've just evacuated Ossiga-- that's thousands of people that are bound to a Void Vessel. Leaving them-- they can't just leave them in a Void Vessel! It's a temporary fix at best!" One that was going to leave deep scars in the Ossigan minds, he bet.
Was it really worth hurting them this way? But then, he would never have wanted the people that he had helped to die either. Not the old men in the refuge. Not the small children huddled up in the sors. His chin is raised as his pacing abruptly halts, taking a deep, slow breath of the salty air. 'Dians he hates how powerless he is.
"They have got to look into it now." It's not an option. Esteban won't let them make it an option. When he turns to the blond, his smile is weaker, but present still, before he adds "'f I can get you to dance, I'll get them to work on it."
It's rather weak as a tease, but it helps. Silver linings. Esteban's not the best with his words, but he does know that he can have a pull on people. Hopefully, a gentle pull to remind the ministry that their responsibility to the Ossigan should extend further than the initial scrambled rescue should help.
Now, he just needs to find a way to contact them.
no subject
"I'm grateful you care about it," and he is - it's nice, even if it's also - awkward, for how a lot it is, "but, I mean... they didn't say they weren't gonna look into it, you know? And they've got Osiga and that system to be dealing with right now - I'm okay waiting to hear back. It's not easy leaving messages to the train and back - I asked them if they could look into that too."
So they're not just twiddling their thumbs and totally without contact to some form of 'outside world'. ... or void.
Tidus lifts his own smile, an attempt at lightening up, to not make this so serious either. "Let's wait 'til we bust down their doors 'til we really need it. I'm not going anywhere; and if I do, I'll be back once we find how to find everyone! We're all at a risk of disappearing here."
And that disappearing was a bigger problem.
no subject
"I mean that whatever they have to do for the Osigans-- it's bound to help you too." He hopes. But staying here and talking about it isn't really helping much, and Tidus' draw away from the subject is followed, though Esteban's grin is quick to return at the prospect of breaking down the Ministry's doors.
"I don't make promises I don't intend to keep," the half-elf muses, his mouth curved in a wide smile that scrunches a bit at the bridge of his nose. It's easy enough for him to sit back down now, even though he's still antsy with the need for movement, for action, for fixing things; he knows there's not much that can be done right now, right away. It sucks and he hates it, but there's nothing he can do right now, but try and help his friend through.
He's horrible at being still in this state; shuffling and twisting, his knee bouncing with restless energy, but he does settle, and for all how upset he'd been a minute ago, he's smiling now, trying his best to be uplifting.
"Hey." Still restless, pulling the straps of his poi to toy with them without really looking. "If you need anythin', if there's anythin' I can do to help-- just let me know?" He'll do it in a heartbeat. If ever Tidus needs anything, Esteban will be there to help him.
That's a promise he can keep.
no subject
He won't go on the point, not willing to say one way or another about the Osigans and himself being the same; it's a point that neither of them are really going to know until they find out more, and Esteban seems to be chilling now, better than he was a second ago.
Comparatively, anyway; a guy more twitchy than he is, and watching his shape even in the darkening light makes Tidus raise up a knee, hanging off his arm just to move his own limbs.
"Never thought I couldn't," he says encouragingly. "--But you remember the same, okay? Not to get all psycho-therapy on you," emphasis included, thick with humour, "--but you seem like you like to offer help more than you get it back. And that's a lot of people here," Tidus will scoff, "--but I mean it. Around here, on the train - no one's going to come after you for one thing or another. So if you've ever got somethin' on your mind... let us know. Just to help you think about stuff."
Like getting really really really old.
Fade-to-black?
He's not sure he follows everything that his friend just spouted right away-- why would anyone come after him for anything? And then Tidus has to mention-- even imply that Esteban does any thinking at all, and the redhead snickers openly, grinning as wide as he could ever.
"It's easier not to think too deeply. I like meetin' people, an' makin' sure they have fun!" And that's that. "Tomorrow's gonna come no matter what--" and one of these days, 'tomorrow' is going to hurt like hell. But today? "--but today's easy."
Alright, he's barely sat down, but Esteban is up again, stretching his hand out to the friend he's made.
"Can't sit still," too much antsy energy after all. "C'mon! We're at the sea! Let's go play blitzball!" It would be a pity if they didn't at least play it together, seeing as they have the chance for now!
sure!
But Tidus isn't going to harp on it more than he has. Thinking isn't his strength either, though he personally did want to think some more about things - personal things, nothing that needed an audience or to be said out loud. But at the encouraging of blitzball, he does relent, standing up on his feet with a small grunt; he's been sitting for longer on this hard ground than Esteban has.
"Sheesh." He's dusting himself off, can't help but to tease, "Sound like a kid! You sure I'm not the older one here?"
He grins, doesn't give much room for an answer before he gives Esteban a friendly slap on the arm.
"Alright, alright. I'll show you some of the best moves!"
Like how to send a blitzball flying.